/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_SCENE_H__ #define __BKE_SCENE_H__ /** \file BKE_scene.h * \ingroup bke * \since March 2001 * \author nzc */ #ifdef __cplusplus extern "C" { #endif struct AviCodecData; struct Base; struct bglMats; struct Main; struct Object; struct QuicktimeCodecData; struct RenderData; struct SceneRenderLayer; struct Scene; struct Text; struct Main; #define SCE_COPY_NEW 0 #define SCE_COPY_EMPTY 1 #define SCE_COPY_LINK_OB 2 #define SCE_COPY_LINK_DATA 3 #define SCE_COPY_FULL 4 /* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */ #define SETLOOPER(_sce_basis, _sce_iter, _base) \ _sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL); \ _base; \ _base = _setlooper_base_step(&_sce_iter, _base) struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base); void free_avicodecdata(struct AviCodecData *acd); void free_qtcodecdata(struct QuicktimeCodecData *acd); void BKE_scene_free(struct Scene *sce); struct Scene *BKE_scene_add(struct Main *bmain, const char *name); /* base functions */ struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob); struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob); void BKE_scene_base_unlink(struct Scene *sce, struct Base *base); void BKE_scene_base_deselect_all(struct Scene *sce); void BKE_scene_base_select(struct Scene *sce, struct Base *selbase); /* Scene base iteration function. * Define struct here, so no need to bother with alloc/free it. */ typedef struct SceneBaseIter { struct ListBase *duplilist; struct DupliObject *dupob; int fase; } SceneBaseIter; int BKE_scene_base_iter_next(struct SceneBaseIter *iter, struct Scene **scene, int val, struct Base **base, struct Object **ob); void BKE_scene_base_flag_to_objects(struct Scene *scene); void BKE_scene_base_flag_from_objects(struct Scene *scene); void BKE_scene_set_background(struct Main *bmain, struct Scene *sce); struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name); struct Scene *BKE_scene_copy(struct Scene *sce, int type); void BKE_scene_groups_relink(struct Scene *sce); void BKE_scene_unlink(struct Main *bmain, struct Scene *sce, struct Scene *newsce); struct Object *BKE_scene_camera_find(struct Scene *sc); struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH int BKE_scene_camera_switch_update(struct Scene *scene); char *BKE_scene_find_marker_name(struct Scene *scene, int frame); char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame); /* checks for cycle, returns 1 if it's all OK */ int BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce); float BKE_scene_frame_get(struct Scene *scene); float BKE_scene_frame_get_from_ctime(struct Scene *scene, const float frame); void BKE_scene_frame_set(struct Scene *scene, double cfra); void BKE_scene_update_tagged(struct Main *bmain, struct Scene *sce); void BKE_scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay); struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name); int BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); /* render profile */ int get_render_subsurf_level(struct RenderData *r, int level); int get_render_child_particle_number(struct RenderData *r, int num); int get_render_shadow_samples(struct RenderData *r, int samples); float get_render_aosss_error(struct RenderData *r, float error); int BKE_scene_use_new_shading_nodes(struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); int BKE_scene_check_color_management_enabled(const struct Scene *scene); int BKE_scene_check_rigidbody_active(const struct Scene *scene); int BKE_scene_num_threads(const struct Scene *scene); int BKE_render_num_threads(const struct RenderData *r); #ifdef __cplusplus } #endif #endif