/** * blenlib/BKE_scene.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_SCENE_H #define BKE_SCENE_H struct Scene; struct Object; struct Base; struct AviCodecData; struct QuicktimeCodecData; /* sequence related defines */ #define WHILE_SEQ(base) { \ int totseq_, seq_; Sequence **seqar; \ build_seqar( base, &seqar, &totseq_); \ for(seq_ = 0; seq_ < totseq_; seq_++) { \ seq= seqar[seq_]; #define END_SEQ } \ if(seqar) MEM_freeN(seqar); \ } void free_avicodecdata(struct AviCodecData *acd); void free_qtcodecdata(struct QuicktimeCodecData *acd); void free_scene(struct Scene *me); struct Scene *add_scene(char *name); int object_in_scene(struct Object *ob, struct Scene *sce); void sort_baselist(struct Scene *sce); void set_scene_bg(struct Scene *sce); void set_scene_name(char *name); int next_object(int val, struct Base **base, struct Object **ob); struct Object *scene_find_camera(struct Scene *sc); struct Base *scene_add_base(struct Scene *sce, struct Object *ob); void scene_deselect_all(struct Scene *sce); void scene_select_base(struct Scene *sce, struct Base *selbase); #endif