/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_SCENE_H #define BKE_SCENE_H /** \file BKE_scene.h * \ingroup bke * \since March 2001 * \author nzc */ #ifdef __cplusplus extern "C" { #endif struct AviCodecData; struct Base; struct bglMats; struct Main; struct Object; struct QuicktimeCodecData; struct RenderData; struct Scene; struct Text; struct Text; #define SCE_COPY_NEW 0 #define SCE_COPY_EMPTY 1 #define SCE_COPY_LINK_OB 2 #define SCE_COPY_LINK_DATA 3 #define SCE_COPY_FULL 4 #define SETLOOPER(_sce_basis, _sce_iter, _base) _sce_iter= _sce_basis, _base= _setlooper_base_step(&_sce_iter, NULL); _base; _base= _setlooper_base_step(&_sce_iter, _base) struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base); void free_avicodecdata(struct AviCodecData *acd); void free_qtcodecdata(struct QuicktimeCodecData *acd); void free_scene(struct Scene *sce); struct Scene *add_scene(const char *name); struct Base *object_in_scene(struct Object *ob, struct Scene *sce); void set_scene_bg(struct Main *bmain, struct Scene *sce); struct Scene *set_scene_name(struct Main *bmain, const char *name); struct Scene *copy_scene(struct Scene *sce, int type); void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce); int next_object(struct Scene **scene, int val, struct Base **base, struct Object **ob); struct Object *scene_find_camera(struct Scene *sc); struct Object *scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH int scene_camera_switch_update(struct Scene *scene); char *scene_find_marker_name(struct Scene *scene, int frame); char *scene_find_last_marker_name(struct Scene *scene, int frame); struct Base *scene_add_base(struct Scene *sce, struct Object *ob); void scene_deselect_all(struct Scene *sce); void scene_select_base(struct Scene *sce, struct Base *selbase); /* checks for cycle, returns 1 if it's all OK */ int scene_check_setscene(struct Main *bmain, struct Scene *sce); float BKE_curframe(struct Scene *scene); void scene_update_tagged(struct Main *bmain, struct Scene *sce); void scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay); void scene_add_render_layer(struct Scene *sce); /* render profile */ int get_render_subsurf_level(struct RenderData *r, int level); int get_render_child_particle_number(struct RenderData *r, int num); int get_render_shadow_samples(struct RenderData *r, int samples); float get_render_aosss_error(struct RenderData *r, float error); #ifdef __cplusplus } #endif #endif