/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ /* Shrinkwrap stuff */ #include "BKE_bvhutils.h" #include "BLI_bitmap.h" #ifdef __cplusplus extern "C" { #endif /* * Shrinkwrap is composed by a set of functions and options that define the type of shrink. * * 3 modes are available: * - Nearest vertex. * - Nearest surface. * - Normal projection. * * #ShrinkwrapCalcData encapsulates all needed data for shrink-wrap functions. * (So that you don't have to pass an enormous amount of arguments to functions) */ struct BVHTree; struct MDeformVert; struct Mesh; struct ModifierEvalContext; struct Object; struct ShrinkwrapGpencilModifierData; struct ShrinkwrapModifierData; struct SpaceTransform; /* Information about boundary edges in the mesh. */ typedef struct ShrinkwrapBoundaryVertData { /* Average direction of edges that meet here. */ float direction[3]; /* Closest vector to direction that is orthogonal to vertex normal. */ float normal_plane[3]; } ShrinkwrapBoundaryVertData; typedef struct ShrinkwrapBoundaryData { /* True if the edge belongs to exactly one face. */ const BLI_bitmap *edge_is_boundary; /* True if the looptri has any boundary edges. */ const BLI_bitmap *looptri_has_boundary; /* Mapping from vertex index to boundary vertex index, or -1. * Used for compact storage of data about boundary vertices. */ const int *vert_boundary_id; unsigned int num_boundary_verts; /* Direction data about boundary vertices. */ const ShrinkwrapBoundaryVertData *boundary_verts; } ShrinkwrapBoundaryData; /** * Free boundary data for target project. */ void BKE_shrinkwrap_discard_boundary_data(struct Mesh *mesh); void BKE_shrinkwrap_compute_boundary_data(struct Mesh *mesh); /* Information about a mesh and BVH tree. */ typedef struct ShrinkwrapTreeData { Mesh *mesh; BVHTree *bvh; BVHTreeFromMesh treeData; const float (*pnors)[3]; float (*clnors)[3]; ShrinkwrapBoundaryData *boundary; } ShrinkwrapTreeData; /** * Checks if the modifier needs target normals with these settings. */ bool BKE_shrinkwrap_needs_normals(int shrinkType, int shrinkMode); /** * Initializes the mesh data structure from the given mesh and settings. */ bool BKE_shrinkwrap_init_tree(struct ShrinkwrapTreeData *data, Mesh *mesh, int shrinkType, int shrinkMode, bool force_normals); /** * Frees the tree data if necessary. */ void BKE_shrinkwrap_free_tree(struct ShrinkwrapTreeData *data); /** * Main shrink-wrap function (implementation of the shrink-wrap modifier). */ void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, const struct ModifierEvalContext *ctx, struct Scene *scene, struct Object *ob, struct Mesh *mesh, struct MDeformVert *dvert, int defgrp_index, float (*vertexCos)[3], int numVerts); /* Implementation of the Shrinkwrap Grease Pencil modifier. */ void shrinkwrapGpencilModifier_deform(struct ShrinkwrapGpencilModifierData *mmd, struct Object *ob, struct MDeformVert *dvert, int defgrp_index, float (*vertexCos)[3], int numVerts); /** * Used in `editmesh_mask_extract.c` to shrink-wrap the extracted mesh to the sculpt. */ void BKE_shrinkwrap_mesh_nearest_surface_deform(struct bContext *C, struct Object *ob_source, struct Object *ob_target); /** * Used in `object_remesh.cc` to preserve the details and volume in the voxel remesher. */ void BKE_shrinkwrap_remesh_target_project(struct Mesh *src_me, struct Mesh *target_me, struct Object *ob_target); /** * This function ray-cast a single vertex and updates the hit if the "hit" is considered valid. * * \param options: Opts control whether an hit is valid or not. * Supported options are: * - #MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored) * - #MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored) * * \param transf: Take into consideration the space_transform, that is: * if `transf` was configured with `SPACE_TRANSFORM_SETUP( &transf, ob1, ob2)` * then the input (vert, dir, #BVHTreeRayHit) must be defined in ob1 coordinates space * and the #BVHTree must be built in ob2 coordinate space. * Thus it provides an easy way to cast the same ray across several trees * (where each tree was built on its own coords space). * * \return true if "hit" was updated. */ bool BKE_shrinkwrap_project_normal(char options, const float vert[3], const float dir[3], float ray_radius, const struct SpaceTransform *transf, struct ShrinkwrapTreeData *tree, BVHTreeRayHit *hit); /** * Maps the point to the nearest surface, either by simple nearest, or by target normal projection. */ void BKE_shrinkwrap_find_nearest_surface(struct ShrinkwrapTreeData *tree, struct BVHTreeNearest *nearest, float co[3], int type); /** * Compute a smooth normal of the target (if applicable) at the hit location. * * \param tree: information about the mesh. * \param transform: transform from the hit coordinate space to the object space; may be null. * \param r_no: output in hit coordinate space; may be shared with inputs. */ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform, int looptri_idx, const float hit_co[3], const float hit_no[3], float r_no[3]); /** * Apply the shrink to surface modes to the given original coordinates and nearest point. * * \param tree: mesh data for smooth normals. * \param transform: transform from the hit coordinate space to the object space; may be null. * \param r_point_co: may be the same memory location as `point_co`, `hit_co`, or `hit_no`. */ void BKE_shrinkwrap_snap_point_to_surface(const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform, int mode, int hit_idx, const float hit_co[3], const float hit_no[3], float goal_dist, const float point_co[3], float r_point_co[3]); /* * NULL initializes to local data */ #define NULL_ShrinkwrapCalcData \ { \ NULL, \ } #define NULL_BVHTreeFromMesh \ { \ NULL, \ } #define NULL_BVHTreeRayHit \ { \ NULL, \ } #define NULL_BVHTreeNearest \ { \ 0, \ } #ifdef __cplusplus } #endif