/** * BKE_softbody.h * * $Id: BKE_softbody.h * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_SOFTBODY_H #define BKE_SOFTBODY_H typedef struct BodyPoint { float origS[3], origE[3], origT[3], pos[3], vec[3], force[3]; float weight, goal; float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */ int nofsprings; int *springs; float contactfrict; } BodyPoint; typedef struct BodySpring { int v1, v2; float len, strength; } BodySpring; struct Object; struct SoftBody; /* allocates and initializes general main data */ extern struct SoftBody *sbNew(void); /* frees internal data and softbody itself */ extern void sbFree(struct SoftBody *sb); /* go one step in simulation, copy result in displist vertices */ extern void sbObjectStep(struct Object *ob, float framnr); /* makes totally fresh start situation, resets time */ extern void sbObjectToSoftbody(struct Object *ob); /* resets all motion and time */ extern void sbObjectReset(struct Object *ob); #endif