/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif struct Depsgraph; struct Object; struct Scene; struct SoftBody; typedef struct BodyPoint { float origS[3], origE[3], origT[3], pos[3], vec[3], force[3]; float goal; float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */ float impdv[3], impdx[3]; int nofsprings; int *springs; float choke, choke2, frozen; float colball; short loc_flag; /* reserved by locale module specific states */ // char octantflag; float mass; float springweight; } BodyPoint; /** * Allocates and initializes general main data. */ extern struct SoftBody *sbNew(void); /** * Frees internal data and soft-body itself. */ extern void sbFree(struct Object *ob); /** * Frees simulation data to reset simulation. */ extern void sbFreeSimulation(struct SoftBody *sb); /** * Do one simulation step, reading and writing vertex locs from given array. * */ extern void sbObjectStep(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float cfra, float (*vertexCos)[3], int numVerts); /** * Makes totally fresh start situation, resets time. */ extern void sbObjectToSoftbody(struct Object *ob); /** * Soft-body global visible functions. * Links the soft-body module to a 'test for Interrupt' function, pass NULL to clear the callback. */ extern void sbSetInterruptCallBack(int (*f)(void)); /** * A precise position vector denoting the motion of the center of mass give a rotation/scale matrix * using averaging method, that's why estimate and not calculate see: this is kind of reverse * engineering: having to states of a point cloud and recover what happened our advantage here we * know the identity of the vertex there are others methods giving other results. * * \param ob: Any object that can do soft-body e.g. mesh, lattice, curve. * \param lloc: Output of the calculated location (or NULL). * \param lrot: Output of the calculated rotation (or NULL). * \param lscale: Output for the calculated scale (or NULL). * * For velocity & 2nd order stuff see: #vcloud_estimate_transform_v3. */ extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]); #ifdef __cplusplus } #endif