/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif struct Depsgraph; struct Object; struct Scene; struct SoftBody; typedef struct BodyPoint { float origS[3], origE[3], origT[3], pos[3], vec[3], force[3]; float goal; float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */ float impdv[3], impdx[3]; int nofsprings; int *springs; float choke, choke2, frozen; float colball; short loc_flag; /* reserved by locale module specific states */ // char octantflag; float mass; float springweight; } BodyPoint; /* allocates and initializes general main data */ extern struct SoftBody *sbNew(struct Scene *scene); /* frees internal data and soft-body itself */ extern void sbFree(struct Object *ob); /* frees simulation data to reset simulation */ extern void sbFreeSimulation(struct SoftBody *sb); /* do one simul step, reading and writing vertex locs from given array */ extern void sbObjectStep(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float cfra, float (*vertexCos)[3], int numVerts); /* makes totally fresh start situation, resets time */ extern void sbObjectToSoftbody(struct Object *ob); /* links the soft-body module to a 'test for Interrupt' function */ /* pass NULL to unlink again */ extern void sbSetInterruptCallBack(int (*f)(void)); extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]); #ifdef __cplusplus } #endif