/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006-2007 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_STUDIOLIGHT_H__ #define __BKE_STUDIOLIGHT_H__ /** \file BKE_studiolight.h * \ingroup bke * * Studio lighting for the 3dview */ #include "BKE_context.h" #include "BLI_sys_types.h" #include "DNA_space_types.h" #include "IMB_imbuf_types.h" /* * These defines are the indexes in the StudioLight.diffuse_light * X_POS means the light that is traveling towards the positive X * So Light direction. */ #define STUDIOLIGHT_X_POS 0 #define STUDIOLIGHT_X_NEG 1 #define STUDIOLIGHT_Y_POS 2 #define STUDIOLIGHT_Y_NEG 3 #define STUDIOLIGHT_Z_POS 4 #define STUDIOLIGHT_Z_NEG 5 #define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE (1 << 0) #define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE (1 << 1) #define STUDIOLIGHT_ICON_ID_TYPE_MATCAP (1 << 2) #define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED (1 << 3) #define STUDIOLIGHT_ICON_SIZE 96 #define STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL 2 #define STUDIOLIGHT_SPHERICAL_HARMONICS_MAX_COMPONENTS 18 #if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 0 # define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 1 #endif #if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 1 # define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 4 #endif #if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 2 # define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 9 # define STUDIOLIGHT_SPHERICAL_HARMONICS_WINDOWING_TARGET_LAMPLACIAN 10.0f #endif #if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 4 # define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 18 #endif struct GPUTexture; struct StudioLight; /* StudioLight.flag */ enum StudioLightFlag { STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED = (1 << 0), STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1), STUDIOLIGHT_INTERNAL = (1 << 2), STUDIOLIGHT_EXTERNAL_FILE = (1 << 3), STUDIOLIGHT_USER_DEFINED = (1 << 12), STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 4), STUDIOLIGHT_ORIENTATION_WORLD = (1 << 5), STUDIOLIGHT_ORIENTATION_VIEWNORMAL = (1 << 6), STUDIOLIGHT_EXTERNAL_IMAGE_LOADED = (1 << 7), STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED = (1 << 8), STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE = (1 << 9), STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE = (1 << 10), STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 11), STUDIOLIGHT_UI_EXPANDED = (1 << 13), } StudioLightFlag; #define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE) #define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_VIEWNORMAL) #define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_ORIENTATION_WORLD) #define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD) typedef void StudioLightFreeFunction(struct StudioLight *, void *data); typedef struct StudioLight { struct StudioLight *next, *prev; int index; int flag; char name[FILE_MAXFILE]; char path[FILE_MAX]; char *path_irr_cache; char *path_sh_cache; int icon_id_irradiance; int icon_id_radiance; int icon_id_matcap; int icon_id_matcap_flipped; float spherical_harmonics_coefs[STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS][3]; float light_direction[3]; ImBuf *equirectangular_radiance_buffer; ImBuf *equirectangular_irradiance_buffer; ImBuf *radiance_cubemap_buffers[6]; struct GPUTexture *equirectangular_radiance_gputexture; struct GPUTexture *equirectangular_irradiance_gputexture; float *gpu_matcap_3components; /* 3 channel buffer for GPU_R11F_G11F_B10F */ /* * Free function to clean up the running icons previews (wmJob) the usage is in * interface_icons. Please be aware that this was build to handle only one free function * that cleans up all icons. just to keep the code simple. */ StudioLightFreeFunction *free_function; void *free_function_data; } StudioLight; void BKE_studiolight_init(void); void BKE_studiolight_free(void); struct StudioLight *BKE_studiolight_find(const char *name, int flag); struct StudioLight *BKE_studiolight_findindex(int index, int flag); struct StudioLight *BKE_studiolight_find_first(int flag); void BKE_studiolight_preview(uint *icon_buffer, StudioLight *sl, int icon_id_type); struct ListBase *BKE_studiolight_listbase(void); void BKE_studiolight_ensure_flag(StudioLight *sl, int flag); void BKE_studiolight_refresh(void); StudioLight *BKE_studiolight_new(const char *path, int orientation); void BKE_studiolight_remove(StudioLight *sl); void BKE_studiolight_set_free_function(StudioLight *sl, StudioLightFreeFunction *free_function, void *data); void BKE_studiolight_unset_icon_id(StudioLight *sl, int icon_id); #endif /* __BKE_STUDIOLIGHT_H__ */