/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include "BLI_sys_types.h" #ifdef __cplusplus extern "C" { #endif struct Mesh; struct Subdiv; /* Returns true if evaluator is ready for use. */ bool BKE_subdiv_eval_begin(struct Subdiv *subdiv); /* coarse_vertex_cos is an optional argument which allows to override coordinates of the coarse * mesh. */ bool BKE_subdiv_eval_begin_from_mesh(struct Subdiv *subdiv, const struct Mesh *mesh, const float (*coarse_vertex_cos)[3]); bool BKE_subdiv_eval_refine_from_mesh(struct Subdiv *subdiv, const struct Mesh *mesh, const float (*coarse_vertex_cos)[3]); /* Makes sure displacement evaluator is initialized. * * NOTE: This function must be called once before evaluating displacement or * final surface position. */ void BKE_subdiv_eval_init_displacement(struct Subdiv *subdiv); /* Single point queries. */ /* Evaluate point at a limit surface, with optional derivatives and normal. */ void BKE_subdiv_eval_limit_point( struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3]); void BKE_subdiv_eval_limit_point_and_derivatives(struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3], float r_dPdu[3], float r_dPdv[3]); void BKE_subdiv_eval_limit_point_and_normal(struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3], float r_N[3]); void BKE_subdiv_eval_limit_point_and_short_normal(struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3], short r_N[3]); /* Evaluate face-varying layer (such as UV). */ void BKE_subdiv_eval_face_varying(struct Subdiv *subdiv, const int face_varying_channel, const int ptex_face_index, const float u, const float v, float r_face_varying[2]); /* NOTE: Expects derivatives to be correct. * * TODO(sergey): This is currently used together with * BKE_subdiv_eval_final_point() which can easily evaluate derivatives. * Would be nice to have displacement evaluation function which does not require * knowing derivatives ahead of a time. */ void BKE_subdiv_eval_displacement(struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, const float dPdu[3], const float dPdv[3], float r_D[3]); /* Evaluate point on a limit surface with displacement applied to it. */ void BKE_subdiv_eval_final_point( struct Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3]); /* Patch queries at given resolution. * * Will evaluate patch at uniformly distributed (u, v) coordinates on a grid * of given resolution, producing resolution^2 evaluation points. The order * goes as u in rows, v in columns. */ void BKE_subdiv_eval_limit_patch_resolution_point(struct Subdiv *subdiv, const int ptex_face_index, const int resolution, void *buffer, const int offset, const int stride); void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(struct Subdiv *subdiv, const int ptex_face_index, const int resolution, void *point_buffer, const int point_offset, const int point_stride, void *du_buffer, const int du_offset, const int du_stride, void *dv_buffer, const int dv_offset, const int dv_stride); void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(struct Subdiv *subdiv, const int ptex_face_index, const int resolution, void *point_buffer, const int point_offset, const int point_stride, void *normal_buffer, const int normal_offset, const int normal_stride); void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(struct Subdiv *subdiv, const int ptex_face_index, const int resolution, void *point_buffer, const int point_offset, const int point_stride, void *normal_buffer, const int normal_offset, const int normal_stride); #ifdef __cplusplus } #endif