/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include "BLI_sys_types.h" #ifdef __cplusplus extern "C" { #endif struct Mesh; struct MEdge; struct Subdiv; typedef struct SubdivToMeshSettings { /* Resolution at which regular ptex (created for quad polygon) are being * evaluated. This defines how many vertices final mesh will have: every * regular ptex has resolution^2 vertices. Special (irregular, or ptex * created for a corner of non-quad polygon) will have resolution of * `resolution - 1`. */ int resolution; /* When true, only edges emitted from coarse ones will be displayed. */ bool use_optimal_display; } SubdivToMeshSettings; /* Create real hi-res mesh from subdivision, all geometry is "real". */ struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv, const SubdivToMeshSettings *settings, const struct Mesh *coarse_mesh); /* Interpolate a position along the `coarse_edge` at the relative `u` coordinate. If `is_simple` is * false, this will perform a B-Spline interpolation using the edge neighbors, otherwise a linear * interpolation will be done base on the edge vertices. */ void BKE_subdiv_mesh_interpolate_position_on_edge(const struct Mesh *coarse_mesh, const struct MEdge *coarse_edge, bool is_simple, float u, float pos_r[3]); #ifdef __cplusplus } #endif