/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include "BKE_subdiv.h" #include "BLI_sys_types.h" #ifdef __cplusplus extern "C" { #endif /* Hardcoded for until GPU shaders are automatically generated, then we will have a more * programmatic way of detecting this. */ #define MAX_GPU_SUBDIV_SSBOS 12 struct Mesh; struct Object; struct Scene; struct Subdiv; struct SubdivSettings; struct SubsurfModifierData; /* Runtime subsurf modifier data, cached in modifier on evaluated meshes. */ typedef struct SubsurfRuntimeData { /* Subdivision settings, exists before descriptor or mesh wrapper is created. */ SubdivSettings settings; /* Cached subdivision surface descriptor, with topology and settings. */ struct Subdiv *subdiv; bool set_by_draw_code; /* Cached mesh wrapper data, to be used for GPU subdiv or lazy evaluation on CPU. */ bool has_gpu_subdiv; int resolution; bool use_optimal_display; bool calc_loop_normals; bool use_loop_normals; /* Cached from the draw code for stats display. */ int stats_totvert; int stats_totedge; int stats_totpoly; int stats_totloop; } SubsurfRuntimeData; bool BKE_subsurf_modifier_runtime_init(struct SubsurfModifierData *smd, bool use_render_params); bool BKE_subsurf_modifier_use_custom_loop_normals(const struct SubsurfModifierData *smd, const struct Mesh *mesh); /** * Return true if GPU subdivision evaluation is disabled by force due to incompatible mesh or * modifier settings. This will only return true if GPU subdivision is enabled in the preferences * and supported by the GPU. It is mainly useful for showing UI messages. */ bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh( const struct SubsurfModifierData *smd, const struct Mesh *mesh); /** * \param skip_check_is_last: When true, we assume that the modifier passed is the last enabled * modifier in the stack. */ bool BKE_subsurf_modifier_can_do_gpu_subdiv(const struct Scene *scene, const struct Object *ob, const struct Mesh *mesh, const struct SubsurfModifierData *smd, int required_mode); bool BKE_subsurf_modifier_has_gpu_subdiv(const struct Mesh *mesh); extern void (*BKE_subsurf_modifier_free_gpu_cache_cb)(struct Subdiv *subdiv); /** * Main goal of this function is to give usable subdivision surface descriptor * which matches settings and topology. */ struct Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure( struct SubsurfRuntimeData *runtime_data, const struct Mesh *mesh, bool for_draw_code); /** * Return the #ModifierMode required for the evaluation of the subsurf modifier, * which should be used to check if the modifier is enabled. */ int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode); #ifdef __cplusplus } #endif