/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include "BLI_sys_types.h" #ifdef __cplusplus extern "C" { #endif struct Mesh; struct Object; struct Scene; struct Subdiv; struct SubdivSettings; struct SubsurfModifierData; void BKE_subsurf_modifier_subdiv_settings_init(struct SubdivSettings *settings, const struct SubsurfModifierData *smd, bool use_render_params); /** * \param skip_check_is_last: When true, we assume that the modifier passed is the last enabled * modifier in the stack. */ bool BKE_subsurf_modifier_can_do_gpu_subdiv_ex(const struct Scene *scene, const struct Object *ob, const struct SubsurfModifierData *smd, int required_mode, bool skip_check_is_last); bool BKE_subsurf_modifier_can_do_gpu_subdiv(const struct Scene *scene, const struct Object *ob, int required_mode); extern void (*BKE_subsurf_modifier_free_gpu_cache_cb)(struct Subdiv *subdiv); /** * Main goal of this function is to give usable subdivision surface descriptor * which matches settings and topology. */ struct Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure( const struct SubsurfModifierData *smd, const struct SubdivSettings *subdiv_settings, const struct Mesh *mesh, bool for_draw_code); struct SubsurfRuntimeData *BKE_subsurf_modifier_ensure_runtime(struct SubsurfModifierData *smd); /** * Return the #ModifierMode required for the evaluation of the subsurf modifier, * which should be used to check if the modifier is enabled. */ int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode); #ifdef __cplusplus } #endif