/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Joseph Eagar. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_TESSMESH_H__ #define __BKE_TESSMESH_H__ #include "BKE_customdata.h" #include "bmesh.h" struct BMesh; struct BMLoop; struct BMFace; struct Mesh; struct DerivedMesh; /* ok: the EDBM module is for editmode bmesh stuff. in contrast, the * BMEdit module is for code shared with blenkernel that concerns * the BMEditMesh structure. */ /* this structure replaces EditMesh. * * through this, you get access to both the edit bmesh, * it's tessellation, and various stuff that doesn't belong in the BMesh * struct itself. * * the entire derivedmesh and modifier system works with this structure, * and not BMesh. Mesh->edit_bmesh stores a pointer to this structure. */ typedef struct BMEditMesh { struct BMesh *bm; /*this is for undoing failed operations*/ struct BMEditMesh *emcopy; int emcopyusers; /* we store tessellations as triplets of three loops, * which each define a triangle.*/ struct BMLoop *(*looptris)[3]; int tottri; /*derivedmesh stuff*/ struct DerivedMesh *derivedFinal, *derivedCage; CustomDataMask lastDataMask; /* index tables, to map indices to elements via * EDBM_index_arrays_init and associated functions. don't * touch this or read it directly.*/ struct BMVert **vert_index; struct BMEdge **edge_index; struct BMFace **face_index; /*selection mode*/ short selectmode; short mat_nr; /* Object this editmesh came from (if it came from one) */ struct Object *ob; /* Unused for now, we could bring it back and assign in the same way 'ob' is */ // struct Mesh *me; /*temp variables for x-mirror editing*/ int mirror_cdlayer; /* -1 is invalid */ int mirr_free_arrays; } BMEditMesh; void BMEdit_RecalcTessellation(BMEditMesh *tm); BMEditMesh *BMEdit_Create(BMesh *bm, int do_tessellate); BMEditMesh *BMEdit_Copy(BMEditMesh *tm); BMEditMesh *BMEdit_FromObject(struct Object *ob); void BMEdit_Free(BMEditMesh *em); void BMEdit_UpdateLinkedCustomData(BMEditMesh *em); #endif /* __BKE_TESSMESH_H__ */