/** * blenlib/BKE_texture.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_TEXTURE_H #define BKE_TEXTURE_H #ifdef HAVE_CONFIG_H #include #endif struct Tex; struct MTex; struct PluginTex; struct LampRen; struct ColorBand; struct HaloRen; /* in ColorBand struct */ #define MAXCOLORBAND 16 void free_texture(struct Tex *t); int test_dlerr(const char *name, const char *symbol); void open_plugin_tex(struct PluginTex *pit); struct PluginTex *add_plugin_tex(char *str); void free_plugin_tex(struct PluginTex *pit); struct ColorBand *add_colorband(void); int do_colorband(struct ColorBand *coba); void default_tex(struct Tex *tex); struct Tex *add_texture(char *name); void default_mtex(struct MTex *mtex); struct MTex *add_mtex(void); struct Tex *copy_texture(struct Tex *tex); void make_local_texture(struct Tex *tex); void autotexname(struct Tex *tex); void init_render_texture(struct Tex *tex); void init_render_textures(void); void end_render_texture(struct Tex *tex); void end_render_textures(void); int clouds(struct Tex *tex, float *texvec); int blend(struct Tex *tex, float *texvec); int wood(struct Tex *tex, float *texvec); int marble(struct Tex *tex, float *texvec); int magic(struct Tex *tex, float *texvec); int stucci(struct Tex *tex, float *texvec); int texnoise(struct Tex *tex); int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt); void tubemap(float x, float y, float z, float *adr1, float *adr2); void spheremap(float x, float y, float z, float *adr1, float *adr2); void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt); int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt); void do_material_tex(void); void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf); void do_sky_tex(void); void do_lamp_tex(struct LampRen *la, float *lavec); void externtex(struct MTex *mtex, float *vec); void externtexcol(struct MTex *mtex, float *orco, char *col); void render_realtime_texture(void); #endif