/* util defines -- might go away ?*/ /* $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_UTILDEFINES_H #define BKE_UTILDEFINES_H #ifdef HAVE_CONFIG_H #include #endif #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif #define ELEM(a, b, c) ( (a)==(b) || (a)==(c) ) #define ELEM3(a, b, c, d) ( ELEM(a, b, c) || (a)==(d) ) #define ELEM4(a, b, c, d, e) ( ELEM(a, b, c) || ELEM(a, d, e) ) #define ELEM5(a, b, c, d, e, f) ( ELEM(a, b, c) || ELEM3(a, d, e, f) ) #define ELEM6(a, b, c, d, e, f, g) ( ELEM(a, b, c) || ELEM4(a, d, e, f, g) ) #define ELEM7(a, b, c, d, e, f, g, h) ( ELEM3(a, b, c, d) || ELEM4(a, e, f, g, h) ) #define ELEM8(a, b, c, d, e, f, g, h, i) ( ELEM4(a, b, c, d, e) || ELEM4(a, f, g, h, i) ) /* string compare */ #define STREQ(str, a) ( strcmp((str), (a))==0 ) #define STREQ2(str, a, b) ( STREQ(str, a) || STREQ(str, b) ) #define STREQ3(str, a, b, c) ( STREQ2(str, a, b) || STREQ(str, c) ) /* min/max */ #define MIN2(x,y) ( (x)<(y) ? (x) : (y) ) #define MIN3(x,y,z) MIN2( MIN2((x),(y)) , (z) ) #define MIN4(x,y,z,a) MIN2( MIN2((x),(y)) , MIN2((z),(a)) ) #define MAX2(x,y) ( (x)>(y) ? (x) : (y) ) #define MAX3(x,y,z) MAX2( MAX2((x),(y)) , (z) ) #define MAX4(x,y,z,a) MAX2( MAX2((x),(y)) , MAX2((z),(a)) ) #define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; } #define ABS(a) ( (a)<0 ? (-a) : (a) ) #define VECCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2);} #define QUATCOPY(v1,v2) {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2); *(v1+3)= *(v2+3);} #define INIT_MINMAX(min, max) (min)[0]= (min)[1]= (min)[2]= 1.0e30; (max)[0]= (max)[1]= (max)[2]= -1.0e30; #define DO_MINMAX(vec, min, max) if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \ if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \ if( (min)[2]>(vec)[2] ) (min)[2]= (vec)[2]; \ if( (max)[0]<(vec)[0] ) (max)[0]= (vec)[0]; \ if( (max)[1]<(vec)[1] ) (max)[1]= (vec)[1]; \ if( (max)[2]<(vec)[2] ) (max)[2]= (vec)[2]; \ #define DO_MINMAX2(vec, min, max) if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \ if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \ if( (max)[0]<(vec)[0] ) (max)[0]= (vec)[0]; \ if( (max)[1]<(vec)[1] ) (max)[1]= (vec)[1]; /* interferes elsewhere */ /* deze getallen ook invullen in blender.h SpaceFile: struct dna herkent geen defines */ #define FILE_MAXDIR 160 #define FILE_MAXFILE 80 /* some misc stuff.... */ #define CLAMP(a, b, c) if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c) #define KNOTSU(nu) ( (nu)->orderu+ (nu)->pntsu+ (nu->orderu-1)*((nu)->flagu & 1) ) #define KNOTSV(nu) ( (nu)->orderv+ (nu)->pntsv+ (nu->orderv-1)*((nu)->flagv & 1) ) /* this weirdo pops up in two places ... */ #if !defined(WIN32) && !defined(__BeOS) #define O_BINARY 0 #endif /* INTEGER CODES */ #if defined(__sgi) || defined (__sparc) || defined (__SPARC__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__) /* Big Endian */ #define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) ) #else /* Little Endian */ #define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) ) #endif #define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid #define FORM MAKE_ID('F','O','R','M') #define DDG1 MAKE_ID('3','D','G','1') #define DDG2 MAKE_ID('3','D','G','2') #define DDG3 MAKE_ID('3','D','G','3') #define DDG4 MAKE_ID('3','D','G','4') #define GOUR MAKE_ID('G','O','U','R') #define BLEN MAKE_ID('B','L','E','N') #define DER_ MAKE_ID('D','E','R','_') #define V100 MAKE_ID('V','1','0','0') #define DATA MAKE_ID('D','A','T','A') #define GLOB MAKE_ID('G','L','O','B') #define IMAG MAKE_ID('I','M','A','G') #define DNA1 MAKE_ID('D','N','A','1') #define TEST MAKE_ID('T','E','S','T') #define REND MAKE_ID('R','E','N','D') #define USER MAKE_ID('U','S','E','R') #define ENDB MAKE_ID('E','N','D','B') /* This should, of course, become a function */ #define DL_SURFINDEX(cyclu, cyclv, sizeu, sizev) \ \ if( (cyclv)==0 && a==(sizev)-1) break; \ if(cyclu) { \ p1= sizeu*a; \ p2= p1+ sizeu-1; \ p3= p1+ sizeu; \ p4= p2+ sizeu; \ b= 0; \ } \ else { \ p2= sizeu*a; \ p1= p2+1; \ p4= p2+ sizeu; \ p3= p1+ sizeu; \ b= 1; \ } \ if( (cyclv) && a==sizev-1) { \ p3-= sizeu*sizev; \ p4-= sizeu*sizev; \ } /* This one rotates the bytes in an int */ #define SWITCH_INT(a) { \ char s_i, *p_i; \ p_i= (char *)&(a); \ s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \ s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; } /* More brain damage. Only really used by packedFile.c */ // return values #define RET_OK 0 #define RET_ERROR 1 /* and these aren't used at all */ /* #define RET_CANCEL 2 */ /* #define RET_YES (1 == 1) */ /* #define RET_NO (1 == 0) */ /* sequence related defines */ #define WHILE_SEQ(base) { \ int totseq_, seq_; Sequence **seqar; \ build_seqar( base, &seqar, &totseq_); \ for(seq_ = 0; seq_ < totseq_; seq_++) { \ seq= seqar[seq_]; #define END_SEQ } \ if(seqar) MEM_freeN(seqar); \ } /* not really sure about these... some kind of event codes ?*/ /* INFO: 300 */ /* pas op: ook in filesel.c en editobject.c */ #define B_INFOSCR 301 #define B_INFODELSCR 302 #define B_INFOSCE 304 #define B_INFODELSCE 305 #define B_FILEMENU 306 #define B_PACKFILE 307 /* From iff.h, but seemingly detached from anything else... To which * encoding scheme do they belong? */ #define AMI (1 << 31) #define CDI (1 << 30) #define Anim (1 << 29) #define TGA (1 << 28) #define JPG (1 << 27) #define TIM (1 << 26) #define TIM_CLUT (010) #define TIM_4 (TIM | TIM_CLUT | 0) #define TIM_8 (TIM | TIM_CLUT | 1) #define TIM_16 (TIM | 2) #define TIM_24 (TIM | 3) #define RAWTGA (TGA | 1) #define JPG_STD (JPG | (0 << 8)) #define JPG_VID (JPG | (1 << 8)) #define JPG_JST (JPG | (2 << 8)) #define JPG_MAX (JPG | (3 << 8)) #define JPG_MSK (0xffffff00) #define AM_ham (0x0800 | AMI) #define AM_hbrite (0x0080 | AMI) #define AM_lace (0x0004 | AMI) #define AM_hires (0x8000 | AMI) #define AM_hblace (AM_hbrite | AM_lace) #define AM_hilace (AM_hires | AM_lace) #define AM_hamlace (AM_ham | AM_lace) #define RGB888 1 #define RGB555 2 #define DYUV 3 #define CLUT8 4 #define CLUT7 5 #define CLUT4 6 #define CLUT3 7 #define RL7 8 #define RL3 9 #define MPLTE 10 #define DYUV1 0 #define DYUVE 1 #define CD_rgb8 (RGB888 | CDI) #define CD_rgb5 (RGB555 | CDI) #define CD_dyuv (DYUV | CDI) #define CD_clut8 (CLUT8 | CDI) #define CD_clut7 (CLUT7 | CDI) #define CD_clut4 (CLUT4 | CDI) #define CD_clut3 (CLUT3 | CDI) #define CD_rl7 (RL7 | CDI) #define CD_rl3 (RL3 | CDI) #define CD_mplte (MPLTE | CDI) #define C233 1 #define YUVX 2 #define HAMX 3 #define TANX 4 #define AN_c233 (Anim | C233) #define AN_yuvx (Anim | YUVX) #define AN_hamx (Anim | HAMX) #define AN_tanx (Anim | TANX) #define IMAGIC 0732 /* This used to reside in render.h. It does some texturing. */ #define BRICON Tin= (Tin-0.5)*tex->contrast+tex->bright-0.5; \ if(Tin<0.0) Tin= 0.0; else if(Tin>1.0) Tin= 1.0; #define BRICONRGB Tr= tex->rfac*((Tr-0.5)*tex->contrast+tex->bright-0.5); \ if(Tr<0.0) Tr= 0.0; else if(Tr>1.0) Tr= 1.0; \ Tg= tex->gfac*((Tg-0.5)*tex->contrast+tex->bright-0.5); \ if(Tg<0.0) Tg= 0.0; else if(Tg>1.0) Tg= 1.0; \ Tb= tex->bfac*((Tb-0.5)*tex->contrast+tex->bright-0.5); \ if(Tb<0.0) Tb= 0.0; else if(Tb>1.0) Tb= 1.0; /* mystifying stuff from blendef... */ #define SELECT 1 #define ACTIVE 2 #define NOT_YET 0 /* ???? */ #define BTST(a,b) ( ( (a) & 1<<(b) )!=0 ) #define BSET(a,b) ( (a) | 1<<(b) ) /* needed for material.c*/ #define REDRAWBUTSMAT 0x4015 /* useless game shit */ #define MA_FH_NOR 2 #endif