/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include "BLI_span.hh" #include "DNA_modifier_types.h" #ifdef WITH_OPENVDB # include #endif struct Mesh; namespace blender::bke { struct VolumeToMeshResolution { VolumeToMeshResolutionMode mode; union { float voxel_size; float voxel_amount; } settings; }; #ifdef WITH_OPENVDB /** * The result of converting a volume grid to mesh data, in the format used by the OpenVDB API. */ struct OpenVDBMeshData { std::vector verts; std::vector tris; std::vector quads; bool is_empty() const { return verts.empty(); } }; struct Mesh *volume_to_mesh(const openvdb::GridBase &grid, const VolumeToMeshResolution &resolution, float threshold, float adaptivity); /** * Convert an OpenVDB volume grid to corresponding mesh data: vertex positions and quad and * triangle indices. */ struct OpenVDBMeshData volume_to_mesh_data(const openvdb::GridBase &grid, const VolumeToMeshResolution &resolution, float threshold, float adaptivity); /** * Convert mesh data from the format provided by OpenVDB into Blender's #Mesh data structure. * This can be used to add mesh data from a grid into an existing mesh rather than merging multiple * meshes later on. */ void fill_mesh_from_openvdb_data(const Span vdb_verts, const Span vdb_tris, const Span vdb_quads, int vert_offset, int poly_offset, int loop_offset, MutableSpan verts, MutableSpan polys, MutableSpan loops); #endif } // namespace blender::bke