/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * BKE_bad_level_calls function stubs */ #include "BKE_bad_level_calls.h" #include "BLI_blenlib.h" #include "BPI_script.h" #include "DNA_material_types.h" int winqueue_break= 0; char bprogname[1]; /* readfile.c */ /* struct PluginSeq; */ void open_plugin_seq(struct PluginSeq *pis, char *seqname){} /* struct SpaceButs; */ void set_rects_butspace(struct SpaceButs *buts){} /* struct SpaceImaSel; */ void check_imasel_copy(struct SpaceImaSel *simasel){} /* struct ScrArea; */ void unlink_screen(struct bScreen *sc){} void freeAllRad(void){} void free_editText(void){} void free_editArmature(void){} void free_vertexpaint(void){} char *getIpoCurveName( struct IpoCurve * icu ) { return 0; } void insert_vert_ipo(struct IpoCurve *icu, float x, float y) { } struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e) { return 0; } void setscreen(struct bScreen *sc){} void force_draw_all(int header){} /* otherwise the WHILE_SEQ doesn't work */ /* struct Sequence; */ /* MAART: added "seqar = 0; totseq = 0" because the loader will crash without it. */ void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq) { *seqar = 0; *totseq = 0; } /* blender.c */ void mainqenter (unsigned short event, short val){} void BPY_do_pyscript(ID *id, short int event){} void BPY_clear_script(Script *script){} void BPY_free_compiled_text(struct Text *text){} void BPY_free_screen_spacehandlers (struct bScreen *sc){} /* writefile.c */ /* struct Oops; */ void free_oops(struct Oops *oops){} void exit_posemode(int freedata){} void error(char *str, ...){} /* anim.c */ ListBase editNurb; /* displist.c */ #include "DNA_world_types.h" /* for render_types */ #include "render_types.h" struct RE_Render R; float Phong_Spec(float *n, float *l, float *v, int hard, int tangent){return 0;} float Blinn_Spec(float *n, float *l, float *v, float a, float b, int tangent){return 0;} float CookTorr_Spec(float *n, float *l, float *v, int hard, int tangent){return 0;} float Toon_Spec(float *n, float *l, float *v, float a, float b, int tangent){return 0;} float WardIso_Spec(float *n, float *l, float *v, float a, int tangent){return 0;} float Toon_Diff(float *n, float *l, float *v, float a, float b){return 0;} float OrenNayar_Diff(float *n, float *l, float *v, float rough){return 0;} float Minnaert_Diff(float nl, float *n, float *v, float a){return 0;} float Fresnel_Diff(float *vn, float *lv, float *view, float ior, float fac){return 0;} void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, float g, float b){} void ramp_diffuse_result(float *diff, ShadeInput *shi){} void do_specular_ramp(ShadeInput *shi, float is, float t, float *spec){} void ramp_spec_result(float *specr, float *specg, float *specb, ShadeInput *shi){} void waitcursor(int val){} void allqueue(unsigned short event, short val){} #define REDRAWVIEW3D 0x4010 Material defmaterial; /* effect.c */ void RE_jitterate1(float *jit1, float *jit2, int num, float rad1){} void RE_jitterate2(float *jit1, float *jit2, int num, float rad2){} /* exotic.c */ void load_editMesh(void){} void make_editMesh(void){} void free_editMesh(struct EditMesh *em){} void docentre_new(void){} int saveover(char *str){ return 0;} /* image.c */ #include "DNA_image_types.h" void free_realtime_image(Image *ima){} // has to become a callback, opengl stuff void RE_make_existing_file(char *name){} // from render, but these funcs should be moved anyway /* ipo.c */ void copy_view3d_lock(short val){} // was a hack, to make scene layer ipo's possible /* library.c */ void allspace(unsigned short event, short val){} #define OOPS_TEST 2 /* mball.c */ ListBase editelems; /* object.c */ void BPY_free_scriptlink(ScriptLink *slink){} void BPY_copy_scriptlink(ScriptLink *scriptlink){} float *give_cursor(void){ return 0;} // become a callback or argument /* packedFile.c */ short pupmenu(char *instr){ return 0;} // will be general callback /* sca.c */ #define LEFTMOUSE 0x001 // because of mouse sensor /* scene.c */ #include "DNA_sequence_types.h" void free_editing(struct Editing *ed){} // scenes and sequences problem... void BPY_do_all_scripts (short int event){} /* IKsolver stubs */ #include "IK_solver.h" IK_Segment *IK_CreateSegment(int flag) { return 0; } void IK_FreeSegment(IK_Segment *seg) {} void IK_SetParent(IK_Segment *seg, IK_Segment *parent) {} void IK_SetTransform(IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length) {} void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3]) {} void IK_GetTranslationChange(IK_Segment *seg, float *translation_change) {}; void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lower, float upper) {}; void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness) {}; IK_Solver *IK_CreateSolver(IK_Segment *root) { return 0; } void IK_FreeSolver(IK_Solver *solver) {}; void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight) {} void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight) {} int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations) { return 0; } /* exotic.c */ int BPY_call_importloader(char *name) { return 0; } /* texture.c */ #define FLO 128 #define INT 96 /* struct EnvMap; */ /* struct Tex; */ void do_material_tex(ShadeInput *shi){} void externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta){} void RE_free_envmap(struct EnvMap *env){} struct EnvMap *RE_copy_envmap(struct EnvMap *env){ return env;} void RE_free_envmapdata(struct EnvMap *env){} int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt){ return 0; } char texstr[20][12]; /* buttons.c */ /* editsca.c */ void make_unique_prop_names(char *str) {} /* DerivedMesh.c */ void bglBegin(int mode) {} void bglVertex3fv(float *vec) {} void bglVertex3f(float x, float y, float z) {} void bglEnd(void) {} struct DispListMesh *NewBooleanMeshDLM(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; } // bobj read/write debug messages void elbeemDebugOut(char *msg) {} void fluidsimSettingsFree(struct FluidsimSettings* sb) {}