/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * BKE_bad_level_calls function stubs */ #include #include "BKE_bad_level_calls.h" #include "BLI_blenlib.h" #include "DNA_space_types.h" #include "DNA_texture_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_scene_types.h" #include "RE_render_ext.h" #include "RE_shader_ext.h" #include "RE_pipeline.h" int winqueue_break= 0; char bprogname[1]; char btempdir[1]; struct IpoCurve; struct FluidsimSettings; struct Render; struct RenderResult; struct Object; struct bPythonConstraint; struct bConstraintOb; struct bConstraintTarget; struct ListBase; struct EditFace; char *getIpoCurveName( struct IpoCurve * icu ); void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast); struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e, short f); void elbeemDebugOut(char *msg); void fluidsimSettingsFree(struct FluidsimSettings* sb); void fluidsimSettingsCopy(struct FluidsimSettings* sb); /* readfile.c */ /* struct SpaceButs; */ void set_rects_butspace(struct SpaceButs *buts){} /* struct SpaceImaSel; */ void check_imasel_copy(struct SpaceImaSel *simasel){} /* struct ScrArea; */ void unlink_screen(struct bScreen *sc){} void freeAllRad(void){} void free_editText(void){} void free_editArmature(void){} void free_vertexpaint(void){} char *getIpoCurveName( struct IpoCurve * icu ) { return 0; } void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast) { } struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e, short f) { return 0; } void setscreen(struct bScreen *sc){} void force_draw_all(int header){} /* otherwise the WHILE_SEQ doesn't work */ /* struct Sequence; */ /* MAART: added "seqar = 0; totseq = 0" because the loader will crash without it. */ void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq) { *seqar = 0; *totseq = 0; } /* blender.c */ void mainqenter (unsigned short event, short val){} void BPY_do_pyscript(ID *id, short int event){} void BPY_clear_script(Script *script){} void BPY_free_compiled_text(struct Text *text){} void BPY_pydriver_update(void){} float BPY_pydriver_eval(struct IpoDriver *driver) { return 0; } /* int EXPP_dict_set_item_str(struct PyObject *dict, char *key, struct PyObject *value) { return 0; } */ void Node_SetStack(struct BPy_Node *self, struct bNodeStack **stack, int type){} void InitNode(struct BPy_Node *self, struct bNode *node){} void Node_SetShi(struct BPy_Node *self, struct ShadeInput *shi){} struct BPy_NodeSockets *Node_CreateSocketLists(struct bNode *node) { return 0; } int pytype_is_pynode(struct PyObject *pyob) { return 0; } /* depsgraph.c: */ struct Object **BPY_pydriver_get_objects(struct IpoDriver *driver) { return 0; } int BPY_button_eval(char *expr, double *value) { return 0; } /* PyConstraints - BPY_interface.c */ void BPY_pyconstraint_eval(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets) { } void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct) { } /* writefile.c */ /* struct Oops; */ void free_oops(struct Oops *oops){} void exit_posemode(int freedata){} void error(char *str, ...){} /* anim.c */ ListBase editNurb; void waitcursor(int val){} void allqueue(unsigned short event, short val){} #define REDRAWVIEW3D 0x4010 Material defmaterial; /* exotic.c */ void load_editMesh(void){} void make_editMesh(void){} void free_editMesh(struct EditMesh *em){} void docenter_new(void){} int saveover(char *str){ return 0;} /* ipo.c */ void copy_view3d_lock(short val){} // was a hack, to make scene layer ipo's possible /* library.c */ void allspace(unsigned short event, short val){} #define OOPS_TEST 2 /* mball.c */ ListBase editelems; /* object.c */ void BPY_free_scriptlink(ScriptLink *slink){} void BPY_copy_scriptlink(ScriptLink *scriptlink){} float *give_cursor(void){ return 0;} // become a callback or argument /* packedFile.c */ short pupmenu(char *instr){ return 0;} // will be general callback /* sca.c */ #define LEFTMOUSE 0x001 // because of mouse sensor /* scene.c */ #include "DNA_sequence_types.h" void free_editing(struct Editing *ed){} // scenes and sequences problem... void BPY_do_all_scripts (short int event){} /*editmesh_lib.c*/ void EM_select_face(struct EditFace *efa, int sel) {} void EM_select_edge(struct EditEdge *eed, int sel) {} /*editmesh.c*/ struct EditVert *addvertlist(float *vec, struct EditVert *example) { return 0;} struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2, struct EditEdge *example) { return 0;} struct EditFace *addfacelist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges) { return 0;} struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2) { return 0;} /*edit.c*/ void countall(void) {} /* exotic.c */ int BPY_call_importloader(char *name) { return 0; } /* texture.c */ #define FLO 128 #define INT 96 char texstr[20][12]; /* buttons.c */ /* editsca.c */ void make_unique_prop_names(char *str) {} /* DerivedMesh.c */ void bglBegin(int mode) {} void bglVertex3fv(float *vec) {} void bglVertex3f(float x, float y, float z) {} void bglEnd(void) {} /* booleanops.c */ struct DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; } // bobj read/write debug messages void elbeemDebugOut(char *msg) {} void fluidsimSettingsFree(struct FluidsimSettings* sb) {} void fluidsimSettingsCopy(struct FluidsimSettings* sb) {} /*new render funcs */ int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) { return 0; } void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {} float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) { return 0; } void RE_FreeRenderResult(struct RenderResult *rr) {} void RE_GetResultImage(struct Render *re, struct RenderResult *rr) {} struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty){return NULL;} struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;} struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;} float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;} float RE_filter_value(int type, float x) {return 0.0f;} struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;} void RE_Database_Free (struct Render *re) {} void RE_FreeRender(Render *re) {} void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {} void RE_DataBase_GetView(Render *re, float mat[][4]) {} struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;} void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob) {}; /* node_composite.c */ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {} int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres) { return 1969; } /* verse */ void post_vertex_create(struct VerseVert *vvert) {} void post_vertex_set_xyz(struct VerseVert *vvert) {} void post_vertex_delete(struct VerseVert *vvert) {} void post_vertex_free_constraint(struct VerseVert *vvert) {} void post_polygon_create(struct VerseFace *vface) {} void post_polygon_set_corner(struct VerseFace *vface) {} void post_polygon_delete(struct VerseFace *vface) {} void post_polygon_free_constraint(struct VerseFace *vface) {} void post_polygon_set_uint8(struct VerseFace *vface) {} void post_node_create(struct VNode *vnode) {} void post_node_destroy(struct VNode *vnode) {} void post_node_name_set(struct VNode *vnode) {} void post_tag_change(struct VTag *vtag) {} void post_taggroup_create(struct VTagGroup *vtaggroup) {} char *verse_client_name(void) { return NULL; } void post_transform(struct VNode *vnode) {} void post_transform_pos(struct VNode *vnode) {} void post_transform_rot(struct VNode *vnode) {} void post_transform_scale(struct VNode *vnode) {} void post_object_free_constraint(struct VNode *vnode) {} void post_link_set(struct VLink *vlink) {} void post_link_destroy(struct VLink *vlink) {} void post_connect_accept(struct VerseSession *session) {} void post_connect_terminated(struct VerseSession *session) {} void post_connect_update(struct VerseSession *session) {} void add_screenhandler(struct bScreen *sc, short eventcode, short val) {} void post_bitmap_dimension_set(struct VNode *vnode) {} void post_bitmap_layer_create(struct VBitmapLayer *vblayer) {} void post_bitmap_layer_destroy(struct VBitmapLayer *vblayer) {} void post_bitmap_tile_set(struct VBitmapLayer *vblayer, unsigned int xs, unsigned int ys) {} void create_meshdata_from_geom_node(struct Mesh *me, struct VNode *vnode) {} void post_geometry_free_constraint(struct VNode *vnode) {} void post_layer_create(struct VLayer *vlayer) {} void post_layer_destroy(struct VLayer *vlayer) {} void post_server_add(void) {} /* zbuf.c stub */ void antialias_tagbuf(int xsize, int ysize, char *rectmove) {} /* imagetexture.c stub */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {} void update_for_newframe() {} struct FileList; void BIF_filelist_freelib(struct FileList* filelist) {}; /* edittime.c stub */ TimeMarker *get_frame_marker(int frame){return 0;}; /* editseq.c */ Sequence *get_forground_frame_seq(int frame){return 0;}; void clear_last_seq(Sequence *seq){}; /* modifier.c stub */ void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd, float (*vertexcos)[3], int totvert, float cagemat[][4]) {} /* particle.c */ void PE_free_particle_edit(struct ParticleSystem *psys) {} void PE_get_colors(char sel[4], char nosel[4]) {} void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys) {} /* text.c */ void txt_copy_clipboard (struct Text *text){} char stipple_quarttone[1];