/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/depsgraph_private.h * \ingroup bke */ #ifndef DEPSGRAPH_PRIVATE #define DEPSGRAPH_PRIVATE #include "BKE_depsgraph.h" #include "DNA_constraint_types.h" #include "BKE_constraint.h" #define DEPSX 5.0f #define DEPSY 1.8f #define DAGQUEUEALLOC 50 enum { DAG_WHITE = 0, DAG_GRAY = 1, DAG_BLACK = 2 }; typedef struct DagAdjList { struct DagNode *node; short type; int count; // number of identical arcs unsigned int lay; // for flushing redraw/rebuild events const char *name; struct DagAdjList *next; } DagAdjList; typedef struct DagNode { int color; short type; float x, y, k; void * ob; void * first_ancestor; int ancestor_count; unsigned int lay; // accumulated layers of its relations + itself unsigned int scelay; // layers due to being in scene int lasttime; // if lasttime != DagForest->time, this node was not evaluated yet for flushing int BFS_dist; // BFS distance int DFS_dist; // DFS distance int DFS_dvtm; // DFS discovery time int DFS_fntm; // DFS Finishing time struct DagAdjList *child; struct DagAdjList *parent; struct DagNode *next; } DagNode; typedef struct DagNodeQueueElem { struct DagNode *node; struct DagNodeQueueElem *next; } DagNodeQueueElem; typedef struct DagNodeQueue { DagNodeQueueElem *first; DagNodeQueueElem *last; int count; int maxlevel; struct DagNodeQueue *freenodes; } DagNodeQueue; // forest as we may have more than one DAG unnconected typedef struct DagForest { ListBase DagNode; struct GHash *nodeHash; int numNodes; int is_acyclic; int time; // for flushing/tagging, compare with node->lasttime } DagForest; // queue operations DagNodeQueue * queue_create (int slots); void queue_raz(DagNodeQueue *queue); void push_queue(DagNodeQueue *queue, DagNode *node); void push_stack(DagNodeQueue *queue, DagNode *node); DagNode * pop_queue(DagNodeQueue *queue); DagNode * get_top_node_queue(DagNodeQueue *queue); // Dag management DagForest *getMainDag(void); void setMainDag(DagForest *dag); DagForest * dag_init(void); DagNode * dag_find_node (DagForest *forest,void * fob); DagNode * dag_add_node (DagForest *forest,void * fob); DagNode * dag_get_node (DagForest *forest,void * fob); DagNode * dag_get_sub_node (DagForest *forest,void * fob); void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name); void graph_bfs(void); DagNodeQueue * graph_dfs(void); void set_node_xy(DagNode *node, float x, float y); void graph_print_queue(DagNodeQueue *nqueue); void graph_print_queue_dist(DagNodeQueue *nqueue); void graph_print_adj_list(void); int build_deps(short mask); #endif