/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include "MEM_guardedalloc.h" #include "DNA_effect_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_subsurf.h" #include "BKE_deform.h" #include "BIF_gl.h" #include "BIF_glutil.h" /////////////////////////////////// /////////////////////////////////// typedef struct { DerivedMesh dm; Object *ob; Mesh *me; MVert *verts; float *nors; int freeNors, freeVerts; } MeshDerivedMesh; static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm"); dlm->totvert = me->totvert; dlm->totedge = me->totedge; dlm->totface = me->totface; dlm->mvert = mdm->verts; dlm->medge = me->medge; dlm->mface = me->mface; dlm->tface = me->tface; dlm->mcol = me->mcol; dlm->nors = mdm->nors; dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1; return dlm; } static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; if (me->totvert) { for (i=0; itotvert; i++) { DO_MINMAX(mdm->verts[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; for (i=0; itotvert; i++) { cos_r[i][0] = mdm->verts[i].co[0]; cos_r[i][1] = mdm->verts[i].co[1]; cos_r[i][2] = mdm->verts[i].co[2]; } } static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; float *co = mdm->verts[index].co; co_r[0] = co[0]; co_r[1] = co[1]; co_r[2] = co[2]; } static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; short *no = mdm->verts[index].no; no_r[0] = no[0]/32767.f; no_r[1] = no[1]/32767.f; no_r[2] = no[2]/32767.f; } static void meshDM_drawVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int a, start=0, end=me->totvert; if (mdm->ob) set_buildvars(mdm->ob, &start, &end); glBegin(GL_POINTS); for(a= start; averts[ a].co); } glEnd(); } static void meshDM_drawEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; int a, start= 0, end= me->totface; MFace *mface = me->mface; if (mdm->ob) set_buildvars(mdm->ob, &start, &end); mface+= start; // edges can't cope with buildvars, draw with // faces if build is in use. if(me->medge && start==0 && end==me->totface) { MEdge *medge= me->medge; glBegin(GL_LINES); for(a=me->totedge; a>0; a--, medge++) { if(medge->flag & ME_EDGEDRAW) { glVertex3fv(mdm->verts[ medge->v1].co); glVertex3fv(mdm->verts[ medge->v2].co); } } glEnd(); } else { glBegin(GL_LINES); for(a=start; aedcode; if(test) { if(test&ME_V1V2){ glVertex3fv(mdm->verts[mface->v1].co); glVertex3fv(mdm->verts[mface->v2].co); } if(mface->v3) { if(test&ME_V2V3){ glVertex3fv(mdm->verts[mface->v2].co); glVertex3fv(mdm->verts[mface->v3].co); } if (mface->v4) { if(test&ME_V3V4){ glVertex3fv(mdm->verts[mface->v3].co); glVertex3fv(mdm->verts[mface->v4].co); } if(test&ME_V4V1){ glVertex3fv(mdm->verts[mface->v4].co); glVertex3fv(mdm->verts[mface->v1].co); } } else { if(test&ME_V3V1){ glVertex3fv(mdm->verts[mface->v3].co); glVertex3fv(mdm->verts[mface->v1].co); } } } } } glEnd(); } } static void meshDM_drawLooseEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MFace *mface= me->mface; int a, start=0, end=me->totface; if (mdm->ob) set_buildvars(mdm->ob, &start, &end); mface+= start; glBegin(GL_LINES); for(a=start; av3) { glVertex3fv(mdm->verts[mface->v3].co); glVertex3fv(mdm->verts[mface->v4].co); } } glEnd(); } static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; float *nors = mdm->nors; int a, start=0, end=me->totface; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; if (mdm->ob) set_buildvars(mdm->ob, &start, &end); mface+= start; #define PASSVERT(index, punoBit) { \ if (shademodel==GL_SMOOTH) { \ short *no = mvert[index].no; \ if (mface->puno&punoBit) { \ glNormal3s(-no[0], -no[1], -no[2]); \ } else { \ glNormal3sv(no); \ } \ } \ glVertex3fv(mvert[index].co); \ } glBegin(glmode=GL_QUADS); for(a=start; av3) { int new_glmode, new_matnr, new_shademodel; new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; new_matnr = mface->mat_nr+1; new_shademodel = (!(me->flag&ME_AUTOSMOOTH) && (mface->flag & ME_SMOOTH))?GL_SMOOTH:GL_FLAT; if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if(shademodel==GL_FLAT) glNormal3fv(nors); PASSVERT(mface->v1, ME_FLIPV1); PASSVERT(mface->v2, ME_FLIPV2); PASSVERT(mface->v3, ME_FLIPV3); if (mface->v4) { PASSVERT(mface->v4, ME_FLIPV4); } } } } glEnd(); glShadeModel(GL_FLAT); #undef PASSVERT } static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MFace *mface= me->mface; int a, glmode, start=0, end=me->totface; unsigned char *cp1, *cp2; if (mdm->ob) set_buildvars(mdm->ob, &start, &end); mface+= start; col1+= 4*start; if(col2) col2+= 4*start; cp1= col1; if(col2) { cp2= col2; } else { cp2= NULL; useTwoSide= 0; } /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ if(col1 && col2) glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glBegin(glmode=GL_QUADS); for(a=start; av3) { int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES; if (new_glmode!=glmode) { glEnd(); glBegin(glmode= new_glmode); } glColor3ub(cp1[3], cp1[2], cp1[1]); glVertex3fv( mdm->verts[mface->v1].co ); glColor3ub(cp1[7], cp1[6], cp1[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp1[11], cp1[10], cp1[9]); glVertex3fv( mdm->verts[mface->v3].co ); if(mface->v4) { glColor3ub(cp1[15], cp1[14], cp1[13]); glVertex3fv( mdm->verts[mface->v4].co ); } if(useTwoSide) { glColor3ub(cp2[11], cp2[10], cp2[9]); glVertex3fv( mdm->verts[mface->v3].co ); glColor3ub(cp2[7], cp2[6], cp2[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp2[3], cp2[2], cp2[1]); glVertex3fv( mdm->verts[mface->v1].co ); if(mface->v4) { glColor3ub(cp2[15], cp2[14], cp2[13]); glVertex3fv( mdm->verts[mface->v4].co ); } } } if(col2) cp2+= 16; } glEnd(); glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); } static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr)) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; TFace *tface = me->tface; float *nors = mdm->nors; int a, start=0, end=me->totface; if (mdm->ob) set_buildvars(mdm->ob, &start, &end); for (a=start; av3==0) continue; if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue; if (setDrawParams(tf, mf->mat_nr)) { if (tf) { cp= (unsigned char *) tf->col; } else if (me->mcol) { cp= (unsigned char *) &me->mcol[a*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[a*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } glEnd(); } } static int meshDM_getNumVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totvert; } static int meshDM_getNumFaces(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totface; } static void meshDM_release(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; if (mdm->freeNors) MEM_freeN(mdm->nors); if (mdm->freeVerts) MEM_freeN(mdm->verts); MEM_freeN(mdm); } static float *mesh_build_faceNormals(Object *meshOb) { Mesh *me = meshOb->data; float *nors = MEM_mallocN(sizeof(float)*3*me->totface, "meshnormals"); float *n1 = nors; int i; for (i=0; itotface; i++,n1+=3) { MFace *mf = &me->mface[i]; if (mf->v3) { MVert *ve1= &me->mvert[mf->v1]; MVert *ve2= &me->mvert[mf->v2]; MVert *ve3= &me->mvert[mf->v3]; MVert *ve4= &me->mvert[mf->v4]; if(mf->v4) CalcNormFloat4(ve1->co, ve2->co, ve3->co, ve4->co, n1); else CalcNormFloat(ve1->co, ve2->co, ve3->co, n1); } } return nors; } static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3]) { MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm"); mdm->dm.getMinMax = meshDM_getMinMax; mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh; mdm->dm.getNumVerts = meshDM_getNumVerts; mdm->dm.getNumFaces = meshDM_getNumFaces; mdm->dm.getVertCos = meshDM_getVertCos; mdm->dm.getVertCo = meshDM_getVertCo; mdm->dm.getVertNo = meshDM_getVertNo; mdm->dm.drawVerts = meshDM_drawVerts; mdm->dm.drawEdges = meshDM_drawEdges; mdm->dm.drawMappedEdges = meshDM_drawEdges; mdm->dm.drawLooseEdges = meshDM_drawLooseEdges; mdm->dm.drawFacesSolid = meshDM_drawFacesSolid; mdm->dm.drawFacesColored = meshDM_drawFacesColored; mdm->dm.drawFacesTex = meshDM_drawFacesTex; mdm->dm.release = meshDM_release; mdm->ob = ob; mdm->me = me; mdm->verts = me->mvert; mdm->nors = NULL; mdm->freeNors = 0; mdm->freeVerts = 0; if (vertCos) { int i; mdm->verts = MEM_mallocN(sizeof(*mdm->verts)*me->totvert, "deformedVerts"); for (i=0; itotvert; i++) { mdm->verts[i].co[0] = vertCos[i][0]; mdm->verts[i].co[1] = vertCos[i][1]; mdm->verts[i].co[2] = vertCos[i][2]; } mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; mdm->freeVerts = 1; } else { mdm->nors = mesh_build_faceNormals(ob); mdm->freeNors = 1; } return (DerivedMesh*) mdm; } /// typedef struct { DerivedMesh dm; EditMesh *em; } EditMeshDerivedMesh; static void emDM_getMappedVertCoEM(DerivedMesh *dm, void *vert, float co_r[3]) { EditVert *eve = vert; co_r[0] = eve->co[0]; co_r[1] = eve->co[1]; co_r[2] = eve->co[2]; } static void emDM_drawMappedVertsEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditVert *vert), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; bglBegin(GL_POINTS); for(eve= emdm->em->verts.first; eve; eve= eve->next) { if(!setDrawOptions || setDrawOptions(userData, eve)) bglVertex3fv(eve->co); } bglEnd(); } static void emDM_drawMappedEdgeEM(DerivedMesh *dm, void *edge) { EditEdge *eed = edge; glBegin(GL_LINES); glVertex3fv(eed->v1->co); glVertex3fv(eed->v2->co); glEnd(); } static void emDM_drawMappedEdgesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; glBegin(GL_LINES); for(eed= emdm->em->edges.first; eed; eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, eed)) { glVertex3fv(eed->v1->co); glVertex3fv(eed->v2->co); } } glEnd(); } static void emDM_drawMappedEdgesInterpEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditEdge *edge), void (*setDrawInterpOptions)(void *userData, EditEdge *edge, float t), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; glBegin(GL_LINES); for(eed= emdm->em->edges.first; eed; eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, eed)) { setDrawInterpOptions(userData, eed, 0.0); glVertex3fv(eed->v1->co); setDrawInterpOptions(userData, eed, 1.0); glVertex3fv(eed->v2->co); } } glEnd(); } static void emDM_drawMappedFacesEM(DerivedMesh *dm, int (*setDrawOptions)(void *userData, EditFace *face), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; for (efa= emdm->em->faces.first; efa; efa= efa->next) { if(!setDrawOptions || setDrawOptions(userData, efa)) { glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if(efa->v4) glVertex3fv(efa->v4->co); glEnd(); } } } static void emDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; for (efa= emdm->em->faces.first; efa; efa= efa->next) { if(efa->h==0) { if (setMaterial(efa->mat_nr+1)) { glNormal3fv(efa->n); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if(efa->v4) glVertex3fv(efa->v4->co); glEnd(); } } } } static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; if (emdm->em->verts.first) { for (eve= emdm->em->verts.first; eve; eve= eve->next) { DO_MINMAX(eve->co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static int emDM_getNumVerts(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->verts); } static int emDM_getNumFaces(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->faces); } static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em) { EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm"); emdm->dm.getMinMax = emDM_getMinMax; emdm->dm.getNumVerts = emDM_getNumVerts; emdm->dm.getNumFaces = emDM_getNumFaces; emdm->dm.getMappedVertCoEM = emDM_getMappedVertCoEM; emdm->dm.drawMappedVertsEM = emDM_drawMappedVertsEM; emdm->dm.drawMappedEdgeEM = emDM_drawMappedEdgeEM; emdm->dm.drawMappedEdgesEM = emDM_drawMappedEdgesEM; emdm->dm.drawMappedEdgesInterpEM = emDM_drawMappedEdgesInterpEM; emdm->dm.drawFacesSolid = emDM_drawFacesSolid; emdm->dm.drawMappedFacesEM = emDM_drawMappedFacesEM; emdm->dm.release = (void(*)(DerivedMesh*)) MEM_freeN; emdm->em = em; return (DerivedMesh*) emdm; } /// typedef struct { DerivedMesh dm; DispListMesh *dlm; } SSDerivedMesh; static void ssDM_drawMappedEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MEdge *medge= dlm->medge; MVert *mvert= dlm->mvert; int a; glBegin(GL_LINES); for (a=0; atotedge; a++, medge++) { if (medge->flag&ME_EDGEDRAW) { glVertex3fv(mvert[medge->v1].co); glVertex3fv(mvert[medge->v2].co); } } glEnd(); } static void ssDM_drawLooseEdges(DerivedMesh *dm) { /* Can't implement currently */ } static void ssDM_drawVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; int i; bglBegin(GL_POINTS); for (i=0; itotvert; i++) { bglVertex3fv(mvert[i].co); } bglEnd(); } static void ssDM_drawEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; int i; if (dlm->medge) { MEdge *medge= dlm->medge; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { glVertex3fv(mvert[medge->v1].co); glVertex3fv(mvert[medge->v2].co); } glEnd(); } else { MFace *mface= dlm->mface; glBegin(GL_LINES); for (i=0; itotface; i++, mface++) { glVertex3fv(mvert[mface->v1].co); glVertex3fv(mvert[mface->v2].co); if (mface->v3) { glVertex3fv(mvert[mface->v2].co); glVertex3fv(mvert[mface->v3].co); glVertex3fv(mvert[mface->v3].co); if (mface->v4) { glVertex3fv(mvert[mface->v4].co); glVertex3fv(mvert[mface->v4].co); } glVertex3fv(mvert[mface->v1].co); } } glEnd(); } } static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; float *nors = dlm->nors; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; int i; #define PASSVERT(ind) { \ if (shademodel==GL_SMOOTH) \ glNormal3sv(dlm->mvert[(ind)].no); \ glVertex3fv(dlm->mvert[(ind)].co); \ } glBegin(glmode=GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; if (mf->v3) { int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES; int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT; int new_matnr = mf->mat_nr+1; if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if (shademodel==GL_FLAT) glNormal3fv(&nors[i*3]); PASSVERT(mf->v1); PASSVERT(mf->v2); PASSVERT(mf->v3); if (mf->v4) PASSVERT(mf->v4); } } } glEnd(); #undef PASSVERT } static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, lmode; glShadeModel(GL_SMOOTH); if (vcols2) { glEnable(GL_CULL_FACE); } else { useTwoSided = 0; } #define PASSVERT(vidx, fidx) { \ unsigned char *col= &colbase[fidx*4]; \ glColor3ub(col[3], col[2], col[1]); \ glVertex3fv(dlm->mvert[(vidx)].co); \ } glBegin(lmode= GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; if (mf->v3) { int nmode= mf->v4?GL_QUADS:GL_TRIANGLES; unsigned char *colbase= &vcols1[i*16]; if (nmode!=lmode) { glEnd(); glBegin(lmode= nmode); } PASSVERT(mf->v1, 0); PASSVERT(mf->v2, 1); PASSVERT(mf->v3, 2); if (mf->v4) PASSVERT(mf->v4, 3); if (useTwoSided) { unsigned char *colbase= &vcols2[i*16]; if (mf->v4) PASSVERT(mf->v4, 3); PASSVERT(mf->v3, 2); PASSVERT(mf->v2, 1); PASSVERT(mf->v1, 0); } } } glEnd(); if (vcols2) glDisable(GL_CULL_FACE); #undef PASSVERT } static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr)) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MFace *mface= dlm->mface; TFace *tface = dlm->tface; float *nors = dlm->nors; int a; for (a=0; atotface; a++) { MFace *mf= &mface[a]; TFace *tf = tface?&tface[a]:NULL; unsigned char *cp= NULL; if(mf->v3==0) continue; if(tf && ((tf->flag&TF_HIDE) || (tf->mode&TF_INVISIBLE))) continue; if (setDrawParams(tf, mf->mat_nr)) { if (tf) { cp= (unsigned char*) tf->col; } else if (dlm->mcol) { cp= (unsigned char*) &dlm->mcol[a*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[a*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv((mvert+mf->v1)->co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv((mvert+mf->v2)->co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv((mvert+mf->v3)->co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv((mvert+mf->v4)->co); } glEnd(); } } static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; if (ssdm->dlm->totvert) { for (i=0; idlm->totvert; i++) { DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; for (i=0; idlm->totvert; i++) { cos_r[i][0] = ssdm->dlm->mvert[i].co[0]; cos_r[i][1] = ssdm->dlm->mvert[i].co[1]; cos_r[i][2] = ssdm->dlm->mvert[i].co[2]; } } static int ssDM_getNumVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totvert; } static int ssDM_getNumFaces(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totface; } static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return displistmesh_copy(ssdm->dlm); } static void ssDM_release(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; displistmesh_free(ssdm->dlm); MEM_freeN(dm); } DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm) { SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm"); ssdm->dm.getMinMax = ssDM_getMinMax; ssdm->dm.getNumVerts = ssDM_getNumVerts; ssdm->dm.getNumFaces = ssDM_getNumFaces; ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh; ssdm->dm.getVertCos = ssDM_getVertCos; ssdm->dm.drawVerts = ssDM_drawVerts; ssdm->dm.drawEdges = ssDM_drawEdges; ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges; ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges; ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid; ssdm->dm.drawFacesColored = ssDM_drawFacesColored; ssdm->dm.drawFacesTex = ssDM_drawFacesTex; ssdm->dm.release = ssDM_release; ssdm->dlm = dlm; return (DerivedMesh*) ssdm; } /***/ static void mesh_calc_modifiers(Mesh *me, Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParms, int useDeform) { float (*deformedVerts)[3]; if (deform_r) *deform_r = NULL; *final_r = NULL; if (useDeform && ob) { mesh_modifier(ob, &deformedVerts); if (deform_r) *deform_r = getMeshDerivedMesh(me, ob, deformedVerts); } else { deformedVerts = inputVertexCos; } if ((me->flag&ME_SUBSURF) && me->subdiv) { *final_r = subsurf_make_derived_from_mesh(me, useRenderParms?me->subdivr:me->subdiv, deformedVerts); } else { *final_r = getMeshDerivedMesh(me, ob, deformedVerts); } if (deformedVerts && deformedVerts!=inputVertexCos) { MEM_freeN(deformedVerts); } } /***/ static void clear_and_build_mesh_data(Object *ob, int mustBuildForMesh) { float min[3], max[3]; Mesh *me= ob->data; if(ob->flag&OB_FROMDUPLI) return; // XXX is this needed /* also serves as signal to remake texspace */ if (me->bb) { MEM_freeN(me->bb); me->bb = NULL; } freedisplist(&ob->disp); if (ob->derivedFinal) { ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } if (ob->derivedDeform) { ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } if (ob==G.obedit) { G.editMesh->derived= subsurf_make_derived_from_editmesh(G.editMesh, me->subdiv, me->subsurftype, G.editMesh->derived); } if (ob!=G.obedit || mustBuildForMesh) { mesh_calc_modifiers(ob->data, ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1); INIT_MINMAX(min, max); ob->derivedFinal->getMinMax(ob->derivedFinal, min, max); boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max); build_particle_system(ob); } } void makeDispListMesh(Object *ob) { clear_and_build_mesh_data(ob, 0); } /***/ DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r) { Mesh *me = ob->data; if (!ob->derivedFinal) { clear_and_build_mesh_data(ob, 1); } *needsFree_r = 0; return ob->derivedFinal; } DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r) { if (!ob->derivedDeform) { clear_and_build_mesh_data(ob, 1); } *needsFree_r = 0; return ob->derivedDeform; } DerivedMesh *mesh_create_derived_render(Object *ob) { DerivedMesh *final; mesh_calc_modifiers(ob->data, ob, NULL, NULL, &final, 1, 1); return final; } DerivedMesh *mesh_create_derived_no_deform(Mesh *me, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(me, NULL, vertCos, NULL, &final, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_deform_render(Mesh *me, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(me, NULL, vertCos, NULL, &final, 1, 0); return final; } /***/ DerivedMesh *editmesh_get_derived_proxy(void) { return getEditMeshDerivedMesh(G.editMesh); } DerivedMesh *editmesh_get_derived(void) { Mesh *me= G.obedit->data; if ((me->flag&ME_SUBSURF) && me->subdiv) { if (!G.editMesh->derived) { makeDispListMesh(G.obedit); } return G.editMesh->derived; } return NULL; } DerivedMesh *editmesh_get_derived_cage(int *needsFree_r) { Mesh *me= G.obedit->data; DerivedMesh *dm = NULL; *needsFree_r = 0; if (me->flag&ME_OPT_EDGES) { dm = editmesh_get_derived(); } if (!dm) { *needsFree_r = 1; dm = editmesh_get_derived_proxy(); } return dm; }