/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/DerivedMesh.c * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" #include "DNA_cloth_types.h" #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_blenlib.h" #include "BLI_bitmap.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" #include "BKE_cdderivedmesh.h" #include "BKE_editmesh.h" #include "BKE_key.h" #include "BKE_material.h" #include "BKE_modifier.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_object.h" #include "BKE_object_deform.h" #include "BKE_paint.h" #include "BKE_texture.h" #include "BKE_multires.h" #include "BKE_bvhutils.h" #include "BKE_deform.h" #include "BKE_global.h" /* For debug flag, DM_update_tessface_data() func. */ #ifdef WITH_GAMEENGINE #include "BKE_navmesh_conversion.h" static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm); #endif #include "BLI_sys_types.h" /* for intptr_t support */ #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_glew.h" #include "GPU_material.h" /* very slow! enable for testing only! */ // #define USE_MODIFIER_VALIDATE #ifdef USE_MODIFIER_VALIDATE # define ASSERT_IS_VALID_DM(dm) (BLI_assert((dm == NULL) || (DM_is_valid(dm) == true))) #else # define ASSERT_IS_VALID_DM(dm) #endif static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob); static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid); /* -------------------------------------------------------------------- */ static MVert *dm_getVertArray(DerivedMesh *dm) { MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT); if (!mvert) { mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, dm->getNumVerts(dm)); CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY); dm->copyVertArray(dm, mvert); } return mvert; } static MEdge *dm_getEdgeArray(DerivedMesh *dm) { MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE); if (!medge) { medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, dm->getNumEdges(dm)); CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY); dm->copyEdgeArray(dm, medge); } return medge; } static MFace *dm_getTessFaceArray(DerivedMesh *dm) { MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE); if (!mface) { int numTessFaces = dm->getNumTessFaces(dm); if (!numTessFaces) { /* Do not add layer if there's no elements in it, this leads to issues later when * this layer is needed with non-zero size, but currently CD stuff does not check * for requested layer size on creation and just returns layer which was previously * added (sergey) */ return NULL; } mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numTessFaces); CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY); dm->copyTessFaceArray(dm, mface); } return mface; } static MLoop *dm_getLoopArray(DerivedMesh *dm) { MLoop *mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP); if (!mloop) { mloop = CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, dm->getNumLoops(dm)); CustomData_set_layer_flag(&dm->loopData, CD_MLOOP, CD_FLAG_TEMPORARY); dm->copyLoopArray(dm, mloop); } return mloop; } static MPoly *dm_getPolyArray(DerivedMesh *dm) { MPoly *mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY); if (!mpoly) { mpoly = CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, dm->getNumPolys(dm)); CustomData_set_layer_flag(&dm->polyData, CD_MPOLY, CD_FLAG_TEMPORARY); dm->copyPolyArray(dm, mpoly); } return mpoly; } static MVert *dm_dupVertArray(DerivedMesh *dm) { MVert *tmp = MEM_mallocN(sizeof(*tmp) * dm->getNumVerts(dm), "dm_dupVertArray tmp"); if (tmp) dm->copyVertArray(dm, tmp); return tmp; } static MEdge *dm_dupEdgeArray(DerivedMesh *dm) { MEdge *tmp = MEM_mallocN(sizeof(*tmp) * dm->getNumEdges(dm), "dm_dupEdgeArray tmp"); if (tmp) dm->copyEdgeArray(dm, tmp); return tmp; } static MFace *dm_dupFaceArray(DerivedMesh *dm) { MFace *tmp = MEM_mallocN(sizeof(*tmp) * dm->getNumTessFaces(dm), "dm_dupFaceArray tmp"); if (tmp) dm->copyTessFaceArray(dm, tmp); return tmp; } static MLoop *dm_dupLoopArray(DerivedMesh *dm) { MLoop *tmp = MEM_mallocN(sizeof(*tmp) * dm->getNumLoops(dm), "dm_dupLoopArray tmp"); if (tmp) dm->copyLoopArray(dm, tmp); return tmp; } static MPoly *dm_dupPolyArray(DerivedMesh *dm) { MPoly *tmp = MEM_mallocN(sizeof(*tmp) * dm->getNumPolys(dm), "dm_dupPolyArray tmp"); if (tmp) dm->copyPolyArray(dm, tmp); return tmp; } static CustomData *dm_getVertCData(DerivedMesh *dm) { return &dm->vertData; } static CustomData *dm_getEdgeCData(DerivedMesh *dm) { return &dm->edgeData; } static CustomData *dm_getTessFaceCData(DerivedMesh *dm) { return &dm->faceData; } static CustomData *dm_getLoopCData(DerivedMesh *dm) { return &dm->loopData; } static CustomData *dm_getPolyCData(DerivedMesh *dm) { return &dm->polyData; } void DM_init_funcs(DerivedMesh *dm) { /* default function implementations */ dm->getVertArray = dm_getVertArray; dm->getEdgeArray = dm_getEdgeArray; dm->getTessFaceArray = dm_getTessFaceArray; dm->getLoopArray = dm_getLoopArray; dm->getPolyArray = dm_getPolyArray; dm->dupVertArray = dm_dupVertArray; dm->dupEdgeArray = dm_dupEdgeArray; dm->dupTessFaceArray = dm_dupFaceArray; dm->dupLoopArray = dm_dupLoopArray; dm->dupPolyArray = dm_dupPolyArray; dm->getVertDataLayout = dm_getVertCData; dm->getEdgeDataLayout = dm_getEdgeCData; dm->getTessFaceDataLayout = dm_getTessFaceCData; dm->getLoopDataLayout = dm_getLoopCData; dm->getPolyDataLayout = dm_getPolyCData; dm->getVertData = DM_get_vert_data; dm->getEdgeData = DM_get_edge_data; dm->getTessFaceData = DM_get_tessface_data; dm->getPolyData = DM_get_poly_data; dm->getVertDataArray = DM_get_vert_data_layer; dm->getEdgeDataArray = DM_get_edge_data_layer; dm->getTessFaceDataArray = DM_get_tessface_data_layer; dm->getPolyDataArray = DM_get_poly_data_layer; dm->getLoopDataArray = DM_get_loop_data_layer; bvhcache_init(&dm->bvhCache); } void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges, int numTessFaces, int numLoops, int numPolys) { dm->type = type; dm->numVertData = numVerts; dm->numEdgeData = numEdges; dm->numTessFaceData = numTessFaces; dm->numLoopData = numLoops; dm->numPolyData = numPolys; DM_init_funcs(dm); dm->needsFree = 1; dm->auto_bump_scale = -1.0f; dm->dirty = 0; /* don't use CustomData_reset(...); because we dont want to touch customdata */ fill_vn_i(dm->vertData.typemap, CD_NUMTYPES, -1); fill_vn_i(dm->edgeData.typemap, CD_NUMTYPES, -1); fill_vn_i(dm->faceData.typemap, CD_NUMTYPES, -1); fill_vn_i(dm->loopData.typemap, CD_NUMTYPES, -1); fill_vn_i(dm->polyData.typemap, CD_NUMTYPES, -1); } void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type, int numVerts, int numEdges, int numTessFaces, int numLoops, int numPolys) { CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH, CD_CALLOC, numVerts); CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH, CD_CALLOC, numEdges); CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH, CD_CALLOC, numTessFaces); CustomData_copy(&source->loopData, &dm->loopData, CD_MASK_DERIVEDMESH, CD_CALLOC, numLoops); CustomData_copy(&source->polyData, &dm->polyData, CD_MASK_DERIVEDMESH, CD_CALLOC, numPolys); dm->cd_flag = source->cd_flag; dm->type = type; dm->numVertData = numVerts; dm->numEdgeData = numEdges; dm->numTessFaceData = numTessFaces; dm->numLoopData = numLoops; dm->numPolyData = numPolys; DM_init_funcs(dm); dm->needsFree = 1; dm->dirty = 0; } int DM_release(DerivedMesh *dm) { if (dm->needsFree) { bvhcache_free(&dm->bvhCache); GPU_drawobject_free(dm); CustomData_free(&dm->vertData, dm->numVertData); CustomData_free(&dm->edgeData, dm->numEdgeData); CustomData_free(&dm->faceData, dm->numTessFaceData); CustomData_free(&dm->loopData, dm->numLoopData); CustomData_free(&dm->polyData, dm->numPolyData); if (dm->mat) { MEM_freeN(dm->mat); dm->mat = NULL; dm->totmat = 0; } return 1; } else { CustomData_free_temporary(&dm->vertData, dm->numVertData); CustomData_free_temporary(&dm->edgeData, dm->numEdgeData); CustomData_free_temporary(&dm->faceData, dm->numTessFaceData); CustomData_free_temporary(&dm->loopData, dm->numLoopData); CustomData_free_temporary(&dm->polyData, dm->numPolyData); return 0; } } void DM_DupPolys(DerivedMesh *source, DerivedMesh *target) { CustomData_free(&target->loopData, source->numLoopData); CustomData_free(&target->polyData, source->numPolyData); CustomData_copy(&source->loopData, &target->loopData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numLoopData); CustomData_copy(&source->polyData, &target->polyData, CD_MASK_DERIVEDMESH, CD_DUPLICATE, source->numPolyData); target->numLoopData = source->numLoopData; target->numPolyData = source->numPolyData; if (!CustomData_has_layer(&target->polyData, CD_MPOLY)) { MPoly *mpoly; MLoop *mloop; mloop = source->dupLoopArray(source); mpoly = source->dupPolyArray(source); CustomData_add_layer(&target->loopData, CD_MLOOP, CD_ASSIGN, mloop, source->numLoopData); CustomData_add_layer(&target->polyData, CD_MPOLY, CD_ASSIGN, mpoly, source->numPolyData); } } void DM_ensure_normals(DerivedMesh *dm) { if (dm->dirty & DM_DIRTY_NORMALS) { dm->calcNormals(dm); } BLI_assert((dm->dirty & DM_DIRTY_NORMALS) == 0); } static void DM_calc_loop_normals(DerivedMesh *dm, float split_angle) { dm->calcLoopNormals(dm, split_angle); dm->dirty |= DM_DIRTY_TESS_CDLAYERS; } /* note: until all modifiers can take MPoly's as input, * use this at the start of modifiers */ void DM_ensure_tessface(DerivedMesh *dm) { const int numTessFaces = dm->getNumTessFaces(dm); const int numPolys = dm->getNumPolys(dm); if ((numTessFaces == 0) && (numPolys != 0)) { dm->recalcTessellation(dm); if (dm->getNumTessFaces(dm) != 0) { /* printf("info %s: polys -> ngons calculated\n", __func__); */ } else { printf("warning %s: could not create tessfaces from %d polygons, dm->type=%d\n", __func__, numPolys, dm->type); } } else if (dm->dirty & DM_DIRTY_TESS_CDLAYERS) { BLI_assert(CustomData_has_layer(&dm->faceData, CD_ORIGINDEX) || numTessFaces == 0); DM_update_tessface_data(dm); } dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS; } /* Update tessface CD data from loop/poly ones. Needed when not retessellating after modstack evaluation. */ /* NOTE: Assumes dm has valid tessellated data! */ void DM_update_tessface_data(DerivedMesh *dm) { MFace *mf, *mface = dm->getTessFaceArray(dm); MPoly *mp = dm->getPolyArray(dm); MLoop *ml = dm->getLoopArray(dm); CustomData *fdata = dm->getTessFaceDataLayout(dm); CustomData *pdata = dm->getPolyDataLayout(dm); CustomData *ldata = dm->getLoopDataLayout(dm); const int totface = dm->getNumTessFaces(dm); int mf_idx; int *polyindex = CustomData_get_layer(fdata, CD_ORIGINDEX); unsigned int (*loopindex)[4]; /* Should never occure, but better abort than segfault! */ if (!polyindex) return; CustomData_from_bmeshpoly(fdata, pdata, ldata, totface); if (CustomData_has_layer(fdata, CD_MTFACE) || CustomData_has_layer(fdata, CD_MCOL) || CustomData_has_layer(fdata, CD_PREVIEW_MCOL) || CustomData_has_layer(fdata, CD_ORIGSPACE) || CustomData_has_layer(fdata, CD_TESSLOOPNORMAL)) { loopindex = MEM_mallocN(sizeof(*loopindex) * totface, __func__); for (mf_idx = 0, mf = mface; mf_idx < totface; mf_idx++, mf++) { const int mf_len = mf->v4 ? 4 : 3; unsigned int *ml_idx = loopindex[mf_idx]; int i, not_done; /* Find out loop indices. */ /* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */ for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) { const int tf_v = BKE_MESH_TESSFACE_VINDEX_ORDER(mf, ml[i].v); if (tf_v != -1) { ml_idx[tf_v] = i; not_done--; } } } /* NOTE: quad detection issue - forth vertidx vs forth loopidx: * Here, our tfaces' forth vertex index is never 0 for a quad. However, we know our forth loop index may be * 0 for quads (because our quads may have been rotated compared to their org poly, see tessellation code). * So we pass the MFace's, and BKE_mesh_loops_to_tessdata will use MFace->v4 index as quad test. */ BKE_mesh_loops_to_tessdata(fdata, ldata, pdata, mface, polyindex, loopindex, totface); MEM_freeN(loopindex); } if (G.debug & G_DEBUG) printf("%s: Updated tessellated customdata of dm %p\n", __func__, dm); dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS; } void DM_update_materials(DerivedMesh *dm, Object *ob) { int i, totmat = ob->totcol + 1; /* materials start from 1, default material is 0 */ dm->totmat = totmat; /* invalidate old materials */ if (dm->mat) MEM_freeN(dm->mat); dm->mat = MEM_callocN(totmat * sizeof(*dm->mat), "DerivedMesh.mat"); /* we leave last material as empty - rationale here is being able to index * the materials by using the mf->mat_nr directly and leaving the last * material as NULL in case no materials exist on mesh, so indexing will not fail */ for (i = 0; i < totmat - 1; i++) { dm->mat[i] = give_current_material(ob, i + 1); } } MTFace *DM_paint_uvlayer_active_get(DerivedMesh *dm, int mat_nr) { MTFace *tf_base; BLI_assert(mat_nr < dm->totmat); if (dm->mat[mat_nr] && dm->mat[mat_nr]->texpaintslot && dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname) { tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname); /* This can fail if we have changed the name in the UV layer list and have assigned the old name in the material * texture slot.*/ if (!tf_base) tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE); } else { tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE); } return tf_base; } void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob, CustomDataMask mask) { /* dm might depend on me, so we need to do everything with a local copy */ Mesh tmp = *me; int totvert, totedge /*, totface */ /* UNUSED */, totloop, totpoly; int did_shapekeys = 0; CustomData_reset(&tmp.vdata); CustomData_reset(&tmp.edata); CustomData_reset(&tmp.fdata); CustomData_reset(&tmp.ldata); CustomData_reset(&tmp.pdata); DM_ensure_normals(dm); totvert = tmp.totvert = dm->getNumVerts(dm); totedge = tmp.totedge = dm->getNumEdges(dm); totloop = tmp.totloop = dm->getNumLoops(dm); totpoly = tmp.totpoly = dm->getNumPolys(dm); tmp.totface = 0; CustomData_copy(&dm->vertData, &tmp.vdata, mask, CD_DUPLICATE, totvert); CustomData_copy(&dm->edgeData, &tmp.edata, mask, CD_DUPLICATE, totedge); CustomData_copy(&dm->loopData, &tmp.ldata, mask, CD_DUPLICATE, totloop); CustomData_copy(&dm->polyData, &tmp.pdata, mask, CD_DUPLICATE, totpoly); tmp.cd_flag = dm->cd_flag; if (CustomData_has_layer(&dm->vertData, CD_SHAPEKEY)) { KeyBlock *kb; int uid; if (ob) { kb = BLI_findlink(&me->key->block, ob->shapenr - 1); if (kb) { uid = kb->uid; } else { printf("%s: error - could not find active shapekey %d!\n", __func__, ob->shapenr - 1); uid = INT_MAX; } } else { /* if no object, set to INT_MAX so we don't mess up any shapekey layers */ uid = INT_MAX; } shapekey_layers_to_keyblocks(dm, me, uid); did_shapekeys = 1; } /* copy texture space */ if (ob) { BKE_mesh_texspace_copy_from_object(&tmp, ob); } /* not all DerivedMeshes store their verts/edges/faces in CustomData, so * we set them here in case they are missing */ if (!CustomData_has_layer(&tmp.vdata, CD_MVERT)) CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert); if (!CustomData_has_layer(&tmp.edata, CD_MEDGE)) CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge); if (!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) { tmp.mloop = dm->dupLoopArray(dm); tmp.mpoly = dm->dupPolyArray(dm); CustomData_add_layer(&tmp.ldata, CD_MLOOP, CD_ASSIGN, tmp.mloop, tmp.totloop); CustomData_add_layer(&tmp.pdata, CD_MPOLY, CD_ASSIGN, tmp.mpoly, tmp.totpoly); } /* object had got displacement layer, should copy this layer to save sculpted data */ /* NOTE: maybe some other layers should be copied? nazgul */ if (CustomData_has_layer(&me->ldata, CD_MDISPS)) { if (totloop == me->totloop) { MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS); CustomData_add_layer(&tmp.ldata, CD_MDISPS, CD_DUPLICATE, mdisps, totloop); } } /* yes, must be before _and_ after tessellate */ BKE_mesh_update_customdata_pointers(&tmp, false); /* since 2.65 caller must do! */ // BKE_mesh_tessface_calc(&tmp); CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); CustomData_free(&me->ldata, me->totloop); CustomData_free(&me->pdata, me->totpoly); /* ok, this should now use new CD shapekey data, * which should be fed through the modifier * stack*/ if (tmp.totvert != me->totvert && !did_shapekeys && me->key) { printf("%s: YEEK! this should be recoded! Shape key loss!: ID '%s'\n", __func__, tmp.id.name); if (tmp.key) tmp.key->id.us--; tmp.key = NULL; } /* Clear selection history */ tmp.mselect = NULL; tmp.totselect = 0; if (me->mselect) { MEM_freeN(me->mselect); } /* skip the listbase */ MEMCPY_STRUCT_OFS(me, &tmp, id.prev); } void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb) { int a, totvert = dm->getNumVerts(dm); float *fp; MVert *mvert; if (totvert == 0 || me->totvert == 0 || me->totvert != totvert) return; if (kb->data) MEM_freeN(kb->data); kb->data = MEM_mallocN(me->key->elemsize * me->totvert, "kb->data"); kb->totelem = totvert; fp = kb->data; mvert = dm->getVertDataArray(dm, CD_MVERT); for (a = 0; a < kb->totelem; a++, fp += 3, mvert++) { copy_v3_v3(fp, mvert->co); } } void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask) { CustomData_set_only_copy(&dm->vertData, mask); CustomData_set_only_copy(&dm->edgeData, mask); CustomData_set_only_copy(&dm->faceData, mask); /* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with * weight paint mode when there are modifiers applied, needs further investigation, * see replies to r50969, Campbell */ #if 0 CustomData_set_only_copy(&dm->loopData, mask); CustomData_set_only_copy(&dm->polyData, mask); #endif } void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData); } void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData); } void DM_add_tessface_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numTessFaceData); } void DM_add_loop_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData); } void DM_add_poly_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData); } void *DM_get_vert_data(DerivedMesh *dm, int index, int type) { BLI_assert(index >= 0 && index < dm->getNumVerts(dm)); return CustomData_get(&dm->vertData, index, type); } void *DM_get_edge_data(DerivedMesh *dm, int index, int type) { BLI_assert(index >= 0 && index < dm->getNumEdges(dm)); return CustomData_get(&dm->edgeData, index, type); } void *DM_get_tessface_data(DerivedMesh *dm, int index, int type) { BLI_assert(index >= 0 && index < dm->getNumTessFaces(dm)); return CustomData_get(&dm->faceData, index, type); } void *DM_get_poly_data(DerivedMesh *dm, int index, int type) { BLI_assert(index >= 0 && index < dm->getNumPolys(dm)); return CustomData_get(&dm->polyData, index, type); } void *DM_get_vert_data_layer(DerivedMesh *dm, int type) { if (type == CD_MVERT) return dm->getVertArray(dm); return CustomData_get_layer(&dm->vertData, type); } void *DM_get_edge_data_layer(DerivedMesh *dm, int type) { if (type == CD_MEDGE) return dm->getEdgeArray(dm); return CustomData_get_layer(&dm->edgeData, type); } void *DM_get_tessface_data_layer(DerivedMesh *dm, int type) { if (type == CD_MFACE) return dm->getTessFaceArray(dm); return CustomData_get_layer(&dm->faceData, type); } void *DM_get_poly_data_layer(DerivedMesh *dm, int type) { return CustomData_get_layer(&dm->polyData, type); } void *DM_get_loop_data_layer(DerivedMesh *dm, int type) { return CustomData_get_layer(&dm->loopData, type); } void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->vertData, index, type, data); } void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->edgeData, index, type, data); } void DM_set_tessface_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->faceData, index, type, data); } void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->vertData, &dest->vertData, source_index, dest_index, count); } void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->edgeData, &dest->edgeData, source_index, dest_index, count); } void DM_copy_tessface_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->faceData, &dest->faceData, source_index, dest_index, count); } void DM_copy_loop_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->loopData, &dest->loopData, source_index, dest_index, count); } void DM_copy_poly_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->polyData, &dest->polyData, source_index, dest_index, count); } void DM_free_vert_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->vertData, index, count); } void DM_free_edge_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->edgeData, index, count); } void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->faceData, index, count); } void DM_free_loop_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->loopData, index, count); } void DM_free_poly_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->polyData, index, count); } void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->vertData, &dest->vertData, src_indices, weights, NULL, count, dest_index); } void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, EdgeVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->edgeData, &dest->edgeData, src_indices, weights, (float *)vert_weights, count, dest_index); } void DM_interp_tessface_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, FaceVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->faceData, &dest->faceData, src_indices, weights, (float *)vert_weights, count, dest_index); } void DM_swap_tessface_data(DerivedMesh *dm, int index, const int *corner_indices) { CustomData_swap(&dm->faceData, index, corner_indices); } void DM_interp_loop_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->loopData, &dest->loopData, src_indices, weights, NULL, count, dest_index); } void DM_interp_poly_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->polyData, &dest->polyData, src_indices, weights, NULL, count, dest_index); } /// DerivedMesh *mesh_create_derived(Mesh *me, float (*vertCos)[3]) { DerivedMesh *dm = CDDM_from_mesh(me); if (!dm) return NULL; if (vertCos) { CDDM_apply_vert_coords(dm, vertCos); } return dm; } DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md, int build_shapekey_layers) { Mesh *me = ob->data; ModifierTypeInfo *mti = modifierType_getInfo(md->type); DerivedMesh *dm; KeyBlock *kb; md->scene = scene; if (!(md->mode & eModifierMode_Realtime)) return NULL; if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL; if (build_shapekey_layers && me->key && (kb = BLI_findlink(&me->key->block, ob->shapenr - 1))) { BKE_key_convert_to_mesh(kb, me); } if (mti->type == eModifierTypeType_OnlyDeform) { int numVerts; float (*deformedVerts)[3] = BKE_mesh_vertexCos_get(me, &numVerts); modwrap_deformVerts(md, ob, NULL, deformedVerts, numVerts, 0); dm = mesh_create_derived(me, deformedVerts); if (build_shapekey_layers) add_shapekey_layers(dm, me, ob); MEM_freeN(deformedVerts); } else { DerivedMesh *tdm = mesh_create_derived(me, NULL); if (build_shapekey_layers) add_shapekey_layers(tdm, me, ob); dm = modwrap_applyModifier(md, ob, tdm, 0); ASSERT_IS_VALID_DM(dm); if (tdm != dm) tdm->release(tdm); } return dm; } static float (*get_editbmesh_orco_verts(BMEditMesh *em))[3] { BMIter iter; BMVert *eve; float (*orco)[3]; int i; /* these may not really be the orco's, but it's only for preview. * could be solver better once, but isn't simple */ orco = MEM_mallocN(sizeof(float) * 3 * em->bm->totvert, "BMEditMesh Orco"); BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) { copy_v3_v3(orco[i], eve->co); } return orco; } /* orco custom data layer */ static float (*get_orco_coords_dm(Object *ob, BMEditMesh *em, int layer, int *free))[3] { *free = 0; if (layer == CD_ORCO) { /* get original coordinates */ *free = 1; if (em) return get_editbmesh_orco_verts(em); else return BKE_mesh_orco_verts_get(ob); } else if (layer == CD_CLOTH_ORCO) { /* apply shape key for cloth, this should really be solved * by a more flexible customdata system, but not simple */ if (!em) { ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ob), clmd->sim_parms->shapekey_rest); if (kb->data) return kb->data; } return NULL; } return NULL; } static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, BMEditMesh *em, int layer) { DerivedMesh *dm; float (*orco)[3]; int free; if (em) dm = CDDM_from_editbmesh(em, false, false); else dm = CDDM_from_mesh(me); orco = get_orco_coords_dm(ob, em, layer, &free); if (orco) { CDDM_apply_vert_coords(dm, orco); if (free) MEM_freeN(orco); } return dm; } static void add_orco_dm(Object *ob, BMEditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer) { float (*orco)[3], (*layerorco)[3]; int totvert, free; totvert = dm->getNumVerts(dm); if (orcodm) { orco = MEM_callocN(sizeof(float[3]) * totvert, "dm orco"); free = 1; if (orcodm->getNumVerts(orcodm) == totvert) orcodm->getVertCos(orcodm, orco); else dm->getVertCos(dm, orco); } else orco = get_orco_coords_dm(ob, em, layer, &free); if (orco) { if (layer == CD_ORCO) BKE_mesh_orco_verts_transform(ob->data, orco, totvert, 0); if (!(layerorco = DM_get_vert_data_layer(dm, layer))) { DM_add_vert_layer(dm, layer, CD_CALLOC, NULL); layerorco = DM_get_vert_data_layer(dm, layer); } memcpy(layerorco, orco, sizeof(float) * 3 * totvert); if (free) MEM_freeN(orco); } } /* weight paint colors */ /* Something of a hack, at the moment deal with weightpaint * by tucking into colors during modifier eval, only in * wpaint mode. Works ok but need to make sure recalc * happens on enter/exit wpaint. */ void weight_to_rgb(float r_rgb[3], const float weight) { const float blend = ((weight / 2.0f) + 0.5f); if (weight <= 0.25f) { /* blue->cyan */ r_rgb[0] = 0.0f; r_rgb[1] = blend * weight * 4.0f; r_rgb[2] = blend; } else if (weight <= 0.50f) { /* cyan->green */ r_rgb[0] = 0.0f; r_rgb[1] = blend; r_rgb[2] = blend * (1.0f - ((weight - 0.25f) * 4.0f)); } else if (weight <= 0.75f) { /* green->yellow */ r_rgb[0] = blend * ((weight - 0.50f) * 4.0f); r_rgb[1] = blend; r_rgb[2] = 0.0f; } else if (weight <= 1.0f) { /* yellow->red */ r_rgb[0] = blend; r_rgb[1] = blend * (1.0f - ((weight - 0.75f) * 4.0f)); r_rgb[2] = 0.0f; } else { /* exceptional value, unclamped or nan, * avoid uninitialized memory use */ r_rgb[0] = 1.0f; r_rgb[1] = 0.0f; r_rgb[2] = 1.0f; } } /* draw_flag's for calc_weightpaint_vert_color */ enum { /* only one of these should be set, keep first (for easy bit-shifting) */ CALC_WP_GROUP_USER_ACTIVE = (1 << 1), CALC_WP_GROUP_USER_ALL = (1 << 2), CALC_WP_MULTIPAINT = (1 << 3), CALC_WP_AUTO_NORMALIZE = (1 << 4) }; typedef struct DMWeightColorInfo { const ColorBand *coba; const char *alert_color; } DMWeightColorInfo; static int dm_drawflag_calc(ToolSettings *ts) { return ((ts->multipaint ? CALC_WP_MULTIPAINT : /* CALC_WP_GROUP_USER_ACTIVE or CALC_WP_GROUP_USER_ALL*/ (1 << ts->weightuser)) | (ts->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0)); } static void weightpaint_color(unsigned char r_col[4], DMWeightColorInfo *dm_wcinfo, const float input) { float colf[4]; if (dm_wcinfo && dm_wcinfo->coba) { do_colorband(dm_wcinfo->coba, input, colf); } else { weight_to_rgb(colf, input); } /* don't use rgb_float_to_uchar() here because * the resulting float doesn't need 0-1 clamp check */ r_col[0] = (unsigned char)(colf[0] * 255.0f); r_col[1] = (unsigned char)(colf[1] * 255.0f); r_col[2] = (unsigned char)(colf[2] * 255.0f); r_col[3] = 255; } static void calc_weightpaint_vert_color( unsigned char r_col[4], const MDeformVert *dv, DMWeightColorInfo *dm_wcinfo, const int defbase_tot, const int defbase_act, const bool *defbase_sel, const int defbase_sel_tot, const int draw_flag) { float input = 0.0f; bool show_alert_color = false; if ((defbase_sel_tot > 1) && (draw_flag & CALC_WP_MULTIPAINT)) { /* Multi-Paint feature */ bool was_a_nonzero = false; unsigned int i; const MDeformWeight *dw = dv->dw; for (i = dv->totweight; i != 0; i--, dw++) { /* in multipaint, get the average if auto normalize is inactive * get the sum if it is active */ if (dw->def_nr < defbase_tot) { if (defbase_sel[dw->def_nr]) { if (dw->weight) { input += dw->weight; was_a_nonzero = true; } } } } /* make it black if the selected groups have no weight on a vertex */ if (was_a_nonzero == false) { show_alert_color = true; } else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == false) { input /= defbase_sel_tot; /* get the average */ } } else { /* default, non tricky behavior */ input = defvert_find_weight(dv, defbase_act); if (draw_flag & CALC_WP_GROUP_USER_ACTIVE) { if (input == 0.0f) { show_alert_color = true; } } else if (draw_flag & CALC_WP_GROUP_USER_ALL) { if (input == 0.0f) { show_alert_color = defvert_is_weight_zero(dv, defbase_tot); } } } if (show_alert_color == false) { CLAMP(input, 0.0f, 1.0f); weightpaint_color(r_col, dm_wcinfo, input); } else { copy_v3_v3_char((char *)r_col, dm_wcinfo->alert_color); r_col[3] = 255; } } static DMWeightColorInfo G_dm_wcinfo; void vDM_ColorBand_store(const ColorBand *coba, const char alert_color[4]) { G_dm_wcinfo.coba = coba; G_dm_wcinfo.alert_color = alert_color; } /* return an array of vertex weight colors, caller must free. * * note that we could save some memory and allocate RGB only but then we'd need to * re-arrange the colors when copying to the face since MCol has odd ordering, * so leave this as is - campbell */ static void calc_weightpaint_vert_array(Object *ob, DerivedMesh *dm, int const draw_flag, DMWeightColorInfo *dm_wcinfo, unsigned char (*r_wtcol_v)[4]) { MDeformVert *dv = DM_get_vert_data_layer(dm, CD_MDEFORMVERT); int numVerts = dm->getNumVerts(dm); if (dv) { unsigned char (*wc)[4] = r_wtcol_v; unsigned int i; /* variables for multipaint */ const int defbase_tot = BLI_countlist(&ob->defbase); const int defbase_act = ob->actdef - 1; int defbase_sel_tot = 0; bool *defbase_sel = NULL; if (draw_flag & CALC_WP_MULTIPAINT) { defbase_sel = BKE_objdef_selected_get(ob, defbase_tot, &defbase_sel_tot); } for (i = numVerts; i != 0; i--, wc++, dv++) { calc_weightpaint_vert_color((unsigned char *)wc, dv, dm_wcinfo, defbase_tot, defbase_act, defbase_sel, defbase_sel_tot, draw_flag); } if (defbase_sel) { MEM_freeN(defbase_sel); } } else { unsigned char col[4]; if (draw_flag & (CALC_WP_GROUP_USER_ACTIVE | CALC_WP_GROUP_USER_ALL)) { copy_v3_v3_char((char *)col, dm_wcinfo->alert_color); col[3] = 255; } else { weightpaint_color(col, dm_wcinfo, 0.0f); } fill_vn_i((int *)r_wtcol_v, numVerts, *((int *)col)); } } /* return an array of vertex weight colors from given weights, caller must free. * * note that we could save some memory and allocate RGB only but then we'd need to * re-arrange the colors when copying to the face since MCol has odd ordering, * so leave this as is - campbell */ static void calc_colors_from_weights_array(const int num, const float *weights, unsigned char (*r_wtcol_v)[4]) { unsigned char (*wc)[4] = r_wtcol_v; int i; for (i = 0; i < num; i++, wc++, weights++) { weightpaint_color((unsigned char *)wc, NULL, *weights); } } void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag, float *weights, int num, const int *indices) { BMEditMesh *em = (dm->type == DM_TYPE_EDITBMESH) ? BKE_editmesh_from_object(ob) : NULL; unsigned char (*wtcol_v)[4]; int numVerts = dm->getNumVerts(dm); int i; if (em) { BKE_editmesh_color_ensure(em, BM_VERT); wtcol_v = em->derivedVertColor; } else { wtcol_v = MEM_mallocN(sizeof(*wtcol_v) * numVerts, __func__); } /* Weights are given by caller. */ if (weights) { float *w = weights; /* If indices is not NULL, it means we do not have weights for all vertices, * so we must create them (and set them to zero)... */ if (indices) { w = MEM_callocN(sizeof(float) * numVerts, "Temp weight array DM_update_weight_mcol"); i = num; while (i--) w[indices[i]] = weights[i]; } /* Convert float weights to colors. */ calc_colors_from_weights_array(numVerts, w, wtcol_v); if (indices) MEM_freeN(w); } else { /* No weights given, take them from active vgroup(s). */ calc_weightpaint_vert_array(ob, dm, draw_flag, &G_dm_wcinfo, wtcol_v); } if (dm->type == DM_TYPE_EDITBMESH) { /* editmesh draw function checks specifically for this */ } else { const int dm_totpoly = dm->getNumPolys(dm); const int dm_totloop = dm->getNumLoops(dm); unsigned char(*wtcol_l)[4] = CustomData_get_layer(dm->getLoopDataLayout(dm), CD_PREVIEW_MLOOPCOL); MLoop *mloop = dm->getLoopArray(dm), *ml; MPoly *mp = dm->getPolyArray(dm); int l_index; int j; /* now add to loops, so the data can be passed through the modifier stack */ /* If no CD_PREVIEW_MLOOPCOL existed yet, we have to add a new one! */ if (!wtcol_l) { wtcol_l = MEM_mallocN(sizeof(*wtcol_l) * dm_totloop, __func__); CustomData_add_layer(&dm->loopData, CD_PREVIEW_MLOOPCOL, CD_ASSIGN, wtcol_l, dm_totloop); } l_index = 0; for (i = 0; i < dm_totpoly; i++, mp++) { ml = mloop + mp->loopstart; for (j = 0; j < mp->totloop; j++, ml++, l_index++) { copy_v4_v4_char((char *)&wtcol_l[l_index], (char *)&wtcol_v[ml->v]); } } MEM_freeN(wtcol_v); dm->dirty |= DM_DIRTY_TESS_CDLAYERS; } } static void DM_update_statvis_color(Scene *scene, Object *ob, DerivedMesh *dm) { BMEditMesh *em = BKE_editmesh_from_object(ob); BKE_editmesh_statvis_calc(em, dm, &scene->toolsettings->statvis); } static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid) { KeyBlock *kb; int i, j, tot; if (!me->key) return; tot = CustomData_number_of_layers(&dm->vertData, CD_SHAPEKEY); for (i = 0; i < tot; i++) { CustomDataLayer *layer = &dm->vertData.layers[CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, i)]; float (*cos)[3], (*kbcos)[3]; for (kb = me->key->block.first; kb; kb = kb->next) { if (kb->uid == layer->uid) break; } if (!kb) { kb = BKE_keyblock_add(me->key, layer->name); kb->uid = layer->uid; } if (kb->data) MEM_freeN(kb->data); cos = CustomData_get_layer_n(&dm->vertData, CD_SHAPEKEY, i); kb->totelem = dm->numVertData; kb->data = kbcos = MEM_mallocN(sizeof(float) * 3 * kb->totelem, "kbcos DerivedMesh.c"); if (kb->uid == actshape_uid) { MVert *mvert = dm->getVertArray(dm); for (j = 0; j < dm->numVertData; j++, kbcos++, mvert++) { copy_v3_v3(*kbcos, mvert->co); } } else { for (j = 0; j < kb->totelem; j++, cos++, kbcos++) { copy_v3_v3(*kbcos, *cos); } } } for (kb = me->key->block.first; kb; kb = kb->next) { if (kb->totelem != dm->numVertData) { if (kb->data) MEM_freeN(kb->data); kb->totelem = dm->numVertData; kb->data = MEM_callocN(sizeof(float) * 3 * kb->totelem, "kb->data derivedmesh.c"); fprintf(stderr, "%s: lost a shapekey layer: '%s'! (bmesh internal error)\n", __func__, kb->name); } } } static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *UNUSED(ob)) { KeyBlock *kb; Key *key = me->key; int i; const size_t shape_alloc_len = sizeof(float) * 3 * me->totvert; if (!me->key) return; /* ensure we can use mesh vertex count for derived mesh custom data */ if (me->totvert != dm->getNumVerts(dm)) { fprintf(stderr, "%s: vertex size mismatch (mesh/dm) '%s' (%d != %d)\n", __func__, me->id.name + 2, me->totvert, dm->getNumVerts(dm)); return; } for (i = 0, kb = key->block.first; kb; kb = kb->next, i++) { int ci; float *array; if (me->totvert != kb->totelem) { fprintf(stderr, "%s: vertex size mismatch (Mesh '%s':%d != KeyBlock '%s':%d)\n", __func__, me->id.name + 2, me->totvert, kb->name, kb->totelem); array = MEM_callocN(shape_alloc_len, __func__); } else { array = MEM_mallocN(shape_alloc_len, __func__); memcpy(array, kb->data, shape_alloc_len); } CustomData_add_layer_named(&dm->vertData, CD_SHAPEKEY, CD_ASSIGN, array, dm->numVertData, kb->name); ci = CustomData_get_layer_index_n(&dm->vertData, CD_SHAPEKEY, i); dm->vertData.layers[ci].uid = kb->uid; } } /** * Called after calculating all modifiers. * * \note tessfaces should already be calculated. */ static void dm_ensure_display_normals(DerivedMesh *dm) { /* this is for final output only, up until now this layer should be missing */ BLI_assert(CustomData_has_layer(&dm->polyData, CD_NORMAL) == false); if ((dm->type == DM_TYPE_CDDM) && ((dm->dirty & DM_DIRTY_NORMALS) || CustomData_has_layer(&dm->faceData, CD_NORMAL) == false)) { /* if normals are dirty we want to calculate vertex normals too */ CDDM_calc_normals_mapping_ex(dm, (dm->dirty & DM_DIRTY_NORMALS) ? false : true); } } /* new value for useDeform -1 (hack for the gameengine): * - apply only the modifier stack of the object, skipping the virtual modifiers, * - don't apply the key * - apply deform modifiers and input vertexco */ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform, int needMapping, CustomDataMask dataMask, int index, int useCache, int build_shapekey_layers) { Mesh *me = ob->data; ModifierData *firstmd, *md, *previewmd = NULL; CDMaskLink *datamasks, *curr; /* XXX Always copying POLYINDEX, else tessellated data are no more valid! */ CustomDataMask mask, nextmask, previewmask = 0, append_mask = CD_MASK_ORIGINDEX; float (*deformedVerts)[3] = NULL; DerivedMesh *dm = NULL, *orcodm, *clothorcodm, *finaldm; int numVerts = me->totvert; int required_mode; bool isPrevDeform = false; const bool skipVirtualArmature = (useDeform < 0); MultiresModifierData *mmd = get_multires_modifier(scene, ob, 0); const bool has_multires = (mmd && mmd->sculptlvl != 0); bool multires_applied = false; const bool sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt; const bool sculpt_dyntopo = (sculpt_mode && ob->sculpt->bm); const int draw_flag = dm_drawflag_calc(scene->toolsettings); /* Generic preview only in object mode! */ const bool do_mod_mcol = (ob->mode == OB_MODE_OBJECT); #if 0 /* XXX Will re-enable this when we have global mod stack options. */ const bool do_final_wmcol = (scene->toolsettings->weights_preview == WP_WPREVIEW_FINAL) && do_wmcol; #endif const bool do_final_wmcol = false; const bool do_init_wmcol = ((dataMask & CD_MASK_PREVIEW_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT) && !do_final_wmcol); /* XXX Same as above... For now, only weights preview in WPaint mode. */ const bool do_mod_wmcol = do_init_wmcol; const bool do_loop_normals = (me->flag & ME_AUTOSMOOTH); const float loop_normals_split_angle = me->smoothresh; VirtualModifierData virtualModifierData; ModifierApplyFlag app_flags = useRenderParams ? MOD_APPLY_RENDER : 0; ModifierApplyFlag deform_app_flags = app_flags; if (useCache) app_flags |= MOD_APPLY_USECACHE; if (useDeform) deform_app_flags |= MOD_APPLY_USECACHE; if (!skipVirtualArmature) { firstmd = modifiers_getVirtualModifierList(ob, &virtualModifierData); } else { /* game engine exception */ firstmd = ob->modifiers.first; if (firstmd && firstmd->type == eModifierType_Armature) firstmd = firstmd->next; } md = firstmd; modifiers_clearErrors(ob); if (useRenderParams) required_mode = eModifierMode_Render; else required_mode = eModifierMode_Realtime; if (do_mod_wmcol || do_mod_mcol) { /* Find the last active modifier generating a preview, or NULL if none. */ /* XXX Currently, DPaint modifier just ignores this. * Needs a stupid hack... * The whole "modifier preview" thing has to be (re?)designed, anyway! */ previewmd = modifiers_getLastPreview(scene, md, required_mode); /* even if the modifier doesn't need the data, to make a preview it may */ if (previewmd) { if (do_mod_wmcol) { previewmask = CD_MASK_MDEFORMVERT; } } } datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode, previewmd, previewmask); curr = datamasks; if (deform_r) *deform_r = NULL; *final_r = NULL; if (useDeform) { if (inputVertexCos) deformedVerts = inputVertexCos; /* Apply all leading deforming modifiers */ for (; md; md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene = scene; if (!modifier_isEnabled(scene, md, required_mode)) continue; if (useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue; if (mti->type == eModifierTypeType_OnlyDeform && !sculpt_dyntopo) { if (!deformedVerts) deformedVerts = BKE_mesh_vertexCos_get(me, &numVerts); modwrap_deformVerts(md, ob, NULL, deformedVerts, numVerts, deform_app_flags); } else { break; } /* grab modifiers until index i */ if ((index >= 0) && (BLI_findindex(&ob->modifiers, md) >= index)) break; } /* Result of all leading deforming modifiers is cached for * places that wish to use the original mesh but with deformed * coordinates (vpaint, etc.) */ if (deform_r) { *deform_r = CDDM_from_mesh(me); if (build_shapekey_layers) add_shapekey_layers(dm, me, ob); if (deformedVerts) { CDDM_apply_vert_coords(*deform_r, deformedVerts); } } } else { /* default behavior for meshes */ if (inputVertexCos) deformedVerts = inputVertexCos; else deformedVerts = BKE_mesh_vertexCos_get(me, &numVerts); } /* Now apply all remaining modifiers. If useDeform is off then skip * OnlyDeform ones. */ dm = NULL; orcodm = NULL; clothorcodm = NULL; for (; md; md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene = scene; if (!modifier_isEnabled(scene, md, required_mode)) continue; if (mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue; if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Modifier requires original data, bad stack position"); continue; } if (sculpt_mode && (!has_multires || multires_applied || sculpt_dyntopo)) { bool unsupported = false; if (md->type == eModifierType_Multires && ((MultiresModifierData *)md)->sculptlvl == 0) { /* If multires is on level 0 skip it silently without warning message. */ if (!sculpt_dyntopo) continue; } if (sculpt_dyntopo && !useRenderParams) unsupported = true; if (scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) unsupported |= (mti->type != eModifierTypeType_OnlyDeform); unsupported |= multires_applied; if (unsupported) { if (sculpt_dyntopo) modifier_setError(md, "Not supported in dyntopo"); else modifier_setError(md, "Not supported in sculpt mode"); continue; } else { modifier_setError(md, "Hide, Mask and optimized display disabled"); } } if (needMapping && !modifier_supportsMapping(md)) continue; if (useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue; /* add an orco layer if needed by this modifier */ if (mti->requiredDataMask) mask = mti->requiredDataMask(ob, md); else mask = 0; if (dm && (mask & CD_MASK_ORCO)) add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO); /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if (mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if (!deformedVerts) { if (dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = BKE_mesh_vertexCos_get(me, &numVerts); } } /* if this is not the last modifier in the stack then recalculate the normals * to avoid giving bogus normals to the next modifier see: [#23673] */ if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) { /* XXX, this covers bug #23673, but we may need normal calc for other types */ if (dm && dm->type == DM_TYPE_CDDM) { CDDM_apply_vert_coords(dm, deformedVerts); } } modwrap_deformVerts(md, ob, dm, deformedVerts, numVerts, deform_app_flags); } else { DerivedMesh *ndm; /* determine which data layers are needed by following modifiers */ if (curr->next) nextmask = curr->next->mask; else nextmask = dataMask; /* apply vertex coordinates or build a DerivedMesh as necessary */ if (dm) { if (deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm); dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); } } else { dm = CDDM_from_mesh(me); ASSERT_IS_VALID_DM(dm); if (build_shapekey_layers) add_shapekey_layers(dm, me, ob); if (deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); } if (do_init_wmcol) DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL); /* Constructive modifiers need to have an origindex * otherwise they wont have anywhere to copy the data from. * * Also create ORIGINDEX data if any of the following modifiers * requests it, this way Mirror, Solidify etc will keep ORIGINDEX * data by using generic DM_copy_vert_data() functions. */ if (needMapping || (nextmask & CD_MASK_ORIGINDEX)) { /* calc */ DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); DM_add_poly_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); #pragma omp parallel sections if (dm->numVertData + dm->numEdgeData + dm->numPolyData >= BKE_MESH_OMP_LIMIT) { #pragma omp section { range_vn_i(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0); } #pragma omp section { range_vn_i(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0); } #pragma omp section { range_vn_i(DM_get_poly_data_layer(dm, CD_ORIGINDEX), dm->numPolyData, 0); } } } } /* set the DerivedMesh to only copy needed data */ mask = curr->mask; /* needMapping check here fixes bug [#28112], otherwise its * possible that it wont be copied */ mask |= append_mask; DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0)); /* add cloth rest shape key if need */ if (mask & CD_MASK_CLOTH_ORCO) add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO); /* add an origspace layer if needed */ if ((curr->mask) & CD_MASK_ORIGSPACE_MLOOP) { if (!CustomData_has_layer(&dm->loopData, CD_ORIGSPACE_MLOOP)) { DM_add_loop_layer(dm, CD_ORIGSPACE_MLOOP, CD_CALLOC, NULL); DM_init_origspace(dm); } } ndm = modwrap_applyModifier(md, ob, dm, app_flags); ASSERT_IS_VALID_DM(ndm); if (ndm) { /* if the modifier returned a new dm, release the old one */ if (dm && dm != ndm) dm->release(dm); dm = ndm; if (deformedVerts) { if (deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); deformedVerts = NULL; } } /* create an orco derivedmesh in parallel */ if (nextmask & CD_MASK_ORCO) { if (!orcodm) orcodm = create_orco_dm(ob, me, NULL, CD_ORCO); nextmask &= ~CD_MASK_ORCO; DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX | (mti->requiredDataMask ? mti->requiredDataMask(ob, md) : 0)); ndm = modwrap_applyModifier(md, ob, orcodm, (app_flags & ~MOD_APPLY_USECACHE) | MOD_APPLY_ORCO); ASSERT_IS_VALID_DM(ndm); if (ndm) { /* if the modifier returned a new dm, release the old one */ if (orcodm && orcodm != ndm) orcodm->release(orcodm); orcodm = ndm; } } /* create cloth orco derivedmesh in parallel */ if (nextmask & CD_MASK_CLOTH_ORCO) { if (!clothorcodm) clothorcodm = create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO); nextmask &= ~CD_MASK_CLOTH_ORCO; DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX); ndm = modwrap_applyModifier(md, ob, clothorcodm, (app_flags & ~MOD_APPLY_USECACHE) | MOD_APPLY_ORCO); ASSERT_IS_VALID_DM(ndm); if (ndm) { /* if the modifier returned a new dm, release the old one */ if (clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm); clothorcodm = ndm; } } /* in case of dynamic paint, make sure preview mask remains for following modifiers */ /* XXX Temp and hackish solution! */ if (md->type == eModifierType_DynamicPaint) append_mask |= CD_MASK_PREVIEW_MLOOPCOL; /* In case of active preview modifier, make sure preview mask remains for following modifiers. */ else if ((md == previewmd) && (do_mod_wmcol)) { DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL); append_mask |= CD_MASK_PREVIEW_MLOOPCOL; } } isPrevDeform = (mti->type == eModifierTypeType_OnlyDeform); /* grab modifiers until index i */ if ((index >= 0) && (BLI_findindex(&ob->modifiers, md) >= index)) break; if (sculpt_mode && md->type == eModifierType_Multires) { multires_applied = true; } } for (md = firstmd; md; md = md->next) modifier_freeTemporaryData(md); /* Yay, we are done. If we have a DerivedMesh and deformed vertices * need to apply these back onto the DerivedMesh. If we have no * DerivedMesh then we need to build one. */ if (dm && deformedVerts) { finaldm = CDDM_copy(dm); dm->release(dm); CDDM_apply_vert_coords(finaldm, deformedVerts); #if 0 /* For later nice mod preview! */ /* In case we need modified weights in CD_PREVIEW_MCOL, we have to re-compute it. */ if (do_final_wmcol) DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL); #endif } else if (dm) { finaldm = dm; #if 0 /* For later nice mod preview! */ /* In case we need modified weights in CD_PREVIEW_MCOL, we have to re-compute it. */ if (do_final_wmcol) DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL); #endif } else { finaldm = CDDM_from_mesh(me); if (build_shapekey_layers) { add_shapekey_layers(finaldm, me, ob); } if (deformedVerts) { CDDM_apply_vert_coords(finaldm, deformedVerts); } /* In this case, we should never have weight-modifying modifiers in stack... */ if (do_init_wmcol) DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL); } /* add an orco layer if needed */ if (dataMask & CD_MASK_ORCO) { add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO); if (deform_r && *deform_r) add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO); } if (do_loop_normals) { /* Compute loop normals (note: will compute poly and vert normals as well, if needed!) */ DM_calc_loop_normals(finaldm, loop_normals_split_angle); } { DM_ensure_tessface(finaldm); /* without this, drawing ngon tri's faces will show ugly tessellated face * normals and will also have to calculate normals on the fly, try avoid * this where possible since calculating polygon normals isn't fast, * note that this isn't a problem for subsurf (only quads) or editmode * which deals with drawing differently. * * Only calc vertex normals if they are flagged as dirty. * If using loop normals, poly nors have already been computed. */ if (!do_loop_normals) { dm_ensure_display_normals(finaldm); } } #ifdef WITH_GAMEENGINE /* NavMesh - this is a hack but saves having a NavMesh modifier */ if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) { DerivedMesh *tdm; tdm = navmesh_dm_createNavMeshForVisualization(finaldm); if (finaldm != tdm) { finaldm->release(finaldm); finaldm = tdm; } } #endif /* WITH_GAMEENGINE */ *final_r = finaldm; if (orcodm) orcodm->release(orcodm); if (clothorcodm) clothorcodm->release(clothorcodm); if (deformedVerts && deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); BLI_linklist_free((LinkNode *)datamasks, NULL); } float (*editbmesh_get_vertex_cos(BMEditMesh *em, int *r_numVerts))[3] { BMIter iter; BMVert *eve; float (*cos)[3]; int i; *r_numVerts = em->bm->totvert; cos = MEM_mallocN(sizeof(float) * 3 * em->bm->totvert, "vertexcos"); BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) { copy_v3_v3(cos[i], eve->co); } return cos; } bool editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; if (!modifier_isEnabled(scene, md, required_mode)) return 0; if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Modifier requires original data, bad stack position"); return 0; } return 1; } static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, DerivedMesh **cage_r, DerivedMesh **final_r, CustomDataMask dataMask) { ModifierData *md, *previewmd = NULL; float (*deformedVerts)[3] = NULL; CustomDataMask mask, previewmask = 0, append_mask = 0; DerivedMesh *dm = NULL, *orcodm = NULL; int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1); CDMaskLink *datamasks, *curr; int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; int draw_flag = dm_drawflag_calc(scene->toolsettings); // const bool do_mod_mcol = true; // (ob->mode == OB_MODE_OBJECT); #if 0 /* XXX Will re-enable this when we have global mod stack options. */ const bool do_final_wmcol = (scene->toolsettings->weights_preview == WP_WPREVIEW_FINAL) && do_wmcol; #endif const bool do_final_wmcol = false; const bool do_init_wmcol = ((((Mesh *)ob->data)->drawflag & ME_DRAWEIGHT) && !do_final_wmcol); const bool do_init_statvis = ((((Mesh *)ob->data)->drawflag & ME_DRAW_STATVIS) && !do_init_wmcol); const bool do_mod_wmcol = do_init_wmcol; VirtualModifierData virtualModifierData; const bool do_loop_normals = (((Mesh *)(ob->data))->flag & ME_AUTOSMOOTH); const float loop_normals_split_angle = ((Mesh *)(ob->data))->smoothresh; modifiers_clearErrors(ob); if (cage_r && cageIndex == -1) { *cage_r = getEditDerivedBMesh(em, ob, NULL); } md = modifiers_getVirtualModifierList(ob, &virtualModifierData); /* copied from mesh_calc_modifiers */ if (do_mod_wmcol) { previewmd = modifiers_getLastPreview(scene, md, required_mode); /* even if the modifier doesn't need the data, to make a preview it may */ if (previewmd) { previewmask = CD_MASK_MDEFORMVERT; } } datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode, previewmd, previewmask); curr = datamasks; for (i = 0; md; i++, md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene = scene; if (!editbmesh_modifier_is_enabled(scene, md, dm)) continue; /* add an orco layer if needed by this modifier */ if (dm && mti->requiredDataMask) { mask = mti->requiredDataMask(ob, md); if (mask & CD_MASK_ORCO) add_orco_dm(ob, em, dm, orcodm, CD_ORCO); } /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if (mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if (!deformedVerts) { if (dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = editbmesh_get_vertex_cos(em, &numVerts); } } if (mti->deformVertsEM) modwrap_deformVertsEM(md, ob, em, dm, deformedVerts, numVerts); else modwrap_deformVerts(md, ob, dm, deformedVerts, numVerts, 0); } else { DerivedMesh *ndm; /* apply vertex coordinates or build a DerivedMesh as necessary */ if (dm) { if (deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm); if (!(cage_r && dm == *cage_r)) dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); } else if (cage_r && dm == *cage_r) { /* dm may be changed by this modifier, so we need to copy it */ dm = CDDM_copy(dm); } } else { dm = CDDM_from_editbmesh(em, false, false); ASSERT_IS_VALID_DM(dm); if (deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); } if (do_init_wmcol) { DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL); } } /* create an orco derivedmesh in parallel */ mask = curr->mask; if (mask & CD_MASK_ORCO) { if (!orcodm) orcodm = create_orco_dm(ob, ob->data, em, CD_ORCO); mask &= ~CD_MASK_ORCO; DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX); if (mti->applyModifierEM) { ndm = modwrap_applyModifierEM(md, ob, em, orcodm, MOD_APPLY_ORCO); } else { ndm = modwrap_applyModifier(md, ob, orcodm, MOD_APPLY_ORCO); } ASSERT_IS_VALID_DM(ndm); if (ndm) { /* if the modifier returned a new dm, release the old one */ if (orcodm && orcodm != ndm) orcodm->release(orcodm); orcodm = ndm; } } /* set the DerivedMesh to only copy needed data */ mask |= append_mask; mask = curr->mask; /* CD_MASK_ORCO may have been cleared above */ DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX); if (mask & CD_MASK_ORIGSPACE_MLOOP) { if (!CustomData_has_layer(&dm->loopData, CD_ORIGSPACE_MLOOP)) { DM_add_loop_layer(dm, CD_ORIGSPACE_MLOOP, CD_CALLOC, NULL); DM_init_origspace(dm); } } if (mti->applyModifierEM) ndm = modwrap_applyModifierEM(md, ob, em, dm, MOD_APPLY_USECACHE); else ndm = modwrap_applyModifier(md, ob, dm, MOD_APPLY_USECACHE); ASSERT_IS_VALID_DM(ndm); if (ndm) { if (dm && dm != ndm) dm->release(dm); dm = ndm; if (deformedVerts) { MEM_freeN(deformedVerts); deformedVerts = NULL; } } } /* In case of active preview modifier, make sure preview mask remains for following modifiers. */ if ((md == previewmd) && (do_mod_wmcol)) { DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL); append_mask |= CD_MASK_PREVIEW_MLOOPCOL; } if (cage_r && i == cageIndex) { if (dm && deformedVerts) { *cage_r = CDDM_copy(dm); CDDM_apply_vert_coords(*cage_r, deformedVerts); } else if (dm) { *cage_r = dm; } else { *cage_r = getEditDerivedBMesh(em, ob, deformedVerts ? MEM_dupallocN(deformedVerts) : NULL); } } } BLI_linklist_free((LinkNode *)datamasks, NULL); /* Yay, we are done. If we have a DerivedMesh and deformed vertices need * to apply these back onto the DerivedMesh. If we have no DerivedMesh * then we need to build one. */ if (dm && deformedVerts) { *final_r = CDDM_copy(dm); if (!(cage_r && dm == *cage_r)) dm->release(dm); CDDM_apply_vert_coords(*final_r, deformedVerts); } else if (dm) { *final_r = dm; } else if (!deformedVerts && cage_r && *cage_r) { /* cage should already have up to date normals */ *final_r = *cage_r; /* In this case, we should never have weight-modifying modifiers in stack... */ if (do_init_wmcol) DM_update_weight_mcol(ob, *final_r, draw_flag, NULL, 0, NULL); if (do_init_statvis) DM_update_statvis_color(scene, ob, *final_r); } else { /* this is just a copy of the editmesh, no need to calc normals */ *final_r = getEditDerivedBMesh(em, ob, deformedVerts); deformedVerts = NULL; /* In this case, we should never have weight-modifying modifiers in stack... */ if (do_init_wmcol) DM_update_weight_mcol(ob, *final_r, draw_flag, NULL, 0, NULL); if (do_init_statvis) DM_update_statvis_color(scene, ob, *final_r); } if (do_loop_normals) { /* Compute loop normals */ DM_calc_loop_normals(*final_r, loop_normals_split_angle); if (cage_r && *cage_r && (*cage_r != *final_r)) { DM_calc_loop_normals(*cage_r, loop_normals_split_angle); } } /* --- */ /* BMESH_ONLY, ensure tessface's used for drawing, * but don't recalculate if the last modifier in the stack gives us tessfaces * check if the derived meshes are DM_TYPE_EDITBMESH before calling, this isn't essential * but quiets annoying error messages since tessfaces wont be created. */ if ((*final_r)->type != DM_TYPE_EDITBMESH) { DM_ensure_tessface(*final_r); } if (cage_r && *cage_r) { if ((*cage_r)->type != DM_TYPE_EDITBMESH) { if (*cage_r != *final_r) { DM_ensure_tessface(*cage_r); } } } /* --- */ /* same as mesh_calc_modifiers (if using loop normals, poly nors have already been computed). */ if (!do_loop_normals) { dm_ensure_display_normals(*final_r); } /* add an orco layer if needed */ if (dataMask & CD_MASK_ORCO) add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO); if (orcodm) orcodm->release(orcodm); if (deformedVerts) MEM_freeN(deformedVerts); } static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask, int build_shapekey_layers) { Object *obact = scene->basact ? scene->basact->object : NULL; bool editing = BKE_paint_select_face_test(ob); /* weight paint and face select need original indices because of selection buffer drawing */ int needMapping = (ob == obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT))); BLI_assert(ob->type == OB_MESH); BKE_object_free_derived_caches(ob); BKE_object_sculpt_modifiers_changed(ob); mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1, needMapping, dataMask, -1, 1, build_shapekey_layers); DM_set_object_boundbox(ob, ob->derivedFinal); ob->derivedFinal->needsFree = 0; ob->derivedDeform->needsFree = 0; ob->lastDataMask = dataMask; if ((ob->mode & OB_MODE_SCULPT) && ob->sculpt) { /* create PBVH immediately (would be created on the fly too, * but this avoids waiting on first stroke) */ BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, false, false); } BLI_assert(!(ob->derivedFinal->dirty & DM_DIRTY_NORMALS)); } static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask) { BKE_object_free_derived_caches(obedit); BKE_object_sculpt_modifiers_changed(obedit); BKE_editmesh_free_derivedmesh(em); editbmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask); DM_set_object_boundbox(obedit, em->derivedFinal); em->lastDataMask = dataMask; em->derivedFinal->needsFree = 0; em->derivedCage->needsFree = 0; BLI_assert(!(em->derivedFinal->dirty & DM_DIRTY_NORMALS)); } static CustomDataMask object_get_datamask(Scene *scene, Object *ob) { Object *actob = scene->basact ? scene->basact->object : NULL; CustomDataMask mask = ob->customdata_mask; if (ob == actob) { /* check if we need tfaces & mcols due to face select or texture paint */ if (BKE_paint_select_face_test(ob) || (ob->mode & OB_MODE_TEXTURE_PAINT)) { mask |= CD_MASK_MTFACE | CD_MASK_MCOL; } /* check if we need mcols due to vertex paint or weightpaint */ if (ob->mode & OB_MODE_VERTEX_PAINT) { mask |= CD_MASK_MCOL; } if (ob->mode & OB_MODE_WEIGHT_PAINT) { mask |= CD_MASK_PREVIEW_MCOL; } if (ob->mode & OB_MODE_EDIT) mask |= CD_MASK_MVERT_SKIN; } return mask; } void makeDerivedMesh(Scene *scene, Object *ob, BMEditMesh *em, CustomDataMask dataMask, int build_shapekey_layers) { dataMask |= object_get_datamask(scene, ob); if (em) { editbmesh_build_data(scene, ob, em, dataMask); } else { mesh_build_data(scene, ob, dataMask, build_shapekey_layers); } } /***/ DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ dataMask |= object_get_datamask(scene, ob); if (!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask) mesh_build_data(scene, ob, dataMask, 0); if (ob->derivedFinal) { BLI_assert(!(ob->derivedFinal->dirty & DM_DIRTY_NORMALS)); } return ob->derivedFinal; } DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ dataMask |= object_get_datamask(scene, ob); if (!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask) mesh_build_data(scene, ob, dataMask, 0); return ob->derivedDeform; } DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0, 0); return final; } DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask) { DerivedMesh *final; /* XXX hack * psys modifier updates particle state when called during dupli-list generation, * which can lead to wrong transforms. This disables particle system modifier execution. */ ob->transflag |= OB_NO_PSYS_UPDATE; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0, 0); ob->transflag &= ~OB_NO_PSYS_UPDATE; return final; } DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0, 0); return final; } /***/ DerivedMesh *editbmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, BMEditMesh *em, DerivedMesh **r_final, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ dataMask |= object_get_datamask(scene, obedit); if (!em->derivedCage || (em->lastDataMask & dataMask) != dataMask) { editbmesh_build_data(scene, obedit, em, dataMask); } *r_final = em->derivedFinal; if (em->derivedFinal) { BLI_assert(!(em->derivedFinal->dirty & DM_DIRTY_NORMALS)); } return em->derivedCage; } DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ dataMask |= object_get_datamask(scene, obedit); if (!em->derivedCage || (em->lastDataMask & dataMask) != dataMask) { editbmesh_build_data(scene, obedit, em, dataMask); } return em->derivedCage; } DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em) { return getEditDerivedBMesh(em, obedit, NULL); } /***/ /* get derived mesh from an object, using editbmesh if available. */ DerivedMesh *object_get_derived_final(Object *ob, const bool for_render) { Mesh *me = ob->data; BMEditMesh *em = me->edit_btmesh; if (for_render) { /* TODO(sergey): use proper derived render here in the future. */ return ob->derivedFinal; } if (em) { DerivedMesh *dm = em->derivedFinal; return dm; } return ob->derivedFinal; } /* UNUSED */ #if 0 /* ********* For those who don't grasp derived stuff! (ton) :) *************** */ static void make_vertexcosnos__mapFunc(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3]) { DMCoNo *co_no = &((DMCoNo *)userData)[index]; /* check if we've been here before (normal should not be 0) */ if (!is_zero_v3(co_no->no)) { return; } copy_v3_v3(co_no->co, co); if (no_f) { copy_v3_v3(co_no->no, no_f); } else { normal_short_to_float_v3(co_no->no, no_s); } } /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */ /* this is needed for all code using vertexgroups (no subsurf support) */ /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */ /* in use now by vertex/weight paint and particle generating */ DMCoNo *mesh_get_mapped_verts_nors(Scene *scene, Object *ob) { Mesh *me = ob->data; DerivedMesh *dm; DMCoNo *vertexcosnos; /* lets prevent crashing... */ if (ob->type != OB_MESH || me->totvert == 0) return NULL; dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX); if (dm->foreachMappedVert) { vertexcosnos = MEM_callocN(sizeof(DMCoNo) * me->totvert, "vertexcosnos map"); dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos); } else { DMCoNo *v_co_no = vertexcosnos = MEM_mallocN(sizeof(DMCoNo) * me->totvert, "vertexcosnos map"); int a; for (a = 0; a < me->totvert; a++, v_co_no++) { dm->getVertCo(dm, a, v_co_no->co); dm->getVertNo(dm, a, v_co_no->no); } } dm->release(dm); return vertexcosnos; } #endif /* same as above but for vert coords */ typedef struct { float (*vertexcos)[3]; BLI_bitmap *vertex_visit; } MappedUserData; static void make_vertexcos__mapFunc(void *userData, int index, const float co[3], const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) { MappedUserData *mappedData = (MappedUserData *)userData; if (BLI_BITMAP_TEST(mappedData->vertex_visit, index) == 0) { /* we need coord from prototype vertex, not from copies, * assume they stored in the beginning of vertex array stored in DM * (mirror modifier for eg does this) */ copy_v3_v3(mappedData->vertexcos[index], co); BLI_BITMAP_ENABLE(mappedData->vertex_visit, index); } } void mesh_get_mapped_verts_coords(DerivedMesh *dm, float (*r_cos)[3], const int totcos) { float (*vertexcos)[3]; if (dm->foreachMappedVert) { MappedUserData userData; memset(r_cos, 0, sizeof(*r_cos) * totcos); userData.vertexcos = r_cos; userData.vertex_visit = BLI_BITMAP_NEW(totcos, "vertexcos flags"); dm->foreachMappedVert(dm, make_vertexcos__mapFunc, &userData, DM_FOREACH_NOP); MEM_freeN(userData.vertex_visit); } else { int i; for (i = 0; i < totcos; i++) { dm->getVertCo(dm, i, vertexcos[i]); } } } /* ******************* GLSL ******************** */ typedef struct { float (*precomputedFaceNormals)[3]; short (*precomputedLoopNormals)[4][3]; MTFace *mtface; /* texture coordinates */ MFace *mface; /* indices */ MVert *mvert; /* vertices & normals */ float (*orco)[3]; float (*tangent)[4]; /* destination */ int numTessFaces; } SGLSLMeshToTangent; /* interface */ #include "mikktspace.h" static int GetNumFaces(const SMikkTSpaceContext *pContext) { SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; return pMesh->numTessFaces; } static int GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num) { SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; return pMesh->mface[face_num].v4 != 0 ? 4 : 3; } static void GetPosition(const SMikkTSpaceContext *pContext, float r_co[3], const int face_num, const int vert_index) { //assert(vert_index >= 0 && vert_index < 4); SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; const float *co = pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co; copy_v3_v3(r_co, co); } static void GetTextureCoordinate(const SMikkTSpaceContext *pContext, float r_uv[2], const int face_num, const int vert_index) { //assert(vert_index >= 0 && vert_index < 4); SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; if (pMesh->mtface != NULL) { const float *uv = pMesh->mtface[face_num].uv[vert_index]; copy_v2_v2(r_uv, uv); } else { const float *orco = pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]]; map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]); } } static void GetNormal(const SMikkTSpaceContext *pContext, float r_no[3], const int face_num, const int vert_index) { //assert(vert_index >= 0 && vert_index < 4); SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; const bool smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH) != 0; if (pMesh->precomputedLoopNormals) { normal_short_to_float_v3(r_no, pMesh->precomputedLoopNormals[face_num][vert_index]); } else if (!smoothnormal) { // flat if (pMesh->precomputedFaceNormals) { copy_v3_v3(r_no, pMesh->precomputedFaceNormals[face_num]); } else { MFace *mf = &pMesh->mface[face_num]; const float *p0 = pMesh->mvert[mf->v1].co; const float *p1 = pMesh->mvert[mf->v2].co; const float *p2 = pMesh->mvert[mf->v3].co; if (mf->v4) { const float *p3 = pMesh->mvert[mf->v4].co; normal_quad_v3(r_no, p0, p1, p2, p3); } else { normal_tri_v3(r_no, p0, p1, p2); } } } else { const short *no = pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no; normal_short_to_float_v3(r_no, no); } } static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign, const int face_num, const int iVert) { //assert(vert_index >= 0 && vert_index < 4); SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; float *pRes = pMesh->tangent[4 * face_num + iVert]; copy_v3_v3(pRes, fvTangent); pRes[3] = fSign; } void DM_add_tangent_layer(DerivedMesh *dm) { /* mesh vars */ MVert *mvert; MTFace *mtface; MFace *mface; float (*orco)[3] = NULL, (*tangent)[4]; int /* totvert, */ totface; float (*fnors)[3]; short (*tlnors)[4][3]; if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1) return; fnors = dm->getTessFaceDataArray(dm, CD_NORMAL); /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled), * have to check this is valid... */ tlnors = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL); /* check we have all the needed layers */ /* totvert = dm->getNumVerts(dm); */ /* UNUSED */ totface = dm->getNumTessFaces(dm); mvert = dm->getVertArray(dm); mface = dm->getTessFaceArray(dm); mtface = dm->getTessFaceDataArray(dm, CD_MTFACE); if (!mtface) { orco = dm->getVertDataArray(dm, CD_ORCO); if (!orco) return; } /* create tangent layer */ DM_add_tessface_layer(dm, CD_TANGENT, CD_CALLOC, NULL); tangent = DM_get_tessface_data_layer(dm, CD_TANGENT); /* new computation method */ { SGLSLMeshToTangent mesh2tangent = {NULL}; SMikkTSpaceContext sContext = {NULL}; SMikkTSpaceInterface sInterface = {NULL}; mesh2tangent.precomputedFaceNormals = fnors; mesh2tangent.precomputedLoopNormals = tlnors; mesh2tangent.mtface = mtface; mesh2tangent.mface = mface; mesh2tangent.mvert = mvert; mesh2tangent.orco = orco; mesh2tangent.tangent = tangent; mesh2tangent.numTessFaces = totface; sContext.m_pUserData = &mesh2tangent; sContext.m_pInterface = &sInterface; sInterface.m_getNumFaces = GetNumFaces; sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace; sInterface.m_getPosition = GetPosition; sInterface.m_getTexCoord = GetTextureCoordinate; sInterface.m_getNormal = GetNormal; sInterface.m_setTSpaceBasic = SetTSpace; /* 0 if failed */ genTangSpaceDefault(&sContext); } } void DM_calc_auto_bump_scale(DerivedMesh *dm) { /* int totvert = dm->getNumVerts(dm); */ /* UNUSED */ int totface = dm->getNumTessFaces(dm); MVert *mvert = dm->getVertArray(dm); MFace *mface = dm->getTessFaceArray(dm); MTFace *mtface = dm->getTessFaceDataArray(dm, CD_MTFACE); if (mtface) { double dsum = 0.0; int nr_accumulated = 0; int f; for (f = 0; f < totface; f++) { { float *verts[4], *tex_coords[4]; const int nr_verts = mface[f].v4 != 0 ? 4 : 3; bool is_degenerate; int i; verts[0] = mvert[mface[f].v1].co; verts[1] = mvert[mface[f].v2].co; verts[2] = mvert[mface[f].v3].co; tex_coords[0] = mtface[f].uv[0]; tex_coords[1] = mtface[f].uv[1]; tex_coords[2] = mtface[f].uv[2]; if (nr_verts == 4) { verts[3] = mvert[mface[f].v4].co; tex_coords[3] = mtface[f].uv[3]; } /* discard degenerate faces */ is_degenerate = 0; if (equals_v3v3(verts[0], verts[1]) || equals_v3v3(verts[0], verts[2]) || equals_v3v3(verts[1], verts[2]) || equals_v2v2(tex_coords[0], tex_coords[1]) || equals_v2v2(tex_coords[0], tex_coords[2]) || equals_v2v2(tex_coords[1], tex_coords[2])) { is_degenerate = 1; } /* verify last vertex as well if this is a quad */ if (is_degenerate == 0 && nr_verts == 4) { if (equals_v3v3(verts[3], verts[0]) || equals_v3v3(verts[3], verts[1]) || equals_v3v3(verts[3], verts[2]) || equals_v2v2(tex_coords[3], tex_coords[0]) || equals_v2v2(tex_coords[3], tex_coords[1]) || equals_v2v2(tex_coords[3], tex_coords[2])) { is_degenerate = 1; } /* verify the winding is consistent */ if (is_degenerate == 0) { float prev_edge[2]; bool is_signed = 0; sub_v2_v2v2(prev_edge, tex_coords[0], tex_coords[3]); i = 0; while (is_degenerate == 0 && i < 4) { float cur_edge[2], signed_area; sub_v2_v2v2(cur_edge, tex_coords[(i + 1) & 0x3], tex_coords[i]); signed_area = prev_edge[0] * cur_edge[1] - prev_edge[1] * cur_edge[0]; if (i == 0) { is_signed = (signed_area < 0.0f) ? 1 : 0; } else if ((is_signed != 0) != (signed_area < 0.0f)) { is_degenerate = 1; } if (is_degenerate == 0) { copy_v2_v2(prev_edge, cur_edge); i++; } } } } /* proceed if not a degenerate face */ if (is_degenerate == 0) { int nr_tris_to_pile = 0; /* quads split at shortest diagonal */ int offs = 0; /* initial triangulation is 0,1,2 and 0, 2, 3 */ if (nr_verts == 4) { float pos_len_diag0, pos_len_diag1; pos_len_diag0 = len_squared_v3v3(verts[2], verts[0]); pos_len_diag1 = len_squared_v3v3(verts[3], verts[1]); if (pos_len_diag1 < pos_len_diag0) { offs = 1; // alter split } else if (pos_len_diag0 == pos_len_diag1) { /* do UV check instead */ float tex_len_diag0, tex_len_diag1; tex_len_diag0 = len_squared_v2v2(tex_coords[2], tex_coords[0]); tex_len_diag1 = len_squared_v2v2(tex_coords[3], tex_coords[1]); if (tex_len_diag1 < tex_len_diag0) { offs = 1; /* alter split */ } } } nr_tris_to_pile = nr_verts - 2; if (nr_tris_to_pile == 1 || nr_tris_to_pile == 2) { const int indices[6] = {offs + 0, offs + 1, offs + 2, offs + 0, offs + 2, (offs + 3) & 0x3 }; int t; for (t = 0; t < nr_tris_to_pile; t++) { float f2x_area_uv; const float *p0 = verts[indices[t * 3 + 0]]; const float *p1 = verts[indices[t * 3 + 1]]; const float *p2 = verts[indices[t * 3 + 2]]; float edge_t0[2], edge_t1[2]; sub_v2_v2v2(edge_t0, tex_coords[indices[t * 3 + 1]], tex_coords[indices[t * 3 + 0]]); sub_v2_v2v2(edge_t1, tex_coords[indices[t * 3 + 2]], tex_coords[indices[t * 3 + 0]]); f2x_area_uv = fabsf(edge_t0[0] * edge_t1[1] - edge_t0[1] * edge_t1[0]); if (f2x_area_uv > FLT_EPSILON) { float norm[3], v0[3], v1[3], f2x_surf_area, fsurf_ratio; sub_v3_v3v3(v0, p1, p0); sub_v3_v3v3(v1, p2, p0); cross_v3_v3v3(norm, v0, v1); f2x_surf_area = len_v3(norm); fsurf_ratio = f2x_surf_area / f2x_area_uv; /* tri area divided by texture area */ nr_accumulated++; dsum += (double)(fsurf_ratio); } } } } } } /* finalize */ { const float avg_area_ratio = (nr_accumulated > 0) ? ((float)(dsum / nr_accumulated)) : 1.0f; const float use_as_render_bump_scale = sqrtf(avg_area_ratio); // use width of average surface ratio as your bump scale dm->auto_bump_scale = use_as_render_bump_scale; } } else { dm->auto_bump_scale = 1.0f; } } void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs) { CustomData *vdata, *fdata, *tfdata = NULL; int a, b, layer; /* From the layers requested by the GLSL shader, figure out which ones are * actually available for this derivedmesh, and retrieve the pointers */ memset(attribs, 0, sizeof(DMVertexAttribs)); vdata = &dm->vertData; fdata = tfdata = dm->getTessFaceDataLayout(dm); /* calc auto bump scale if necessary */ if (dm->auto_bump_scale <= 0.0f) DM_calc_auto_bump_scale(dm); /* add a tangent layer if necessary */ for (b = 0; b < gattribs->totlayer; b++) if (gattribs->layer[b].type == CD_TANGENT) if (CustomData_get_layer_index(fdata, CD_TANGENT) == -1) DM_add_tangent_layer(dm); for (b = 0; b < gattribs->totlayer; b++) { if (gattribs->layer[b].type == CD_MTFACE) { /* uv coordinates */ if (dm->type == DM_TYPE_EDITBMESH) { /* exception .. */ CustomData *ldata = dm->getLoopDataLayout(dm); if (gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV); a = attribs->tottface++; if (layer != -1) { attribs->tface[a].array = tfdata->layers[layer].data; attribs->tface[a].em_offset = ldata->layers[layer].offset; } else { attribs->tface[a].array = NULL; attribs->tface[a].em_offset = -1; } attribs->tface[a].gl_index = gattribs->layer[b].glindex; attribs->tface[a].gl_texco = gattribs->layer[b].gltexco; } else { if (gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE); a = attribs->tottface++; if (layer != -1) { attribs->tface[a].array = tfdata->layers[layer].data; attribs->tface[a].em_offset = tfdata->layers[layer].offset; } else { attribs->tface[a].array = NULL; attribs->tface[a].em_offset = -1; } attribs->tface[a].gl_index = gattribs->layer[b].glindex; attribs->tface[a].gl_texco = gattribs->layer[b].gltexco; } } else if (gattribs->layer[b].type == CD_MCOL) { if (dm->type == DM_TYPE_EDITBMESH) { /* exception .. */ CustomData *ldata = dm->getLoopDataLayout(dm); if (gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL); a = attribs->totmcol++; if (layer != -1) { attribs->mcol[a].array = tfdata->layers[layer].data; /* odd, store the offset for a different layer type here, but editmode draw code expects it */ attribs->mcol[a].em_offset = ldata->layers[layer].offset; } else { attribs->mcol[a].array = NULL; attribs->mcol[a].em_offset = -1; } attribs->mcol[a].gl_index = gattribs->layer[b].glindex; } else { /* vertex colors */ if (gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(tfdata, CD_MCOL, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(tfdata, CD_MCOL); a = attribs->totmcol++; if (layer != -1) { attribs->mcol[a].array = tfdata->layers[layer].data; /* odd, store the offset for a different layer type here, but editmode draw code expects it */ attribs->mcol[a].em_offset = tfdata->layers[layer].offset; } else { attribs->mcol[a].array = NULL; attribs->mcol[a].em_offset = -1; } attribs->mcol[a].gl_index = gattribs->layer[b].glindex; } } else if (gattribs->layer[b].type == CD_TANGENT) { /* tangents */ layer = CustomData_get_layer_index(fdata, CD_TANGENT); attribs->tottang = 1; if (layer != -1) { attribs->tang.array = fdata->layers[layer].data; attribs->tang.em_offset = fdata->layers[layer].offset; } else { attribs->tang.array = NULL; attribs->tang.em_offset = -1; } attribs->tang.gl_index = gattribs->layer[b].glindex; } else if (gattribs->layer[b].type == CD_ORCO) { /* original coordinates */ layer = CustomData_get_layer_index(vdata, CD_ORCO); attribs->totorco = 1; if (layer != -1) { attribs->orco.array = vdata->layers[layer].data; attribs->orco.em_offset = vdata->layers[layer].offset; } else { attribs->orco.array = NULL; attribs->orco.em_offset = -1; } attribs->orco.gl_index = gattribs->layer[b].glindex; attribs->orco.gl_texco = gattribs->layer[b].gltexco; } } } /* Set object's bounding box based on DerivedMesh min/max data */ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm) { float min[3], max[3]; INIT_MINMAX(min, max); dm->getMinMax(dm, min, max); if (!ob->bb) ob->bb = MEM_callocN(sizeof(BoundBox), "DM-BoundBox"); BKE_boundbox_init_from_minmax(ob->bb, min, max); } /* --- NAVMESH (begin) --- */ #ifdef WITH_GAMEENGINE /* BMESH_TODO, navmesh is not working right currently * All tools set this as MPoly data, but derived mesh currently draws from MFace (tessface) * * Proposed solution, rather then copy CD_RECAST into the MFace array, * use ORIGINDEX to get the original poly index and then get the CD_RECAST * data from the original me->mpoly layer. - campbell */ BLI_INLINE int navmesh_bit(int a, int b) { return (a & (1 << b)) >> b; } BLI_INLINE void navmesh_intToCol(int i, float col[3]) { int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1; int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1; int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1; col[0] = 1 - r * 63.0f / 255.0f; col[1] = 1 - g * 63.0f / 255.0f; col[2] = 1 - b * 63.0f / 255.0f; } static void navmesh_drawColored(DerivedMesh *dm) { int a, glmode; MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT); MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE); int *polygonIdx = (int *)CustomData_get_layer(&dm->polyData, CD_RECAST); float col[3]; if (!polygonIdx) return; #if 0 //UI_ThemeColor(TH_WIRE); glDisable(GL_LIGHTING); glLineWidth(2.0); dm->drawEdges(dm, 0, 1); glLineWidth(1.0); glEnable(GL_LIGHTING); #endif glDisable(GL_LIGHTING); /* if (GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */ DEBUG_VBO("Using legacy code. drawNavMeshColored\n"); //glShadeModel(GL_SMOOTH); glBegin(glmode = GL_QUADS); for (a = 0; a < dm->numTessFaceData; a++, mface++) { int new_glmode = mface->v4 ? GL_QUADS : GL_TRIANGLES; int pi = polygonIdx[a]; if (pi <= 0) { zero_v3(col); } else { navmesh_intToCol(pi, col); } if (new_glmode != glmode) { glEnd(); glBegin(glmode = new_glmode); } glColor3fv(col); glVertex3fv(mvert[mface->v1].co); glVertex3fv(mvert[mface->v2].co); glVertex3fv(mvert[mface->v3].co); if (mface->v4) { glVertex3fv(mvert[mface->v4].co); } } glEnd(); } glEnable(GL_LIGHTING); } static void navmesh_DM_drawFacesTex(DerivedMesh *dm, DMSetDrawOptionsTex setDrawOptions, DMCompareDrawOptions compareDrawOptions, void *userData, DMDrawFlag UNUSED(flag)) { (void) setDrawOptions; (void) compareDrawOptions; (void) userData; navmesh_drawColored(dm); } static void navmesh_DM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)[4], bool UNUSED(fast), DMSetMaterial setMaterial) { (void) partial_redraw_planes; (void) setMaterial; //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial); navmesh_drawColored(dm); } static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm) { DerivedMesh *result; int maxFaces = dm->getNumPolys(dm); int *recastData; int vertsPerPoly = 0, nverts = 0, ndtris = 0, npolys = 0; float *verts = NULL; unsigned short *dtris = NULL, *dmeshes = NULL, *polys = NULL; int *dtrisToPolysMap = NULL, *dtrisToTrisMap = NULL, *trisToFacesMap = NULL; int res; result = CDDM_copy(dm); if (!CustomData_has_layer(&result->polyData, CD_RECAST)) { int *sourceRecastData = (int *)CustomData_get_layer(&dm->polyData, CD_RECAST); if (sourceRecastData) { CustomData_add_layer_named(&result->polyData, CD_RECAST, CD_DUPLICATE, sourceRecastData, maxFaces, "recastData"); } } recastData = (int *)CustomData_get_layer(&result->polyData, CD_RECAST); /* note: This is not good design! - really should not be doing this */ result->drawFacesTex = navmesh_DM_drawFacesTex; result->drawFacesSolid = navmesh_DM_drawFacesSolid; /* process mesh */ res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris, &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap, &trisToFacesMap); if (res) { size_t polyIdx; /* invalidate concave polygon */ for (polyIdx = 0; polyIdx < (size_t)npolys; polyIdx++) { unsigned short *poly = &polys[polyIdx * 2 * vertsPerPoly]; if (!polyIsConvex(poly, vertsPerPoly, verts)) { /* set negative polygon idx to all faces */ unsigned short *dmesh = &dmeshes[4 * polyIdx]; unsigned short tbase = dmesh[2]; unsigned short tnum = dmesh[3]; unsigned short ti; for (ti = 0; ti < tnum; ti++) { unsigned short triidx = dtrisToTrisMap[tbase + ti]; unsigned short faceidx = trisToFacesMap[triidx]; if (recastData[faceidx] > 0) { recastData[faceidx] = -recastData[faceidx]; } } } } } else { printf("Navmesh: Unable to generate valid Navmesh"); } /* clean up */ if (verts != NULL) MEM_freeN(verts); if (dtris != NULL) MEM_freeN(dtris); if (dmeshes != NULL) MEM_freeN(dmeshes); if (polys != NULL) MEM_freeN(polys); if (dtrisToPolysMap != NULL) MEM_freeN(dtrisToPolysMap); if (dtrisToTrisMap != NULL) MEM_freeN(dtrisToTrisMap); if (trisToFacesMap != NULL) MEM_freeN(trisToFacesMap); return result; } #endif /* WITH_GAMEENGINE */ /* --- NAVMESH (end) --- */ void DM_init_origspace(DerivedMesh *dm) { static float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; OrigSpaceLoop *lof_array = CustomData_get_layer(&dm->loopData, CD_ORIGSPACE_MLOOP); OrigSpaceLoop *lof; const int numpoly = dm->getNumPolys(dm); // const int numloop = dm->getNumLoops(dm); MPoly *mp = dm->getPolyArray(dm); int i, j; for (i = 0; i < numpoly; i++, mp++) { /* only quads/tri's for now */ if (mp->totloop == 3 || mp->totloop == 4) { lof = lof_array + mp->loopstart; for (j = 0; j < mp->totloop; j++, lof++) { copy_v2_v2(lof->uv, default_osf[j]); } } } dm->dirty |= DM_DIRTY_TESS_CDLAYERS; } /* derivedmesh info printing function, * to help track down differences DM output */ #ifndef NDEBUG #include "BLI_dynstr.h" static void dm_debug_info_layers(DynStr *dynstr, DerivedMesh *dm, CustomData *cd, void *(*getElemDataArray)(DerivedMesh *, int)) { int type; for (type = 0; type < CD_NUMTYPES; type++) { if (CustomData_has_layer(cd, type)) { /* note: doesnt account for multiple layers */ const char *name = CustomData_layertype_name(type); const int size = CustomData_sizeof(type); const void *pt = getElemDataArray(dm, type); const int pt_size = pt ? (int)(MEM_allocN_len(pt) / size) : 0; const char *structname; int structnum; CustomData_file_write_info(type, &structname, &structnum); BLI_dynstr_appendf(dynstr, " dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n", name, structname, type, (void *)pt, size, pt_size); } } } char *DM_debug_info(DerivedMesh *dm) { DynStr *dynstr = BLI_dynstr_new(); char *ret; const char *tstr; BLI_dynstr_appendf(dynstr, "{\n"); BLI_dynstr_appendf(dynstr, " 'ptr': '%p',\n", (void *)dm); switch (dm->type) { case DM_TYPE_CDDM: tstr = "DM_TYPE_CDDM"; break; case DM_TYPE_EDITBMESH: tstr = "DM_TYPE_EDITMESH"; break; case DM_TYPE_CCGDM: tstr = "DM_TYPE_CCGDM"; break; default: tstr = "UNKNOWN"; break; } BLI_dynstr_appendf(dynstr, " 'type': '%s',\n", tstr); BLI_dynstr_appendf(dynstr, " 'numVertData': %d,\n", dm->numVertData); BLI_dynstr_appendf(dynstr, " 'numEdgeData': %d,\n", dm->numEdgeData); BLI_dynstr_appendf(dynstr, " 'numTessFaceData': %d,\n", dm->numTessFaceData); BLI_dynstr_appendf(dynstr, " 'numPolyData': %d,\n", dm->numPolyData); BLI_dynstr_appendf(dynstr, " 'deformedOnly': %d,\n", dm->deformedOnly); BLI_dynstr_appendf(dynstr, " 'vertexLayers': (\n"); dm_debug_info_layers(dynstr, dm, &dm->vertData, dm->getVertDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, " 'edgeLayers': (\n"); dm_debug_info_layers(dynstr, dm, &dm->edgeData, dm->getEdgeDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, " 'loopLayers': (\n"); dm_debug_info_layers(dynstr, dm, &dm->loopData, dm->getLoopDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, " 'polyLayers': (\n"); dm_debug_info_layers(dynstr, dm, &dm->polyData, dm->getPolyDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, " 'tessFaceLayers': (\n"); dm_debug_info_layers(dynstr, dm, &dm->faceData, dm->getTessFaceDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, "}\n"); ret = BLI_dynstr_get_cstring(dynstr); BLI_dynstr_free(dynstr); return ret; } void DM_debug_print(DerivedMesh *dm) { char *str = DM_debug_info(dm); puts(str); fflush(stdout); MEM_freeN(str); } void DM_debug_print_cdlayers(CustomData *data) { int i; CustomDataLayer *layer; printf("{\n"); for (i = 0, layer = data->layers; i < data->totlayer; i++, layer++) { const char *name = CustomData_layertype_name(layer->type); const int size = CustomData_sizeof(layer->type); const char *structname; int structnum; CustomData_file_write_info(layer->type, &structname, &structnum); printf(" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n", name, structname, layer->type, (void *)layer->data, size, (int)(MEM_allocN_len(layer->data) / size)); } printf("}\n"); } bool DM_is_valid(DerivedMesh *dm) { const bool do_verbose = true; const bool do_fixes = false; bool is_valid = true; bool changed = true; is_valid &= BKE_mesh_validate_all_customdata( dm->getVertDataLayout(dm), dm->getEdgeDataLayout(dm), dm->getLoopDataLayout(dm), dm->getPolyDataLayout(dm), 0, /* setting mask here isn't useful, gives false positives */ do_verbose, do_fixes, &changed); is_valid &= BKE_mesh_validate_arrays( NULL, dm->getVertArray(dm), dm->getNumVerts(dm), dm->getEdgeArray(dm), dm->getNumEdges(dm), dm->getTessFaceArray(dm), dm->getNumTessFaces(dm), dm->getLoopArray(dm), dm->getNumLoops(dm), dm->getPolyArray(dm), dm->getNumPolys(dm), dm->getVertDataArray(dm, CD_MDEFORMVERT), do_verbose, do_fixes, &changed); BLI_assert(changed == false); return is_valid; } #endif /* NDEBUG */ /* -------------------------------------------------------------------- */ MVert *DM_get_vert_array(DerivedMesh *dm, bool *allocated) { CustomData *vert_data = dm->getVertDataLayout(dm); MVert *mvert = CustomData_get_layer(vert_data, CD_MVERT); *allocated = false; if (mvert == NULL) { mvert = MEM_mallocN(sizeof(MVert) * dm->getNumVerts(dm), "dmvh vert data array"); dm->copyVertArray(dm, mvert); *allocated = true; } return mvert; } MEdge *DM_get_edge_array(DerivedMesh *dm, bool *allocated) { CustomData *edge_data = dm->getEdgeDataLayout(dm); MEdge *medge = CustomData_get_layer(edge_data, CD_MEDGE); *allocated = false; if (medge == NULL) { medge = MEM_mallocN(sizeof(MEdge) * dm->getNumEdges(dm), "dm medge data array"); dm->copyEdgeArray(dm, medge); *allocated = true; } return medge; } MLoop *DM_get_loop_array(DerivedMesh *dm, bool *allocated) { CustomData *loop_data = dm->getEdgeDataLayout(dm); MLoop *mloop = CustomData_get_layer(loop_data, CD_MLOOP); *allocated = false; if (mloop == NULL) { mloop = MEM_mallocN(sizeof(MLoop) * dm->getNumLoops(dm), "dm loop data array"); dm->copyLoopArray(dm, mloop); *allocated = true; } return mloop; } MPoly *DM_get_poly_array(DerivedMesh *dm, bool *allocated) { CustomData *poly_data = dm->getPolyDataLayout(dm); MPoly *mpoly = CustomData_get_layer(poly_data, CD_MPOLY); *allocated = false; if (mpoly == NULL) { mpoly = MEM_mallocN(sizeof(MPoly) * dm->getNumPolys(dm), "dm poly data array"); dm->copyPolyArray(dm, mpoly); *allocated = true; } return mpoly; } MFace *DM_get_tessface_array(DerivedMesh *dm, bool *allocated) { CustomData *tessface_data = dm->getTessFaceDataLayout(dm); MFace *mface = CustomData_get_layer(tessface_data, CD_MFACE); *allocated = false; if (mface == NULL) { int numTessFaces = dm->getNumTessFaces(dm); if (numTessFaces > 0) { mface = MEM_mallocN(sizeof(MFace) * numTessFaces, "bvh mface data array"); dm->copyTessFaceArray(dm, mface); *allocated = true; } } return mface; }