/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/DerivedMesh.c * \ingroup bke */ #include #include "MEM_guardedalloc.h" #include "DNA_cloth_types.h" #include "DNA_key_types.h" #include "DNA_meshdata_types.h" #include "DNA_armature_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" // N_T #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_math.h" #include "BLI_memarena.h" #include "BLI_pbvh.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" #include "BKE_cdderivedmesh.h" #include "BKE_displist.h" #include "BKE_key.h" #include "BKE_modifier.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_texture.h" #include "BKE_multires.h" #include "BKE_armature.h" #include "BKE_deform.h" #ifdef WITH_GAMEENGINE #include "BKE_navmesh_conversion.h" static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm); #endif #include "BLO_sys_types.h" // for intptr_t support #include "GL/glew.h" #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */ /////////////////////////////////// /////////////////////////////////// static MVert *dm_getVertArray(DerivedMesh *dm) { MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT); if (!mvert) { mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, dm->getNumVerts(dm)); CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY); dm->copyVertArray(dm, mvert); } return mvert; } static MEdge *dm_getEdgeArray(DerivedMesh *dm) { MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE); if (!medge) { medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, dm->getNumEdges(dm)); CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY); dm->copyEdgeArray(dm, medge); } return medge; } static MFace *dm_getFaceArray(DerivedMesh *dm) { MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE); if (!mface) { mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, dm->getNumFaces(dm)); CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY); dm->copyFaceArray(dm, mface); } return mface; } static MVert *dm_dupVertArray(DerivedMesh *dm) { MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm), "dm_dupVertArray tmp"); if(tmp) dm->copyVertArray(dm, tmp); return tmp; } static MEdge *dm_dupEdgeArray(DerivedMesh *dm) { MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm), "dm_dupEdgeArray tmp"); if(tmp) dm->copyEdgeArray(dm, tmp); return tmp; } static MFace *dm_dupFaceArray(DerivedMesh *dm) { MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm), "dm_dupFaceArray tmp"); if(tmp) dm->copyFaceArray(dm, tmp); return tmp; } void DM_init_funcs(DerivedMesh *dm) { /* default function implementations */ dm->getVertArray = dm_getVertArray; dm->getEdgeArray = dm_getEdgeArray; dm->getFaceArray = dm_getFaceArray; dm->dupVertArray = dm_dupVertArray; dm->dupEdgeArray = dm_dupEdgeArray; dm->dupFaceArray = dm_dupFaceArray; dm->getVertData = DM_get_vert_data; dm->getEdgeData = DM_get_edge_data; dm->getFaceData = DM_get_face_data; dm->getVertDataArray = DM_get_vert_data_layer; dm->getEdgeDataArray = DM_get_edge_data_layer; dm->getFaceDataArray = DM_get_face_data_layer; bvhcache_init(&dm->bvhCache); } void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges, int numFaces) { dm->type = type; dm->numVertData = numVerts; dm->numEdgeData = numEdges; dm->numFaceData = numFaces; DM_init_funcs(dm); dm->needsFree = 1; dm->auto_bump_scale = -1.0f; } void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type, int numVerts, int numEdges, int numFaces) { CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH, CD_CALLOC, numVerts); CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH, CD_CALLOC, numEdges); CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH, CD_CALLOC, numFaces); dm->type = type; dm->numVertData = numVerts; dm->numEdgeData = numEdges; dm->numFaceData = numFaces; DM_init_funcs(dm); dm->needsFree = 1; } int DM_release(DerivedMesh *dm) { if (dm->needsFree) { bvhcache_free(&dm->bvhCache); GPU_drawobject_free( dm ); CustomData_free(&dm->vertData, dm->numVertData); CustomData_free(&dm->edgeData, dm->numEdgeData); CustomData_free(&dm->faceData, dm->numFaceData); return 1; } else { CustomData_free_temporary(&dm->vertData, dm->numVertData); CustomData_free_temporary(&dm->edgeData, dm->numEdgeData); CustomData_free_temporary(&dm->faceData, dm->numFaceData); return 0; } } void DM_to_mesh(DerivedMesh *dm, Mesh *me) { /* dm might depend on me, so we need to do everything with a local copy */ Mesh tmp = *me; int totvert, totedge, totface; memset(&tmp.vdata, 0, sizeof(tmp.vdata)); memset(&tmp.edata, 0, sizeof(tmp.edata)); memset(&tmp.fdata, 0, sizeof(tmp.fdata)); totvert = tmp.totvert = dm->getNumVerts(dm); totedge = tmp.totedge = dm->getNumEdges(dm); totface = tmp.totface = dm->getNumFaces(dm); CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert); CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge); CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface); /* not all DerivedMeshes store their verts/edges/faces in CustomData, so we set them here in case they are missing */ if(!CustomData_has_layer(&tmp.vdata, CD_MVERT)) CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert); if(!CustomData_has_layer(&tmp.edata, CD_MEDGE)) CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge); if(!CustomData_has_layer(&tmp.fdata, CD_MFACE)) CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface); /* object had got displacement layer, should copy this layer to save sculpted data */ /* NOTE: maybe some other layers should be copied? nazgul */ if(CustomData_has_layer(&me->fdata, CD_MDISPS)) { if (totface == me->totface) { MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS); CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface); } } mesh_update_customdata_pointers(&tmp); CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); /* if the number of verts has changed, remove invalid data */ if(tmp.totvert != me->totvert) { if(tmp.key) tmp.key->id.us--; tmp.key = NULL; } *me = tmp; } void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb) { int a, totvert = dm->getNumVerts(dm); float *fp; MVert *mvert; if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return; if(kb->data) MEM_freeN(kb->data); kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data"); kb->totelem= totvert; fp= kb->data; mvert=dm->getVertDataArray(dm, CD_MVERT); for(a=0; atotelem; a++, fp+=3, mvert++) { copy_v3_v3(fp, mvert->co); } } void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask) { CustomData_set_only_copy(&dm->vertData, mask); CustomData_set_only_copy(&dm->edgeData, mask); CustomData_set_only_copy(&dm->faceData, mask); } void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData); } void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData); } void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer) { CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData); } void *DM_get_vert_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->vertData, index, type); } void *DM_get_edge_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->edgeData, index, type); } void *DM_get_face_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->faceData, index, type); } void *DM_get_vert_data_layer(DerivedMesh *dm, int type) { if(type == CD_MVERT) return dm->getVertArray(dm); return CustomData_get_layer(&dm->vertData, type); } void *DM_get_edge_data_layer(DerivedMesh *dm, int type) { if(type == CD_MEDGE) return dm->getEdgeArray(dm); return CustomData_get_layer(&dm->edgeData, type); } void *DM_get_face_data_layer(DerivedMesh *dm, int type) { if(type == CD_MFACE) return dm->getFaceArray(dm); return CustomData_get_layer(&dm->faceData, type); } void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->vertData, index, type, data); } void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->edgeData, index, type, data); } void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->faceData, index, type, data); } void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->vertData, &dest->vertData, source_index, dest_index, count); } void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->edgeData, &dest->edgeData, source_index, dest_index, count); } void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->faceData, &dest->faceData, source_index, dest_index, count); } void DM_free_vert_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->vertData, index, count); } void DM_free_edge_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->edgeData, index, count); } void DM_free_face_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->faceData, index, count); } void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->vertData, &dest->vertData, src_indices, weights, NULL, count, dest_index); } void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, EdgeVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->edgeData, &dest->edgeData, src_indices, weights, (float*)vert_weights, count, dest_index); } void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, FaceVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->faceData, &dest->faceData, src_indices, weights, (float*)vert_weights, count, dest_index); } void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices) { CustomData_swap(&dm->faceData, index, corner_indices); } /// DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3]) { DerivedMesh *dm = CDDM_from_mesh(me, ob); if(!dm) return NULL; if (vertCos) CDDM_apply_vert_coords(dm, vertCos); CDDM_calc_normals(dm); return dm; } DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md) { Mesh *me = ob->data; ModifierTypeInfo *mti = modifierType_getInfo(md->type); DerivedMesh *dm; md->scene= scene; if (!(md->mode&eModifierMode_Realtime)) return NULL; if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL; if (mti->type==eModifierTypeType_OnlyDeform) { int numVerts; float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0); dm = mesh_create_derived(me, ob, deformedVerts); MEM_freeN(deformedVerts); } else { DerivedMesh *tdm = mesh_create_derived(me, ob, NULL); dm = mti->applyModifier(md, ob, tdm, 0, 0); if(tdm != dm) tdm->release(tdm); } return dm; } static float *get_editmesh_orco_verts(EditMesh *em) { EditVert *eve; float *orco; int a, totvert; /* these may not really be the orco's, but it's only for preview. * could be solver better once, but isn't simple */ totvert= 0; for(eve=em->verts.first; eve; eve=eve->next) totvert++; orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco"); for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3) { copy_v3_v3(orco+a, eve->co); } return orco; } /* orco custom data layer */ static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free) { *free= 0; if(layer == CD_ORCO) { /* get original coordinates */ *free= 1; if(em) return (float(*)[3])get_editmesh_orco_verts(em); else return (float(*)[3])get_mesh_orco_verts(ob); } else if(layer == CD_CLOTH_ORCO) { /* apply shape key for cloth, this should really be solved by a more flexible customdata system, but not simple */ if(!em) { ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest); if(kb->data) return kb->data; } return NULL; } return NULL; } static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer) { DerivedMesh *dm; float (*orco)[3]; int free; if(em) dm= CDDM_from_editmesh(em, me); else dm= CDDM_from_mesh(me, ob); orco= get_orco_coords_dm(ob, em, layer, &free); if(orco) { CDDM_apply_vert_coords(dm, orco); if(free) MEM_freeN(orco); } CDDM_calc_normals(dm); return dm; } static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer) { float (*orco)[3], (*layerorco)[3]; int totvert, free; totvert= dm->getNumVerts(dm); if(orcodm) { orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco"); free= 1; if(orcodm->getNumVerts(orcodm) == totvert) orcodm->getVertCos(orcodm, orco); else dm->getVertCos(dm, orco); } else orco= get_orco_coords_dm(ob, em, layer, &free); if(orco) { if(layer == CD_ORCO) transform_mesh_orco_verts(ob->data, orco, totvert, 0); if(!(layerorco = DM_get_vert_data_layer(dm, layer))) { DM_add_vert_layer(dm, layer, CD_CALLOC, NULL); layerorco = DM_get_vert_data_layer(dm, layer); } memcpy(layerorco, orco, sizeof(float)*3*totvert); if(free) MEM_freeN(orco); } } /* weight paint colors */ /* Something of a hack, at the moment deal with weightpaint * by tucking into colors during modifier eval, only in * wpaint mode. Works ok but need to make sure recalc * happens on enter/exit wpaint. */ void weight_to_rgb(float r_rgb[3], const float weight) { const float blend= ((weight/2.0f)+0.5f); if (weight<=0.25f){ // blue->cyan r_rgb[0]= 0.0f; r_rgb[1]= blend*weight*4.0f; r_rgb[2]= blend; } else if (weight<=0.50f){ // cyan->green r_rgb[0]= 0.0f; r_rgb[1]= blend; r_rgb[2]= blend*(1.0f-((weight-0.25f)*4.0f)); } else if (weight <= 0.75f){ // green->yellow r_rgb[0]= blend * ((weight-0.50f)*4.0f); r_rgb[1]= blend; r_rgb[2]= 0.0f; } else if (weight <= 1.0f){ // yellow->red r_rgb[0]= blend; r_rgb[1]= blend * (1.0f-((weight-0.75f)*4.0f)); r_rgb[2]= 0.0f; } else { /* exceptional value, unclamped or nan, * avoid uninitialized memory use */ r_rgb[0]= 1.0f; r_rgb[1]= 0.0f; r_rgb[2]= 1.0f; } } /* draw_flag's for calc_weightpaint_vert_color */ enum { CALC_WP_MULTIPAINT= (1<<0), CALC_WP_AUTO_NORMALIZE= (1<<1) }; static void weightpaint_color(unsigned char r_col[4], ColorBand *coba, const float input) { float colf[4]; if(coba) do_colorband(coba, input, colf); else weight_to_rgb(colf, input); r_col[3] = (unsigned char)(colf[0] * 255.0f); r_col[2] = (unsigned char)(colf[1] * 255.0f); r_col[1] = (unsigned char)(colf[2] * 255.0f); r_col[0] = 255; } static void calc_weightpaint_vert_color( unsigned char r_col[4], MDeformVert *dv, ColorBand *coba, const int defbase_tot, const int defbase_act, const char *dg_flags, const int selected, const int draw_flag) { float input = 0.0f; int make_black= FALSE; if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) { int was_a_nonzero= FALSE; unsigned int i; MDeformWeight *dw= dv->dw; for (i = dv->totweight; i != 0; i--, dw++) { /* in multipaint, get the average if auto normalize is inactive * get the sum if it is active */ if (dw->def_nr < defbase_tot) { if (dg_flags[dw->def_nr]) { if (dw->weight) { input += dw->weight; was_a_nonzero= TRUE; } } } } /* make it black if the selected groups have no weight on a vertex */ if (was_a_nonzero == FALSE) { make_black = TRUE; } else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) { input /= selected; /* get the average */ } } else { /* default, non tricky behavior */ input= defvert_find_weight(dv, defbase_act); } if (make_black) { /* TODO, theme color */ r_col[3] = 0; r_col[2] = 0; r_col[1] = 0; r_col[0] = 255; } else { CLAMP(input, 0.0f, 1.0f); weightpaint_color(r_col, coba, input); } } static ColorBand *stored_cb= NULL; void vDM_ColorBand_store(ColorBand *coba) { stored_cb= coba; } /* return an array of vertex weight colors, caller must free. * * note that we could save some memory and allocate RGB only but then we'd need to * re-arrange the colors when copying to the face since MCol has odd ordering, * so leave this as is - campbell */ static unsigned char *calc_weightpaint_vert_array(Object *ob, DerivedMesh *dm, int const draw_flag, ColorBand *coba) { MDeformVert *dv = DM_get_vert_data_layer(dm, CD_MDEFORMVERT); int numVerts = dm->getNumVerts(dm); unsigned char *wtcol_v = MEM_mallocN (sizeof(unsigned char) * numVerts * 4, "weightmap_v"); if (dv) { unsigned char *wc = wtcol_v; unsigned int i; /* variables for multipaint */ const int defbase_tot = BLI_countlist(&ob->defbase); const int defbase_act = ob->actdef-1; char *dg_flags = MEM_mallocN(defbase_tot * sizeof(char), __func__); const int selected = get_selected_defgroups(ob, dg_flags, defbase_tot); for (i = numVerts; i != 0; i--, wc += 4, dv++) { calc_weightpaint_vert_color(wc, dv, coba, defbase_tot, defbase_act, dg_flags, selected, draw_flag); } MEM_freeN(dg_flags); } else { int col_i; weightpaint_color((unsigned char *)&col_i, coba, 0.0f); fill_vn_i((int *)wtcol_v, numVerts, col_i); } return wtcol_v; } /* return an array of vertex weight colors from given weights, caller must free. * * note that we could save some memory and allocate RGB only but then we'd need to * re-arrange the colors when copying to the face since MCol has odd ordering, * so leave this as is - campbell */ static unsigned char *calc_colors_from_weights_array(const int num, float *weights) { unsigned char *wtcol_v = MEM_mallocN(sizeof(unsigned char) * num * 4, "weightmap_v"); unsigned char *wc = wtcol_v; int i; for (i = 0; i < num; i++, wc += 4, weights++) weightpaint_color((unsigned char *) wc, NULL, *weights); return wtcol_v; } void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag, float *weights, int num, const int *indices) { ColorBand *coba= stored_cb; /* warning, not a local var */ MFace *mf = dm->getFaceArray(dm); int numFaces = dm->getNumFaces(dm); int numVerts = dm->getNumVerts(dm); unsigned char *wtcol_v; unsigned char *wtcol_f = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL); int i; /* If no CD_WEIGHT_MCOL existed yet, add a new one! */ if (!wtcol_f) wtcol_f = CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_CALLOC, NULL, numFaces); if (wtcol_f) { unsigned char *wtcol_f_step = wtcol_f; /* Weights are given by caller. */ if (weights) { float *w = weights; /* If indices is not NULL, it means we do not have weights for all vertices, * so we must create them (and set them to zero)... */ if(indices) { w = MEM_callocN(sizeof(float)*numVerts, "Temp weight array DM_update_weight_mcol"); i = num; while(i--) w[indices[i]] = weights[i]; } /* Convert float weights to colors. */ wtcol_v = calc_colors_from_weights_array(numVerts, w); if(indices) MEM_freeN(w); } /* No weights given, take them from active vgroup(s). */ else wtcol_v = calc_weightpaint_vert_array(ob, dm, draw_flag, coba); /* Now copy colors in all face verts. */ for (i = 0; i < numFaces; i++, mf++, wtcol_f_step += (4 * 4)) { #if 0 unsigned int fidx= mf->v4 ? 3:2; #else /* better zero out triangles 4th component. else valgrind complains when the buffer's copied */ unsigned int fidx; if (mf->v4) { fidx = 3; } else { fidx = 2; *(int *)(&wtcol_f_step[3 * 4]) = 0; } #endif do { copy_v4_v4_char((char *)&wtcol_f_step[fidx * 4], (char *)&wtcol_v[4 * (*(&mf->v1 + fidx))]); } while (fidx--); } MEM_freeN(wtcol_v); } } /* new value for useDeform -1 (hack for the gameengine): * - apply only the modifier stack of the object, skipping the virtual modifiers, * - don't apply the key * - apply deform modifiers and input vertexco */ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform, int needMapping, CustomDataMask dataMask, int index, int useCache) { Mesh *me = ob->data; ModifierData *firstmd, *md, *previewmd = NULL; LinkNode *datamasks, *curr; CustomDataMask mask, nextmask, append_mask = 0; float (*deformedVerts)[3] = NULL; DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm; int numVerts = me->totvert; int required_mode; int isPrevDeform= FALSE; int skipVirtualArmature = (useDeform < 0); MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0); int has_multires = mmd != NULL, multires_applied = 0; int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt; const int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) | (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0)); /* Generic preview only in object mode! */ const int do_mod_mcol = (ob->mode == OB_MODE_OBJECT); #if 0 /* XXX Will re-enable this when we have global mod stack options. */ const int do_final_wmcol = (scene->toolsettings->weights_preview == WP_WPREVIEW_FINAL) && do_wmcol; #endif const int do_final_wmcol = FALSE; int do_init_wmcol = ((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT) && !do_final_wmcol); /* XXX Same as above... For now, only weights preview in WPaint mode. */ const int do_mod_wmcol = do_init_wmcol; if(mmd && !mmd->sculptlvl) has_multires = 0; if(!skipVirtualArmature) { firstmd = modifiers_getVirtualModifierList(ob); } else { /* game engine exception */ firstmd = ob->modifiers.first; if(firstmd && firstmd->type == eModifierType_Armature) firstmd = firstmd->next; } md = firstmd; modifiers_clearErrors(ob); if(useRenderParams) required_mode = eModifierMode_Render; else required_mode = eModifierMode_Realtime; datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode); curr = datamasks; if(do_mod_wmcol || do_mod_mcol) { /* Find the last active modifier generating a preview, or NULL if none. */ /* XXX Currently, DPaint modifier just ignores this. * Needs a stupid hack... * The whole "modifier preview" thing has to be (re?)designed, anyway! */ previewmd = modifiers_getLastPreview(scene, md, required_mode); } if(deform_r) *deform_r = NULL; *final_r = NULL; if(useDeform) { if(inputVertexCos) deformedVerts = inputVertexCos; /* Apply all leading deforming modifiers */ for(;md; md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene= scene; if(!modifier_isEnabled(scene, md, required_mode)) continue; if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue; if(mti->type == eModifierTypeType_OnlyDeform) { if(!deformedVerts) deformedVerts = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform); } else { break; } /* grab modifiers until index i */ if((index >= 0) && (modifiers_indexInObject(ob, md) >= index)) break; } /* Result of all leading deforming modifiers is cached for * places that wish to use the original mesh but with deformed * coordinates (vpaint, etc.) */ if (deform_r) { *deform_r = CDDM_from_mesh(me, ob); if(deformedVerts) { CDDM_apply_vert_coords(*deform_r, deformedVerts); CDDM_calc_normals(*deform_r); } } } else { /* default behaviour for meshes */ if(inputVertexCos) deformedVerts = inputVertexCos; else deformedVerts = mesh_getVertexCos(me, &numVerts); } /* Now apply all remaining modifiers. If useDeform is off then skip * OnlyDeform ones. */ dm = NULL; orcodm = NULL; clothorcodm = NULL; for(;md; md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene= scene; if(!modifier_isEnabled(scene, md, required_mode)) continue; if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue; if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Modifier requires original data, bad stack position."); continue; } if(sculpt_mode && (!has_multires || multires_applied)) { int unsupported= 0; if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) unsupported|= mti->type != eModifierTypeType_OnlyDeform; unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0; unsupported|= multires_applied; if(unsupported) { modifier_setError(md, "Not supported in sculpt mode."); continue; } } if(needMapping && !modifier_supportsMapping(md)) continue; if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue; /* add an orco layer if needed by this modifier */ if(mti->requiredDataMask) mask = mti->requiredDataMask(ob, md); else mask = 0; if(dm && (mask & CD_MASK_ORCO)) add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO); /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if(mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if(!deformedVerts) { if(dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = mesh_getVertexCos(me, &numVerts); } } /* if this is not the last modifier in the stack then recalculate the normals * to avoid giving bogus normals to the next modifier see: [#23673] */ if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) { /* XXX, this covers bug #23673, but we may need normal calc for other types */ if(dm && dm->type == DM_TYPE_CDDM) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform); } else { DerivedMesh *ndm; /* determine which data layers are needed by following modifiers */ if(curr->next) nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link); else nextmask= dataMask; /* apply vertex coordinates or build a DerivedMesh as necessary */ if(dm) { if(deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm); dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } else { dm = CDDM_from_mesh(me, ob); if(deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } if(do_init_wmcol) DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL); /* Constructive modifiers need to have an origindex * otherwise they wont have anywhere to copy the data from. * * Also create ORIGINDEX data if any of the following modifiers * requests it, this way Mirror, Solidify etc will keep ORIGINDEX * data by using generic DM_copy_vert_data() functions. */ if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) { /* calc */ DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL); range_vn_i(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0); range_vn_i(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0); range_vn_i(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0); } } /* set the DerivedMesh to only copy needed data */ mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* needMapping check here fixes bug [#28112], otherwise its * possible that it wont be copied */ mask |= append_mask; DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0)); /* add cloth rest shape key if need */ if(mask & CD_MASK_CLOTH_ORCO) add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO); /* add an origspace layer if needed */ if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE) if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE)) DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL); ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(dm && dm != ndm) dm->release(dm); dm = ndm; if(deformedVerts) { if(deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); deformedVerts = NULL; } } /* create an orco derivedmesh in parallel */ if(nextmask & CD_MASK_ORCO) { if(!orcodm) orcodm= create_orco_dm(ob, me, NULL, CD_ORCO); nextmask &= ~CD_MASK_ORCO; DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX); ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(orcodm && orcodm != ndm) orcodm->release(orcodm); orcodm = ndm; } } /* create cloth orco derivedmesh in parallel */ if(nextmask & CD_MASK_CLOTH_ORCO) { if(!clothorcodm) clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO); nextmask &= ~CD_MASK_CLOTH_ORCO; DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX); ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm); clothorcodm = ndm; } } /* in case of dynamic paint, make sure preview mask remains for following modifiers */ /* XXX Temp and hackish solution! */ if (md->type == eModifierType_DynamicPaint) append_mask |= CD_MASK_WEIGHT_MCOL; /* In case of active preview modifier, make sure preview mask remains for following modifiers. */ else if ((md == previewmd) && (do_mod_wmcol)) { DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL); append_mask |= CD_MASK_WEIGHT_MCOL; } } isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform); /* grab modifiers until index i */ if((index >= 0) && (modifiers_indexInObject(ob, md) >= index)) break; if(sculpt_mode && md->type == eModifierType_Multires) multires_applied = 1; } for(md=firstmd; md; md=md->next) modifier_freeTemporaryData(md); /* Yay, we are done. If we have a DerivedMesh and deformed vertices * need to apply these back onto the DerivedMesh. If we have no * DerivedMesh then we need to build one. */ if(dm && deformedVerts) { finaldm = CDDM_copy(dm); dm->release(dm); CDDM_apply_vert_coords(finaldm, deformedVerts); CDDM_calc_normals(finaldm); #if 0 /* For later nice mod preview! */ /* In case we need modified weights in CD_WEIGHT_MCOL, we have to re-compute it. */ if(do_final_wmcol) DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL); #endif } else if(dm) { finaldm = dm; #if 0 /* For later nice mod preview! */ /* In case we need modified weights in CD_WEIGHT_MCOL, we have to re-compute it. */ if(do_final_wmcol) DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL); #endif } else { finaldm = CDDM_from_mesh(me, ob); if(deformedVerts) { CDDM_apply_vert_coords(finaldm, deformedVerts); CDDM_calc_normals(finaldm); } /* In this case, we should never have weight-modifying modifiers in stack... */ if(do_init_wmcol) DM_update_weight_mcol(ob, finaldm, draw_flag, NULL, 0, NULL); } /* add an orco layer if needed */ if(dataMask & CD_MASK_ORCO) { add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO); if(deform_r && *deform_r) add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO); } #ifdef WITH_GAMEENGINE /* NavMesh - this is a hack but saves having a NavMesh modifier */ if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) { DerivedMesh *tdm; tdm= navmesh_dm_createNavMeshForVisualization(finaldm); if (finaldm != tdm) { finaldm->release(finaldm); finaldm= tdm; } } #endif /* WITH_GAMEENGINE */ *final_r = finaldm; if(orcodm) orcodm->release(orcodm); if(clothorcodm) clothorcodm->release(clothorcodm); if(deformedVerts && deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); BLI_linklist_free(datamasks, NULL); } float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3] { int i, numVerts = *numVerts_r = BLI_countlist(&em->verts); float (*cos)[3]; EditVert *eve; cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos"); for (i=0,eve=em->verts.first; inext) { copy_v3_v3(cos[i], eve->co); } return cos; } int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; if(!modifier_isEnabled(scene, md, required_mode)) return 0; if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Modifier requires original data, bad stack position."); return 0; } return 1; } static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r, DerivedMesh **final_r, CustomDataMask dataMask) { ModifierData *md; float (*deformedVerts)[3] = NULL; CustomDataMask mask; DerivedMesh *dm, *orcodm = NULL; int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1); LinkNode *datamasks, *curr; int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; modifiers_clearErrors(ob); if(cage_r && cageIndex == -1) { *cage_r = editmesh_get_derived(em, NULL); } dm = NULL; md = modifiers_getVirtualModifierList(ob); datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode); curr = datamasks; for(i = 0; md; i++, md = md->next, curr = curr->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene= scene; if(!editmesh_modifier_is_enabled(scene, md, dm)) continue; /* add an orco layer if needed by this modifier */ if(dm && mti->requiredDataMask) { mask = mti->requiredDataMask(ob, md); if(mask & CD_MASK_ORCO) add_orco_dm(ob, em, dm, orcodm, CD_ORCO); } /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if(mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if(!deformedVerts) { if(dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = editmesh_get_vertex_cos(em, &numVerts); } } if (mti->deformVertsEM) mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts); else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0); } else { DerivedMesh *ndm; /* apply vertex coordinates or build a DerivedMesh as necessary */ if(dm) { if(deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm); if(!(cage_r && dm == *cage_r)) dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } else if(cage_r && dm == *cage_r) { /* dm may be changed by this modifier, so we need to copy it */ dm = CDDM_copy(dm); } } else { dm = CDDM_from_editmesh(em, ob->data); if(deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } /* create an orco derivedmesh in parallel */ mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); if(mask & CD_MASK_ORCO) { if(!orcodm) orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO); mask &= ~CD_MASK_ORCO; DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX); if (mti->applyModifierEM) ndm = mti->applyModifierEM(md, ob, em, orcodm); else ndm = mti->applyModifier(md, ob, orcodm, 0, 0); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(orcodm && orcodm != ndm) orcodm->release(orcodm); orcodm = ndm; } } /* set the DerivedMesh to only copy needed data */ mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */ DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX); if(mask & CD_MASK_ORIGSPACE) if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE)) DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL); if (mti->applyModifierEM) ndm = mti->applyModifierEM(md, ob, em, dm); else ndm = mti->applyModifier(md, ob, dm, 0, 0); if (ndm) { if(dm && dm != ndm) dm->release(dm); dm = ndm; if (deformedVerts) { MEM_freeN(deformedVerts); deformedVerts = NULL; } } } if(cage_r && i == cageIndex) { if(dm && deformedVerts) { *cage_r = CDDM_copy(dm); CDDM_apply_vert_coords(*cage_r, deformedVerts); } else if(dm) { *cage_r = dm; } else { *cage_r = editmesh_get_derived(em, deformedVerts ? MEM_dupallocN(deformedVerts) : NULL); } } } BLI_linklist_free(datamasks, NULL); /* Yay, we are done. If we have a DerivedMesh and deformed vertices need * to apply these back onto the DerivedMesh. If we have no DerivedMesh * then we need to build one. */ if(dm && deformedVerts) { *final_r = CDDM_copy(dm); if(!(cage_r && dm == *cage_r)) dm->release(dm); CDDM_apply_vert_coords(*final_r, deformedVerts); CDDM_calc_normals(*final_r); } else if (dm) { *final_r = dm; } else if (!deformedVerts && cage_r && *cage_r) { *final_r = *cage_r; } else { *final_r = editmesh_get_derived(em, deformedVerts); deformedVerts = NULL; } /* add an orco layer if needed */ if(dataMask & CD_MASK_ORCO) add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO); if(orcodm) orcodm->release(orcodm); if(deformedVerts) MEM_freeN(deformedVerts); } static void clear_mesh_caches(Object *ob) { Mesh *me= ob->data; /* also serves as signal to remake texspace */ if (ob->bb) { MEM_freeN(ob->bb); ob->bb = NULL; } if (me->bb) { MEM_freeN(me->bb); me->bb = NULL; } freedisplist(&ob->disp); if (ob->derivedFinal) { ob->derivedFinal->needsFree = 1; ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } if (ob->derivedDeform) { ob->derivedDeform->needsFree = 1; ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } if(ob->sculpt) { object_sculpt_modifiers_changed(ob); } } static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask) { Object *obact = scene->basact?scene->basact->object:NULL; int editing = paint_facesel_test(ob) || paint_vertsel_test(ob);/* paint_vertsel_test */ /* weight paint and face select need original indices because of selection buffer drawing */ int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT))); clear_mesh_caches(ob); mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1, needMapping, dataMask, -1, 1); DM_set_object_boundbox (ob, ob->derivedFinal); ob->derivedFinal->needsFree = 0; ob->derivedDeform->needsFree = 0; ob->lastDataMask = dataMask; } static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask) { clear_mesh_caches(obedit); if (em->derivedFinal) { if (em->derivedFinal!=em->derivedCage) { em->derivedFinal->needsFree = 1; em->derivedFinal->release(em->derivedFinal); } em->derivedFinal = NULL; } if (em->derivedCage) { em->derivedCage->needsFree = 1; em->derivedCage->release(em->derivedCage); em->derivedCage = NULL; } editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask); DM_set_object_boundbox (obedit, em->derivedFinal); em->lastDataMask = dataMask; em->derivedFinal->needsFree = 0; em->derivedCage->needsFree = 0; } void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask) { if (em) { editmesh_build_data(scene, ob, em, dataMask); } else { mesh_build_data(scene, ob, dataMask); } } /***/ DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask) mesh_build_data(scene, ob, dataMask); return ob->derivedFinal; } DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask) mesh_build_data(scene, ob, dataMask); return ob->derivedDeform; } DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0); return final; } DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0); return final; } DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0); return final; } DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0); return final; } DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0); return final; } DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0); return final; } DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob, float (*vertCos)[3], CustomDataMask dataMask) { DerivedMesh *final; mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0); return final; } /***/ DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!em->derivedCage || (em->lastDataMask & dataMask) != dataMask) editmesh_build_data(scene, obedit, em, dataMask); *final_r = em->derivedFinal; return em->derivedCage; } DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask) { /* if there's no derived mesh or the last data mask used doesn't include * the data we need, rebuild the derived mesh */ if(!em->derivedCage || (em->lastDataMask & dataMask) != dataMask) editmesh_build_data(scene, obedit, em, dataMask); return em->derivedCage; } DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em) { return editmesh_get_derived(em, NULL); } /* ********* For those who don't grasp derived stuff! (ton) :) *************** */ static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) { float *vec = userData; vec+= 6*index; /* check if we've been here before (normal should not be 0) */ if(vec[3] || vec[4] || vec[5]) return; copy_v3_v3(vec, co); vec+= 3; if(no_f) { copy_v3_v3(vec, no_f); } else { normal_short_to_float_v3(vec, no_s); } } /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */ /* this is needed for all code using vertexgroups (no subsurf support) */ /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */ /* in use now by vertex/weight paint and particle generating */ float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob) { Mesh *me= ob->data; DerivedMesh *dm; float *vertexcosnos; /* lets prevent crashing... */ if(ob->type!=OB_MESH || me->totvert==0) return NULL; dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map"); if(dm->foreachMappedVert) { dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos); } else { float *fp= vertexcosnos; int a; for(a=0; a< me->totvert; a++, fp+=6) { dm->getVertCo(dm, a, fp); dm->getVertNo(dm, a, fp+3); } } dm->release(dm); return vertexcosnos; } /* ******************* GLSL ******************** */ typedef struct { float * precomputedFaceNormals; MTFace * mtface; // texture coordinates MFace * mface; // indices MVert * mvert; // vertices & normals float (*orco)[3]; float (*tangent)[4]; // destination int numFaces; } SGLSLMeshToTangent; // interface #include "mikktspace.h" static int GetNumFaces(const SMikkTSpaceContext * pContext) { SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; return pMesh->numFaces; } static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num) { SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; return pMesh->mface[face_num].v4!=0 ? 4 : 3; } static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co; copy_v3_v3(fPos, co); } static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; if(pMesh->mtface!=NULL) { float * uv = pMesh->mtface[face_num].uv[vert_index]; fUV[0]=uv[0]; fUV[1]=uv[1]; } else { const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]]; map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]); } } static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH); if(!smoothnormal) { // flat if(pMesh->precomputedFaceNormals) { copy_v3_v3(fNorm, &pMesh->precomputedFaceNormals[3*face_num]); } else { MFace *mf= &pMesh->mface[face_num]; float *p0= pMesh->mvert[mf->v1].co; float *p1= pMesh->mvert[mf->v2].co; float *p2= pMesh->mvert[mf->v3].co; if(mf->v4) { float *p3 = pMesh->mvert[mf->v4].co; normal_quad_v3(fNorm, p0, p1, p2, p3); } else { normal_tri_v3(fNorm, p0, p1, p2); } } } else { const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no; normal_short_to_float_v3(fNorm, no); } } static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert) { //assert(vert_index>=0 && vert_index<4); SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData; float * pRes = pMesh->tangent[4*face_num+iVert]; copy_v3_v3(pRes, fvTangent); pRes[3]=fSign; } void DM_add_tangent_layer(DerivedMesh *dm) { /* mesh vars */ MTFace *mtface, *tf; MFace *mface, *mf; MVert *mvert, *v1, *v2, *v3, *v4; MemArena *arena= NULL; VertexTangent **vtangents= NULL; float (*orco)[3]= NULL, (*tangent)[4]; float *uv1, *uv2, *uv3, *uv4, *vtang; float fno[3], tang[3], uv[4][2]; int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod; float *nors; if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1) return; nors = dm->getFaceDataArray(dm, CD_NORMAL); /* check we have all the needed layers */ totvert= dm->getNumVerts(dm); totface= dm->getNumFaces(dm); mvert= dm->getVertArray(dm); mface= dm->getFaceArray(dm); mtface= dm->getFaceDataArray(dm, CD_MTFACE); if(!mtface) { orco= dm->getVertDataArray(dm, CD_ORCO); if(!orco) return; } /* create tangent layer */ DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL); tangent= DM_get_face_data_layer(dm, CD_TANGENT); /* allocate some space */ arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena"); BLI_memarena_use_calloc(arena); vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent"); // new computation method iCalcNewMethod = 1; if(iCalcNewMethod != 0) { SGLSLMeshToTangent mesh2tangent= {0}; SMikkTSpaceContext sContext= {0}; SMikkTSpaceInterface sInterface= {0}; mesh2tangent.precomputedFaceNormals = nors; mesh2tangent.mtface = mtface; mesh2tangent.mface = mface; mesh2tangent.mvert = mvert; mesh2tangent.orco = orco; mesh2tangent.tangent = tangent; mesh2tangent.numFaces = totface; sContext.m_pUserData = &mesh2tangent; sContext.m_pInterface = &sInterface; sInterface.m_getNumFaces = GetNumFaces; sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace; sInterface.m_getPosition = GetPosition; sInterface.m_getTexCoord = GetTextureCoordinate; sInterface.m_getNormal = GetNormal; sInterface.m_setTSpaceBasic = SetTSpace; // 0 if failed iCalcNewMethod = genTangSpaceDefault(&sContext); } if(!iCalcNewMethod) { /* sum tangents at connected vertices */ for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) { v1= &mvert[mf->v1]; v2= &mvert[mf->v2]; v3= &mvert[mf->v3]; if (mf->v4) { v4= &mvert[mf->v4]; normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co); } else { v4= NULL; normal_tri_v3( fno,v3->co, v2->co, v1->co); } if(mtface) { uv1= tf->uv[0]; uv2= tf->uv[1]; uv3= tf->uv[2]; uv4= tf->uv[3]; } else { uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3]; map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]); map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]); map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]); if(v4) map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]); } tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang); sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1); sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2); sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3); if(mf->v4) { v4= &mvert[mf->v4]; tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang); sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1); sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3); sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4); } } /* write tangent to layer */ for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) { len= (mf->v4)? 4 : 3; if(mtface == NULL) { map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]); map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]); map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]); if(len==4) map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]); } mf_vi[0]= mf->v1; mf_vi[1]= mf->v2; mf_vi[2]= mf->v3; mf_vi[3]= mf->v4; for(j=0; juv[j] : uv[j]); normalize_v3_v3(tangent[j], vtang); ((float *) tangent[j])[3]=1.0f; } } } BLI_memarena_free(arena); MEM_freeN(vtangents); } void DM_calc_auto_bump_scale(DerivedMesh *dm) { /* int totvert= dm->getNumVerts(dm); */ /* UNUSED */ int totface= dm->getNumFaces(dm); MVert * mvert = dm->getVertArray(dm); MFace * mface = dm->getFaceArray(dm); MTFace * mtface = dm->getFaceDataArray(dm, CD_MTFACE); if(mtface) { double dsum = 0.0; int nr_accumulated = 0; int f; for ( f=0; fFLT_EPSILON ) { float norm[3], v0[3], v1[3], f2x_surf_area, fsurf_ratio; sub_v3_v3v3(v0, p1, p0); sub_v3_v3v3(v1, p2, p0); cross_v3_v3v3(norm, v0, v1); f2x_surf_area = len_v3(norm); fsurf_ratio = f2x_surf_area/f2x_area_uv; // tri area divided by texture area ++nr_accumulated; dsum += (double)(fsurf_ratio); } } } } } } // finalize { const float avg_area_ratio = (nr_accumulated>0) ? ((float)(dsum / nr_accumulated)) : 1.0f; const float use_as_render_bump_scale = sqrtf(avg_area_ratio); // use width of average surface ratio as your bump scale dm->auto_bump_scale = use_as_render_bump_scale; } } else { dm->auto_bump_scale = 1.0f; } } void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs) { CustomData *vdata, *fdata, *tfdata = NULL; int a, b, layer; /* From the layers requested by the GLSL shader, figure out which ones are * actually available for this derivedmesh, and retrieve the pointers */ memset(attribs, 0, sizeof(DMVertexAttribs)); vdata = &dm->vertData; fdata = &dm->faceData; /* ugly hack, editmesh derivedmesh doesn't copy face data, this way we * can use offsets instead */ if(dm->type == DM_TYPE_EDITMESH) tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata; else tfdata = fdata; /* calc auto bump scale if necessary */ if(dm->auto_bump_scale<=0.0f) DM_calc_auto_bump_scale(dm); /* add a tangent layer if necessary */ for(b = 0; b < gattribs->totlayer; b++) if(gattribs->layer[b].type == CD_TANGENT) if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1) DM_add_tangent_layer(dm); for(b = 0; b < gattribs->totlayer; b++) { if(gattribs->layer[b].type == CD_MTFACE) { /* uv coordinates */ if(gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE); if(layer != -1) { a = attribs->tottface++; attribs->tface[a].array = tfdata->layers[layer].data; attribs->tface[a].emOffset = tfdata->layers[layer].offset; attribs->tface[a].glIndex = gattribs->layer[b].glindex; attribs->tface[a].glTexco = gattribs->layer[b].gltexco; } } else if(gattribs->layer[b].type == CD_MCOL) { /* vertex colors */ if(gattribs->layer[b].name[0]) layer = CustomData_get_named_layer_index(tfdata, CD_MCOL, gattribs->layer[b].name); else layer = CustomData_get_active_layer_index(tfdata, CD_MCOL); if(layer != -1) { a = attribs->totmcol++; attribs->mcol[a].array = tfdata->layers[layer].data; attribs->mcol[a].emOffset = tfdata->layers[layer].offset; attribs->mcol[a].glIndex = gattribs->layer[b].glindex; } } else if(gattribs->layer[b].type == CD_TANGENT) { /* tangents */ layer = CustomData_get_layer_index(fdata, CD_TANGENT); if(layer != -1) { attribs->tottang = 1; attribs->tang.array = fdata->layers[layer].data; attribs->tang.emOffset = fdata->layers[layer].offset; attribs->tang.glIndex = gattribs->layer[b].glindex; } } else if(gattribs->layer[b].type == CD_ORCO) { /* original coordinates */ layer = CustomData_get_layer_index(vdata, CD_ORCO); if(layer != -1) { attribs->totorco = 1; attribs->orco.array = vdata->layers[layer].data; attribs->orco.emOffset = vdata->layers[layer].offset; attribs->orco.glIndex = gattribs->layer[b].glindex; attribs->orco.glTexco = gattribs->layer[b].gltexco; } } } } /* Set object's bounding box based on DerivedMesh min/max data */ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm) { float min[3], max[3]; INIT_MINMAX(min, max); dm->getMinMax(dm, min, max); if(!ob->bb) ob->bb= MEM_callocN(sizeof(BoundBox), "DM-BoundBox"); boundbox_set_from_min_max(ob->bb, min, max); } /* --- NAVMESH (begin) --- */ #ifdef WITH_GAMEENGINE BM_INLINE int navmesh_bit(int a, int b) { return (a & (1 << b)) >> b; } BM_INLINE void navmesh_intToCol(int i, float col[3]) { int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1; int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1; int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1; col[0] = 1 - r*63.0f/255.0f; col[1] = 1 - g*63.0f/255.0f; col[2] = 1 - b*63.0f/255.0f; } static void navmesh_drawColored(DerivedMesh *dm) { int a, glmode; MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT); MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE); int *polygonIdx = (int *)CustomData_get_layer(&dm->faceData, CD_RECAST); float col[3]; if (!polygonIdx) return; /* //UI_ThemeColor(TH_WIRE); glDisable(GL_LIGHTING); glLineWidth(2.0); dm->drawEdges(dm, 0, 1); glLineWidth(1.0); glEnable(GL_LIGHTING);*/ glDisable(GL_LIGHTING); /* if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */ DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" ); //glShadeModel(GL_SMOOTH); glBegin(glmode = GL_QUADS); for(a = 0; a < dm->numFaceData; a++, mface++) { int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; int pi = polygonIdx[a]; if (pi <= 0) { zero_v3(col); } else { navmesh_intToCol(pi, col); } if(new_glmode != glmode) { glEnd(); glBegin(glmode = new_glmode); } glColor3fv(col); glVertex3fv(mvert[mface->v1].co); glVertex3fv(mvert[mface->v2].co); glVertex3fv(mvert[mface->v3].co); if(mface->v4) { glVertex3fv(mvert[mface->v4].co); } } glEnd(); } glEnable(GL_LIGHTING); } static void navmesh_DM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr), int (*compareDrawOptions)(void *userData, int cur_index, int next_index), void *userData) { (void) setDrawOptions; (void) compareDrawOptions; (void) userData; navmesh_drawColored(dm); } static void navmesh_DM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)[4], int UNUSED(fast), int (*setMaterial)(int, void *attribs)) { (void) partial_redraw_planes; (void) setMaterial; //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial); navmesh_drawColored(dm); } static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm) { DerivedMesh *result; int maxFaces = dm->getNumFaces(dm); int *recastData; int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0; float* verts=NULL; unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL; int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL; int res; result = CDDM_copy(dm); if (!CustomData_has_layer(&result->faceData, CD_RECAST)) { int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); if (sourceRecastData) { CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE, sourceRecastData, maxFaces, "recastData"); } } recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST); /* note: This is not good design! - really should not be doing this */ result->drawFacesTex = navmesh_DM_drawFacesTex; result->drawFacesSolid = navmesh_DM_drawFacesSolid; /* process mesh */ res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris, &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap, &trisToFacesMap); if (res) { size_t polyIdx; /* invalidate concave polygon */ for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++) { unsigned short* poly = &polys[polyIdx*2*vertsPerPoly]; if (!polyIsConvex(poly, vertsPerPoly, verts)) { /* set negative polygon idx to all faces */ unsigned short *dmesh = &dmeshes[4*polyIdx]; unsigned short tbase = dmesh[2]; unsigned short tnum = dmesh[3]; unsigned short ti; for (ti=0; ti 0) { recastData[faceidx] = -recastData[faceidx]; } } } } } else { printf("Error during creation polygon infos\n"); } /* clean up */ if (verts!=NULL) MEM_freeN(verts); if (dtris!=NULL) MEM_freeN(dtris); if (dmeshes!=NULL) MEM_freeN(dmeshes); if (polys!=NULL) MEM_freeN(polys); if (dtrisToPolysMap!=NULL) MEM_freeN(dtrisToPolysMap); if (dtrisToTrisMap!=NULL) MEM_freeN(dtrisToTrisMap); if (trisToFacesMap!=NULL) MEM_freeN(trisToFacesMap); return result; } #endif /* WITH_GAMEENGINE */ /* --- NAVMESH (end) --- */ /* derivedmesh info printing function, * to help track down differences DM output */ #ifndef NDEBUG #include "BLI_dynstr.h" static void dm_debug_info_layers(DynStr *dynstr, DerivedMesh *dm, void *(*getElemDataArray)(DerivedMesh *, int)) { int type; for (type = 0; type < CD_NUMTYPES; type++) { /* note: doesnt account for multiple layers */ void *pt = getElemDataArray(dm, type); if (pt) { const char *name = CustomData_layertype_name(type); const int size = CustomData_sizeof(type); const char *structname; int structnum; CustomData_file_write_info(type, &structname, &structnum); BLI_dynstr_appendf(dynstr, " dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n", name, structname, type, (void *)pt, size, (int)(MEM_allocN_len(pt) / size)); } } } char *DM_debug_info(DerivedMesh *dm) { DynStr *dynstr= BLI_dynstr_new(); char *ret; const char *tstr; BLI_dynstr_appendf(dynstr, "{\n"); BLI_dynstr_appendf(dynstr, " 'ptr': '%p',\n", (void *)dm); switch (dm->type) { case DM_TYPE_CDDM: tstr = "DM_TYPE_CDDM"; break; case DM_TYPE_EDITMESH: tstr = "DM_TYPE_EDITMESH"; break; case DM_TYPE_CCGDM: tstr = "DM_TYPE_CCGDM"; break; default: tstr = "UNKNOWN"; break; } BLI_dynstr_appendf(dynstr, " 'type': '%s',\n", tstr); BLI_dynstr_appendf(dynstr, " 'numVertData': %d,\n", dm->numVertData); BLI_dynstr_appendf(dynstr, " 'numEdgeData': %d,\n", dm->numEdgeData); BLI_dynstr_appendf(dynstr, " 'numFaceData': %d,\n", dm->numFaceData); BLI_dynstr_appendf(dynstr, " 'deformedOnly': %d,\n", dm->deformedOnly); BLI_dynstr_appendf(dynstr, " 'vertexLayers': (\n"); dm_debug_info_layers(dynstr, dm, dm->getVertDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, " 'edgeLayers': (\n"); dm_debug_info_layers(dynstr, dm, dm->getEdgeDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, " 'faceLayers': (\n"); dm_debug_info_layers(dynstr, dm, dm->getFaceDataArray); BLI_dynstr_appendf(dynstr, " ),\n"); BLI_dynstr_appendf(dynstr, "}\n"); ret = BLI_dynstr_get_cstring(dynstr); BLI_dynstr_free(dynstr); return ret; } void DM_debug_print(DerivedMesh *dm) { char *str = DM_debug_info(dm); printf("%s", str); fflush(stdout); MEM_freeN(str); } #endif /* NDEBUG */