/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Full recode, Ton Roosendaal, Crete 2005 * Full recode, Joshua Leung, 2009 * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/action.c * \ingroup bke */ #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLT_translation.h" #include "BKE_action.h" #include "BKE_anim.h" #include "BKE_animsys.h" #include "BKE_constraint.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_object.h" #include "BIK_api.h" #include "RNA_access.h" /* *********************** NOTE ON POSE AND ACTION ********************** * * - Pose is the local (object level) component of armature. The current * object pose is saved in files, and (will be) is presorted for dependency * - Actions have fewer (or other) channels, and write data to a Pose * - Currently ob->pose data is controlled in BKE_pose_where_is only. The (recalc) * event system takes care of calling that * - The NLA system (here too) uses Poses as interpolation format for Actions * - Therefore we assume poses to be static, and duplicates of poses have channels in * same order, for quick interpolation reasons * * ****************************** (ton) ************************************ */ /* ***************** Library data level operations on action ************** */ bAction *add_empty_action(Main *bmain, const char name[]) { bAction *act; act = BKE_libblock_alloc(bmain, ID_AC, name); return act; } /* .................................. */ /* temp data for BKE_action_make_local */ typedef struct tMakeLocalActionContext { bAction *act; /* original action */ bAction *act_new; /* new action */ bool is_lib; /* some action users were libraries */ bool is_local; /* some action users were not libraries */ } tMakeLocalActionContext; /* helper function for BKE_action_make_local() - local/lib init step */ static void make_localact_init_cb(ID *id, AnimData *adt, void *mlac_ptr) { tMakeLocalActionContext *mlac = (tMakeLocalActionContext *)mlac_ptr; if (adt->action == mlac->act) { if (id->lib) mlac->is_lib = true; else mlac->is_local = true; } } /* helper function for BKE_action_make_local() - change references */ static void make_localact_apply_cb(ID *id, AnimData *adt, void *mlac_ptr) { tMakeLocalActionContext *mlac = (tMakeLocalActionContext *)mlac_ptr; if (adt->action == mlac->act) { if (id->lib == NULL) { adt->action = mlac->act_new; id_us_plus(&mlac->act_new->id); id_us_min(&mlac->act->id); } } } // does copy_fcurve... void BKE_action_make_local(bAction *act) { tMakeLocalActionContext mlac = {act, NULL, false, false}; Main *bmain = G.main; if (act->id.lib == NULL) return; /* XXX: double-check this; it used to be just single-user check, but that was when fake-users were still default */ if ((act->id.flag & LIB_FAKEUSER) && (act->id.us <= 1)) { id_clear_lib_data(bmain, &act->id); return; } BKE_animdata_main_cb(bmain, make_localact_init_cb, &mlac); if (mlac.is_local && mlac.is_lib == false) { id_clear_lib_data(bmain, &act->id); } else if (mlac.is_local && mlac.is_lib) { mlac.act_new = BKE_action_copy(act); mlac.act_new->id.us = 0; BKE_id_lib_local_paths(bmain, act->id.lib, &mlac.act_new->id); BKE_animdata_main_cb(bmain, make_localact_apply_cb, &mlac); } } /* .................................. */ void BKE_action_free(bAction *act) { /* sanity check */ if (act == NULL) return; /* Free F-Curves */ free_fcurves(&act->curves); /* Free groups */ if (act->groups.first) BLI_freelistN(&act->groups); /* Free pose-references (aka local markers) */ if (act->markers.first) BLI_freelistN(&act->markers); } /* .................................. */ bAction *BKE_action_copy(bAction *src) { bAction *dst = NULL; bActionGroup *dgrp, *sgrp; FCurve *dfcu, *sfcu; if (src == NULL) return NULL; dst = BKE_libblock_copy(&src->id); /* duplicate the lists of groups and markers */ BLI_duplicatelist(&dst->groups, &src->groups); BLI_duplicatelist(&dst->markers, &src->markers); /* copy F-Curves, fixing up the links as we go */ BLI_listbase_clear(&dst->curves); for (sfcu = src->curves.first; sfcu; sfcu = sfcu->next) { /* duplicate F-Curve */ dfcu = copy_fcurve(sfcu); BLI_addtail(&dst->curves, dfcu); /* fix group links (kindof bad list-in-list search, but this is the most reliable way) */ for (dgrp = dst->groups.first, sgrp = src->groups.first; dgrp && sgrp; dgrp = dgrp->next, sgrp = sgrp->next) { if (sfcu->grp == sgrp) { dfcu->grp = dgrp; if (dgrp->channels.first == sfcu) dgrp->channels.first = dfcu; if (dgrp->channels.last == sfcu) dgrp->channels.last = dfcu; break; } } } if (src->id.lib) { BKE_id_lib_local_paths(G.main, src->id.lib, &dst->id); } return dst; } /* *************** Action Groups *************** */ /* Get the active action-group for an Action */ bActionGroup *get_active_actiongroup(bAction *act) { bActionGroup *agrp = NULL; if (act && act->groups.first) { for (agrp = act->groups.first; agrp; agrp = agrp->next) { if (agrp->flag & AGRP_ACTIVE) break; } } return agrp; } /* Make the given Action-Group the active one */ void set_active_action_group(bAction *act, bActionGroup *agrp, short select) { bActionGroup *grp; /* sanity checks */ if (act == NULL) return; /* Deactive all others */ for (grp = act->groups.first; grp; grp = grp->next) { if ((grp == agrp) && (select)) grp->flag |= AGRP_ACTIVE; else grp->flag &= ~AGRP_ACTIVE; } } /* Sync colors used for action/bone group with theme settings */ void action_group_colors_sync(bActionGroup *grp, const bActionGroup *ref_grp) { /* only do color copying if using a custom color (i.e. not default color) */ if (grp->customCol) { if (grp->customCol > 0) { /* copy theme colors on-to group's custom color in case user tries to edit color */ bTheme *btheme = U.themes.first; ThemeWireColor *col_set = &btheme->tarm[(grp->customCol - 1)]; memcpy(&grp->cs, col_set, sizeof(ThemeWireColor)); } else { /* if a reference group is provided, use the custom color from there... */ if (ref_grp) { /* assumption: reference group has a color set */ memcpy(&grp->cs, &ref_grp->cs, sizeof(ThemeWireColor)); } /* otherwise, init custom color with a generic/placeholder color set if * no previous theme color was used that we can just keep using */ else if (grp->cs.solid[0] == 0) { /* define for setting colors in theme below */ rgba_char_args_set(grp->cs.solid, 0xff, 0x00, 0x00, 255); rgba_char_args_set(grp->cs.select, 0x81, 0xe6, 0x14, 255); rgba_char_args_set(grp->cs.active, 0x18, 0xb6, 0xe0, 255); } } } } /* Add a new action group with the given name to the action */ bActionGroup *action_groups_add_new(bAction *act, const char name[]) { bActionGroup *agrp; /* sanity check: must have action and name */ if (ELEM(NULL, act, name)) return NULL; /* allocate a new one */ agrp = MEM_callocN(sizeof(bActionGroup), "bActionGroup"); /* make it selected, with default name */ agrp->flag = AGRP_SELECTED; BLI_strncpy(agrp->name, name[0] ? name : DATA_("Group"), sizeof(agrp->name)); /* add to action, and validate */ BLI_addtail(&act->groups, agrp); BLI_uniquename(&act->groups, agrp, DATA_("Group"), '.', offsetof(bActionGroup, name), sizeof(agrp->name)); /* return the new group */ return agrp; } /* Add given channel into (active) group * - assumes that channel is not linked to anything anymore * - always adds at the end of the group */ void action_groups_add_channel(bAction *act, bActionGroup *agrp, FCurve *fcurve) { /* sanity checks */ if (ELEM(NULL, act, agrp, fcurve)) return; /* if no channels anywhere, just add to two lists at the same time */ if (BLI_listbase_is_empty(&act->curves)) { fcurve->next = fcurve->prev = NULL; agrp->channels.first = agrp->channels.last = fcurve; act->curves.first = act->curves.last = fcurve; } /* if the group already has channels, the F-Curve can simply be added to the list * (i.e. as the last channel in the group) */ else if (agrp->channels.first) { /* if the group's last F-Curve is the action's last F-Curve too, * then set the F-Curve as the last for the action first so that * the lists will be in sync after linking */ if (agrp->channels.last == act->curves.last) act->curves.last = fcurve; /* link in the given F-Curve after the last F-Curve in the group, * which means that it should be able to fit in with the rest of the * list seamlessly */ BLI_insertlinkafter(&agrp->channels, agrp->channels.last, fcurve); } /* otherwise, need to find the nearest F-Curve in group before/after current to link with */ else { bActionGroup *grp; /* firstly, link this F-Curve to the group */ agrp->channels.first = agrp->channels.last = fcurve; /* step through the groups preceding this one, finding the F-Curve there to attach this one after */ for (grp = agrp->prev; grp; grp = grp->prev) { /* if this group has F-Curves, we want weave the given one in right after the last channel there, * but via the Action's list not this group's list * - this is so that the F-Curve is in the right place in the Action, * but won't be included in the previous group */ if (grp->channels.last) { /* once we've added, break here since we don't need to search any further... */ BLI_insertlinkafter(&act->curves, grp->channels.last, fcurve); break; } } /* if grp is NULL, that means we fell through, and this F-Curve should be added as the new first * since group is (effectively) the first group. Thus, the existing first F-Curve becomes the * second in the chain, etc. etc. */ if (grp == NULL) BLI_insertlinkbefore(&act->curves, act->curves.first, fcurve); } /* set the F-Curve's new group */ fcurve->grp = agrp; } /* Remove the given channel from all groups */ void action_groups_remove_channel(bAction *act, FCurve *fcu) { /* sanity checks */ if (ELEM(NULL, act, fcu)) return; /* check if any group used this directly */ if (fcu->grp) { bActionGroup *agrp = fcu->grp; if (agrp->channels.first == agrp->channels.last) { if (agrp->channels.first == fcu) { BLI_listbase_clear(&agrp->channels); } } else if (agrp->channels.first == fcu) { if ((fcu->next) && (fcu->next->grp == agrp)) agrp->channels.first = fcu->next; else agrp->channels.first = NULL; } else if (agrp->channels.last == fcu) { if ((fcu->prev) && (fcu->prev->grp == agrp)) agrp->channels.last = fcu->prev; else agrp->channels.last = NULL; } fcu->grp = NULL; } /* now just remove from list */ BLI_remlink(&act->curves, fcu); } /* Find a group with the given name */ bActionGroup *BKE_action_group_find_name(bAction *act, const char name[]) { /* sanity checks */ if (ELEM(NULL, act, act->groups.first, name) || (name[0] == 0)) return NULL; /* do string comparisons */ return BLI_findstring(&act->groups, name, offsetof(bActionGroup, name)); } /* Clear all 'temp' flags on all groups */ void action_groups_clear_tempflags(bAction *act) { bActionGroup *agrp; /* sanity checks */ if (ELEM(NULL, act, act->groups.first)) return; /* flag clearing loop */ for (agrp = act->groups.first; agrp; agrp = agrp->next) agrp->flag &= ~AGRP_TEMP; } /* *************** Pose channels *************** */ /** * Return a pointer to the pose channel of the given name * from this pose. */ bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name) { if (ELEM(NULL, pose, name) || (name[0] == '\0')) return NULL; if (pose->chanhash) return BLI_ghash_lookup(pose->chanhash, (const void *)name); return BLI_findstring(&((const bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name)); } /** * Looks to see if the channel with the given name * already exists in this pose - if not a new one is * allocated and initialized. * * \note Use with care, not on Armature poses but for temporal ones. * \note (currently used for action constraints and in rebuild_pose). */ bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name) { bPoseChannel *chan; if (pose == NULL) return NULL; /* See if this channel exists */ chan = BLI_findstring(&pose->chanbase, name, offsetof(bPoseChannel, name)); if (chan) { return chan; } /* If not, create it and add it */ chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel"); BLI_strncpy(chan->name, name, sizeof(chan->name)); chan->custom_scale = 1.0f; /* init vars to prevent math errors */ unit_qt(chan->quat); unit_axis_angle(chan->rotAxis, &chan->rotAngle); chan->size[0] = chan->size[1] = chan->size[2] = 1.0f; chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -180.0f; chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = 180.0f; chan->stiffness[0] = chan->stiffness[1] = chan->stiffness[2] = 0.0f; chan->ikrotweight = chan->iklinweight = 0.0f; unit_m4(chan->constinv); chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */ BLI_addtail(&pose->chanbase, chan); BKE_pose_channels_hash_free(pose); return chan; } #ifndef NDEBUG bool BKE_pose_channels_is_valid(const bPose *pose) { if (pose->chanhash) { bPoseChannel *pchan; for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { if (BLI_ghash_lookup(pose->chanhash, pchan->name) != pchan) { return false; } } } return true; } #endif /** * Find the active posechannel for an object (we can't just use pose, as layer info is in armature) * * \note: Object, not bPose is used here, as we need layer info from Armature) */ bPoseChannel *BKE_pose_channel_active(Object *ob) { bArmature *arm = (ob) ? ob->data : NULL; bPoseChannel *pchan; if (ELEM(NULL, ob, ob->pose, arm)) { return NULL; } /* find active */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer)) return pchan; } return NULL; } /** * \see #ED_armature_bone_get_mirrored (edit-mode, matching function) */ bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name) { char name_flip[MAXBONENAME]; BKE_deform_flip_side_name(name_flip, name, false); if (!STREQ(name_flip, name)) { return BKE_pose_channel_find_name(pose, name_flip); } return NULL; } const char *BKE_pose_ikparam_get_name(bPose *pose) { if (pose) { switch (pose->iksolver) { case IKSOLVER_STANDARD: return NULL; case IKSOLVER_ITASC: return "bItasc"; } } return NULL; } /** * Allocate a new pose on the heap, and copy the src pose and it's channels * into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL. * * \param dst Should be freed already, makes entire duplicate. */ void BKE_pose_copy_data(bPose **dst, bPose *src, const bool copy_constraints) { bPose *outPose; bPoseChannel *pchan; ListBase listb; if (!src) { *dst = NULL; return; } outPose = MEM_callocN(sizeof(bPose), "pose"); BLI_duplicatelist(&outPose->chanbase, &src->chanbase); outPose->iksolver = src->iksolver; outPose->ikdata = NULL; outPose->ikparam = MEM_dupallocN(src->ikparam); outPose->avs = src->avs; for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) { if (pchan->custom) { id_us_plus(&pchan->custom->id); } /* warning, O(n2) here, but it's a rarely used feature. */ if (pchan->custom_tx) { pchan->custom_tx = BKE_pose_channel_find_name(outPose, pchan->custom_tx->name); } if (copy_constraints) { BKE_constraints_copy(&listb, &pchan->constraints, true); // BKE_constraints_copy NULLs listb pchan->constraints = listb; pchan->mpath = NULL; /* motion paths should not get copied yet... */ } if (pchan->prop) { pchan->prop = IDP_CopyProperty(pchan->prop); } } /* for now, duplicate Bone Groups too when doing this */ if (copy_constraints) { BLI_duplicatelist(&outPose->agroups, &src->agroups); } *dst = outPose; } void BKE_pose_itasc_init(bItasc *itasc) { if (itasc) { itasc->iksolver = IKSOLVER_ITASC; itasc->minstep = 0.01f; itasc->maxstep = 0.06f; itasc->numiter = 100; itasc->numstep = 4; itasc->precision = 0.005f; itasc->flag = ITASC_AUTO_STEP | ITASC_INITIAL_REITERATION; itasc->feedback = 20.0f; itasc->maxvel = 50.0f; itasc->solver = ITASC_SOLVER_SDLS; itasc->dampmax = 0.5; itasc->dampeps = 0.15; } } void BKE_pose_ikparam_init(bPose *pose) { bItasc *itasc; switch (pose->iksolver) { case IKSOLVER_ITASC: itasc = MEM_callocN(sizeof(bItasc), "itasc"); BKE_pose_itasc_init(itasc); pose->ikparam = itasc; break; case IKSOLVER_STANDARD: default: pose->ikparam = NULL; break; } } /* only for real IK, not for auto-IK */ static bool pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan, int level) { bConstraint *con; Bone *bone; /* No need to check if constraint is active (has influence), * since all constraints with CONSTRAINT_IK_AUTO are active */ for (con = pchan->constraints.first; con; con = con->next) { if (con->type == CONSTRAINT_TYPE_KINEMATIC) { bKinematicConstraint *data = con->data; if ((data->rootbone == 0) || (data->rootbone > level)) { if ((data->flag & CONSTRAINT_IK_AUTO) == 0) return true; } } } for (bone = pchan->bone->childbase.first; bone; bone = bone->next) { pchan = BKE_pose_channel_find_name(ob->pose, bone->name); if (pchan && pose_channel_in_IK_chain(ob, pchan, level + 1)) return true; } return false; } bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan) { return pose_channel_in_IK_chain(ob, pchan, 0); } /** * Removes the hash for quick lookup of channels, must * be done when adding/removing channels. */ void BKE_pose_channels_hash_make(bPose *pose) { if (!pose->chanhash) { bPoseChannel *pchan; pose->chanhash = BLI_ghash_str_new("make_pose_chan gh"); for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) BLI_ghash_insert(pose->chanhash, pchan->name, pchan); } } void BKE_pose_channels_hash_free(bPose *pose) { if (pose->chanhash) { BLI_ghash_free(pose->chanhash, NULL, NULL); pose->chanhash = NULL; } } /** * Selectively remove pose channels. */ void BKE_pose_channels_remove( Object *ob, bool (*filter_fn)(const char *bone_name, void *user_data), void *user_data) { /* First erase any associated pose channel */ if (ob->pose) { bPoseChannel *pchan, *pchan_next; bConstraint *con; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan_next) { pchan_next = pchan->next; if (filter_fn(pchan->name, user_data)) { BKE_pose_channel_free(pchan); if (ob->pose->chanhash) { BLI_ghash_remove(ob->pose->chanhash, pchan->name, NULL, NULL); } BLI_freelinkN(&ob->pose->chanbase, pchan); } else { for (con = pchan->constraints.first; con; con = con->next) { const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct = targets.first; ct; ct = ct->next) { if (ct->tar == ob) { if (ct->subtarget[0]) { if (filter_fn(ct->subtarget, user_data)) { con->flag |= CONSTRAINT_DISABLE; ct->subtarget[0] = 0; } } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } } } } /** * Deallocates a pose channel. * Does not free the pose channel itself. */ void BKE_pose_channel_free_ex(bPoseChannel *pchan, bool do_id_user) { if (pchan->custom) { if (do_id_user) { id_us_min(&pchan->custom->id); } pchan->custom = NULL; } if (pchan->mpath) { animviz_free_motionpath(pchan->mpath); pchan->mpath = NULL; } BKE_constraints_free_ex(&pchan->constraints, do_id_user); if (pchan->prop) { IDP_FreeProperty(pchan->prop); MEM_freeN(pchan->prop); } } void BKE_pose_channel_free(bPoseChannel *pchan) { BKE_pose_channel_free_ex(pchan, true); } /** * Removes and deallocates all channels from a pose. * Does not free the pose itself. */ void BKE_pose_channels_free_ex(bPose *pose, bool do_id_user) { bPoseChannel *pchan; if (pose->chanbase.first) { for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) BKE_pose_channel_free_ex(pchan, do_id_user); BLI_freelistN(&pose->chanbase); } BKE_pose_channels_hash_free(pose); } void BKE_pose_channels_free(bPose *pose) { BKE_pose_channels_free_ex(pose, true); } /** * Removes and deallocates all data from a pose, and also frees the pose. */ void BKE_pose_free_ex(bPose *pose, bool do_id_user) { if (pose) { /* free pose-channels */ BKE_pose_channels_free_ex(pose, do_id_user); /* free pose-groups */ if (pose->agroups.first) BLI_freelistN(&pose->agroups); /* free IK solver state */ BIK_clear_data(pose); /* free IK solver param */ if (pose->ikparam) MEM_freeN(pose->ikparam); /* free pose */ MEM_freeN(pose); } } void BKE_pose_free(bPose *pose) { BKE_pose_free_ex(pose, true); } static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan) { bConstraint *pcon, *con; copy_v3_v3(pchan->loc, chan->loc); copy_v3_v3(pchan->size, chan->size); copy_v3_v3(pchan->eul, chan->eul); copy_v3_v3(pchan->rotAxis, chan->rotAxis); pchan->rotAngle = chan->rotAngle; copy_qt_qt(pchan->quat, chan->quat); pchan->rotmode = chan->rotmode; copy_m4_m4(pchan->chan_mat, (float(*)[4])chan->chan_mat); copy_m4_m4(pchan->pose_mat, (float(*)[4])chan->pose_mat); pchan->flag = chan->flag; con = chan->constraints.first; for (pcon = pchan->constraints.first; pcon && con; pcon = pcon->next, con = con->next) { pcon->enforce = con->enforce; pcon->headtail = con->headtail; } } /** * Copy the internal members of each pose channel including constraints * and ID-Props, used when duplicating bones in editmode. * (unlike copy_pose_channel_data which only). * * \note use when copying bones in editmode (on returned value from #BKE_pose_channel_verify) */ void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from) { /* copy transform locks */ pchan->protectflag = pchan_from->protectflag; /* copy rotation mode */ pchan->rotmode = pchan_from->rotmode; /* copy bone group */ pchan->agrp_index = pchan_from->agrp_index; /* ik (dof) settings */ pchan->ikflag = pchan_from->ikflag; copy_v3_v3(pchan->limitmin, pchan_from->limitmin); copy_v3_v3(pchan->limitmax, pchan_from->limitmax); copy_v3_v3(pchan->stiffness, pchan_from->stiffness); pchan->ikstretch = pchan_from->ikstretch; pchan->ikrotweight = pchan_from->ikrotweight; pchan->iklinweight = pchan_from->iklinweight; /* constraints */ BKE_constraints_copy(&pchan->constraints, &pchan_from->constraints, true); /* id-properties */ if (pchan->prop) { /* unlikely but possible it exists */ IDP_FreeProperty(pchan->prop); MEM_freeN(pchan->prop); pchan->prop = NULL; } if (pchan_from->prop) { pchan->prop = IDP_CopyProperty(pchan_from->prop); } /* custom shape */ pchan->custom = pchan_from->custom; if (pchan->custom) { id_us_plus(&pchan->custom->id); } } /* checks for IK constraint, Spline IK, and also for Follow-Path constraint. * can do more constraints flags later */ /* pose should be entirely OK */ void BKE_pose_update_constraint_flags(bPose *pose) { bPoseChannel *pchan, *parchan; bConstraint *con; /* clear */ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { pchan->constflag = 0; } pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND; /* detect */ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { for (con = pchan->constraints.first; con; con = con->next) { if (con->type == CONSTRAINT_TYPE_KINEMATIC) { bKinematicConstraint *data = (bKinematicConstraint *)con->data; pchan->constflag |= PCHAN_HAS_IK; if (data->tar == NULL || (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0)) pchan->constflag |= PCHAN_HAS_TARGET; /* negative rootbone = recalc rootbone index. used in do_versions */ if (data->rootbone < 0) { data->rootbone = 0; if (data->flag & CONSTRAINT_IK_TIP) parchan = pchan; else parchan = pchan->parent; while (parchan) { data->rootbone++; if ((parchan->bone->flag & BONE_CONNECTED) == 0) break; parchan = parchan->parent; } } } else if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) { bFollowPathConstraint *data = (bFollowPathConstraint *)con->data; /* for drawing constraint colors when color set allows this */ pchan->constflag |= PCHAN_HAS_CONST; /* if we have a valid target, make sure that this will get updated on frame-change * (needed for when there is no anim-data for this pose) */ if ((data->tar) && (data->tar->type == OB_CURVE)) pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND; } else if (con->type == CONSTRAINT_TYPE_SPLINEIK) pchan->constflag |= PCHAN_HAS_SPLINEIK; else pchan->constflag |= PCHAN_HAS_CONST; } } pose->flag &= ~POSE_CONSTRAINTS_NEED_UPDATE_FLAGS; } void BKE_pose_tag_update_constraint_flags(bPose *pose) { pose->flag |= POSE_CONSTRAINTS_NEED_UPDATE_FLAGS; } /* Clears all BONE_UNKEYED flags for every pose channel in every pose * This should only be called on frame changing, when it is acceptable to * do this. Otherwise, these flags should not get cleared as poses may get lost. */ void framechange_poses_clear_unkeyed(void) { Object *ob; bPose *pose; bPoseChannel *pchan; /* This needs to be done for each object that has a pose */ /* TODO: proxies may/may not be correctly handled here... (this needs checking) */ for (ob = G.main->object.first; ob; ob = ob->id.next) { /* we only need to do this on objects with a pose */ if ((pose = ob->pose)) { for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { if (pchan->bone) pchan->bone->flag &= ~BONE_UNKEYED; } } } } /* ************************** Bone Groups ************************** */ /* Adds a new bone-group (name may be NULL) */ bActionGroup *BKE_pose_add_group(bPose *pose, const char *name) { bActionGroup *grp; if (!name) { name = DATA_("Group"); } grp = MEM_callocN(sizeof(bActionGroup), "PoseGroup"); BLI_strncpy(grp->name, name, sizeof(grp->name)); BLI_addtail(&pose->agroups, grp); BLI_uniquename(&pose->agroups, grp, name, '.', offsetof(bActionGroup, name), sizeof(grp->name)); pose->active_group = BLI_listbase_count(&pose->agroups); return grp; } /* Remove the given bone-group (expects 'virtual' index (+1 one, used by active_group etc.)) * index might be invalid ( < 1), in which case it will be find from grp. */ void BKE_pose_remove_group(bPose *pose, bActionGroup *grp, const int index) { bPoseChannel *pchan; int idx = index; if (idx < 1) { idx = BLI_findindex(&pose->agroups, grp) + 1; } BLI_assert(idx > 0); /* adjust group references (the trouble of using indices!): * - firstly, make sure nothing references it * - also, make sure that those after this item get corrected */ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { if (pchan->agrp_index == idx) pchan->agrp_index = 0; else if (pchan->agrp_index > idx) pchan->agrp_index--; } /* now, remove it from the pose */ BLI_freelinkN(&pose->agroups, grp); if (pose->active_group >= idx) { const bool has_groups = !BLI_listbase_is_empty(&pose->agroups); pose->active_group--; if (pose->active_group == 0 && has_groups) { pose->active_group = 1; } else if (pose->active_group < 0 || !has_groups) { pose->active_group = 0; } } } /* Remove the indexed bone-group (expects 'virtual' index (+1 one, used by active_group etc.)) */ void BKE_pose_remove_group_index(bPose *pose, const int index) { bActionGroup *grp = NULL; /* get group to remove */ grp = BLI_findlink(&pose->agroups, index - 1); if (grp) { BKE_pose_remove_group(pose, grp, index); } } /* ************** F-Curve Utilities for Actions ****************** */ /* Check if the given action has any keyframes */ bool action_has_motion(const bAction *act) { FCurve *fcu; /* return on the first F-Curve that has some keyframes/samples defined */ if (act) { for (fcu = act->curves.first; fcu; fcu = fcu->next) { if (fcu->totvert) return true; } } /* nothing found */ return false; } /* Calculate the extents of given action */ void calc_action_range(const bAction *act, float *start, float *end, short incl_modifiers) { FCurve *fcu; float min = 999999999.0f, max = -999999999.0f; short foundvert = 0, foundmod = 0; if (act) { for (fcu = act->curves.first; fcu; fcu = fcu->next) { /* if curve has keyframes, consider them first */ if (fcu->totvert) { float nmin, nmax; /* get extents for this curve */ /* TODO: allow enabling/disabling this? */ calc_fcurve_range(fcu, &nmin, &nmax, false, true); /* compare to the running tally */ min = min_ff(min, nmin); max = max_ff(max, nmax); foundvert = 1; } /* if incl_modifiers is enabled, need to consider modifiers too * - only really care about the last modifier */ if ((incl_modifiers) && (fcu->modifiers.last)) { FModifier *fcm = fcu->modifiers.last; /* only use the maximum sensible limits of the modifiers if they are more extreme */ switch (fcm->type) { case FMODIFIER_TYPE_LIMITS: /* Limits F-Modifier */ { FMod_Limits *fmd = (FMod_Limits *)fcm->data; if (fmd->flag & FCM_LIMIT_XMIN) { min = min_ff(min, fmd->rect.xmin); } if (fmd->flag & FCM_LIMIT_XMAX) { max = max_ff(max, fmd->rect.xmax); } break; } case FMODIFIER_TYPE_CYCLES: /* Cycles F-Modifier */ { FMod_Cycles *fmd = (FMod_Cycles *)fcm->data; if (fmd->before_mode != FCM_EXTRAPOLATE_NONE) min = MINAFRAMEF; if (fmd->after_mode != FCM_EXTRAPOLATE_NONE) max = MAXFRAMEF; break; } /* TODO: function modifier may need some special limits */ default: /* all other standard modifiers are on the infinite range... */ min = MINAFRAMEF; max = MAXFRAMEF; break; } foundmod = 1; } } } if (foundvert || foundmod) { if (min == max) max += 1.0f; *start = min; *end = max; } else { *start = 0.0f; *end = 1.0f; } } /* Return flags indicating which transforms the given object/posechannel has * - if 'curves' is provided, a list of links to these curves are also returned */ short action_get_item_transforms(bAction *act, Object *ob, bPoseChannel *pchan, ListBase *curves) { PointerRNA ptr; FCurve *fcu; char *basePath = NULL; short flags = 0; /* build PointerRNA from provided data to obtain the paths to use */ if (pchan) RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr); else if (ob) RNA_id_pointer_create((ID *)ob, &ptr); else return 0; /* get the basic path to the properties of interest */ basePath = RNA_path_from_ID_to_struct(&ptr); if (basePath == NULL) return 0; /* search F-Curves for the given properties * - we cannot use the groups, since they may not be grouped in that way... */ for (fcu = act->curves.first; fcu; fcu = fcu->next) { const char *bPtr = NULL, *pPtr = NULL; /* if enough flags have been found, we can stop checking unless we're also getting the curves */ if ((flags == ACT_TRANS_ALL) && (curves == NULL)) break; /* just in case... */ if (fcu->rna_path == NULL) continue; /* step 1: check for matching base path */ bPtr = strstr(fcu->rna_path, basePath); if (bPtr) { /* we must add len(basePath) bytes to the match so that we are at the end of the * base path so that we don't get false positives with these strings in the names */ bPtr += strlen(basePath); /* step 2: check for some property with transforms * - to speed things up, only check for the ones not yet found * unless we're getting the curves too * - if we're getting the curves, the BLI_genericNodeN() creates a LinkData * node wrapping the F-Curve, which then gets added to the list * - once a match has been found, the curve cannot possibly be any other one */ if ((curves) || (flags & ACT_TRANS_LOC) == 0) { pPtr = strstr(bPtr, "location"); if (pPtr) { flags |= ACT_TRANS_LOC; if (curves) BLI_addtail(curves, BLI_genericNodeN(fcu)); continue; } } if ((curves) || (flags & ACT_TRANS_SCALE) == 0) { pPtr = strstr(bPtr, "scale"); if (pPtr) { flags |= ACT_TRANS_SCALE; if (curves) BLI_addtail(curves, BLI_genericNodeN(fcu)); continue; } } if ((curves) || (flags & ACT_TRANS_ROT) == 0) { pPtr = strstr(bPtr, "rotation"); if (pPtr) { flags |= ACT_TRANS_ROT; if (curves) BLI_addtail(curves, BLI_genericNodeN(fcu)); continue; } } if ((curves) || (flags & ACT_TRANS_PROP) == 0) { /* custom properties only */ pPtr = strstr(bPtr, "[\""); /* extra '"' comment here to keep my texteditor functionlist working :) */ if (pPtr) { flags |= ACT_TRANS_PROP; if (curves) BLI_addtail(curves, BLI_genericNodeN(fcu)); continue; } } } } /* free basePath */ MEM_freeN(basePath); /* return flags found */ return flags; } /* ************** Pose Management Tools ****************** */ /* Copy the data from the action-pose (src) into the pose */ /* both args are assumed to be valid */ /* exported to game engine */ /* Note! this assumes both poses are aligned, this isn't always true when dealing with user poses */ void extract_pose_from_pose(bPose *pose, const bPose *src) { const bPoseChannel *schan; bPoseChannel *pchan = pose->chanbase.first; if (pose == src) { printf("extract_pose_from_pose source and target are the same\n"); return; } for (schan = src->chanbase.first; (schan && pchan); schan = schan->next, pchan = pchan->next) { copy_pose_channel_data(pchan, schan); } } /* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */ void BKE_pose_rest(bPose *pose) { bPoseChannel *pchan; if (!pose) return; memset(pose->stride_offset, 0, sizeof(pose->stride_offset)); memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset)); for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { zero_v3(pchan->loc); zero_v3(pchan->eul); unit_qt(pchan->quat); unit_axis_angle(pchan->rotAxis, &pchan->rotAngle); pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f; pchan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE); } } /* both poses should be in sync */ bool BKE_pose_copy_result(bPose *to, bPose *from) { bPoseChannel *pchanto, *pchanfrom; if (to == NULL || from == NULL) { printf("Pose copy error, pose to:%p from:%p\n", (void *)to, (void *)from); /* debug temp */ return false; } if (to == from) { printf("BKE_pose_copy_result source and target are the same\n"); return false; } for (pchanfrom = from->chanbase.first; pchanfrom; pchanfrom = pchanfrom->next) { pchanto = BKE_pose_channel_find_name(to, pchanfrom->name); if (pchanto) { copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat); copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat); /* used for local constraints */ copy_v3_v3(pchanto->loc, pchanfrom->loc); copy_qt_qt(pchanto->quat, pchanfrom->quat); copy_v3_v3(pchanto->eul, pchanfrom->eul); copy_v3_v3(pchanto->size, pchanfrom->size); copy_v3_v3(pchanto->pose_head, pchanfrom->pose_head); copy_v3_v3(pchanto->pose_tail, pchanfrom->pose_tail); pchanto->rotmode = pchanfrom->rotmode; pchanto->flag = pchanfrom->flag; pchanto->protectflag = pchanfrom->protectflag; } } return true; } /* Tag pose for recalc. Also tag all related data to be recalc. */ void BKE_pose_tag_recalc(Main *bmain, bPose *pose) { pose->flag |= POSE_RECALC; /* Depsgraph components depends on actual pose state, * if pose was changed depsgraph is to be updated as well. */ DAG_relations_tag_update(bmain); } /* For the calculation of the effects of an Action at the given frame on an object * This is currently only used for the Action Constraint */ void what_does_obaction(Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe) { bActionGroup *agrp = BKE_action_group_find_name(act, groupname); /* clear workob */ BKE_object_workob_clear(workob); /* init workob */ copy_m4_m4(workob->obmat, ob->obmat); copy_m4_m4(workob->parentinv, ob->parentinv); copy_m4_m4(workob->constinv, ob->constinv); workob->parent = ob->parent; workob->rotmode = ob->rotmode; workob->trackflag = ob->trackflag; workob->upflag = ob->upflag; workob->partype = ob->partype; workob->par1 = ob->par1; workob->par2 = ob->par2; workob->par3 = ob->par3; workob->constraints.first = ob->constraints.first; workob->constraints.last = ob->constraints.last; workob->pose = pose; /* need to set pose too, since this is used for both types of Action Constraint */ BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr)); BLI_strncpy(workob->id.name, "OB", sizeof(workob->id.name)); /* we don't use real object name, otherwise RNA screws with the real thing */ /* if we're given a group to use, it's likely to be more efficient (though a bit more dangerous) */ if (agrp) { /* specifically evaluate this group only */ PointerRNA id_ptr; /* get RNA-pointer for the workob's ID */ RNA_id_pointer_create(&workob->id, &id_ptr); /* execute action for this group only */ animsys_evaluate_action_group(&id_ptr, act, agrp, NULL, cframe); } else { AnimData adt = {NULL}; /* init animdata, and attach to workob */ workob->adt = &adt; adt.recalc = ADT_RECALC_ANIM; adt.action = act; /* execute effects of Action on to workob (or it's PoseChannels) */ BKE_animsys_evaluate_animdata(NULL, &workob->id, &adt, cframe, ADT_RECALC_ANIM); } }