/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Full recode, Ton Roosendaal, Crete 2005 * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include /* for NULL */ #include "MEM_guardedalloc.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_ipo_types.h" #include "DNA_key_types.h" #include "DNA_nla_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_action.h" #include "BKE_anim.h" #include "BKE_armature.h" #include "BKE_blender.h" #include "BKE_constraint.h" #include "BKE_displist.h" #include "BKE_global.h" #include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_object.h" #include "BKE_utildefines.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "nla.h" /* *********************** NOTE ON POSE AND ACTION ********************** - Pose is the local (object level) component of armature. The current object pose is saved in files, and (will be) is presorted for dependency - Actions have fewer (or other) channels, and write data to a Pose - Currently ob->pose data is controlled in where_is_pose only. The (recalc) event system takes care of calling that - The NLA system (here too) uses Poses as interpolation format for Actions - Therefore we assume poses to be static, and duplicates of poses have channels in same order, for quick interpolation reasons ****************************** (ton) ************************************ */ /* ***************** Library data level operations on action ************** */ static void make_local_action_channels(bAction *act) { bActionChannel *chan; bConstraintChannel *conchan; for (chan=act->chanbase.first; chan; chan=chan->next) { if(chan->ipo) { if(chan->ipo->id.us==1) { chan->ipo->id.lib= NULL; chan->ipo->id.flag= LIB_LOCAL; new_id(0, (ID *)chan->ipo, 0); } else { chan->ipo= copy_ipo(chan->ipo); } } for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next) { if(conchan->ipo) { if(conchan->ipo->id.us==1) { conchan->ipo->id.lib= NULL; conchan->ipo->id.flag= LIB_LOCAL; new_id(0, (ID *)conchan->ipo, 0); } else { conchan->ipo= copy_ipo(conchan->ipo); } } } } } void make_local_action(bAction *act) { Object *ob; bAction *actn; int local=0, lib=0; if(act->id.lib==0) return; if(act->id.us==1) { act->id.lib= 0; act->id.flag= LIB_LOCAL; make_local_action_channels(act); new_id(0, (ID *)act, 0); return; } ob= G.main->object.first; while(ob) { if(ob->action==act) { if(ob->id.lib) lib= 1; else local= 1; } ob= ob->id.next; } if(local && lib==0) { act->id.lib= 0; act->id.flag= LIB_LOCAL; make_local_action_channels(act); new_id(0, (ID *)act, 0); } else if(local && lib) { actn= copy_action(act); actn->id.us= 0; ob= G.main->object.first; while(ob) { if(ob->action==act) { if(ob->id.lib==0) { ob->action = actn; actn->id.us++; act->id.us--; } } ob= ob->id.next; } } } static void free_act_poselib (bAction *act) { if (act->poselib) { bPoseLib *pl= act->poselib; BLI_freelistN(&pl->poses); MEM_freeN(pl); } } void free_action (bAction *act) { bActionChannel *chan; /* Free channels */ for (chan=act->chanbase.first; chan; chan=chan->next) { if (chan->ipo) chan->ipo->id.us--; free_constraint_channels(&chan->constraintChannels); } if (act->chanbase.first) BLI_freelistN(&act->chanbase); /* Free PoseLib */ free_act_poselib(act); } bAction *copy_action (bAction *src) { bAction *dst = NULL; bActionChannel *dchan, *schan; if (!src) return NULL; dst= copy_libblock(src); duplicatelist(&(dst->chanbase), &(src->chanbase)); for (dchan=dst->chanbase.first, schan=src->chanbase.first; dchan; dchan=dchan->next, schan=schan->next){ dchan->ipo = copy_ipo(dchan->ipo); copy_constraint_channels(&dchan->constraintChannels, &schan->constraintChannels); } dst->id.flag |= LIB_FAKEUSER; dst->id.us++; return dst; } /* ************************ Pose channels *************** */ /* usually used within a loop, so we got a N^2 slowdown */ bPoseChannel *get_pose_channel(const bPose *pose, const char *name) { bPoseChannel *chan; if(pose==NULL) return NULL; for (chan=pose->chanbase.first; chan; chan=chan->next) { if(chan->name[0] == name[0]) if (!strcmp (chan->name, name)) return chan; } return NULL; } /* Use with care, not on Armature poses but for temporal ones */ /* (currently used for action constraints and in rebuild_pose) */ bPoseChannel *verify_pose_channel(bPose* pose, const char* name) { bPoseChannel *chan; if (!pose) { return NULL; } /* See if this channel exists */ for (chan=pose->chanbase.first; chan; chan=chan->next) { if (!strcmp (name, chan->name)) return chan; } /* If not, create it and add it */ chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel"); strncpy (chan->name, name, 31); /* init vars to prevent math errors */ chan->quat[0] = 1.0F; chan->size[0] = chan->size[1] = chan->size[2] = 1.0F; chan->limitmin[0]= chan->limitmin[1]= chan->limitmin[2]= -180.0f; chan->limitmax[0]= chan->limitmax[1]= chan->limitmax[2]= 180.0f; chan->stiffness[0]= chan->stiffness[1]= chan->stiffness[2]= 0.0f; Mat4One(chan->constinv); BLI_addtail (&pose->chanbase, chan); return chan; } /* dst should be freed already, makes entire duplicate */ void copy_pose(bPose **dst, bPose *src, int copycon) { bPose *outPose; bPoseChannel *pchan; ListBase listb; if (!src){ *dst=NULL; return; } outPose= MEM_callocN(sizeof(bPose), "pose"); duplicatelist (&outPose->chanbase, &src->chanbase); if (copycon) { for (pchan=outPose->chanbase.first; pchan; pchan=pchan->next) { copy_constraints(&listb, &pchan->constraints); // copy_constraints NULLs listb pchan->constraints= listb; pchan->path= NULL; } } *dst=outPose; } void free_pose_channels(bPose *pose) { bPoseChannel *pchan; if (pose->chanbase.first){ for (pchan = pose->chanbase.first; pchan; pchan=pchan->next){ if(pchan->path) MEM_freeN(pchan->path); free_constraints(&pchan->constraints); } BLI_freelistN (&pose->chanbase); } } static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan) { bConstraint *pcon, *con; VECCOPY(pchan->loc, chan->loc); VECCOPY(pchan->size, chan->size); QUATCOPY(pchan->quat, chan->quat); pchan->flag= chan->flag; con= chan->constraints.first; for(pcon= pchan->constraints.first; pcon; pcon= pcon->next) { pcon->enforce= con->enforce; pcon->headtail= con->headtail; } } /* checks for IK constraint, can do more constraints flags later */ /* pose should be entirely OK */ void update_pose_constraint_flags(bPose *pose) { bPoseChannel *pchan, *parchan; bConstraint *con; /* clear */ for (pchan = pose->chanbase.first; pchan; pchan=pchan->next) { pchan->constflag= 0; } /* detect */ for (pchan = pose->chanbase.first; pchan; pchan=pchan->next) { for(con= pchan->constraints.first; con; con= con->next) { if(con->type==CONSTRAINT_TYPE_KINEMATIC) { bKinematicConstraint *data = (bKinematicConstraint*)con->data; pchan->constflag |= PCHAN_HAS_IK; if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0)) pchan->constflag |= PCHAN_HAS_TARGET; /* negative rootbone = recalc rootbone index. used in do_versions */ if(data->rootbone<0) { data->rootbone= 0; if(data->flag & CONSTRAINT_IK_TIP) parchan= pchan; else parchan= pchan->parent; while(parchan) { data->rootbone++; if((parchan->bone->flag & BONE_CONNECTED)==0) break; parchan= parchan->parent; } } } else pchan->constflag |= PCHAN_HAS_CONST; } } } /* Clears all BONE_UNKEYED flags for every pose channel in every pose * This should only be called on frame changing, when it is acceptable to * do this. Otherwise, these flags should not get cleared as poses may get lost. */ void framechange_poses_clear_unkeyed(void) { Object *ob; bPose *pose; bPoseChannel *pchan; /* This needs to be done for each object that has a pose */ // TODO: proxies may/may not be correctly handled here... (this needs checking) for (ob= G.main->object.first; ob; ob= ob->id.next) { /* we only need to do this on objects with a pose */ if ( (pose= ob->pose) ) { for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) { if (pchan->bone) pchan->bone->flag &= ~BONE_UNKEYED; } } } } /* ************************ END Pose channels *************** */ /* ************************ Action channels *************** */ bActionChannel *get_action_channel(bAction *act, const char *name) { bActionChannel *chan; if (!act || !name) return NULL; for (chan = act->chanbase.first; chan; chan=chan->next){ if (!strcmp (chan->name, name)) return chan; } return NULL; } /* returns existing channel, or adds new one. In latter case it doesnt activate it, context is required for that*/ bActionChannel *verify_action_channel(bAction *act, const char *name) { bActionChannel *chan; chan= get_action_channel(act, name); if(chan==NULL) { if (!chan) { chan = MEM_callocN (sizeof(bActionChannel), "actionChannel"); strncpy (chan->name, name, 31); BLI_addtail (&act->chanbase, chan); } } return chan; } /* ************** time ****************** */ static bActionStrip *get_active_strip(Object *ob) { bActionStrip *strip; if(ob->action==NULL) return NULL; for (strip=ob->nlastrips.first; strip; strip=strip->next) if(strip->flag & ACTSTRIP_ACTIVE) break; if(strip && strip->act==ob->action) return strip; return NULL; } /* non clipped mapping of strip */ static float get_actionstrip_frame(bActionStrip *strip, float cframe, int invert) { float length, actlength, repeat, scale; repeat = (strip->flag & ACTSTRIP_USESTRIDE) ? (1.0f) : (strip->repeat); scale = abs(strip->scale); /* scale must be positive (for now) */ actlength = strip->actend-strip->actstart; if (actlength == 0.0f) actlength = 1.0f; length = repeat * scale * actlength; /* invert = convert action-strip time to global time */ if (invert) return length*(cframe - strip->actstart)/(repeat*actlength) + strip->start; else return repeat*actlength*(cframe - strip->start)/length + strip->actstart; } /* if the conditions match, it converts current time to strip time */ float get_action_frame(Object *ob, float cframe) { bActionStrip *strip= get_active_strip(ob); if(strip) return get_actionstrip_frame(strip, cframe, 0); return cframe; } /* inverted, strip time to current time */ float get_action_frame_inv(Object *ob, float cframe) { bActionStrip *strip= get_active_strip(ob); if(strip) return get_actionstrip_frame(strip, cframe, 1); return cframe; } /* ************************ Blending with NLA *************** */ static void blend_pose_strides(bPose *dst, bPose *src, float srcweight, short mode) { float dstweight; switch (mode){ case ACTSTRIPMODE_BLEND: dstweight = 1.0F - srcweight; break; case ACTSTRIPMODE_ADD: dstweight = 1.0F; break; default : dstweight = 1.0F; } VecLerpf(dst->stride_offset, dst->stride_offset, src->stride_offset, srcweight); } /* bone matching diagram, strips A and B .------------------------. | A | '------------------------' . . b2 . .-------------v----------. . | B . | . '------------------------' . . . . . . offset: . 0 . A-B . A-b2+B . . . */ static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src, float srcweight, short mode) { /* matching offset bones */ /* take dst offset, and put src on on that location */ if(strip->offs_bone[0]==0) return; /* are we also blending with matching bones? */ if(strip->prev && strip->start>=strip->prev->start) { bPoseChannel *dpchan= get_pose_channel(dst, strip->offs_bone); if(dpchan) { bPoseChannel *spchan= get_pose_channel(src, strip->offs_bone); if(spchan) { float vec[3]; /* dst->ctime has the internal strip->prev action time */ /* map this time to nla time */ float ctime= get_actionstrip_frame(strip, src->ctime, 1); if( ctime > strip->prev->end) { bActionChannel *achan; /* add src to dest, minus the position of src on strip->prev->end */ ctime= get_actionstrip_frame(strip, strip->prev->end, 0); achan= get_action_channel(strip->act, strip->offs_bone); if(achan && achan->ipo) { bPoseChannel pchan; /* Evaluates and sets the internal ipo value */ calc_ipo(achan->ipo, ctime); /* This call also sets the pchan flags */ execute_action_ipo(achan, &pchan); /* store offset that moves src to location of pchan */ VecSubf(vec, dpchan->loc, pchan.loc); Mat4Mul3Vecfl(dpchan->bone->arm_mat, vec); } } else { /* store offset that moves src to location of dst */ VecSubf(vec, dpchan->loc, spchan->loc); Mat4Mul3Vecfl(dpchan->bone->arm_mat, vec); } /* if blending, we only add with factor scrweight */ VecMulf(vec, srcweight); VecAddf(dst->cyclic_offset, dst->cyclic_offset, vec); } } } VecAddf(dst->cyclic_offset, dst->cyclic_offset, src->cyclic_offset); } /* Only allowed for Poses with identical channels */ void blend_poses(bPose *dst, bPose *src, float srcweight, short mode) { bPoseChannel *dchan; const bPoseChannel *schan; bConstraint *dcon, *scon; float dquat[4], squat[4]; float dstweight; int i; switch (mode){ case ACTSTRIPMODE_BLEND: dstweight = 1.0F - srcweight; break; case ACTSTRIPMODE_ADD: dstweight = 1.0F; break; default : dstweight = 1.0F; } schan= src->chanbase.first; for (dchan = dst->chanbase.first; dchan; dchan=dchan->next, schan= schan->next){ if (schan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE)) { /* replaced quat->matrix->quat conversion with decent quaternion interpol (ton) */ /* Do the transformation blend */ if (schan->flag & POSE_ROT) { QUATCOPY(dquat, dchan->quat); QUATCOPY(squat, schan->quat); if(mode==ACTSTRIPMODE_BLEND) QuatInterpol(dchan->quat, dquat, squat, srcweight); else { QuatMulFac(squat, srcweight); QuatMul(dchan->quat, dquat, squat); } NormalQuat (dchan->quat); } for (i=0; i<3; i++){ if (schan->flag & POSE_LOC) dchan->loc[i] = (dchan->loc[i]*dstweight) + (schan->loc[i]*srcweight); if (schan->flag & POSE_SIZE) dchan->size[i] = 1.0f + ((dchan->size[i]-1.0f)*dstweight) + ((schan->size[i]-1.0f)*srcweight); } dchan->flag |= schan->flag; } for(dcon= dchan->constraints.first, scon= schan->constraints.first; dcon && scon; dcon= dcon->next, scon= scon->next) { /* no 'add' option for constraint blending */ dcon->enforce= dcon->enforce*(1.0f-srcweight) + scon->enforce*srcweight; } } /* this pose is now in src time */ dst->ctime= src->ctime; } void calc_action_range(const bAction *act, float *start, float *end, int incl_hidden) { const bActionChannel *chan; const bConstraintChannel *conchan; const IpoCurve *icu; float min=999999999.0f, max=-999999999.0; int foundvert=0; if(act) { for (chan=act->chanbase.first; chan; chan=chan->next) { if(incl_hidden || (chan->flag & ACHAN_HIDDEN)==0) { if(chan->ipo) { for (icu=chan->ipo->curve.first; icu; icu=icu->next) { if(icu->totvert) { min= MIN2 (min, icu->bezt[0].vec[1][0]); max= MAX2 (max, icu->bezt[icu->totvert-1].vec[1][0]); foundvert=1; } } } for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next) { if(conchan->ipo) { for (icu=conchan->ipo->curve.first; icu; icu=icu->next) { if(icu->totvert) { min= MIN2 (min, icu->bezt[0].vec[1][0]); max= MAX2 (max, icu->bezt[icu->totvert-1].vec[1][0]); foundvert=1; } } } } } } } if (foundvert) { if(min==max) max+= 1.0f; *start= min; *end= max; } else { *start= 0.0f; *end= 1.0f; } } /* Copy the data from the action-pose (src) into the pose */ /* both args are assumed to be valid */ /* exported to game engine */ void extract_pose_from_pose(bPose *pose, const bPose *src) { const bPoseChannel *schan; bPoseChannel *pchan= pose->chanbase.first; for (schan=src->chanbase.first; schan; schan=schan->next, pchan= pchan->next) { copy_pose_channel_data(pchan, schan); } } /* Pose should exist, can have any number of channels too (used for constraint) */ void extract_pose_from_action(bPose *pose, bAction *act, float ctime) { bActionChannel *achan; bPoseChannel *pchan; Ipo *ipo; if (!act) return; if (!pose) return; /* Copy the data from the action into the pose */ for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) { /* skip this pose channel if it has been tagged as having unkeyed poses */ if ((pchan->bone) && (pchan->bone->flag & BONE_UNKEYED)) continue; /* get action channel and clear pchan-transform flags */ achan= get_action_channel(act, pchan->name); pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE); if (achan) { ipo = achan->ipo; if (ipo) { /* Evaluates and sets the internal ipo value */ calc_ipo(ipo, ctime); /* This call also sets the pchan flags */ execute_action_ipo(achan, pchan); } /* 0 = do all ipos, not only drivers */ do_constraint_channels(&pchan->constraints, &achan->constraintChannels, ctime, 0); } } pose->ctime= ctime; /* used for cyclic offset matching */ } /* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */ void rest_pose(bPose *pose) { bPoseChannel *pchan; int i; if (!pose) return; memset(pose->stride_offset, 0, sizeof(pose->stride_offset)); memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset)); for (pchan=pose->chanbase.first; pchan; pchan= pchan->next){ for (i=0; i<3; i++) { pchan->loc[i]= 0.0f; pchan->quat[i+1]= 0.0f; pchan->size[i]= 1.0f; } pchan->quat[0]= 1.0f; pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE); } } /* both poses should be in sync */ void copy_pose_result(bPose *to, bPose *from) { bPoseChannel *pchanto, *pchanfrom; if(to==NULL || from==NULL) { printf("pose result copy error\n"); // debug temp return; } for(pchanfrom= from->chanbase.first; pchanfrom; pchanfrom= pchanfrom->next) { pchanto= get_pose_channel(to, pchanfrom->name); if(pchanto) { Mat4CpyMat4(pchanto->pose_mat, pchanfrom->pose_mat); Mat4CpyMat4(pchanto->chan_mat, pchanfrom->chan_mat); /* used for local constraints */ VECCOPY(pchanto->loc, pchanfrom->loc); QUATCOPY(pchanto->quat, pchanfrom->quat); VECCOPY(pchanto->size, pchanfrom->size); VECCOPY(pchanto->pose_head, pchanfrom->pose_head); VECCOPY(pchanto->pose_tail, pchanfrom->pose_tail); pchanto->flag= pchanfrom->flag; } } } /* ********** NLA with non-poses works with ipo channels ********** */ typedef struct NlaIpoChannel { struct NlaIpoChannel *next, *prev; float val; void *poin; int type; } NlaIpoChannel; static void extract_ipochannels_from_action(ListBase *lb, ID *id, bAction *act, char *name, float ctime) { bActionChannel *achan= get_action_channel(act, name); IpoCurve *icu; NlaIpoChannel *nic; if(achan==NULL) return; if(achan->ipo) { calc_ipo(achan->ipo, ctime); for(icu= achan->ipo->curve.first; icu; icu= icu->next) { /* skip IPO_BITS, is for layers and cannot be blended */ if(icu->vartype != IPO_BITS) { nic= MEM_callocN(sizeof(NlaIpoChannel), "NlaIpoChannel"); BLI_addtail(lb, nic); nic->val= icu->curval; nic->poin= get_ipo_poin(id, icu, &nic->type); } } } /* constraint channels only for objects */ if(GS(id->name)==ID_OB) { Object *ob= (Object *)id; bConstraint *con; bConstraintChannel *conchan; for (con=ob->constraints.first; con; con=con->next) { conchan = get_constraint_channel(&achan->constraintChannels, con->name); if(conchan && conchan->ipo) { calc_ipo(conchan->ipo, ctime); icu= conchan->ipo->curve.first; // only one ipo now if(icu) { nic= MEM_callocN(sizeof(NlaIpoChannel), "NlaIpoChannel constr"); BLI_addtail(lb, nic); nic->val= icu->curval; nic->poin= &con->enforce; nic->type= IPO_FLOAT; } } } } } static NlaIpoChannel *find_nla_ipochannel(ListBase *lb, void *poin) { NlaIpoChannel *nic; if(poin) { for(nic= lb->first; nic; nic= nic->next) { if(nic->poin==poin) return nic; } } return NULL; } static void blend_ipochannels(ListBase *dst, ListBase *src, float srcweight, int mode) { NlaIpoChannel *snic, *dnic, *next; float dstweight; switch (mode){ case ACTSTRIPMODE_BLEND: dstweight = 1.0F - srcweight; break; case ACTSTRIPMODE_ADD: dstweight = 1.0F; break; default : dstweight = 1.0F; } for(snic= src->first; snic; snic= next) { next= snic->next; dnic= find_nla_ipochannel(dst, snic->poin); if(dnic==NULL) { /* remove from src list, and insert in dest */ BLI_remlink(src, snic); BLI_addtail(dst, snic); } else { /* we do the blend */ dnic->val= dstweight*dnic->val + srcweight*snic->val; } } } static void execute_ipochannels(ListBase *lb) { NlaIpoChannel *nic; for(nic= lb->first; nic; nic= nic->next) { if(nic->poin) { write_ipo_poin(nic->poin, nic->type, nic->val); } } } /* nla timing */ /* this now only used for repeating cycles, to enable fields and blur. */ /* the whole time control in blender needs serious thinking... */ static float nla_time(float cfra, float unit) { extern float bluroffs; // bad construct, borrowed from object.c for now extern float fieldoffs; /* motion blur & fields */ cfra+= unit*(bluroffs+fieldoffs); /* global time */ cfra*= G.scene->r.framelen; /* decide later... */ // if(no_speed_curve==0) if(ob && ob->ipo) cfra= calc_ipo_time(ob->ipo, cfra); return cfra; } /* added "sizecorr" here, to allow armatures to be scaled and still have striding. Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton) */ static float stridechannel_frame(Object *ob, float sizecorr, bActionStrip *strip, Path *path, float pathdist, float *stride_offset) { bAction *act= strip->act; char *name= strip->stridechannel; bActionChannel *achan= get_action_channel(act, name); int stride_axis= strip->stride_axis; if(achan && achan->ipo) { IpoCurve *icu= NULL; float minx=0.0f, maxx=0.0f, miny=0.0f, maxy=0.0f; int foundvert= 0; if(stride_axis==0) stride_axis= AC_LOC_X; else if(stride_axis==1) stride_axis= AC_LOC_Y; else stride_axis= AC_LOC_Z; /* calculate the min/max */ for (icu=achan->ipo->curve.first; icu; icu=icu->next) { if(icu->adrcode==stride_axis) { if(icu->totvert>1) { foundvert= 1; minx= icu->bezt[0].vec[1][0]; maxx= icu->bezt[icu->totvert-1].vec[1][0]; miny= icu->bezt[0].vec[1][1]; maxy= icu->bezt[icu->totvert-1].vec[1][1]; } break; } } if(foundvert && miny!=maxy) { float stridelen= sizecorr*fabs(maxy-miny), striptime; float actiondist, pdist, pdistNewNormalized, offs; float vec1[4], vec2[4], dir[3]; /* internal cycling, actoffs is in frames */ offs= stridelen*strip->actoffs/(maxx-minx); /* amount path moves object */ pdist = (float)fmod (pathdist+offs, stridelen); striptime= pdist/stridelen; /* amount stride bone moves */ actiondist= sizecorr*eval_icu(icu, minx + striptime*(maxx-minx)) - miny; pdist = fabs(actiondist) - pdist; pdistNewNormalized = (pathdist+pdist)/path->totdist; /* now we need to go pdist further (or less) on cu path */ where_on_path(ob, (pathdist)/path->totdist, vec1, dir); /* vec needs size 4 */ if (pdistNewNormalized <= 1) { // search for correction in positive path-direction where_on_path(ob, pdistNewNormalized, vec2, dir); /* vec needs size 4 */ VecSubf(stride_offset, vec2, vec1); } else { // we reached the end of the path, search backwards instead where_on_path(ob, (pathdist-pdist)/path->totdist, vec2, dir); /* vec needs size 4 */ VecSubf(stride_offset, vec1, vec2); } Mat4Mul3Vecfl(ob->obmat, stride_offset); return striptime; } } return 0.0f; } static void cyclic_offs_bone(Object *ob, bPose *pose, bActionStrip *strip, float time) { /* only called when strip has cyclic, so >= 1.0f works... */ if(time >= 1.0f) { bActionChannel *achan= get_action_channel(strip->act, strip->offs_bone); if(achan && achan->ipo) { IpoCurve *icu= NULL; Bone *bone; float min[3]={0.0f, 0.0f, 0.0f}, max[3]={0.0f, 0.0f, 0.0f}; int index=0, foundvert= 0; /* calculate the min/max */ for (icu=achan->ipo->curve.first; icu; icu=icu->next) { if(icu->totvert>1) { if(icu->adrcode==AC_LOC_X) index= 0; else if(icu->adrcode==AC_LOC_Y) index= 1; else if(icu->adrcode==AC_LOC_Z) index= 2; else continue; foundvert= 1; min[index]= icu->bezt[0].vec[1][1]; max[index]= icu->bezt[icu->totvert-1].vec[1][1]; } } if(foundvert) { /* bring it into armature space */ VecSubf(min, max, min); bone= get_named_bone(ob->data, strip->offs_bone); /* weak */ if(bone) { Mat4Mul3Vecfl(bone->arm_mat, min); /* dominant motion, cyclic_offset was cleared in rest_pose */ if (strip->flag & (ACTSTRIP_CYCLIC_USEX | ACTSTRIP_CYCLIC_USEY | ACTSTRIP_CYCLIC_USEZ)) { if (strip->flag & ACTSTRIP_CYCLIC_USEX) pose->cyclic_offset[0]= time*min[0]; if (strip->flag & ACTSTRIP_CYCLIC_USEY) pose->cyclic_offset[1]= time*min[1]; if (strip->flag & ACTSTRIP_CYCLIC_USEZ) pose->cyclic_offset[2]= time*min[2]; } else { if( fabs(min[0]) >= fabs(min[1]) && fabs(min[0]) >= fabs(min[2])) pose->cyclic_offset[0]= time*min[0]; else if( fabs(min[1]) >= fabs(min[0]) && fabs(min[1]) >= fabs(min[2])) pose->cyclic_offset[1]= time*min[1]; else pose->cyclic_offset[2]= time*min[2]; } } } } } } /* simple case for now; only the curve path with constraint value > 0.5 */ /* blending we might do later... */ static Object *get_parent_path(Object *ob) { bConstraint *con; if(ob->parent && ob->parent->type==OB_CURVE) return ob->parent; for (con = ob->constraints.first; con; con=con->next) { if(con->type==CONSTRAINT_TYPE_FOLLOWPATH) { if(con->enforce>0.5f) { bFollowPathConstraint *data= con->data; return data->tar; } } } return NULL; } /* ************** do the action ************ */ /* For the calculation of the effects of an action at the given frame on an object * This is currently only used for the action constraint */ void what_does_obaction (Object *ob, bAction *act, float cframe) { ListBase tchanbase= {NULL, NULL}; clear_workob(); Mat4CpyMat4(workob.obmat, ob->obmat); Mat4CpyMat4(workob.parentinv, ob->parentinv); Mat4CpyMat4(workob.constinv, ob->constinv); workob.parent= ob->parent; workob.track= ob->track; workob.trackflag= ob->trackflag; workob.upflag= ob->upflag; workob.partype= ob->partype; workob.par1= ob->par1; workob.par2= ob->par2; workob.par3= ob->par3; workob.constraints.first = ob->constraints.first; workob.constraints.last = ob->constraints.last; strcpy(workob.parsubstr, ob->parsubstr); /* extract_ipochannels_from_action needs id's! */ workob.action= act; extract_ipochannels_from_action(&tchanbase, &ob->id, act, "Object", bsystem_time(&workob, cframe, 0.0)); if (tchanbase.first) { execute_ipochannels(&tchanbase); BLI_freelistN(&tchanbase); } } /* ----- nla, etc. --------- */ static void do_nla(Object *ob, int blocktype) { bPose *tpose= NULL; Key *key= NULL; ListBase tchanbase={NULL, NULL}, chanbase={NULL, NULL}; bActionStrip *strip, *striplast=NULL, *stripfirst=NULL; float striptime, frametime, length, actlength; float blendfac, stripframe; float scene_cfra= frame_to_float(G.scene->r.cfra); int doit, dostride; if(blocktype==ID_AR) { copy_pose(&tpose, ob->pose, 1); rest_pose(ob->pose); // potentially destroying current not-keyed pose } else { key= ob_get_key(ob); } /* check on extend to left or right, when no strip is hit by 'cfra' */ for (strip=ob->nlastrips.first; strip; strip=strip->next) { /* escape loop on a hit */ if( scene_cfra >= strip->start && scene_cfra <= strip->end + 0.1f) /* note 0.1 comes back below */ break; if(scene_cfra < strip->start) { if(stripfirst==NULL) stripfirst= strip; else if(stripfirst->start > strip->start) stripfirst= strip; } else if(scene_cfra > strip->end) { if(striplast==NULL) striplast= strip; else if(striplast->end < strip->end) striplast= strip; } } if(strip==NULL) { /* extend */ if(striplast) scene_cfra= striplast->end; else if(stripfirst) scene_cfra= stripfirst->start; } /* and now go over all strips */ for (strip=ob->nlastrips.first; strip; strip=strip->next){ doit=dostride= 0; if (strip->act && !(strip->flag & ACTSTRIP_MUTE)) { /* so theres an action */ /* Determine if the current frame is within the strip's range */ length = strip->end-strip->start; actlength = strip->actend-strip->actstart; striptime = (scene_cfra-(strip->start)) / length; stripframe = (scene_cfra-(strip->start)) ; if (striptime>=0.0){ if(blocktype==ID_AR) rest_pose(tpose); /* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */ if (striptime < 1.0f + 0.1f/length) { /* Handle path */ if ((strip->flag & ACTSTRIP_USESTRIDE) && (blocktype==ID_AR) && (ob->ipoflag & OB_DISABLE_PATH)==0){ Object *parent= get_parent_path(ob); if (parent) { Curve *cu = parent->data; float ctime, pdist; if (cu->flag & CU_PATH){ /* Ensure we have a valid path */ if(cu->path==NULL || cu->path->data==NULL) makeDispListCurveTypes(parent, 0); if(cu->path) { /* Find the position on the path */ ctime= bsystem_time(ob, scene_cfra, 0.0); if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) { /* correct for actions not starting on zero */ ctime= (ctime - strip->actstart)/cu->pathlen; CLAMP(ctime, 0.0, 1.0); } pdist = ctime*cu->path->totdist; if(tpose && strip->stridechannel[0]) { striptime= stridechannel_frame(parent, ob->size[0], strip, cu->path, pdist, tpose->stride_offset); } else { if (strip->stridelen) { striptime = pdist / strip->stridelen; striptime = (float)fmod (striptime+strip->actoffs, 1.0); } else striptime = 0; } frametime = (striptime * actlength) + strip->actstart; frametime= bsystem_time(ob, frametime, 0.0); if(blocktype==ID_AR) { extract_pose_from_action (tpose, strip->act, frametime); } else if(blocktype==ID_OB) { extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime); if(key) extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime); } doit=dostride= 1; } } } } /* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */ else { /* Mod to repeat */ if(strip->repeat!=1.0f) { float cycle= striptime*strip->repeat; striptime = (float)fmod (cycle, 1.0f + 0.1f/length); cycle-= striptime; if(blocktype==ID_AR) cyclic_offs_bone(ob, tpose, strip, cycle); } frametime = (striptime * actlength) + strip->actstart; frametime= nla_time(frametime, (float)strip->repeat); if(blocktype==ID_AR) { extract_pose_from_action (tpose, strip->act, frametime); } else if(blocktype==ID_OB) { extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime); if(key) extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime); } doit=1; } } /* Handle extend */ else { if (strip->flag & ACTSTRIP_HOLDLASTFRAME){ /* we want the strip to hold on the exact fraction of the repeat value */ frametime = actlength * (strip->repeat-(int)strip->repeat); if(frametime<=0.000001f) frametime= actlength; /* rounding errors... */ frametime= bsystem_time(ob, frametime+strip->actstart, 0.0); if(blocktype==ID_AR) extract_pose_from_action (tpose, strip->act, frametime); else if(blocktype==ID_OB) { extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime); if(key) extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime); } /* handle cycle hold */ if(strip->repeat!=1.0f) { if(blocktype==ID_AR) cyclic_offs_bone(ob, tpose, strip, strip->repeat-1.0f); } doit=1; } } /* Handle blendin & blendout */ if (doit){ /* Handle blendin */ if (strip->blendin>0.0 && stripframe<=strip->blendin && scene_cfra>=strip->start){ blendfac = stripframe/strip->blendin; } else if (strip->blendout>0.0 && stripframe>=(length-strip->blendout) && scene_cfra<=strip->end){ blendfac = (length-stripframe)/(strip->blendout); } else blendfac = 1; if(blocktype==ID_AR) {/* Blend this pose with the accumulated pose */ /* offset bone, for matching cycles */ blend_pose_offset_bone (strip, ob->pose, tpose, blendfac, strip->mode); blend_poses (ob->pose, tpose, blendfac, strip->mode); if(dostride) blend_pose_strides (ob->pose, tpose, blendfac, strip->mode); } else { blend_ipochannels(&chanbase, &tchanbase, blendfac, strip->mode); BLI_freelistN(&tchanbase); } } } } } if(blocktype==ID_OB) { execute_ipochannels(&chanbase); } else if(blocktype==ID_AR) { /* apply stride offset to object */ VecAddf(ob->obmat[3], ob->obmat[3], ob->pose->stride_offset); } /* free */ if (tpose){ free_pose_channels(tpose); MEM_freeN(tpose); } if(chanbase.first) BLI_freelistN(&chanbase); } void do_all_pose_actions(Object *ob) { /* only to have safe calls from editor */ if(ob==NULL) return; if(ob->type!=OB_ARMATURE || ob->pose==NULL) return; if(ob->pose->flag & POSE_LOCKED) { /* no actions to execute while transform */ if(ob->pose->flag & POSE_DO_UNLOCK) ob->pose->flag &= ~(POSE_LOCKED|POSE_DO_UNLOCK); } else if(ob->action && ((ob->nlaflag & OB_NLA_OVERRIDE)==0 || ob->nlastrips.first==NULL) ) { float cframe= (float) G.scene->r.cfra; cframe= get_action_frame(ob, cframe); extract_pose_from_action (ob->pose, ob->action, bsystem_time(ob, cframe, 0.0)); } else if(ob->nlastrips.first) { do_nla(ob, ID_AR); } /* clear POSE_DO_UNLOCK flags that might have slipped through (just in case) */ ob->pose->flag &= ~POSE_DO_UNLOCK; } /* called from where_is_object */ void do_all_object_actions(Object *ob) { if(ob==NULL) return; if(ob->dup_group) return; /* prevent conflicts, might add smarter check later */ /* Do local action */ if(ob->action && ((ob->nlaflag & OB_NLA_OVERRIDE)==0 || ob->nlastrips.first==NULL) ) { ListBase tchanbase= {NULL, NULL}; Key *key= ob_get_key(ob); float cframe= (float) G.scene->r.cfra; cframe= get_action_frame(ob, cframe); extract_ipochannels_from_action(&tchanbase, &ob->id, ob->action, "Object", bsystem_time(ob, cframe, 0.0)); if(key) extract_ipochannels_from_action(&tchanbase, &key->id, ob->action, "Shape", bsystem_time(ob, cframe, 0.0)); if(tchanbase.first) { execute_ipochannels(&tchanbase); BLI_freelistN(&tchanbase); } } else if(ob->nlastrips.first) { do_nla(ob, ID_OB); } }