/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/anim.c * \ingroup bke */ #include "MEM_guardedalloc.h" #include #include "BLI_listbase.h" #include "BLI_math.h" #include "BLF_translation.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_key_types.h" #include "DNA_scene_types.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_key.h" #include "BKE_main.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_scene.h" #include "BKE_anim.h" #include "BKE_report.h" // XXX bad level call... /* --------------------- */ /* forward declarations */ /* ******************************************************************** */ /* Animation Visualization */ /* Initialize the default settings for animation visualization */ void animviz_settings_init(bAnimVizSettings *avs) { /* sanity check */ if (avs == NULL) return; /* ghosting settings */ avs->ghost_bc = avs->ghost_ac = 10; avs->ghost_sf = 1; /* xxx - take from scene instead? */ avs->ghost_ef = 250; /* xxx - take from scene instead? */ avs->ghost_step = 1; /* path settings */ avs->path_bc = avs->path_ac = 10; avs->path_sf = 1; /* xxx - take from scene instead? */ avs->path_ef = 250; /* xxx - take from scene instead? */ avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS); avs->path_step = 1; } /* ------------------- */ /* Free the given motion path's cache */ void animviz_free_motionpath_cache(bMotionPath *mpath) { /* sanity check */ if (mpath == NULL) return; /* free the path if necessary */ if (mpath->points) MEM_freeN(mpath->points); /* reset the relevant parameters */ mpath->points = NULL; mpath->length = 0; } /* Free the given motion path instance and its data * NOTE: this frees the motion path given! */ void animviz_free_motionpath(bMotionPath *mpath) { /* sanity check */ if (mpath == NULL) return; /* free the cache first */ animviz_free_motionpath_cache(mpath); /* now the instance itself */ MEM_freeN(mpath); } /* ------------------- */ /* Setup motion paths for the given data * - Only used when explicitly calculating paths on bones which may/may not be consider already * * < scene: current scene (for frame ranges, etc.) * < ob: object to add paths for (must be provided) * < pchan: posechannel to add paths for (optional; if not provided, object-paths are assumed) */ bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan) { bAnimVizSettings *avs; bMotionPath *mpath, **dst; /* sanity checks */ if (ELEM(NULL, scene, ob)) return NULL; /* get destination data */ if (pchan) { /* paths for posechannel - assume that posechannel belongs to the object */ avs = &ob->pose->avs; dst = &pchan->mpath; } else { /* paths for object */ avs = &ob->avs; dst = &ob->mpath; } /* avoid 0 size allocs */ if (avs->path_sf >= avs->path_ef) { BKE_reportf(reports, RPT_ERROR, "Motion path frame extents invalid for %s (%d to %d)%s", (pchan) ? pchan->name : ob->id.name, avs->path_sf, avs->path_ef, (avs->path_sf == avs->path_ef) ? TIP_(", cannot have single-frame paths") : ""); return NULL; } /* if there is already a motionpath, just return that, * provided it's settings are ok (saves extra free+alloc) */ if (*dst != NULL) { int expected_length = avs->path_ef - avs->path_sf; mpath = *dst; /* path is "valid" if length is valid, but must also be of the same length as is being requested */ if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) { /* outer check ensures that we have some curve data for this path */ if (mpath->length == expected_length) { /* return/use this as it is already valid length */ return mpath; } else { /* clear the existing path (as the range has changed), and reallocate below */ animviz_free_motionpath_cache(mpath); } } } else { /* create a new motionpath, and assign it */ mpath = MEM_callocN(sizeof(bMotionPath), "bMotionPath"); *dst = mpath; } /* set settings from the viz settings */ mpath->start_frame = avs->path_sf; mpath->end_frame = avs->path_ef; mpath->length = mpath->end_frame - mpath->start_frame; if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS) mpath->flag |= MOTIONPATH_FLAG_BHEAD; else mpath->flag &= ~MOTIONPATH_FLAG_BHEAD; /* allocate a cache */ mpath->points = MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts"); /* tag viz settings as currently having some path(s) which use it */ avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS; /* return it */ return mpath; } /* ------------------- */ /* Motion path needing to be baked (mpt) */ typedef struct MPathTarget { struct MPathTarget *next, *prev; bMotionPath *mpath; /* motion path in question */ Object *ob; /* source object */ bPoseChannel *pchan; /* source posechannel (if applicable) */ } MPathTarget; /* ........ */ /* get list of motion paths to be baked for the given object * - assumes the given list is ready to be used */ /* TODO: it would be nice in future to be able to update objects dependent on these bones too? */ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) { MPathTarget *mpt; /* object itself first */ if ((ob->avs.recalc & ANIMVIZ_RECALC_PATHS) && (ob->mpath)) { /* new target for object */ mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget Ob"); BLI_addtail(targets, mpt); mpt->mpath = ob->mpath; mpt->ob = ob; } /* bones */ if ((ob->pose) && (ob->pose->avs.recalc & ANIMVIZ_RECALC_PATHS)) { bArmature *arm = ob->data; bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if ((pchan->bone) && (arm->layer & pchan->bone->layer) && (pchan->mpath)) { /* new target for bone */ mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget PoseBone"); BLI_addtail(targets, mpt); mpt->mpath = pchan->mpath; mpt->ob = ob; mpt->pchan = pchan; } } } } /* ........ */ /* Note on evaluation optimizations: * Optimization's currently used here play tricks with the depsgraph in order to try and * evaluate as few objects as strictly necessary to get nicer performance under standard * production conditions. For those people who really need the accurate version, * disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph() */ /* tweak the object ordering to trick depsgraph into making MotionPath calculations run faster */ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets) { Base *base, *baseNext; MPathTarget *mpt; /* make sure our temp-tag isn't already in use */ for (base = scene->base.first; base; base = base->next) base->object->flag &= ~BA_TEMP_TAG; /* for each target, dump its object to the start of the list if it wasn't moved already */ for (mpt = targets->first; mpt; mpt = mpt->next) { for (base = scene->base.first; base; base = baseNext) { baseNext = base->next; if ((base->object == mpt->ob) && !(mpt->ob->flag & BA_TEMP_TAG)) { BLI_remlink(&scene->base, base); BLI_addhead(&scene->base, base); mpt->ob->flag |= BA_TEMP_TAG; /* we really don't need to continue anymore once this happens, but this line might really 'break' */ break; } } } /* "brew me a list that's sorted a bit faster now depsy" */ DAG_scene_relations_rebuild(G.main, scene); } /* update scene for current frame */ static void motionpaths_calc_update_scene(Scene *scene) { #if 1 // 'production' optimizations always on /* rigid body simulation needs complete update to work correctly for now */ /* RB_TODO investigate if we could avoid updating everything */ if (BKE_scene_check_rigidbody_active(scene)) { BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); } else { /* otherwise we can optimize by restricting updates */ Base *base, *last = NULL; /* only stuff that moves or needs display still */ DAG_scene_update_flags(G.main, scene, scene->lay, true, false); /* find the last object with the tag * - all those afterwards are assumed to not be relevant for our calculations */ /* optimize further by moving out... */ for (base = scene->base.first; base; base = base->next) { if (base->object->flag & BA_TEMP_TAG) last = base; } /* perform updates for tagged objects */ /* XXX: this will break if rigs depend on scene or other data that * is animated but not attached to/updatable from objects */ for (base = scene->base.first; base; base = base->next) { /* update this object */ BKE_object_handle_update(G.main->eval_ctx, scene, base->object); /* if this is the last one we need to update, let's stop to save some time */ if (base == last) break; } } #else // original, 'always correct' version /* do all updates * - if this is too slow, resort to using a more efficient way * that doesn't force complete update, but for now, this is the * most accurate way! */ BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */ #endif } /* ........ */ /* perform baking for the targets on the current frame */ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets) { MPathTarget *mpt; /* for each target, check if it can be baked on the current frame */ for (mpt = targets->first; mpt; mpt = mpt->next) { bMotionPath *mpath = mpt->mpath; bMotionPathVert *mpv; /* current frame must be within the range the cache works for * - is inclusive of the first frame, but not the last otherwise we get buffer overruns */ if ((CFRA < mpath->start_frame) || (CFRA >= mpath->end_frame)) continue; /* get the relevant cache vert to write to */ mpv = mpath->points + (CFRA - mpath->start_frame); /* pose-channel or object path baking? */ if (mpt->pchan) { /* heads or tails */ if (mpath->flag & MOTIONPATH_FLAG_BHEAD) { copy_v3_v3(mpv->co, mpt->pchan->pose_head); } else { copy_v3_v3(mpv->co, mpt->pchan->pose_tail); } /* result must be in worldspace */ mul_m4_v3(mpt->ob->obmat, mpv->co); } else { /* worldspace object location */ copy_v3_v3(mpv->co, mpt->ob->obmat[3]); } } } /* Perform baking of the given object's and/or its bones' transforms to motion paths * - scene: current scene * - ob: object whose flagged motionpaths should get calculated * - recalc: whether we need to */ /* TODO: include reports pointer? */ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) { MPathTarget *mpt; int sfra, efra; int cfra; /* sanity check */ if (ELEM(NULL, targets, targets->first)) return; /* set frame values */ cfra = CFRA; sfra = efra = cfra; /* TODO: this method could be improved... * 1) max range for standard baking * 2) minimum range for recalc baking (i.e. between keyframes, but how?) */ for (mpt = targets->first; mpt; mpt = mpt->next) { /* try to increase area to do (only as much as needed) */ sfra = MIN2(sfra, mpt->mpath->start_frame); efra = MAX2(efra, mpt->mpath->end_frame); } if (efra <= sfra) return; /* optimize the depsgraph for faster updates */ /* TODO: whether this is used should depend on some setting for the level of optimizations used */ motionpaths_calc_optimise_depsgraph(scene, targets); /* calculate path over requested range */ for (CFRA = sfra; CFRA <= efra; CFRA++) { /* update relevant data for new frame */ motionpaths_calc_update_scene(scene); /* perform baking for targets */ motionpaths_calc_bake_targets(scene, targets); } /* reset original environment */ CFRA = cfra; motionpaths_calc_update_scene(scene); /* clear recalc flags from targets */ for (mpt = targets->first; mpt; mpt = mpt->next) { bAnimVizSettings *avs; /* get pointer to animviz settings for each target */ if (mpt->pchan) avs = &mpt->ob->pose->avs; else avs = &mpt->ob->avs; /* clear the flag requesting recalculation of targets */ avs->recalc &= ~ANIMVIZ_RECALC_PATHS; } } /* ******************************************************************** */ /* Curve Paths - for curve deforms and/or curve following */ /* free curve path data * NOTE: frees the path itself! * NOTE: this is increasingly inaccurate with non-uniform BevPoint subdivisions [#24633] */ void free_path(Path *path) { if (path->data) MEM_freeN(path->data); MEM_freeN(path); } /* calculate a curve-deform path for a curve * - only called from displist.c -> do_makeDispListCurveTypes */ void calc_curvepath(Object *ob, ListBase *nurbs) { BevList *bl; BevPoint *bevp, *bevpn, *bevpfirst, *bevplast; PathPoint *pp; Nurb *nu; Path *path; float *fp, *dist, *maxdist, xyz[3]; float fac, d = 0, fac1, fac2; int a, tot, cycl = 0; /* in a path vertices are with equal differences: path->len = number of verts */ /* NOW WITH BEVELCURVE!!! */ if (ob == NULL || ob->type != OB_CURVE) { return; } if (ob->curve_cache->path) free_path(ob->curve_cache->path); ob->curve_cache->path = NULL; /* weak! can only use first curve */ bl = ob->curve_cache->bev.first; if (bl == NULL || !bl->nr) { return; } nu = nurbs->first; ob->curve_cache->path = path = MEM_callocN(sizeof(Path), "calc_curvepath"); /* if POLY: last vertice != first vertice */ cycl = (bl->poly != -1); tot = cycl ? bl->nr : bl->nr - 1; path->len = tot + 1; /* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */ if (path->len < nu->resolu * SEGMENTSU(nu)) { path->len = nu->resolu * SEGMENTSU(nu); } dist = (float *)MEM_mallocN(sizeof(float) * (tot + 1), "calcpathdist"); /* all lengths in *dist */ bevp = bevpfirst = (BevPoint *)(bl + 1); fp = dist; *fp = 0.0f; for (a = 0; a < tot; a++) { fp++; if (cycl && a == tot - 1) sub_v3_v3v3(xyz, bevpfirst->vec, bevp->vec); else sub_v3_v3v3(xyz, (bevp + 1)->vec, bevp->vec); *fp = *(fp - 1) + len_v3(xyz); bevp++; } path->totdist = *fp; /* the path verts in path->data */ /* now also with TILT value */ pp = path->data = (PathPoint *)MEM_callocN(sizeof(PathPoint) * path->len, "pathdata"); bevp = bevpfirst; bevpn = bevp + 1; bevplast = bevpfirst + (bl->nr - 1); fp = dist + 1; maxdist = dist + tot; fac = 1.0f / ((float)path->len - 1.0f); fac = fac * path->totdist; for (a = 0; a < path->len; a++) { d = ((float)a) * fac; /* we're looking for location (distance) 'd' in the array */ while ((fp < maxdist) && (d >= *fp)) { fp++; if (bevp < bevplast) bevp++; bevpn = bevp + 1; if (UNLIKELY(bevpn > bevplast)) { bevpn = cycl ? bevpfirst : bevplast; } } fac1 = (*(fp) - d) / (*(fp) - *(fp - 1)); fac2 = 1.0f - fac1; interp_v3_v3v3(pp->vec, bevp->vec, bevpn->vec, fac2); pp->vec[3] = fac1 * bevp->alfa + fac2 * bevpn->alfa; pp->radius = fac1 * bevp->radius + fac2 * bevpn->radius; pp->weight = fac1 * bevp->weight + fac2 * bevpn->weight; interp_qt_qtqt(pp->quat, bevp->quat, bevpn->quat, fac2); normalize_qt(pp->quat); pp++; } MEM_freeN(dist); } static int interval_test(const int min, const int max, int p1, const int cycl) { if (cycl) { p1 = mod_i(p1 - min, (max - min + 1)) + min; } else { if (p1 < min) p1 = min; else if (p1 > max) p1 = max; } return p1; } /* calculate the deformation implied by the curve path at a given parametric position, * and returns whether this operation succeeded. * * note: ctime is normalized range <0-1> * * returns OK: 1/0 */ int where_on_path(Object *ob, float ctime, float vec[4], float dir[3], float quat[4], float *radius, float *weight) { Curve *cu; Nurb *nu; BevList *bl; Path *path; PathPoint *pp, *p0, *p1, *p2, *p3; float fac; float data[4]; int cycl = 0, s0, s1, s2, s3; ListBase *nurbs; if (ob == NULL || ob->type != OB_CURVE) return 0; cu = ob->data; if (ob->curve_cache == NULL || ob->curve_cache->path == NULL || ob->curve_cache->path->data == NULL) { printf("no path!\n"); return 0; } path = ob->curve_cache->path; pp = path->data; /* test for cyclic */ bl = ob->curve_cache->bev.first; if (!bl) return 0; if (!bl->nr) return 0; if (bl->poly > -1) cycl = 1; ctime *= (path->len - 1); s1 = (int)floor(ctime); fac = (float)(s1 + 1) - ctime; /* path->len is corected for cyclic */ s0 = interval_test(0, path->len - 1 - cycl, s1 - 1, cycl); s1 = interval_test(0, path->len - 1 - cycl, s1, cycl); s2 = interval_test(0, path->len - 1 - cycl, s1 + 1, cycl); s3 = interval_test(0, path->len - 1 - cycl, s1 + 2, cycl); p0 = pp + s0; p1 = pp + s1; p2 = pp + s2; p3 = pp + s3; /* NOTE: commented out for follow constraint * * If it's ever be uncommented watch out for curve_deform_verts() * which used to temporary set CU_FOLLOW flag for the curve and no * longer does it (because of threading issues of such a thing. */ //if (cu->flag & CU_FOLLOW) { key_curve_tangent_weights(1.0f - fac, data, KEY_BSPLINE); interp_v3_v3v3v3v3(dir, p0->vec, p1->vec, p2->vec, p3->vec, data); /* make compatible with vectoquat */ negate_v3(dir); //} nurbs = BKE_curve_editNurbs_get(cu); if (!nurbs) nurbs = &cu->nurb; nu = nurbs->first; /* make sure that first and last frame are included in the vectors here */ if (nu->type == CU_POLY) key_curve_position_weights(1.0f - fac, data, KEY_LINEAR); else if (nu->type == CU_BEZIER) key_curve_position_weights(1.0f - fac, data, KEY_LINEAR); else if (s0 == s1 || p2 == p3) key_curve_position_weights(1.0f - fac, data, KEY_CARDINAL); else key_curve_position_weights(1.0f - fac, data, KEY_BSPLINE); vec[0] = data[0] * p0->vec[0] + data[1] * p1->vec[0] + data[2] * p2->vec[0] + data[3] * p3->vec[0]; /* X */ vec[1] = data[0] * p0->vec[1] + data[1] * p1->vec[1] + data[2] * p2->vec[1] + data[3] * p3->vec[1]; /* Y */ vec[2] = data[0] * p0->vec[2] + data[1] * p1->vec[2] + data[2] * p2->vec[2] + data[3] * p3->vec[2]; /* Z */ vec[3] = data[0] * p0->vec[3] + data[1] * p1->vec[3] + data[2] * p2->vec[3] + data[3] * p3->vec[3]; /* Tilt, should not be needed since we have quat still used */ if (quat) { float totfac, q1[4], q2[4]; totfac = data[0] + data[3]; if (totfac > FLT_EPSILON) interp_qt_qtqt(q1, p0->quat, p3->quat, data[3] / totfac); else copy_qt_qt(q1, p1->quat); totfac = data[1] + data[2]; if (totfac > FLT_EPSILON) interp_qt_qtqt(q2, p1->quat, p2->quat, data[2] / totfac); else copy_qt_qt(q2, p3->quat); totfac = data[0] + data[1] + data[2] + data[3]; if (totfac > FLT_EPSILON) interp_qt_qtqt(quat, q1, q2, (data[1] + data[2]) / totfac); else copy_qt_qt(quat, q2); } if (radius) *radius = data[0] * p0->radius + data[1] * p1->radius + data[2] * p2->radius + data[3] * p3->radius; if (weight) *weight = data[0] * p0->weight + data[1] * p1->weight + data[2] * p2->weight + data[3] * p3->weight; return 1; }