/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_listBase.h" #include "DNA_object_types.h" #include "DNA_curve_types.h" #include "DNA_key_types.h" #include "DNA_view3d_types.h" #include "DNA_effect_types.h" #include "DNA_mesh_types.h" #include "DNA_scene_types.h" #include "BKE_global.h" #include "BKE_utildefines.h" #include "BKE_anim.h" #include "BKE_ipo.h" #include "BKE_object.h" #include "BKE_displist.h" #include "BKE_key.h" #include "BKE_font.h" #include "BKE_effect.h" #include "BKE_bad_level_calls.h" #ifdef HAVE_CONFIG_H #include #endif ListBase duplilist= {0, 0}; void free_path(Path *path) { if(path->data) MEM_freeN(path->data); MEM_freeN(path); } void calc_curvepath(Object *ob) { BevList *bl; BevPoint *bevp, *bevpn, *bevpfirst, *bevplast, *tempbevp; Curve *cu; Nurb *nu; Path *path; float *fp, *dist, *maxdist, x, y, z; float fac, d=0, fac1, fac2; int a, tot, cycl=0; float *ft; /* in een pad zitten allemaal punten met gelijke afstand: path->len = aantal pt */ /* NU MET BEVELCURVE!!! */ if(ob==0 || ob->type != OB_CURVE) return; cu= ob->data; if(ob==G.obedit) nu= editNurb.first; else nu= cu->nurb.first; if(cu->path) free_path(cu->path); cu->path= 0; if((cu->flag & CU_PATH)==0) return; bl= cu->bev.first; if(bl==0) { makeDispList(ob); bl= cu->bev.first; } if(bl==0) return; cu->path=path= MEM_callocN(sizeof(Path), "path"); /* als POLY: laatste punt != eerste punt */ cycl= (bl->poly!= -1); if(cycl) tot= bl->nr; else tot= bl->nr-1; path->len= tot+1; /* exception: vector handle paths and polygon paths should be subdivided at least a factor 6 (or more?) */ if(path->len<6*nu->pntsu) path->len= 6*nu->pntsu; dist= (float *)MEM_mallocN((tot+1)*4, "berekenpaddist"); /* alle lengtes in *dist */ bevp= bevpfirst= (BevPoint *)(bl+1); fp= dist; *fp= 0; for(a=0; ax - bevp->x; y= bevpfirst->y - bevp->y; z= bevpfirst->z - bevp->z; } else { tempbevp = bevp+1; x= (tempbevp)->x - bevp->x; y= (tempbevp)->y - bevp->y; z= (tempbevp)->z - bevp->z; } *fp= *(fp-1)+ (float)sqrt(x*x+y*y+z*z); bevp++; } path->totdist= *fp; /* de padpunten in path->data */ /* nu ook met TILT */ ft= path->data = (float *)MEM_callocN(16*path->len, "pathdata"); bevp= bevpfirst; bevpn= bevp+1; bevplast= bevpfirst + (bl->nr-1); fp= dist+1; maxdist= dist+tot; fac= 1.0f/((float)path->len-1.0f); fac = fac * path->totdist; for(a=0; alen; a++) { d= ((float)a)*fac; /* we zoeken plek 'd' in het array */ while((d>= *fp) && fpbevplast) { if(cycl) bevpn= bevpfirst; else bevpn= bevplast; } } fac1= *(fp)- *(fp-1); fac2= *(fp)-d; fac1= fac2/fac1; fac2= 1.0f-fac1; ft[0]= fac1*bevp->x+ fac2*(bevpn)->x; ft[1]= fac1*bevp->y+ fac2*(bevpn)->y; ft[2]= fac1*bevp->z+ fac2*(bevpn)->z; ft[3]= fac1*bevp->alfa+ fac2*(bevpn)->alfa; ft+= 4; } MEM_freeN(dist); } int interval_test(int min, int max, int p1, int cycl) { if(cycl) { if( p1 < min) p1= ((p1 -min) % (max-min+1)) + max+1; else if(p1 > max) p1= ((p1 -min) % (max-min+1)) + min; } else { if(p1 < min) p1= min; else if(p1 > max) p1= max; } return p1; } int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* geeft OK terug */ { Curve *cu; Nurb *nu; BevList *bl; Path *path; float *fp, *p0, *p1, *p2, *p3, fac; float data[4]; int cycl=0, s0, s1, s2, s3; if(ob==0 || ob->type != OB_CURVE) return 0; cu= ob->data; if(cu->path==0 || cu->path->data==0) calc_curvepath(ob); path= cu->path; fp= path->data; /* cyclic testen */ bl= cu->bev.first; if(bl && bl->poly> -1) cycl= 1; /* ctime is van 0.0-1.0 */ ctime *= (path->len-1); s1= (int)floor(ctime); fac= (float)(s1+1)-ctime; /* path->len is gecorrigeerd voor cyclic, zie boven, is beetje warrig! */ s0= interval_test(0, path->len-1-cycl, s1-1, cycl); s1= interval_test(0, path->len-1-cycl, s1, cycl); s2= interval_test(0, path->len-1-cycl, s1+1, cycl); s3= interval_test(0, path->len-1-cycl, s1+2, cycl); p0= fp + 4*s0; p1= fp + 4*s1; p2= fp + 4*s2; p3= fp + 4*s3; if(cu->flag & CU_FOLLOW) { set_afgeleide_four_ipo(1.0f-fac, data, KEY_BSPLINE); dir[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ; dir[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ; dir[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ; /* compatible maken met vectoquat */ dir[0]= -dir[0]; dir[1]= -dir[1]; dir[2]= -dir[2]; } nu= cu->nurb.first; /* zeker van zijn dat de eerste en laatste frame door de punten gaat */ if((nu->type & 7)==CU_POLY) set_four_ipo(1.0f-fac, data, KEY_LINEAR); else if((nu->type & 7)==CU_BEZIER) set_four_ipo(1.0f-fac, data, KEY_LINEAR); else if(s0==s1 || p2==p3) set_four_ipo(1.0f-fac, data, KEY_CARDINAL); else set_four_ipo(1.0f-fac, data, KEY_BSPLINE); vec[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ; vec[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ; vec[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ; vec[3]= data[0]*p0[3] + data[1]*p1[3] + data[2]*p2[3] + data[3]*p3[3] ; return 1; } void frames_duplilist(Object *ob) { extern int enable_cu_speed; /* object.c */ Object *newob; int cfrao, ok; cfrao= G.scene->r.cfra; if(ob->parent==0 && ob->track==0 && ob->ipo==0) return; if(ob->transflag & OB_DUPLINOSPEED) enable_cu_speed= 0; /* dit om zeker van te zijn dat er iets gezbufferd wordt: in drawobject.c: dt==wire en boundboxclip */ if(G.background==0 && ob->type==OB_MESH) { Mesh *me= ob->data; DispList *dl; if(me->disp.first==0) addnormalsDispList(ob, &me->disp); if(ob->dt==OB_SHADED) { dl= ob->disp.first; if(dl==0 || dl->col1==0) shadeDispList(ob); } } for(G.scene->r.cfra= ob->dupsta; G.scene->r.cfra<=ob->dupend; G.scene->r.cfra++) { ok= 1; if(ob->dupoff) { ok= G.scene->r.cfra - ob->dupsta; ok= ok % (ob->dupon+ob->dupoff); if(ok < ob->dupon) ok= 1; else ok= 0; } if(ok) { newob= MEM_mallocN(sizeof(Object), "newobobj dupli"); memcpy(newob, ob, sizeof(Object)); /* alleen de basis-ball behoeft een displist */ if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0; BLI_addtail(&duplilist, newob); do_ob_ipo(newob); where_is_object(newob); newob->flag |= OB_FROMDUPLI; newob->id.newid= (ID *)ob; /* duplicator bewaren */ } } G.scene->r.cfra= cfrao; enable_cu_speed= 1; do_ob_ipo(ob); } void vertex_duplilist(Scene *sce, Object *par) { Object *ob, *newob; Base *base; MVert *mvert; Mesh *me; float vec[3], pvec[3], pmat[4][4], mat[3][3], tmat[4][4]; float *q2; int lay, totvert, a; Mat4CpyMat4(pmat, par->obmat); Mat4One(tmat); lay= G.scene->lay; base= sce->base.first; while(base) { if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) { ob= base->object->parent; while(ob) { if(ob==par) { ob= base->object; /* mballs have a different dupli handling */ if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */ me= par->data; mvert= me->mvert; mvert+= (me->totvert-1); VECCOPY(pvec, mvert->co); Mat4MulVecfl(pmat, pvec); mvert= me->mvert; totvert= me->totvert; for(a=0; aco); Mat4MulVecfl(pmat, vec); VecSubf(vec, vec, pmat[3]); VecAddf(vec, vec, ob->obmat[3]); newob= MEM_mallocN(sizeof(Object), "newobj dupli"); memcpy(newob, ob, sizeof(Object)); newob->flag |= OB_FROMDUPLI; newob->id.newid= (ID *)par; /* duplicator bewaren */ /* alleen de basis-ball behoeft een displist */ if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0; VECCOPY(newob->obmat[3], vec); if(par->transflag & OB_DUPLIROT) { VECCOPY(vec, mvert->no); vec[0]= -vec[0]; vec[1]= -vec[1]; vec[2]= -vec[2]; q2= vectoquat(vec, ob->trackflag, ob->upflag); QuatToMat3(q2, mat); Mat4CpyMat4(tmat, newob->obmat); Mat4MulMat43(newob->obmat, tmat, mat); } newob->parent= 0; newob->track= 0; /* newob->borig= base; */ BLI_addtail(&duplilist, newob); VECCOPY(pvec, vec); } break; } ob= ob->parent; } } base= base->next; } } void particle_duplilist(Scene *sce, Object *par, PartEff *paf) { Object *ob, *newob; Base *base; Particle *pa; float ctime, vec1[3]; float vec[3], tmat[4][4], mat[3][3]; float *q2; int lay, a; pa= paf->keys; if(pa==0) { build_particle_system(par); pa= paf->keys; if(pa==0) return; } ctime= bsystem_time(par, 0, (float)G.scene->r.cfra, 0.0); lay= G.scene->lay; base= sce->base.first; while(base) { if(base->object->type>0 && (base->lay & lay) && G.obedit!=base->object) { ob= base->object->parent; while(ob) { if(ob==par) { ob= base->object; pa= paf->keys; for(a=0; atotpart; a++, pa+=paf->totkey) { if(ctime > pa->time) { if(ctime < pa->time+pa->lifetime) { newob= MEM_mallocN(sizeof(Object), "newobj dupli"); memcpy(newob, ob, sizeof(Object)); newob->flag |= OB_FROMDUPLI; newob->id.newid= (ID *)par; /* duplicator bewaren */ /* alleen de basis-ball behoeft een displist */ if(newob->type==OB_MBALL) newob->disp.first= newob->disp.last= 0; where_is_particle(paf, pa, ctime, vec); if(paf->stype==PAF_VECT) { where_is_particle(paf, pa, ctime+1.0f, vec1); VecSubf(vec1, vec1, vec); q2= vectoquat(vec1, ob->trackflag, ob->upflag); QuatToMat3(q2, mat); Mat4CpyMat4(tmat, newob->obmat); Mat4MulMat43(newob->obmat, tmat, mat); } VECCOPY(newob->obmat[3], vec); newob->parent= 0; newob->track= 0; BLI_addtail(&duplilist, newob); } } } break; } ob= ob->parent; } } base= base->next; } } void free_duplilist() { Object *ob; while( ob= duplilist.first) { BLI_remlink(&duplilist, ob); MEM_freeN(ob); } } void make_duplilist(Scene *sce, Object *ob) { PartEff *paf; if(ob->transflag & OB_DUPLI) { if(ob->transflag & OB_DUPLIVERTS) { if(ob->type==OB_MESH) { if(ob->transflag & OB_DUPLIVERTS) { if( paf=give_parteff(ob) ) particle_duplilist(sce, ob, paf); else vertex_duplilist(sce, ob); } } else if(ob->type==OB_FONT) { font_duplilist(ob); } } else if(ob->transflag & OB_DUPLIFRAMES) frames_duplilist(ob); } }