/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup bke */ #include "MEM_guardedalloc.h" #include "DNA_action_types.h" #include "DNA_anim_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLT_translation.h" #include "BKE_anim_visualization.h" #include "BKE_report.h" #include "GPU_batch.h" #include "BLO_read_write.h" /* ******************************************************************** */ /* Animation Visualization */ void animviz_settings_init(bAnimVizSettings *avs) { /* sanity check */ if (avs == NULL) { return; } /* path settings */ avs->path_bc = avs->path_ac = 10; avs->path_sf = 1; /* XXX: Take from scene instead? */ avs->path_ef = 250; /* XXX: Take from scene instead? */ avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS); avs->path_step = 1; avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS; } /* ------------------- */ void animviz_free_motionpath_cache(bMotionPath *mpath) { /* sanity check */ if (mpath == NULL) { return; } /* free the path if necessary */ if (mpath->points) { MEM_freeN(mpath->points); } GPU_VERTBUF_DISCARD_SAFE(mpath->points_vbo); GPU_BATCH_DISCARD_SAFE(mpath->batch_line); GPU_BATCH_DISCARD_SAFE(mpath->batch_points); /* reset the relevant parameters */ mpath->points = NULL; mpath->length = 0; } void animviz_free_motionpath(bMotionPath *mpath) { /* sanity check */ if (mpath == NULL) { return; } /* free the cache first */ animviz_free_motionpath_cache(mpath); /* now the instance itself */ MEM_freeN(mpath); } /* ------------------- */ bMotionPath *animviz_copy_motionpath(const bMotionPath *mpath_src) { bMotionPath *mpath_dst; if (mpath_src == NULL) { return NULL; } mpath_dst = MEM_dupallocN(mpath_src); mpath_dst->points = MEM_dupallocN(mpath_src->points); /* should get recreated on draw... */ mpath_dst->points_vbo = NULL; mpath_dst->batch_line = NULL; mpath_dst->batch_points = NULL; return mpath_dst; } /* ------------------- */ bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan) { bAnimVizSettings *avs; bMotionPath *mpath, **dst; /* sanity checks */ if (ELEM(NULL, scene, ob)) { return NULL; } /* get destination data */ if (pchan) { /* paths for posechannel - assume that posechannel belongs to the object */ avs = &ob->pose->avs; dst = &pchan->mpath; } else { /* paths for object */ avs = &ob->avs; dst = &ob->mpath; } /* avoid 0 size allocs */ if (avs->path_sf >= avs->path_ef) { BKE_reportf(reports, RPT_ERROR, "Motion path frame extents invalid for %s (%d to %d)%s", (pchan) ? pchan->name : ob->id.name, avs->path_sf, avs->path_ef, (avs->path_sf == avs->path_ef) ? TIP_(", cannot have single-frame paths") : ""); return NULL; } /* if there is already a motionpath, just return that, * provided its settings are ok (saves extra free+alloc) */ if (*dst != NULL) { int expected_length = avs->path_ef - avs->path_sf; mpath = *dst; /* Path is "valid" if length is valid, * but must also be of the same length as is being requested. */ if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) { /* outer check ensures that we have some curve data for this path */ if (mpath->length == expected_length) { mpath->start_frame = avs->path_sf; mpath->end_frame = avs->path_ef; /* return/use this as it is already valid length */ return mpath; } /* clear the existing path (as the range has changed), and reallocate below */ animviz_free_motionpath_cache(mpath); } } else { /* create a new motionpath, and assign it */ mpath = MEM_callocN(sizeof(bMotionPath), "bMotionPath"); *dst = mpath; } /* set settings from the viz settings */ mpath->start_frame = avs->path_sf; mpath->end_frame = avs->path_ef; mpath->length = mpath->end_frame - mpath->start_frame; if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS) { mpath->flag |= MOTIONPATH_FLAG_BHEAD; } else { mpath->flag &= ~MOTIONPATH_FLAG_BHEAD; } /* set default custom values */ mpath->color[0] = 1.0; /* Red */ mpath->color[1] = 0.0; mpath->color[2] = 0.0; mpath->line_thickness = 2; mpath->flag |= MOTIONPATH_FLAG_LINES; /* draw lines by default */ /* allocate a cache */ mpath->points = MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts"); /* tag viz settings as currently having some path(s) which use it */ avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS; /* return it */ return mpath; } void animviz_motionpath_blend_write(BlendWriter *writer, bMotionPath *mpath) { /* sanity checks */ if (mpath == NULL) { return; } /* firstly, just write the motionpath struct */ BLO_write_struct(writer, bMotionPath, mpath); /* now write the array of data */ BLO_write_struct_array(writer, bMotionPathVert, mpath->length, mpath->points); } void animviz_motionpath_blend_read_data(BlendDataReader *reader, bMotionPath *mpath) { /* sanity check */ if (mpath == NULL) { return; } /* relink points cache */ BLO_read_data_address(reader, &mpath->points); mpath->points_vbo = NULL; mpath->batch_line = NULL; mpath->batch_points = NULL; }