/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #include #include "BKE_asset_library.hh" #include "BKE_main.h" #include "BKE_preferences.h" #include "BLI_fileops.h" #include "BLI_path_util.h" #include "DNA_asset_types.h" #include "DNA_userdef_types.h" #include "asset_library_service.hh" bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true; blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain, const AssetLibraryReference &library_reference) { blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get(); return service->get_asset_library(bmain, library_reference); } /** * Loading an asset library at this point only means loading the catalogs. Later on this should * invoke reading of asset representations too. */ struct AssetLibrary *BKE_asset_library_load(const char *library_path) { blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get(); blender::bke::AssetLibrary *lib; if (library_path == nullptr || library_path[0] == '\0') { lib = service->get_asset_library_current_file(); } else { lib = service->get_asset_library_on_disk(library_path); } return reinterpret_cast(lib); } bool BKE_asset_library_has_any_unsaved_catalogs() { blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get(); return service->has_any_unsaved_catalogs(); } bool BKE_asset_library_find_suitable_root_path_from_path(const char *input_path, char *r_library_path) { if (bUserAssetLibrary *preferences_lib = BKE_preferences_asset_library_containing_path( &U, input_path)) { BLI_strncpy(r_library_path, preferences_lib->path, FILE_MAXDIR); return true; } BLI_split_dir_part(input_path, r_library_path, FILE_MAXDIR); return r_library_path[0] != '\0'; } bool BKE_asset_library_find_suitable_root_path_from_main(const Main *bmain, char *r_library_path) { return BKE_asset_library_find_suitable_root_path_from_path(bmain->filepath, r_library_path); } blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service( const ::AssetLibrary *library_c) { if (library_c == nullptr) { return nullptr; } const blender::bke::AssetLibrary &library = reinterpret_cast( *library_c); return library.catalog_service.get(); } blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library) { blender::bke::AssetCatalogService *catalog_service = BKE_asset_library_get_catalog_service( library); if (catalog_service == nullptr) { return nullptr; } return catalog_service->get_catalog_tree(); } void BKE_asset_library_refresh_catalog_simplename(struct AssetLibrary *asset_library, struct AssetMetaData *asset_data) { blender::bke::AssetLibrary *lib = reinterpret_cast(asset_library); lib->refresh_catalog_simplename(asset_data); } namespace blender::bke { AssetLibrary::AssetLibrary() : catalog_service(std::make_unique()) { } AssetLibrary::~AssetLibrary() { if (on_save_callback_store_.func) { on_blend_save_handler_unregister(); } } void AssetLibrary::load(StringRefNull library_root_directory) { auto catalog_service = std::make_unique(library_root_directory); catalog_service->load_from_disk(); this->catalog_service = std::move(catalog_service); } void AssetLibrary::refresh() { this->catalog_service->reload_catalogs(); } namespace { void asset_library_on_save_post(struct Main *main, struct PointerRNA **pointers, const int num_pointers, void *arg) { AssetLibrary *asset_lib = static_cast(arg); asset_lib->on_blend_save_post(main, pointers, num_pointers); } } // namespace void AssetLibrary::on_blend_save_handler_register() { /* The callback system doesn't own `on_save_callback_store_`. */ on_save_callback_store_.alloc = false; on_save_callback_store_.func = asset_library_on_save_post; on_save_callback_store_.arg = this; BKE_callback_add(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST); } void AssetLibrary::on_blend_save_handler_unregister() { BKE_callback_remove(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST); on_save_callback_store_.func = nullptr; on_save_callback_store_.arg = nullptr; } void AssetLibrary::on_blend_save_post(struct Main *main, struct PointerRNA ** /*pointers*/, const int /*num_pointers*/) { if (this->catalog_service == nullptr) { return; } if (save_catalogs_when_file_is_saved) { this->catalog_service->write_to_disk(main->filepath); } } void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data) { if (BLI_uuid_is_nil(asset_data->catalog_id)) { asset_data->catalog_simple_name[0] = '\0'; return; } const AssetCatalog *catalog = this->catalog_service->find_catalog(asset_data->catalog_id); if (catalog == nullptr) { /* No-op if the catalog cannot be found. This could be the kind of "the catalog definition file * is corrupt/lost" scenario that the simple name is meant to help recover from. */ return; } STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str()); } Vector all_valid_asset_library_refs() { Vector result; int i; LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) { if (!BLI_is_dir(asset_library->path)) { continue; } AssetLibraryReference library_ref{}; library_ref.custom_library_index = i; library_ref.type = ASSET_LIBRARY_CUSTOM; result.append(library_ref); } AssetLibraryReference library_ref{}; library_ref.custom_library_index = -1; library_ref.type = ASSET_LIBRARY_LOCAL; result.append(library_ref); return result; } } // namespace blender::bke