/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/blender.c * \ingroup bke */ #ifndef _WIN32 # include // for read close #else # include // for open close read # define open _open # define read _read # define close _close # define write _write #endif #include #include #include #include #include // for open #include "MEM_guardedalloc.h" #include "DNA_userdef_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_sequence_types.h" #include "DNA_sound_types.h" #include "BLI_blenlib.h" #include "BLI_bpath.h" #include "BLI_dynstr.h" #include "BLI_utildefines.h" #include "BLI_callbacks.h" #include "IMB_imbuf.h" #include "IMB_moviecache.h" #include "BKE_blender.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_ipo.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_sequencer.h" #include "BKE_sound.h" #include "RE_pipeline.h" #include "BLO_undofile.h" #include "BLO_readfile.h" #include "BLO_writefile.h" #include "BKE_utildefines.h" #include "RNA_access.h" #include "WM_api.h" // XXXXX BAD, very BAD dependency (bad level call) - remove asap, elubie Global G; UserDef U; /* ListBase = {NULL, NULL}; */ char versionstr[48] = ""; /* ********** free ********** */ /* only to be called on exit blender */ void free_blender(void) { /* samples are in a global list..., also sets G.main->sound->sample NULL */ free_main(G.main); G.main = NULL; BKE_spacetypes_free(); /* after free main, it uses space callbacks */ IMB_exit(); BLI_callback_global_finalize(); seq_stripelem_cache_destruct(); IMB_moviecache_destruct(); free_nodesystem(); } void initglobals(void) { memset(&G, 0, sizeof(Global)); U.savetime = 1; G.main = MEM_callocN(sizeof(Main), "initglobals"); strcpy(G.ima, "//"); if (BLENDER_SUBVERSION) BLI_snprintf(versionstr, sizeof(versionstr), "v%d.%02d.%d", BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION); else BLI_snprintf(versionstr, sizeof(versionstr), "v%d.%02d", BLENDER_VERSION / 100, BLENDER_VERSION % 100); #ifdef _WIN32 // FULLSCREEN G.windowstate = G_WINDOWSTATE_USERDEF; #endif G.charstart = 0x0000; G.charmin = 0x0000; G.charmax = 0xffff; #ifndef WITH_PYTHON_SECURITY /* default */ G.f |= G_SCRIPT_AUTOEXEC; #else G.f &= ~G_SCRIPT_AUTOEXEC; #endif } /***/ static void clear_global(void) { // extern short winqueue_break; /* screen.c */ free_main(G.main); /* free all lib data */ // free_vertexpaint(); G.main = NULL; } static int clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src) { strcpy(path_dst, path_src); BLI_clean(path_dst); return (strcmp(path_dst, path_src) == 0) ? FALSE : TRUE; } /* make sure path names are correct for OS */ static void clean_paths(Main *main) { Scene *scene; BLI_bpath_traverse_main(main, clean_paths_visit_cb, BLI_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL); for (scene = main->scene.first; scene; scene = scene->id.next) { BLI_clean(scene->r.pic); } } /* context matching */ /* handle no-ui case */ /* note, this is called on Undo so any slow conversion functions here * should be avoided or check (mode!='u') */ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath) { bScreen *curscreen = NULL; Scene *curscene = NULL; int recover; char mode; /* 'u' = undo save, 'n' = no UI load */ if (bfd->main->screen.first == NULL) mode = 'u'; else if (G.fileflags & G_FILE_NO_UI) mode = 'n'; else mode = 0; recover = (G.fileflags & G_FILE_RECOVER); /* Free all render results, without this stale data gets displayed after loading files */ if (mode != 'u') { RE_FreeAllRenderResults(); } /* Only make filepaths compatible when loading for real (not undo) */ if (mode != 'u') { clean_paths(bfd->main); } /* XXX here the complex windowmanager matching */ /* no load screens? */ if (mode) { /* comes from readfile.c */ extern void lib_link_screen_restore(Main *, bScreen *, Scene *); SWAP(ListBase, G.main->wm, bfd->main->wm); SWAP(ListBase, G.main->screen, bfd->main->screen); SWAP(ListBase, G.main->script, bfd->main->script); /* we re-use current screen */ curscreen = CTX_wm_screen(C); /* but use new Scene pointer */ curscene = bfd->curscene; if (curscene == NULL) curscene = bfd->main->scene.first; /* and we enforce curscene to be in current screen */ if (curscreen) curscreen->scene = curscene; /* can run in bgmode */ /* clear_global will free G.main, here we can still restore pointers */ lib_link_screen_restore(bfd->main, curscreen, curscene); } /* free G.main Main database */ // CTX_wm_manager_set(C, NULL); clear_global(); /* clear old property update cache, in case some old references are left dangling */ RNA_property_update_cache_free(); G.main = bfd->main; CTX_data_main_set(C, G.main); sound_init_main(G.main); if (bfd->user) { /* only here free userdef themes... */ BKE_userdef_free(); U = *bfd->user; MEM_freeN(bfd->user); } /* case G_FILE_NO_UI or no screens in file */ if (mode) { /* leave entire context further unaltered? */ CTX_data_scene_set(C, curscene); } else { G.winpos = bfd->winpos; G.displaymode = bfd->displaymode; G.fileflags = bfd->fileflags; CTX_wm_manager_set(C, bfd->main->wm.first); CTX_wm_screen_set(C, bfd->curscreen); CTX_data_scene_set(C, bfd->curscreen->scene); CTX_wm_area_set(C, NULL); CTX_wm_region_set(C, NULL); CTX_wm_menu_set(C, NULL); } /* this can happen when active scene was lib-linked, and doesn't exist anymore */ if (CTX_data_scene(C) == NULL) { CTX_data_scene_set(C, bfd->main->scene.first); CTX_wm_screen(C)->scene = CTX_data_scene(C); curscene = CTX_data_scene(C); } /* special cases, override loaded flags: */ if (G.f != bfd->globalf) { const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF); bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep); } G.f = bfd->globalf; if (!G.background) { //setscreen(G.curscreen); } // FIXME: this version patching should really be part of the file-reading code, // but we still get too many unrelated data-corruption crashes otherwise... if (G.main->versionfile < 250) do_versions_ipos_to_animato(G.main); if (recover && bfd->filename[0] && G.relbase_valid) { /* in case of autosave or quit.blend, use original filename instead * use relbase_valid to make sure the file is saved, else we get in the filename */ filepath = bfd->filename; } #if 0 else if (!G.relbase_valid) { /* otherwise, use an empty string as filename, rather than */ filepath = ""; } #endif /* these are the same at times, should never copy to the same location */ if (G.main->name != filepath) BLI_strncpy(G.main->name, filepath, FILE_MAX); /* baseflags, groups, make depsgraph, etc */ BKE_scene_set_background(G.main, CTX_data_scene(C)); MEM_freeN(bfd); (void)curscene; /* quiet warning */ } static int handle_subversion_warning(Main *main, ReportList *reports) { if (main->minversionfile > BLENDER_VERSION || (main->minversionfile == BLENDER_VERSION && main->minsubversionfile > BLENDER_SUBVERSION)) { BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary: %d.%d , expect loss of data!", main->minversionfile, main->minsubversionfile); } return 1; } static void keymap_item_free(wmKeyMapItem *kmi) { if (kmi->properties) { IDP_FreeProperty(kmi->properties); MEM_freeN(kmi->properties); } if (kmi->ptr) MEM_freeN(kmi->ptr); } void BKE_userdef_free(void) { wmKeyMap *km; wmKeyMapItem *kmi; wmKeyMapDiffItem *kmdi; for (km = U.user_keymaps.first; km; km = km->next) { for (kmdi = km->diff_items.first; kmdi; kmdi = kmdi->next) { if (kmdi->add_item) { keymap_item_free(kmdi->add_item); MEM_freeN(kmdi->add_item); } if (kmdi->remove_item) { keymap_item_free(kmdi->remove_item); MEM_freeN(kmdi->remove_item); } } for (kmi = km->items.first; kmi; kmi = kmi->next) keymap_item_free(kmi); BLI_freelistN(&km->diff_items); BLI_freelistN(&km->items); } BLI_freelistN(&U.uistyles); BLI_freelistN(&U.uifonts); BLI_freelistN(&U.themes); BLI_freelistN(&U.user_keymaps); BLI_freelistN(&U.addons); } int BKE_read_file(bContext *C, const char *filepath, ReportList *reports) { BlendFileData *bfd; int retval = BKE_READ_FILE_OK; if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) /* don't print user-pref loading */ printf("read blend: %s\n", filepath); bfd = BLO_read_from_file(filepath, reports); if (bfd) { if (bfd->user) retval = BKE_READ_FILE_OK_USERPREFS; if (0 == handle_subversion_warning(bfd->main, reports)) { free_main(bfd->main); MEM_freeN(bfd); bfd = NULL; retval = BKE_READ_FILE_FAIL; } else setup_app_data(C, bfd, filepath); // frees BFD } else BKE_reports_prependf(reports, "Loading %s failed: ", filepath); return (bfd ? retval : BKE_READ_FILE_FAIL); } int BKE_read_file_from_memory(bContext *C, char *filebuf, int filelength, ReportList *reports) { BlendFileData *bfd; bfd = BLO_read_from_memory(filebuf, filelength, reports); if (bfd) setup_app_data(C, bfd, ""); else BKE_reports_prepend(reports, "Loading failed: "); return (bfd ? 1 : 0); } /* memfile is the undo buffer */ int BKE_read_file_from_memfile(bContext *C, MemFile *memfile, ReportList *reports) { BlendFileData *bfd; bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports); if (bfd) setup_app_data(C, bfd, ""); else BKE_reports_prepend(reports, "Loading failed: "); return (bfd ? 1 : 0); } /* ***************** testing for break ************* */ static void (*blender_test_break_cb)(void) = NULL; void set_blender_test_break_cb(void (*func)(void) ) { blender_test_break_cb = func; } int blender_test_break(void) { if (!G.background) { if (blender_test_break_cb) blender_test_break_cb(); } return (G.afbreek == 1); } /* ***************** GLOBAL UNDO *************** */ #define UNDO_DISK 0 #define MAXUNDONAME 64 typedef struct UndoElem { struct UndoElem *next, *prev; char str[FILE_MAX]; char name[MAXUNDONAME]; MemFile memfile; uintptr_t undosize; } UndoElem; static ListBase undobase = {NULL, NULL}; static UndoElem *curundo = NULL; static int read_undosave(bContext *C, UndoElem *uel) { char mainstr[sizeof(G.main->name)]; int success = 0, fileflags; /* This is needed so undoing/redoing doesn't crash with threaded previews going */ WM_jobs_stop_all(CTX_wm_manager(C)); BLI_strncpy(mainstr, G.main->name, sizeof(mainstr)); /* temporal store */ fileflags = G.fileflags; G.fileflags |= G_FILE_NO_UI; if (UNDO_DISK) success = (BKE_read_file(C, uel->str, NULL) != BKE_READ_FILE_FAIL); else success = BKE_read_file_from_memfile(C, &uel->memfile, NULL); /* restore */ BLI_strncpy(G.main->name, mainstr, sizeof(G.main->name)); /* restore */ G.fileflags = fileflags; if (success) { /* important not to update time here, else non keyed tranforms are lost */ DAG_on_visible_update(G.main, FALSE); } return success; } /* name can be a dynamic string */ void BKE_write_undo(bContext *C, const char *name) { uintptr_t maxmem, totmem, memused; int nr /*, success */ /* UNUSED */; UndoElem *uel; if ( (U.uiflag & USER_GLOBALUNDO) == 0) return; if (U.undosteps == 0) return; /* remove all undos after (also when curundo==NULL) */ while (undobase.last != curundo) { uel = undobase.last; BLI_remlink(&undobase, uel); BLO_free_memfile(&uel->memfile); MEM_freeN(uel); } /* make new */ curundo = uel = MEM_callocN(sizeof(UndoElem), "undo file"); BLI_strncpy(uel->name, name, sizeof(uel->name)); BLI_addtail(&undobase, uel); /* and limit amount to the maximum */ nr = 0; uel = undobase.last; while (uel) { nr++; if (nr == U.undosteps) break; uel = uel->prev; } if (uel) { while (undobase.first != uel) { UndoElem *first = undobase.first; BLI_remlink(&undobase, first); /* the merge is because of compression */ BLO_merge_memfile(&first->memfile, &first->next->memfile); MEM_freeN(first); } } /* disk save version */ if (UNDO_DISK) { static int counter = 0; char filepath[FILE_MAX]; char numstr[32]; int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on undo */ /* calculate current filepath */ counter++; counter = counter % U.undosteps; BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter); BLI_make_file_string("/", filepath, BLI_temporary_dir(), numstr); /* success= */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL); BLI_strncpy(curundo->str, filepath, sizeof(curundo->str)); } else { MemFile *prevfile = NULL; if (curundo->prev) prevfile = &(curundo->prev->memfile); memused = MEM_get_memory_in_use(); /* success= */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags); curundo->undosize = MEM_get_memory_in_use() - memused; } if (U.undomemory != 0) { /* limit to maximum memory (afterwards, we can't know in advance) */ totmem = 0; maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024; /* keep at least two (original + other) */ uel = undobase.last; while (uel && uel->prev) { totmem += uel->undosize; if (totmem > maxmem) break; uel = uel->prev; } if (uel) { if (uel->prev && uel->prev->prev) uel = uel->prev; while (undobase.first != uel) { UndoElem *first = undobase.first; BLI_remlink(&undobase, first); /* the merge is because of compression */ BLO_merge_memfile(&first->memfile, &first->next->memfile); MEM_freeN(first); } } } } /* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */ void BKE_undo_step(bContext *C, int step) { if (step == 0) { read_undosave(C, curundo); } else if (step == 1) { /* curundo should never be NULL, after restart or load file it should call undo_save */ if (curundo == NULL || curundo->prev == NULL) ; // XXX error("No undo available"); else { if (G.debug & G_DEBUG) printf("undo %s\n", curundo->name); curundo = curundo->prev; read_undosave(C, curundo); } } else { /* curundo has to remain current situation! */ if (curundo == NULL || curundo->next == NULL) ; // XXX error("No redo available"); else { read_undosave(C, curundo->next); curundo = curundo->next; if (G.debug & G_DEBUG) printf("redo %s\n", curundo->name); } } } void BKE_reset_undo(void) { UndoElem *uel; uel = undobase.first; while (uel) { BLO_free_memfile(&uel->memfile); uel = uel->next; } BLI_freelistN(&undobase); curundo = NULL; } /* based on index nr it does a restore */ void BKE_undo_number(bContext *C, int nr) { curundo = BLI_findlink(&undobase, nr); BKE_undo_step(C, 0); } /* go back to the last occurance of name in stack */ void BKE_undo_name(bContext *C, const char *name) { UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name)); if (uel && uel->prev) { curundo = uel->prev; BKE_undo_step(C, 0); } } /* name optional */ int BKE_undo_valid(const char *name) { if (name) { UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name)); return uel && uel->prev; } return undobase.last != undobase.first; } /* get name of undo item, return null if no item with this index */ /* if active pointer, set it to 1 if true */ const char *BKE_undo_get_name(int nr, int *active) { UndoElem *uel = BLI_findlink(&undobase, nr); if (active) *active = 0; if (uel) { if (active && uel == curundo) *active = 1; return uel->name; } return NULL; } char *BKE_undo_menu_string(void) { UndoElem *uel; DynStr *ds = BLI_dynstr_new(); char *menu; BLI_dynstr_append(ds, "Global Undo History %t"); for (uel = undobase.first; uel; uel = uel->next) { BLI_dynstr_append(ds, "|"); BLI_dynstr_append(ds, uel->name); } menu = BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds); return menu; } /* saves quit.blend */ void BKE_undo_save_quit(void) { UndoElem *uel; MemFileChunk *chunk; int file; char str[FILE_MAX]; if ( (U.uiflag & USER_GLOBALUNDO) == 0) return; uel = curundo; if (uel == NULL) { printf("No undo buffer to save recovery file\n"); return; } /* no undo state to save */ if (undobase.first == undobase.last) return; BLI_make_file_string("/", str, BLI_temporary_dir(), "quit.blend"); file = BLI_open(str, O_BINARY + O_WRONLY + O_CREAT + O_TRUNC, 0666); if (file == -1) { //XXX error("Unable to save %s, check you have permissions", str); return; } chunk = uel->memfile.chunks.first; while (chunk) { if (write(file, chunk->buf, chunk->size) != chunk->size) break; chunk = chunk->next; } close(file); if (chunk) ; //XXX error("Unable to save %s, internal error", str); else printf("Saved session recovery to %s\n", str); } /* sets curscene */ Main *BKE_undo_get_main(Scene **scene) { Main *mainp = NULL; BlendFileData *bfd = BLO_read_from_memfile(G.main, G.main->name, &curundo->memfile, NULL); if (bfd) { mainp = bfd->main; if (scene) *scene = bfd->curscene; MEM_freeN(bfd); } return mainp; }