/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/blendfile.c * \ingroup bke * * High level `.blend` file read/write, * and functions for writing *partial* files (only selected data-blocks). */ #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "BLI_listbase.h" #include "BLI_string.h" #include "BLI_path_util.h" #include "BLI_utildefines.h" #include "IMB_colormanagement.h" #include "BKE_appdir.h" #include "BKE_blender.h" #include "BKE_blender_version.h" #include "BKE_blendfile.h" #include "BKE_bpath.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_ipo.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BLO_readfile.h" #include "BLO_writefile.h" #include "RNA_access.h" #include "RE_pipeline.h" #ifdef WITH_PYTHON # include "BPY_extern.h" #endif /* -------------------------------------------------------------------- */ /** \name High Level `.blend` file read/write. * \{ */ static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src) { strcpy(path_dst, path_src); BLI_path_native_slash(path_dst); return !STREQ(path_dst, path_src); } /* make sure path names are correct for OS */ static void clean_paths(Main *main) { Scene *scene; BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL); for (scene = main->scene.first; scene; scene = scene->id.next) { BLI_path_native_slash(scene->r.pic); } } static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene) { wmWindow *win; for (win = wm->windows.first; win; win = win->next) { if (win->screen->scene == scene) { return true; } } return false; } /** * Context matching, handle no-ui case * * \note this is called on Undo so any slow conversion functions here * should be avoided or check (mode != LOAD_UNDO). * * \param bfd: Blend file data, freed by this function on exit. * \param filepath: File path or identifier. */ static void setup_app_data( bContext *C, BlendFileData *bfd, const char *filepath, ReportList *reports) { Scene *curscene = NULL; const bool recover = (G.fileflags & G_FILE_RECOVER) != 0; enum { LOAD_UI = 1, LOAD_UI_OFF, LOAD_UNDO, } mode; /* may happen with library files - UNDO file should never have NULL cursccene... */ if (ELEM(NULL, bfd->curscreen, bfd->curscene)) { BKE_report(reports, RPT_WARNING, "Library file, loading empty scene"); mode = LOAD_UI_OFF; } else if (BLI_listbase_is_empty(&bfd->main->screen)) { mode = LOAD_UNDO; } else if (G.fileflags & G_FILE_NO_UI) { mode = LOAD_UI_OFF; } else { mode = LOAD_UI; } /* Free all render results, without this stale data gets displayed after loading files */ if (mode != LOAD_UNDO) { RE_FreeAllRenderResults(); } /* Only make filepaths compatible when loading for real (not undo) */ if (mode != LOAD_UNDO) { clean_paths(bfd->main); } /* XXX here the complex windowmanager matching */ /* no load screens? */ if (mode != LOAD_UI) { /* Logic for 'track_undo_scene' is to keep using the scene which the active screen has, * as long as the scene associated with the undo operation is visible in one of the open windows. * * - 'curscreen->scene' - scene the user is currently looking at. * - 'bfd->curscene' - scene undo-step was created in. * * This means users can have 2+ windows open and undo in both without screens switching. * But if they close one of the screens, * undo will ensure that the scene being operated on will be activated * (otherwise we'd be undoing on an off-screen scene which isn't acceptable). * see: T43424 */ bScreen *curscreen = NULL; bool track_undo_scene; /* comes from readfile.c */ SWAP(ListBase, G.main->wm, bfd->main->wm); SWAP(ListBase, G.main->screen, bfd->main->screen); /* we re-use current screen */ curscreen = CTX_wm_screen(C); /* but use new Scene pointer */ curscene = bfd->curscene; track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first); if (curscene == NULL) { curscene = bfd->main->scene.first; } /* empty file, we add a scene to make Blender work */ if (curscene == NULL) { curscene = BKE_scene_add(bfd->main, "Empty"); } if (track_undo_scene) { /* keep the old (free'd) scene, let 'blo_lib_link_screen_restore' * replace it with 'curscene' if its needed */ } else { /* and we enforce curscene to be in current screen */ if (curscreen) { /* can run in bgmode */ curscreen->scene = curscene; } } /* BKE_blender_globals_clear will free G.main, here we can still restore pointers */ blo_lib_link_screen_restore(bfd->main, curscreen, curscene); /* curscreen might not be set when loading without ui (see T44217) so only re-assign if available */ if (curscreen) { curscene = curscreen->scene; } if (track_undo_scene) { wmWindowManager *wm = bfd->main->wm.first; if (wm_scene_is_visible(wm, bfd->curscene) == false) { curscene = bfd->curscene; curscreen->scene = curscene; BKE_screen_view3d_scene_sync(curscreen); } } } /* free G.main Main database */ // CTX_wm_manager_set(C, NULL); BKE_blender_globals_clear(); /* clear old property update cache, in case some old references are left dangling */ RNA_property_update_cache_free(); G.main = bfd->main; CTX_data_main_set(C, G.main); if (bfd->user) { /* only here free userdef themes... */ BKE_blender_userdef_free_data(&U); U = *bfd->user; /* Security issue: any blend file could include a USER block. * * Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE, * to load the preferences defined in the users home dir. * * This means we will never accidentally (or maliciously) * enable scripts auto-execution by loading a '.blend' file. */ U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE; MEM_freeN(bfd->user); } /* case G_FILE_NO_UI or no screens in file */ if (mode != LOAD_UI) { /* leave entire context further unaltered? */ CTX_data_scene_set(C, curscene); } else { G.fileflags = bfd->fileflags; CTX_wm_manager_set(C, G.main->wm.first); CTX_wm_screen_set(C, bfd->curscreen); CTX_data_scene_set(C, bfd->curscene); CTX_wm_area_set(C, NULL); CTX_wm_region_set(C, NULL); CTX_wm_menu_set(C, NULL); curscene = bfd->curscene; } /* this can happen when active scene was lib-linked, and doesn't exist anymore */ if (CTX_data_scene(C) == NULL) { /* in case we don't even have a local scene, add one */ if (!G.main->scene.first) BKE_scene_add(G.main, "Empty"); CTX_data_scene_set(C, G.main->scene.first); CTX_wm_screen(C)->scene = CTX_data_scene(C); curscene = CTX_data_scene(C); } BLI_assert(curscene == CTX_data_scene(C)); /* special cases, override loaded flags: */ if (G.f != bfd->globalf) { const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF); bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep); } G.f = bfd->globalf; #ifdef WITH_PYTHON /* let python know about new main */ BPY_context_update(C); #endif /* FIXME: this version patching should really be part of the file-reading code, * but we still get too many unrelated data-corruption crashes otherwise... */ if (G.main->versionfile < 250) do_versions_ipos_to_animato(G.main); G.main->recovered = 0; /* startup.blend or recovered startup */ if (bfd->filename[0] == 0) { G.main->name[0] = 0; } else if (recover && G.relbase_valid) { /* in case of autosave or quit.blend, use original filename instead * use relbase_valid to make sure the file is saved, else we get in the filename */ filepath = bfd->filename; G.main->recovered = 1; /* these are the same at times, should never copy to the same location */ if (G.main->name != filepath) BLI_strncpy(G.main->name, filepath, FILE_MAX); } /* baseflags, groups, make depsgraph, etc */ /* first handle case if other windows have different scenes visible */ if (mode == LOAD_UI) { wmWindowManager *wm = G.main->wm.first; if (wm) { wmWindow *win; for (win = wm->windows.first; win; win = win->next) { if (win->screen && win->screen->scene) /* zealous check... */ if (win->screen->scene != curscene) BKE_scene_set_background(G.main, win->screen->scene); } } } BKE_scene_set_background(G.main, curscene); if (mode != LOAD_UNDO) { RE_FreeAllPersistentData(); IMB_colormanagement_check_file_config(G.main); } MEM_freeN(bfd); } static int handle_subversion_warning(Main *main, ReportList *reports) { if (main->minversionfile > BLENDER_VERSION || (main->minversionfile == BLENDER_VERSION && main->minsubversionfile > BLENDER_SUBVERSION)) { BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!", main->minversionfile, main->minsubversionfile); } return 1; } int BKE_blendfile_read( bContext *C, const char *filepath, ReportList *reports, int skip_flags) { BlendFileData *bfd; int retval = BKE_BLENDFILE_READ_OK; /* don't print user-pref loading */ if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) { printf("Read blend: %s\n", filepath); } bfd = BLO_read_from_file(filepath, reports, skip_flags); if (bfd) { if (bfd->user) { retval = BKE_BLENDFILE_READ_OK_USERPREFS; } if (0 == handle_subversion_warning(bfd->main, reports)) { BKE_main_free(bfd->main); MEM_freeN(bfd); bfd = NULL; retval = BKE_BLENDFILE_READ_FAIL; } else { setup_app_data(C, bfd, filepath, reports); } } else BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath); return (bfd ? retval : BKE_BLENDFILE_READ_FAIL); } bool BKE_blendfile_read_from_memory( bContext *C, const void *filebuf, int filelength, ReportList *reports, int skip_flags, bool update_defaults) { BlendFileData *bfd; bfd = BLO_read_from_memory(filebuf, filelength, reports, skip_flags); if (bfd) { if (update_defaults) BLO_update_defaults_startup_blend(bfd->main); setup_app_data(C, bfd, "", reports); } else { BKE_reports_prepend(reports, "Loading failed: "); } return (bfd != NULL); } /* memfile is the undo buffer */ bool BKE_blendfile_read_from_memfile( bContext *C, struct MemFile *memfile, ReportList *reports, int skip_flags) { BlendFileData *bfd; bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports, skip_flags); if (bfd) { /* remove the unused screens and wm */ while (bfd->main->wm.first) BKE_libblock_free(bfd->main, bfd->main->wm.first); while (bfd->main->screen.first) BKE_libblock_free(bfd->main, bfd->main->screen.first); setup_app_data(C, bfd, "", reports); } else { BKE_reports_prepend(reports, "Loading failed: "); } return (bfd != NULL); } /** * Utility to make a file 'empty' used for startup to optionally give an empty file. * Handy for tests. */ void BKE_blendfile_read_make_empty(bContext *C) { Main *bmain = CTX_data_main(C); ListBase *lbarray[MAX_LIBARRAY]; ID *id; int a; a = set_listbasepointers(bmain, lbarray); while (a--) { id = lbarray[a]->first; if (id != NULL) { if (ELEM(GS(id->name), ID_SCE, ID_SCR, ID_WM)) { continue; } while ((id = lbarray[a]->first)) { BKE_libblock_delete(bmain, id); } } } } /* only read the userdef from a .blend */ UserDef *BKE_blendfile_userdef_read(const char *filepath, ReportList *reports) { BlendFileData *bfd; UserDef *userdef = NULL; bfd = BLO_read_from_file(filepath, reports, BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF); if (bfd) { if (bfd->user) { userdef = bfd->user; } BKE_main_free(bfd->main); MEM_freeN(bfd); } return userdef; } UserDef *BKE_blendfile_userdef_read_from_memory( const void *filebuf, int filelength, ReportList *reports) { BlendFileData *bfd; UserDef *userdef = NULL; bfd = BLO_read_from_memory(filebuf, filelength, reports, BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF); if (bfd) { if (bfd->user) { userdef = bfd->user; } BKE_main_free(bfd->main); MEM_freeN(bfd); } else { BKE_reports_prepend(reports, "Loading failed: "); } return userdef; } /* only write the userdef in a .blend */ int BKE_blendfile_userdef_write(const char *filepath, ReportList *reports) { Main *mainb = MEM_callocN(sizeof(Main), "empty main"); int retval = 0; if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) { retval = 1; } MEM_freeN(mainb); return retval; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Partial `.blend` file save. * \{ */ void BKE_blendfile_write_partial_begin(Main *bmain_src) { BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false); } void BKE_blendfile_write_partial_tag_ID(ID *id, bool set) { if (set) { id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT; } else { id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT); } } static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid) { if (vid) { ID *id = vid; /* only tag for need-expand if not done, prevents eternal loops */ if ((id->tag & LIB_TAG_DOIT) == 0) id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT; if (id->lib && (id->lib->id.tag & LIB_TAG_DOIT) == 0) id->lib->id.tag |= LIB_TAG_DOIT; } } /** * \return Success. */ bool BKE_blendfile_write_partial( Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports) { Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer"); ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY]; int a, retval; void *path_list_backup = NULL; const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE); /* This is needed to be able to load that file as a real one later * (otherwise main->name will not be set at read time). */ BLI_strncpy(bmain_dst->name, bmain_src->name, sizeof(bmain_dst->name)); if (write_flags & G_FILE_RELATIVE_REMAP) { path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag); } BLO_main_expander(blendfile_write_partial_cb); BLO_expand_main(NULL, bmain_src); /* move over all tagged blocks */ set_listbasepointers(bmain_src, lbarray_src); a = set_listbasepointers(bmain_dst, lbarray_dst); while (a--) { ID *id, *nextid; ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a]; for (id = lb_src->first; id; id = nextid) { nextid = id->next; if (id->tag & LIB_TAG_DOIT) { BLI_remlink(lb_src, id); BLI_addtail(lb_dst, id); } } } /* save the buffer */ retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL); /* move back the main, now sorted again */ set_listbasepointers(bmain_src, lbarray_dst); a = set_listbasepointers(bmain_dst, lbarray_src); while (a--) { ID *id; ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a]; while ((id = BLI_pophead(lb_src))) { BLI_addtail(lb_dst, id); id_sort_by_name(lb_dst, id); } } MEM_freeN(bmain_dst); if (path_list_backup) { BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup); BKE_bpath_list_free(path_list_backup); } return retval; } void BKE_blendfile_write_partial_end(Main *bmain_src) { BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false); } /** \} */