/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/brush.c * \ingroup bke */ #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_rand.h" #include "BKE_brush.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_library_query.h" #include "BKE_library_remap.h" #include "BKE_main.h" #include "BKE_paint.h" #include "BKE_texture.h" #include "BKE_icons.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "RE_render_ext.h" /* externtex */ static RNG *brush_rng; void BKE_brush_system_init(void) { brush_rng = BLI_rng_new(0); BLI_rng_srandom(brush_rng, 31415682); } void BKE_brush_system_exit(void) { BLI_rng_free(brush_rng); } static void brush_defaults(Brush *brush) { brush->blend = 0; brush->flag = 0; brush->ob_mode = OB_MODE_ALL_PAINT; /* BRUSH SCULPT TOOL SETTINGS */ brush->weight = 1.0f; /* weight of brush 0 - 1.0 */ brush->size = 35; /* radius of the brush in pixels */ brush->alpha = 0.5f; /* brush strength/intensity probably variable should be renamed? */ brush->autosmooth_factor = 0.0f; brush->crease_pinch_factor = 0.5f; brush->sculpt_plane = SCULPT_DISP_DIR_AREA; brush->plane_offset = 0.0f; /* how far above or below the plane that is found by averaging the faces */ brush->plane_trim = 0.5f; brush->clone.alpha = 0.5f; brush->normal_weight = 0.0f; brush->fill_threshold = 0.2f; brush->flag |= BRUSH_ALPHA_PRESSURE; /* BRUSH PAINT TOOL SETTINGS */ brush->rgb[0] = 1.0f; /* default rgb color of the brush when painting - white */ brush->rgb[1] = 1.0f; brush->rgb[2] = 1.0f; zero_v3(brush->secondary_rgb); /* BRUSH STROKE SETTINGS */ brush->flag |= (BRUSH_SPACE | BRUSH_SPACE_ATTEN); brush->spacing = 10; /* how far each brush dot should be spaced as a percentage of brush diameter */ brush->smooth_stroke_radius = 75; brush->smooth_stroke_factor = 0.9f; brush->rate = 0.1f; /* time delay between dots of paint or sculpting when doing airbrush mode */ brush->jitter = 0.0f; /* BRUSH TEXTURE SETTINGS */ BKE_texture_mtex_default(&brush->mtex); BKE_texture_mtex_default(&brush->mask_mtex); brush->texture_sample_bias = 0; /* value to added to texture samples */ brush->texture_overlay_alpha = 33; brush->mask_overlay_alpha = 33; brush->cursor_overlay_alpha = 33; brush->overlay_flags = 0; /* brush appearance */ brush->add_col[0] = 1.00; /* add mode color is light red */ brush->add_col[1] = 0.39; brush->add_col[2] = 0.39; brush->sub_col[0] = 0.39; /* subtract mode color is light blue */ brush->sub_col[1] = 0.39; brush->sub_col[2] = 1.00; brush->stencil_pos[0] = 256; brush->stencil_pos[1] = 256; brush->stencil_dimension[0] = 256; brush->stencil_dimension[1] = 256; } /* Datablock add/copy/free/make_local */ void BKE_brush_init(Brush *brush) { BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(brush, id)); /* enable fake user by default */ id_fake_user_set(&brush->id); brush_defaults(brush); brush->sculpt_tool = SCULPT_TOOL_DRAW; /* sculpting defaults to the draw tool for new brushes */ /* the default alpha falloff curve */ BKE_brush_curve_preset(brush, CURVE_PRESET_SMOOTH); } /** * \note Resulting brush will have two users: one as a fake user, another is assumed to be used by the caller. */ Brush *BKE_brush_add(Main *bmain, const char *name, const eObjectMode ob_mode) { Brush *brush; brush = BKE_libblock_alloc(bmain, ID_BR, name, 0); BKE_brush_init(brush); brush->ob_mode = ob_mode; return brush; } struct Brush *BKE_brush_first_search(struct Main *bmain, const eObjectMode ob_mode) { Brush *brush; for (brush = bmain->brush.first; brush; brush = brush->id.next) { if (brush->ob_mode & ob_mode) return brush; } return NULL; } /** * Only copy internal data of Brush ID from source to already allocated/initialized destination. * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs. * * WARNING! This function will not handle ID user count! * * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more). */ void BKE_brush_copy_data(Main *UNUSED(bmain), Brush *brush_dst, const Brush *brush_src, const int flag) { if (brush_src->icon_imbuf) { brush_dst->icon_imbuf = IMB_dupImBuf(brush_src->icon_imbuf); } if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { BKE_previewimg_id_copy(&brush_dst->id, &brush_src->id); } else { brush_dst->preview = NULL; } brush_dst->curve = curvemapping_copy(brush_src->curve); /* enable fake user by default */ id_fake_user_set(&brush_dst->id); } Brush *BKE_brush_copy(Main *bmain, const Brush *brush) { Brush *brush_copy; BKE_id_copy_ex(bmain, &brush->id, (ID **)&brush_copy, 0, false); return brush_copy; } /** Free (or release) any data used by this brush (does not free the brush itself). */ void BKE_brush_free(Brush *brush) { if (brush->icon_imbuf) { IMB_freeImBuf(brush->icon_imbuf); } curvemapping_free(brush->curve); MEM_SAFE_FREE(brush->gradient); BKE_previewimg_free(&(brush->preview)); } void BKE_brush_make_local(Main *bmain, Brush *brush, const bool lib_local) { bool is_local = false, is_lib = false; /* - only lib users: do nothing (unless force_local is set) * - only local users: set flag * - mixed: make copy */ if (!ID_IS_LINKED(brush)) { return; } if (brush->clone.image) { /* Special case: ima always local immediately. Clone image should only have one user anyway. */ id_make_local(bmain, &brush->clone.image->id, false, false); } BKE_library_ID_test_usages(bmain, brush, &is_local, &is_lib); if (lib_local || is_local) { if (!is_lib) { id_clear_lib_data(bmain, &brush->id); BKE_id_expand_local(bmain, &brush->id); /* enable fake user by default */ id_fake_user_set(&brush->id); } else { Brush *brush_new = BKE_brush_copy(bmain, brush); /* Ensures FAKE_USER is set */ brush_new->id.us = 0; /* setting newid is mandatory for complex make_lib_local logic... */ ID_NEW_SET(brush, brush_new); if (!lib_local) { BKE_libblock_remap(bmain, brush, brush_new, ID_REMAP_SKIP_INDIRECT_USAGE); } } } } void BKE_brush_debug_print_state(Brush *br) { /* create a fake brush and set it to the defaults */ Brush def = {{NULL}}; brush_defaults(&def); #define BR_TEST(field, t) \ if (br->field != def.field) \ printf("br->" #field " = %" #t ";\n", br->field) #define BR_TEST_FLAG(_f) \ if ((br->flag & _f) && !(def.flag & _f)) \ printf("br->flag |= " #_f ";\n"); \ else if (!(br->flag & _f) && (def.flag & _f)) \ printf("br->flag &= ~" #_f ";\n") #define BR_TEST_FLAG_OVERLAY(_f) \ if ((br->overlay_flags & _f) && !(def.overlay_flags & _f)) \ printf("br->overlay_flags |= " #_f ";\n"); \ else if (!(br->overlay_flags & _f) && (def.overlay_flags & _f)) \ printf("br->overlay_flags &= ~" #_f ";\n") /* print out any non-default brush state */ BR_TEST(normal_weight, f); BR_TEST(blend, d); BR_TEST(size, d); /* br->flag */ BR_TEST_FLAG(BRUSH_AIRBRUSH); BR_TEST_FLAG(BRUSH_ALPHA_PRESSURE); BR_TEST_FLAG(BRUSH_SIZE_PRESSURE); BR_TEST_FLAG(BRUSH_JITTER_PRESSURE); BR_TEST_FLAG(BRUSH_SPACING_PRESSURE); BR_TEST_FLAG(BRUSH_ANCHORED); BR_TEST_FLAG(BRUSH_DIR_IN); BR_TEST_FLAG(BRUSH_SPACE); BR_TEST_FLAG(BRUSH_SMOOTH_STROKE); BR_TEST_FLAG(BRUSH_PERSISTENT); BR_TEST_FLAG(BRUSH_ACCUMULATE); BR_TEST_FLAG(BRUSH_LOCK_ALPHA); BR_TEST_FLAG(BRUSH_ORIGINAL_NORMAL); BR_TEST_FLAG(BRUSH_OFFSET_PRESSURE); BR_TEST_FLAG(BRUSH_SPACE_ATTEN); BR_TEST_FLAG(BRUSH_ADAPTIVE_SPACE); BR_TEST_FLAG(BRUSH_LOCK_SIZE); BR_TEST_FLAG(BRUSH_EDGE_TO_EDGE); BR_TEST_FLAG(BRUSH_DRAG_DOT); BR_TEST_FLAG(BRUSH_INVERSE_SMOOTH_PRESSURE); BR_TEST_FLAG(BRUSH_PLANE_TRIM); BR_TEST_FLAG(BRUSH_FRONTFACE); BR_TEST_FLAG(BRUSH_CUSTOM_ICON); BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_CURSOR); BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_PRIMARY); BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_SECONDARY); BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE); BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE); BR_TEST_FLAG_OVERLAY(BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE); BR_TEST(jitter, f); BR_TEST(spacing, d); BR_TEST(smooth_stroke_radius, d); BR_TEST(smooth_stroke_factor, f); BR_TEST(rate, f); BR_TEST(alpha, f); BR_TEST(sculpt_plane, d); BR_TEST(plane_offset, f); BR_TEST(autosmooth_factor, f); BR_TEST(crease_pinch_factor, f); BR_TEST(plane_trim, f); BR_TEST(texture_sample_bias, f); BR_TEST(texture_overlay_alpha, d); BR_TEST(add_col[0], f); BR_TEST(add_col[1], f); BR_TEST(add_col[2], f); BR_TEST(sub_col[0], f); BR_TEST(sub_col[1], f); BR_TEST(sub_col[2], f); printf("\n"); #undef BR_TEST #undef BR_TEST_FLAG } void BKE_brush_sculpt_reset(Brush *br) { /* enable this to see any non-default * settings used by a brush: */ // BKE_brush_debug_print_state(br); brush_defaults(br); BKE_brush_curve_preset(br, CURVE_PRESET_SMOOTH); switch (br->sculpt_tool) { case SCULPT_TOOL_CLAY: br->flag |= BRUSH_FRONTFACE; break; case SCULPT_TOOL_CREASE: br->flag |= BRUSH_DIR_IN; br->alpha = 0.25; break; case SCULPT_TOOL_FILL: br->add_col[1] = 1; br->sub_col[0] = 0.25; br->sub_col[1] = 1; break; case SCULPT_TOOL_FLATTEN: br->add_col[1] = 1; br->sub_col[0] = 0.25; br->sub_col[1] = 1; break; case SCULPT_TOOL_INFLATE: br->add_col[0] = 0.750000; br->add_col[1] = 0.750000; br->add_col[2] = 0.750000; br->sub_col[0] = 0.250000; br->sub_col[1] = 0.250000; br->sub_col[2] = 0.250000; break; case SCULPT_TOOL_NUDGE: br->add_col[0] = 0.250000; br->add_col[1] = 1.000000; br->add_col[2] = 0.250000; break; case SCULPT_TOOL_PINCH: br->add_col[0] = 0.750000; br->add_col[1] = 0.750000; br->add_col[2] = 0.750000; br->sub_col[0] = 0.250000; br->sub_col[1] = 0.250000; br->sub_col[2] = 0.250000; break; case SCULPT_TOOL_SCRAPE: br->add_col[1] = 1.000000; br->sub_col[0] = 0.250000; br->sub_col[1] = 1.000000; break; case SCULPT_TOOL_ROTATE: br->alpha = 1.0; break; case SCULPT_TOOL_SMOOTH: br->flag &= ~BRUSH_SPACE_ATTEN; br->spacing = 5; br->add_col[0] = 0.750000; br->add_col[1] = 0.750000; br->add_col[2] = 0.750000; break; case SCULPT_TOOL_GRAB: case SCULPT_TOOL_SNAKE_HOOK: case SCULPT_TOOL_THUMB: br->size = 75; br->flag &= ~BRUSH_ALPHA_PRESSURE; br->flag &= ~BRUSH_SPACE; br->flag &= ~BRUSH_SPACE_ATTEN; br->add_col[0] = 0.250000; br->add_col[1] = 1.000000; br->add_col[2] = 0.250000; break; default: break; } } /** * Library Operations */ void BKE_brush_curve_preset(Brush *b, eCurveMappingPreset preset) { CurveMap *cm = NULL; if (!b->curve) b->curve = curvemapping_add(1, 0, 0, 1, 1); cm = b->curve->cm; cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE; b->curve->preset = preset; curvemap_reset(cm, &b->curve->clipr, b->curve->preset, CURVEMAP_SLOPE_NEGATIVE); curvemapping_changed(b->curve, false); } /* Generic texture sampler for 3D painting systems. point has to be either in * region space mouse coordinates, or 3d world coordinates for 3D mapping. * * rgba outputs straight alpha. */ float BKE_brush_sample_tex_3D(const Scene *scene, const Brush *br, const float point[3], float rgba[4], const int thread, struct ImagePool *pool) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; const MTex *mtex = &br->mtex; float intensity = 1.0; bool hasrgb = false; if (!mtex->tex) { intensity = 1; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) { /* Get strength by feeding the vertex * location directly into a texture */ hasrgb = externtex(mtex, point, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false); } else if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) { float rotation = -mtex->rot; float point_2d[2] = {point[0], point[1]}; float x, y; float co[3]; x = point_2d[0] - br->stencil_pos[0]; y = point_2d[1] - br->stencil_pos[1]; if (rotation > 0.001f || rotation < -0.001f) { const float angle = atan2f(y, x) + rotation; const float flen = sqrtf(x * x + y * y); x = flen * cosf(angle); y = flen * sinf(angle); } if (fabsf(x) > br->stencil_dimension[0] || fabsf(y) > br->stencil_dimension[1]) { zero_v4(rgba); return 0.0f; } x /= (br->stencil_dimension[0]); y /= (br->stencil_dimension[1]); co[0] = x; co[1] = y; co[2] = 0.0f; hasrgb = externtex(mtex, co, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false); } else { float rotation = -mtex->rot; float point_2d[2] = {point[0], point[1]}; float x = 0.0f, y = 0.0f; /* Quite warnings */ float invradius = 1.0f; /* Quite warnings */ float co[3]; if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) { /* keep coordinates relative to mouse */ rotation += ups->brush_rotation; x = point_2d[0] - ups->tex_mouse[0]; y = point_2d[1] - ups->tex_mouse[1]; /* use pressure adjusted size for fixed mode */ invradius = 1.0f / ups->pixel_radius; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) { /* leave the coordinates relative to the screen */ /* use unadjusted size for tiled mode */ invradius = 1.0f / BKE_brush_size_get(scene, br); x = point_2d[0]; y = point_2d[1]; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) { rotation += ups->brush_rotation; /* these contain a random coordinate */ x = point_2d[0] - ups->tex_mouse[0]; y = point_2d[1] - ups->tex_mouse[1]; invradius = 1.0f / ups->pixel_radius; } x *= invradius; y *= invradius; /* it is probably worth optimizing for those cases where * the texture is not rotated by skipping the calls to * atan2, sqrtf, sin, and cos. */ if (rotation > 0.001f || rotation < -0.001f) { const float angle = atan2f(y, x) + rotation; const float flen = sqrtf(x * x + y * y); x = flen * cosf(angle); y = flen * sinf(angle); } co[0] = x; co[1] = y; co[2] = 0.0f; hasrgb = externtex(mtex, co, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false); } intensity += br->texture_sample_bias; if (!hasrgb) { rgba[0] = intensity; rgba[1] = intensity; rgba[2] = intensity; rgba[3] = 1.0f; } /* For consistency, sampling always returns color in linear space */ else if (ups->do_linear_conversion) { IMB_colormanagement_colorspace_to_scene_linear_v3(rgba, ups->colorspace); } return intensity; } float BKE_brush_sample_masktex(const Scene *scene, Brush *br, const float point[2], const int thread, struct ImagePool *pool) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; MTex *mtex = &br->mask_mtex; float rgba[4], intensity; if (!mtex->tex) { return 1.0f; } if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) { float rotation = -mtex->rot; float point_2d[2] = {point[0], point[1]}; float x, y; float co[3]; x = point_2d[0] - br->mask_stencil_pos[0]; y = point_2d[1] - br->mask_stencil_pos[1]; if (rotation > 0.001f || rotation < -0.001f) { const float angle = atan2f(y, x) + rotation; const float flen = sqrtf(x * x + y * y); x = flen * cosf(angle); y = flen * sinf(angle); } if (fabsf(x) > br->mask_stencil_dimension[0] || fabsf(y) > br->mask_stencil_dimension[1]) { zero_v4(rgba); return 0.0f; } x /= (br->mask_stencil_dimension[0]); y /= (br->mask_stencil_dimension[1]); co[0] = x; co[1] = y; co[2] = 0.0f; externtex(mtex, co, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false); } else { float rotation = -mtex->rot; float point_2d[2] = {point[0], point[1]}; float x = 0.0f, y = 0.0f; /* Quite warnings */ float invradius = 1.0f; /* Quite warnings */ float co[3]; if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) { /* keep coordinates relative to mouse */ rotation += ups->brush_rotation_sec; x = point_2d[0] - ups->mask_tex_mouse[0]; y = point_2d[1] - ups->mask_tex_mouse[1]; /* use pressure adjusted size for fixed mode */ invradius = 1.0f / ups->pixel_radius; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) { /* leave the coordinates relative to the screen */ /* use unadjusted size for tiled mode */ invradius = 1.0f / BKE_brush_size_get(scene, br); x = point_2d[0]; y = point_2d[1]; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) { rotation += ups->brush_rotation_sec; /* these contain a random coordinate */ x = point_2d[0] - ups->mask_tex_mouse[0]; y = point_2d[1] - ups->mask_tex_mouse[1]; invradius = 1.0f / ups->pixel_radius; } x *= invradius; y *= invradius; /* it is probably worth optimizing for those cases where * the texture is not rotated by skipping the calls to * atan2, sqrtf, sin, and cos. */ if (rotation > 0.001f || rotation < -0.001f) { const float angle = atan2f(y, x) + rotation; const float flen = sqrtf(x * x + y * y); x = flen * cosf(angle); y = flen * sinf(angle); } co[0] = x; co[1] = y; co[2] = 0.0f; externtex(mtex, co, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false); } CLAMP(intensity, 0.0f, 1.0f); switch (br->mask_pressure) { case BRUSH_MASK_PRESSURE_CUTOFF: intensity = ((1.0f - intensity) < ups->size_pressure_value) ? 1.0f : 0.0f; break; case BRUSH_MASK_PRESSURE_RAMP: intensity = ups->size_pressure_value + intensity * (1.0f - ups->size_pressure_value); break; default: break; } return intensity; } /* Unified Size / Strength / Color */ /* XXX: be careful about setting size and unprojected radius * because they depend on one another * these functions do not set the other corresponding value * this can lead to odd behavior if size and unprojected * radius become inconsistent. * the biggest problem is that it isn't possible to change * unprojected radius because a view context is not * available. my usual solution to this is to use the * ratio of change of the size to change the unprojected * radius. Not completely convinced that is correct. * In any case, a better solution is needed to prevent * inconsistency. */ const float *BKE_brush_color_get(const struct Scene *scene, const struct Brush *brush) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; return (ups->flag & UNIFIED_PAINT_COLOR) ? ups->rgb : brush->rgb; } const float *BKE_brush_secondary_color_get(const struct Scene *scene, const struct Brush *brush) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; return (ups->flag & UNIFIED_PAINT_COLOR) ? ups->secondary_rgb : brush->secondary_rgb; } void BKE_brush_color_set(struct Scene *scene, struct Brush *brush, const float color[3]) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; if (ups->flag & UNIFIED_PAINT_COLOR) copy_v3_v3(ups->rgb, color); else copy_v3_v3(brush->rgb, color); } void BKE_brush_size_set(Scene *scene, Brush *brush, int size) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; /* make sure range is sane */ CLAMP(size, 1, MAX_BRUSH_PIXEL_RADIUS); if (ups->flag & UNIFIED_PAINT_SIZE) ups->size = size; else brush->size = size; } int BKE_brush_size_get(const Scene *scene, const Brush *brush) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; int size = (ups->flag & UNIFIED_PAINT_SIZE) ? ups->size : brush->size; return size; } bool BKE_brush_use_locked_size(const Scene *scene, const Brush *brush) { const short us_flag = scene->toolsettings->unified_paint_settings.flag; return (us_flag & UNIFIED_PAINT_SIZE) ? (us_flag & UNIFIED_PAINT_BRUSH_LOCK_SIZE) : (brush->flag & BRUSH_LOCK_SIZE); } bool BKE_brush_use_size_pressure(const Scene *scene, const Brush *brush) { const short us_flag = scene->toolsettings->unified_paint_settings.flag; return (us_flag & UNIFIED_PAINT_SIZE) ? (us_flag & UNIFIED_PAINT_BRUSH_SIZE_PRESSURE) : (brush->flag & BRUSH_SIZE_PRESSURE); } bool BKE_brush_use_alpha_pressure(const Scene *scene, const Brush *brush) { const short us_flag = scene->toolsettings->unified_paint_settings.flag; return (us_flag & UNIFIED_PAINT_ALPHA) ? (us_flag & UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE) : (brush->flag & BRUSH_ALPHA_PRESSURE); } bool BKE_brush_sculpt_has_secondary_color(const Brush *brush) { return ELEM( brush->sculpt_tool, SCULPT_TOOL_BLOB, SCULPT_TOOL_DRAW, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_CLAY_STRIPS, SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE, SCULPT_TOOL_LAYER, SCULPT_TOOL_FLATTEN, SCULPT_TOOL_FILL, SCULPT_TOOL_SCRAPE, SCULPT_TOOL_MASK); } void BKE_brush_unprojected_radius_set(Scene *scene, Brush *brush, float unprojected_radius) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; if (ups->flag & UNIFIED_PAINT_SIZE) ups->unprojected_radius = unprojected_radius; else brush->unprojected_radius = unprojected_radius; } float BKE_brush_unprojected_radius_get(const Scene *scene, const Brush *brush) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; return (ups->flag & UNIFIED_PAINT_SIZE) ? ups->unprojected_radius : brush->unprojected_radius; } void BKE_brush_alpha_set(Scene *scene, Brush *brush, float alpha) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; if (ups->flag & UNIFIED_PAINT_ALPHA) ups->alpha = alpha; else brush->alpha = alpha; } float BKE_brush_alpha_get(const Scene *scene, const Brush *brush) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; return (ups->flag & UNIFIED_PAINT_ALPHA) ? ups->alpha : brush->alpha; } float BKE_brush_weight_get(const Scene *scene, const Brush *brush) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; return (ups->flag & UNIFIED_PAINT_WEIGHT) ? ups->weight : brush->weight; } void BKE_brush_weight_set(const Scene *scene, Brush *brush, float value) { UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; if (ups->flag & UNIFIED_PAINT_WEIGHT) ups->weight = value; else brush->weight = value; } /* scale unprojected radius to reflect a change in the brush's 2D size */ void BKE_brush_scale_unprojected_radius(float *unprojected_radius, int new_brush_size, int old_brush_size) { float scale = new_brush_size; /* avoid division by zero */ if (old_brush_size != 0) scale /= (float)old_brush_size; (*unprojected_radius) *= scale; } /* scale brush size to reflect a change in the brush's unprojected radius */ void BKE_brush_scale_size( int *r_brush_size, float new_unprojected_radius, float old_unprojected_radius) { float scale = new_unprojected_radius; /* avoid division by zero */ if (old_unprojected_radius != 0) scale /= new_unprojected_radius; (*r_brush_size) = (int)((float)(*r_brush_size) * scale); } void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2], float jitterpos[2]) { float rand_pos[2]; float spread; int diameter; do { rand_pos[0] = BLI_rng_get_float(brush_rng) - 0.5f; rand_pos[1] = BLI_rng_get_float(brush_rng) - 0.5f; } while (len_squared_v2(rand_pos) > SQUARE(0.5f)); if (brush->flag & BRUSH_ABSOLUTE_JITTER) { diameter = 2 * brush->jitter_absolute; spread = 1.0; } else { diameter = 2 * BKE_brush_size_get(scene, brush); spread = brush->jitter; } /* find random position within a circle of diameter 1 */ jitterpos[0] = pos[0] + 2 * rand_pos[0] * diameter * spread; jitterpos[1] = pos[1] + 2 * rand_pos[1] * diameter * spread; } void BKE_brush_randomize_texture_coords(UnifiedPaintSettings *ups, bool mask) { /* we multiply with brush radius as an optimization for the brush * texture sampling functions */ if (mask) { ups->mask_tex_mouse[0] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; ups->mask_tex_mouse[1] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; } else { ups->tex_mouse[0] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; ups->tex_mouse[1] = BLI_rng_get_float(brush_rng) * ups->pixel_radius; } } /* Uses the brush curve control to find a strength value */ float BKE_brush_curve_strength(const Brush *br, float p, const float len) { float strength; if (p >= len) return 0; else p = p / len; strength = curvemapping_evaluateF(br->curve, 0, p); return strength; } /* Uses the brush curve control to find a strength value between 0 and 1 */ float BKE_brush_curve_strength_clamped(Brush *br, float p, const float len) { float strength = BKE_brush_curve_strength(br, p, len); CLAMP(strength, 0.0f, 1.0f); return strength; } /* TODO: should probably be unified with BrushPainter stuff? */ unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side, bool use_secondary) { unsigned int *texcache = NULL; MTex *mtex = (use_secondary) ? &br->mask_mtex : &br->mtex; float intensity; float rgba[4]; int ix, iy; int side = half_side * 2; if (mtex->tex) { float x, y, step = 2.0 / side, co[3]; texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache"); /* do normalized cannonical view coords for texture */ for (y = -1.0, iy = 0; iy < side; iy++, y += step) { for (x = -1.0, ix = 0; ix < side; ix++, x += step) { co[0] = x; co[1] = y; co[2] = 0.0f; /* This is copied from displace modifier code */ /* TODO(sergey): brush are always cacheing with CM enabled for now. */ externtex(mtex, co, &intensity, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false); ((char *)texcache)[(iy * side + ix) * 4] = ((char *)texcache)[(iy * side + ix) * 4 + 1] = ((char *)texcache)[(iy * side + ix) * 4 + 2] = ((char *)texcache)[(iy * side + ix) * 4 + 3] = (char)(intensity * 255.0f); } } } return texcache; } /**** Radial Control ****/ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary) { ImBuf *im = MEM_callocN(sizeof(ImBuf), "radial control texture"); unsigned int *texcache; int side = 128; int half = side / 2; int i, j; curvemapping_initialize(br->curve); texcache = BKE_brush_gen_texture_cache(br, half, secondary); im->rect_float = MEM_callocN(sizeof(float) * side * side, "radial control rect"); im->x = im->y = side; for (i = 0; i < side; ++i) { for (j = 0; j < side; ++j) { float magn = sqrtf(pow2f(i - half) + pow2f(j - half)); im->rect_float[i * side + j] = BKE_brush_curve_strength_clamped(br, magn, half); } } /* Modulate curve with texture */ if (texcache) { for (i = 0; i < side; ++i) { for (j = 0; j < side; ++j) { const int col = texcache[i * side + j]; im->rect_float[i * side + j] *= (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f; } } MEM_freeN(texcache); } return im; }