/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Andr Pinto. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/bvhutils.c * \ingroup bke */ #include #include #include #include #include "DNA_meshdata_types.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" #include "BLI_math.h" #include "BLI_threads.h" #include "BKE_DerivedMesh.h" #include "BKE_editmesh.h" #include "MEM_guardedalloc.h" static ThreadRWMutex cache_rwlock = BLI_RWLOCK_INITIALIZER; /* Math stuff for ray casting on mesh faces and for nearest surface */ float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float v0[3], const float v1[3], const float v2[3]) { float dist; if (isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON)) return dist; return FLT_MAX; } static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float v0[3], const float v1[3], const float v2[3]) { float idist; float p1[3]; float plane_normal[3], hit_point[3]; normal_tri_v3(plane_normal, v0, v1, v2); madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist); if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) { return idist * m_dist; } return FLT_MAX; } /* * BVH from meshes callbacks */ /* Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_faces. * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */ static void mesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest) { const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata; MVert *vert = data->vert; MFace *face = data->face + index; const float *t0, *t1, *t2, *t3; t0 = vert[face->v1].co; t1 = vert[face->v2].co; t2 = vert[face->v3].co; t3 = face->v4 ? vert[face->v4].co : NULL; do { float nearest_tmp[3], dist_sq; closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2); dist_sq = len_squared_v3v3(co, nearest_tmp); if (dist_sq < nearest->dist_sq) { nearest->index = index; nearest->dist_sq = dist_sq; copy_v3_v3(nearest->co, nearest_tmp); normal_tri_v3(nearest->no, t0, t1, t2); if (t1 == vert[face->v3].co) nearest->flags |= BVH_ONQUAD; } t1 = t2; t2 = t3; t3 = NULL; } while (t2); } /* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */ static void editmesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest) { const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata; BMEditMesh *em = data->em_evil; const BMLoop **ltri = (const BMLoop **)em->looptris[index]; const float *t0, *t1, *t2; t0 = ltri[0]->v->co; t1 = ltri[1]->v->co; t2 = ltri[2]->v->co; { float nearest_tmp[3], dist_sq; closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2); dist_sq = len_squared_v3v3(co, nearest_tmp); if (dist_sq < nearest->dist_sq) { nearest->index = index; nearest->dist_sq = dist_sq; copy_v3_v3(nearest->co, nearest_tmp); normal_tri_v3(nearest->no, t0, t1, t2); } } } /* Callback to bvh tree raycast. The tree must bust have been built using bvhtree_from_mesh_faces. * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) { const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata; MVert *vert = data->vert; MFace *face = data->face + index; const float *t0, *t1, *t2, *t3; t0 = vert[face->v1].co; t1 = vert[face->v2].co; t2 = vert[face->v3].co; t3 = face->v4 ? vert[face->v4].co : NULL; do { float dist; if (data->sphere_radius == 0.0f) dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2); else dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2); if (dist >= 0 && dist < hit->dist) { hit->index = index; hit->dist = dist; madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist); normal_tri_v3(hit->no, t0, t1, t2); if (t1 == vert[face->v3].co) hit->flags |= BVH_ONQUAD; } t1 = t2; t2 = t3; t3 = NULL; } while (t2); } /* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */ static void editmesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) { const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata; BMEditMesh *em = data->em_evil; const BMLoop **ltri = (const BMLoop **)em->looptris[index]; const float *t0, *t1, *t2; t0 = ltri[0]->v->co; t1 = ltri[1]->v->co; t2 = ltri[2]->v->co; { float dist; if (data->sphere_radius == 0.0f) dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2); else dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2); if (dist >= 0 && dist < hit->dist) { hit->index = index; hit->dist = dist; madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist); normal_tri_v3(hit->no, t0, t1, t2); } } } /* Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_edges. * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */ static void mesh_edges_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest) { const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata; MVert *vert = data->vert; MEdge *edge = data->edge + index; float nearest_tmp[3], dist_sq; const float *t0, *t1; t0 = vert[edge->v1].co; t1 = vert[edge->v2].co; closest_to_line_segment_v3(nearest_tmp, co, t0, t1); dist_sq = len_squared_v3v3(nearest_tmp, co); if (dist_sq < nearest->dist_sq) { nearest->index = index; nearest->dist_sq = dist_sq; copy_v3_v3(nearest->co, nearest_tmp); sub_v3_v3v3(nearest->no, t0, t1); normalize_v3(nearest->no); } } /* * BVH builders */ /* Builds a bvh tree.. where nodes are the vertexs of the given mesh */ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis) { BVHTree *tree; MVert *vert; bool vert_allocated; BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ); tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTICES); BLI_rw_mutex_unlock(&cache_rwlock); vert = DM_get_vert_array(dm, &vert_allocated); /* Not in cache */ if (tree == NULL) { BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE); tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTICES); if (tree == NULL) { int i; int numVerts = dm->getNumVerts(dm); if (vert != NULL) { tree = BLI_bvhtree_new(numVerts, epsilon, tree_type, axis); if (tree != NULL) { for (i = 0; i < numVerts; i++) { BLI_bvhtree_insert(tree, i, vert[i].co, 1); } BLI_bvhtree_balance(tree); /* Save on cache for later use */ // printf("BVHTree built and saved on cache\n"); bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_VERTICES); } } } BLI_rw_mutex_unlock(&cache_rwlock); } else { // printf("BVHTree is already build, using cached tree\n"); } /* Setup BVHTreeFromMesh */ memset(data, 0, sizeof(*data)); data->tree = tree; if (data->tree) { data->cached = true; /* a NULL nearest callback works fine * remember the min distance to point is the same as the min distance to BV of point */ data->nearest_callback = NULL; data->raycast_callback = NULL; data->vert = vert; data->vert_allocated = vert_allocated; data->face = DM_get_tessface_array(dm, &data->face_allocated); data->sphere_radius = epsilon; } else { if (vert_allocated) { MEM_freeN(vert); } } return data->tree; } /* Builds a bvh tree.. where nodes are the faces of the given dm. */ BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis) { BMEditMesh *em = data->em_evil; const int bvhcache_type = em ? BVHTREE_FROM_FACES_EDITMESH : BVHTREE_FROM_FACES; BVHTree *tree; MVert *vert; MFace *face; bool vert_allocated = false, face_allocated = false; BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ); tree = bvhcache_find(&dm->bvhCache, bvhcache_type); BLI_rw_mutex_unlock(&cache_rwlock); if (em == NULL) { vert = DM_get_vert_array(dm, &vert_allocated); face = DM_get_tessface_array(dm, &face_allocated); } /* Not in cache */ if (tree == NULL) { BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE); tree = bvhcache_find(&dm->bvhCache, bvhcache_type); if (tree == NULL) { int i; int numFaces; /* BMESH specific check that we have tessfaces, * we _could_ tessellate here but rather not - campbell * * this assert checks we have tessfaces, * if not caller should use DM_ensure_tessface() */ if (em) { numFaces = em->tottri; } else { numFaces = dm->getNumTessFaces(dm); BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0)); } if (numFaces != 0) { /* Create a bvh-tree of the given target */ // printf("%s: building BVH, total=%d\n", __func__, numFaces); tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis); if (tree != NULL) { if (em) { const struct BMLoop *(*looptris)[3] = (void *)em->looptris; /* avoid double-up on face searches for quads-ngons */ bool insert_prev = false; BMFace *f_prev = NULL; /* data->em_evil is only set for snapping, and only for the mesh of the object * which is currently open in edit mode. When set, the bvhtree should not contain * faces that will interfere with snapping (e.g. faces that are hidden/selected * or faces that have selected verts).*/ /* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden * and/or selected. Even if the faces themselves are not selected for the snapped * transform, having a vertex selected means the face (and thus it's tessellated * triangles) will be moving and will not be a good snap targets.*/ for (i = 0; i < em->tottri; i++) { const BMLoop **ltri = looptris[i]; BMFace *f = ltri[0]->f; bool insert; /* Start with the assumption the triangle should be included for snapping. */ if (f == f_prev) { insert = insert_prev; } else { if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { /* Don't insert triangles tessellated from faces that are hidden * or selected*/ insert = false; } else { BMLoop *l_iter, *l_first; insert = true; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) { /* Don't insert triangles tessellated from faces that have * any selected verts.*/ insert = false; break; } } while ((l_iter = l_iter->next) != l_first); } /* skip if face doesn't change */ f_prev = f; insert_prev = insert; } if (insert) { /* No reason found to block hit-testing the triangle for snap, * so insert it now.*/ float co[3][3]; copy_v3_v3(co[0], ltri[0]->v->co); copy_v3_v3(co[1], ltri[1]->v->co); copy_v3_v3(co[2], ltri[2]->v->co); BLI_bvhtree_insert(tree, i, co[0], 3); } } } else { if (vert != NULL && face != NULL) { for (i = 0; i < numFaces; i++) { float co[4][3]; copy_v3_v3(co[0], vert[face[i].v1].co); copy_v3_v3(co[1], vert[face[i].v2].co); copy_v3_v3(co[2], vert[face[i].v3].co); if (face[i].v4) copy_v3_v3(co[3], vert[face[i].v4].co); BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3); } } } BLI_bvhtree_balance(tree); /* Save on cache for later use */ // printf("BVHTree built and saved on cache\n"); bvhcache_insert(&dm->bvhCache, tree, bvhcache_type); } } } BLI_rw_mutex_unlock(&cache_rwlock); } else { // printf("BVHTree is already build, using cached tree\n"); } /* Setup BVHTreeFromMesh */ memset(data, 0, sizeof(*data)); data->tree = tree; data->em_evil = em; if (data->tree) { data->cached = true; if (em) { data->nearest_callback = editmesh_faces_nearest_point; data->raycast_callback = editmesh_faces_spherecast; } else { data->nearest_callback = mesh_faces_nearest_point; data->raycast_callback = mesh_faces_spherecast; data->vert = vert; data->vert_allocated = vert_allocated; data->face = face; data->face_allocated = face_allocated; } data->sphere_radius = epsilon; } else { if (vert_allocated) { MEM_freeN(vert); } if (face_allocated) { MEM_freeN(face); } } return data->tree; } /* Builds a bvh tree.. where nodes are the faces of the given dm. */ BVHTree *bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis) { BVHTree *tree; MVert *vert; MEdge *edge; bool vert_allocated, edge_allocated; BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ); tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_EDGES); BLI_rw_mutex_unlock(&cache_rwlock); vert = DM_get_vert_array(dm, &vert_allocated); edge = DM_get_edge_array(dm, &edge_allocated); /* Not in cache */ if (tree == NULL) { BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE); tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_EDGES); if (tree == NULL) { int i; int numEdges = dm->getNumEdges(dm); if (vert != NULL && edge != NULL) { /* Create a bvh-tree of the given target */ tree = BLI_bvhtree_new(numEdges, epsilon, tree_type, axis); if (tree != NULL) { for (i = 0; i < numEdges; i++) { float co[4][3]; copy_v3_v3(co[0], vert[edge[i].v1].co); copy_v3_v3(co[1], vert[edge[i].v2].co); BLI_bvhtree_insert(tree, i, co[0], 2); } BLI_bvhtree_balance(tree); /* Save on cache for later use */ // printf("BVHTree built and saved on cache\n"); bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_EDGES); } } } BLI_rw_mutex_unlock(&cache_rwlock); } else { // printf("BVHTree is already build, using cached tree\n"); } /* Setup BVHTreeFromMesh */ memset(data, 0, sizeof(*data)); data->tree = tree; if (data->tree) { data->cached = true; data->nearest_callback = mesh_edges_nearest_point; data->raycast_callback = NULL; data->vert = vert; data->vert_allocated = vert_allocated; data->edge = edge; data->edge_allocated = edge_allocated; data->sphere_radius = epsilon; } else { if (vert_allocated) { MEM_freeN(vert); } if (edge_allocated) { MEM_freeN(edge); } } return data->tree; } /* Frees data allocated by a call to bvhtree_from_mesh_*. */ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data) { if (data->tree) { if (!data->cached) BLI_bvhtree_free(data->tree); if (data->vert_allocated) { MEM_freeN(data->vert); } if (data->edge_allocated) { MEM_freeN(data->edge); } if (data->face_allocated) { MEM_freeN(data->face); } memset(data, 0, sizeof(*data)); } } /* BVHCache */ typedef struct BVHCacheItem { int type; BVHTree *tree; } BVHCacheItem; static void bvhcacheitem_set_if_match(void *_cached, void *_search) { BVHCacheItem *cached = (BVHCacheItem *)_cached; BVHCacheItem *search = (BVHCacheItem *)_search; if (search->type == cached->type) { search->tree = cached->tree; } } BVHTree *bvhcache_find(BVHCache *cache, int type) { BVHCacheItem item; item.type = type; item.tree = NULL; BLI_linklist_apply(*cache, bvhcacheitem_set_if_match, &item); return item.tree; } void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type) { BVHCacheItem *item = NULL; assert(tree != NULL); assert(bvhcache_find(cache, type) == NULL); item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem"); assert(item != NULL); item->type = type; item->tree = tree; BLI_linklist_prepend(cache, item); } void bvhcache_init(BVHCache *cache) { *cache = NULL; } static void bvhcacheitem_free(void *_item) { BVHCacheItem *item = (BVHCacheItem *)_item; BLI_bvhtree_free(item->tree); MEM_freeN(item); } void bvhcache_free(BVHCache *cache) { BLI_linklist_free(*cache, (LinkNodeFreeFP)bvhcacheitem_free); *cache = NULL; }