/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation * All rights reserved. * * Contributor(s): Daniel Genrich * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/cloth.c * \ingroup bke */ #include "MEM_guardedalloc.h" #include "DNA_cloth_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" #include "BLI_utildefines.h" #include "BLI_math.h" #include "BLI_edgehash.h" #include "BLI_linklist.h" #include "BKE_cdderivedmesh.h" #include "BKE_cloth.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_modifier.h" #include "BKE_pointcache.h" #include "BPH_mass_spring.h" // #include "PIL_time.h" /* timing for debug prints */ /* ********** cloth engine ******* */ /* Prototypes for internal functions. */ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]); static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm ); static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first); static void cloth_update_springs( ClothModifierData *clmd ); static void cloth_update_verts( Object *ob, ClothModifierData *clmd, DerivedMesh *dm ); static void cloth_update_spring_lengths( ClothModifierData *clmd, DerivedMesh *dm ); static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ); static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ); /****************************************************************************** * * External interface called by modifier.c clothModifier functions. * ******************************************************************************/ /** * cloth_init - creates a new cloth simulation. * * 1. create object * 2. fill object with standard values or with the GUI settings if given */ void cloth_init(ClothModifierData *clmd ) { /* Initialize our new data structure to reasonable values. */ clmd->sim_parms->gravity[0] = 0.0; clmd->sim_parms->gravity[1] = 0.0; clmd->sim_parms->gravity[2] = -9.81; clmd->sim_parms->structural = 15.0; clmd->sim_parms->max_struct = 15.0; clmd->sim_parms->shear = 15.0; clmd->sim_parms->bending = 0.5; clmd->sim_parms->max_bend = 0.5; clmd->sim_parms->bending_damping = 0.5; clmd->sim_parms->Cdis = 5.0; clmd->sim_parms->Cvi = 1.0; clmd->sim_parms->mass = 0.3f; clmd->sim_parms->stepsPerFrame = 5; clmd->sim_parms->flags = 0; clmd->sim_parms->solver_type = 0; clmd->sim_parms->maxspringlen = 10; clmd->sim_parms->vgroup_mass = 0; clmd->sim_parms->vgroup_shrink = 0; clmd->sim_parms->shrink_min = 0.0f; /* min amount the fabric will shrink by 0.0 = no shrinking, 1.0 = shrink to nothing*/ clmd->sim_parms->avg_spring_len = 0.0; clmd->sim_parms->presets = 2; /* cotton as start setting */ clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */ clmd->sim_parms->time_scale = 1.0f; /* multiplies cloth speed */ clmd->sim_parms->reset = 0; clmd->sim_parms->vel_damping = 1.0f; /* 1.0 = no damping, 0.0 = fully dampened */ clmd->coll_parms->self_friction = 5.0; clmd->coll_parms->friction = 5.0; clmd->coll_parms->loop_count = 2; clmd->coll_parms->epsilon = 0.015f; clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED; clmd->coll_parms->collision_list = NULL; clmd->coll_parms->self_loop_count = 1.0; clmd->coll_parms->selfepsilon = 0.75; clmd->coll_parms->vgroup_selfcol = 0; /* These defaults are copied from softbody.c's * softbody_calc_forces() function. */ clmd->sim_parms->eff_force_scale = 1000.0; clmd->sim_parms->eff_wind_scale = 250.0; // also from softbodies clmd->sim_parms->maxgoal = 1.0f; clmd->sim_parms->mingoal = 0.0f; clmd->sim_parms->defgoal = 0.0f; clmd->sim_parms->goalspring = 1.0f; clmd->sim_parms->goalfrict = 0.0f; clmd->sim_parms->velocity_smooth = 0.0f; clmd->sim_parms->voxel_cell_size = 0.1f; if (!clmd->sim_parms->effector_weights) clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL); if (clmd->point_cache) clmd->point_cache->step = 1; } static BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon) { unsigned int i; BVHTree *bvhtree; Cloth *cloth; ClothVertex *verts; if (!clmd) return NULL; cloth = clmd->clothObject; if (!cloth) return NULL; verts = cloth->verts; /* in the moment, return zero if no faces there */ if (!cloth->mvert_num) return NULL; /* create quadtree with k=26 */ bvhtree = BLI_bvhtree_new(cloth->mvert_num, epsilon, 4, 6); /* fill tree */ for (i = 0; i < cloth->mvert_num; i++, verts++) { const float *co; co = verts->xold; BLI_bvhtree_insert(bvhtree, i, co, 1); } /* balance tree */ BLI_bvhtree_balance(bvhtree); return bvhtree; } static BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon) { unsigned int i; BVHTree *bvhtree; Cloth *cloth; ClothVertex *verts; const MVertTri *vt; if (!clmd) return NULL; cloth = clmd->clothObject; if (!cloth) return NULL; verts = cloth->verts; vt = cloth->tri; /* in the moment, return zero if no faces there */ if (!cloth->tri_num) return NULL; /* create quadtree with k=26 */ bvhtree = BLI_bvhtree_new(cloth->tri_num, epsilon, 4, 26); /* fill tree */ for (i = 0; i < cloth->tri_num; i++, vt++) { float co[3][3]; copy_v3_v3(co[0], verts[vt->tri[0]].xold); copy_v3_v3(co[1], verts[vt->tri[1]].xold); copy_v3_v3(co[2], verts[vt->tri[2]].xold); BLI_bvhtree_insert(bvhtree, i, co[0], 3); } /* balance tree */ BLI_bvhtree_balance(bvhtree); return bvhtree; } void bvhtree_update_from_cloth(ClothModifierData *clmd, bool moving) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; BVHTree *bvhtree = cloth->bvhtree; ClothVertex *verts = cloth->verts; const MVertTri *vt; if (!bvhtree) return; vt = cloth->tri; /* update vertex position in bvh tree */ if (verts && vt) { for (i = 0; i < cloth->tri_num; i++, vt++) { float co[3][3], co_moving[3][3]; bool ret; copy_v3_v3(co[0], verts[vt->tri[0]].txold); copy_v3_v3(co[1], verts[vt->tri[1]].txold); copy_v3_v3(co[2], verts[vt->tri[2]].txold); /* copy new locations into array */ if (moving) { /* update moving positions */ copy_v3_v3(co_moving[0], verts[vt->tri[0]].tx); copy_v3_v3(co_moving[1], verts[vt->tri[1]].tx); copy_v3_v3(co_moving[2], verts[vt->tri[2]].tx); ret = BLI_bvhtree_update_node(bvhtree, i, co[0], co_moving[0], 3); } else { ret = BLI_bvhtree_update_node(bvhtree, i, co[0], NULL, 3); } /* check if tree is already full */ if (ret == false) { break; } } BLI_bvhtree_update_tree(bvhtree); } } void bvhselftree_update_from_cloth(ClothModifierData *clmd, bool moving) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; BVHTree *bvhtree = cloth->bvhselftree; ClothVertex *verts = cloth->verts; const MVertTri *vt; if (!bvhtree) return; vt = cloth->tri; /* update vertex position in bvh tree */ if (verts && vt) { for (i = 0; i < cloth->mvert_num; i++, verts++) { const float *co, *co_moving; bool ret; co = verts->txold; /* copy new locations into array */ if (moving) { /* update moving positions */ co_moving = verts->tx; ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, 1); } else { ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, 1); } /* check if tree is already full */ if (ret == false) { break; } } BLI_bvhtree_update_tree(bvhtree); } } void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr) { PTCacheID pid; BKE_ptcache_id_from_cloth(&pid, ob, clmd); // don't do anything as long as we're in editmode! if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT) return; BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr); } static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr) { PointCache *cache; cache= clmd->point_cache; /* initialize simulation data if it didn't exist already */ if (clmd->clothObject == NULL) { if (!cloth_from_object(ob, clmd, result, framenr, 1)) { BKE_ptcache_invalidate(cache); modifier_setError(&(clmd->modifier), "Can't initialize cloth"); return 0; } if (clmd->clothObject == NULL) { BKE_ptcache_invalidate(cache); modifier_setError(&(clmd->modifier), "Null cloth object"); return 0; } BKE_cloth_solver_set_positions(clmd); clmd->clothObject->last_frame= MINFRAME-1; } return 1; } static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr) { ClothVertex *verts = NULL; Cloth *cloth; ListBase *effectors = NULL; MVert *mvert; unsigned int i = 0; int ret = 0; /* simulate 1 frame forward */ cloth = clmd->clothObject; verts = cloth->verts; mvert = result->getVertArray(result); /* force any pinned verts to their constrained location. */ for (i = 0; i < clmd->clothObject->mvert_num; i++, verts++) { /* save the previous position. */ copy_v3_v3(verts->xold, verts->xconst); copy_v3_v3(verts->txold, verts->x); /* Get the current position. */ copy_v3_v3(verts->xconst, mvert[i].co); mul_m4_v3(ob->obmat, verts->xconst); } effectors = pdInitEffectors(clmd->scene, ob, NULL, clmd->sim_parms->effector_weights, true); if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH ) cloth_update_verts ( ob, clmd, result ); /* Support for dynamic vertex groups, changing from frame to frame */ cloth_apply_vgroup ( clmd, result ); if ( clmd->sim_parms->flags & (CLOTH_SIMSETTINGS_FLAG_SEW | CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH) ) cloth_update_spring_lengths ( clmd, result ); cloth_update_springs( clmd ); // TIMEIT_START(cloth_step) /* call the solver. */ ret = BPH_cloth_solve(ob, framenr, clmd, effectors); // TIMEIT_END(cloth_step) pdEndEffectors(&effectors); // printf ( "%f\n", ( float ) tval() ); return ret; } /************************************************ * clothModifier_do - main simulation function ************************************************/ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3]) { PointCache *cache; PTCacheID pid; float timescale; int framenr, startframe, endframe; int cache_result; clmd->scene= scene; /* nice to pass on later :) */ framenr= (int)scene->r.cfra; cache= clmd->point_cache; BKE_ptcache_id_from_cloth(&pid, ob, clmd); BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, ×cale); clmd->sim_parms->timescale= timescale * clmd->sim_parms->time_scale; if (clmd->sim_parms->reset || (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->mvert_num)) { clmd->sim_parms->reset = 0; cache->flag |= PTCACHE_OUTDATED; BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); BKE_ptcache_validate(cache, 0); cache->last_exact= 0; cache->flag &= ~PTCACHE_REDO_NEEDED; } // unused in the moment, calculated separately in implicit.c clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame; /* simulation is only active during a specific period */ if (framenr < startframe) { BKE_ptcache_invalidate(cache); return; } else if (framenr > endframe) { framenr= endframe; } /* initialize simulation data if it didn't exist already */ if (!do_init_cloth(ob, clmd, dm, framenr)) return; if (framenr == startframe) { BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); do_init_cloth(ob, clmd, dm, framenr); BKE_ptcache_validate(cache, framenr); cache->flag &= ~PTCACHE_REDO_NEEDED; clmd->clothObject->last_frame= framenr; return; } /* try to read from cache */ bool can_simulate = (framenr == clmd->clothObject->last_frame+1) && !(cache->flag & PTCACHE_BAKED); cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate); if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED || (!can_simulate && cache_result == PTCACHE_READ_OLD)) { BKE_cloth_solver_set_positions(clmd); cloth_to_object (ob, clmd, vertexCos); BKE_ptcache_validate(cache, framenr); if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED) BKE_ptcache_write(&pid, framenr); clmd->clothObject->last_frame= framenr; return; } else if (cache_result==PTCACHE_READ_OLD) { BKE_cloth_solver_set_positions(clmd); } else if ( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */ /* if baked and nothing in cache, do nothing */ BKE_ptcache_invalidate(cache); return; } if (!can_simulate) return; /* if on second frame, write cache for first frame */ if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0)) BKE_ptcache_write(&pid, startframe); clmd->sim_parms->timescale *= framenr - cache->simframe; /* do simulation */ BKE_ptcache_validate(cache, framenr); if (!do_step_cloth(ob, clmd, dm, framenr)) { BKE_ptcache_invalidate(cache); } else BKE_ptcache_write(&pid, framenr); cloth_to_object (ob, clmd, vertexCos); clmd->clothObject->last_frame= framenr; } /* frees all */ void cloth_free_modifier(ClothModifierData *clmd ) { Cloth *cloth = NULL; if ( !clmd ) return; cloth = clmd->clothObject; if ( cloth ) { BPH_cloth_solver_free(clmd); // Free the verts. if ( cloth->verts != NULL ) MEM_freeN ( cloth->verts ); cloth->verts = NULL; cloth->mvert_num = 0; // Free the springs. if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if ( cloth->bvhtree ) BLI_bvhtree_free ( cloth->bvhtree ); if ( cloth->bvhselftree ) BLI_bvhtree_free ( cloth->bvhselftree ); // we save our faces for collision objects if (cloth->tri) MEM_freeN(cloth->tri); if (cloth->edgeset) BLI_edgeset_free(cloth->edgeset); /* if (clmd->clothObject->facemarks) MEM_freeN(clmd->clothObject->facemarks); */ MEM_freeN ( cloth ); clmd->clothObject = NULL; } } /* frees all */ void cloth_free_modifier_extern(ClothModifierData *clmd ) { Cloth *cloth = NULL; if (G.debug_value > 0) printf("cloth_free_modifier_extern\n"); if ( !clmd ) return; cloth = clmd->clothObject; if ( cloth ) { if (G.debug_value > 0) printf("cloth_free_modifier_extern in\n"); BPH_cloth_solver_free(clmd); // Free the verts. if ( cloth->verts != NULL ) MEM_freeN ( cloth->verts ); cloth->verts = NULL; cloth->mvert_num = 0; // Free the springs. if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if ( cloth->bvhtree ) BLI_bvhtree_free ( cloth->bvhtree ); if ( cloth->bvhselftree ) BLI_bvhtree_free ( cloth->bvhselftree ); // we save our faces for collision objects if (cloth->tri) MEM_freeN(cloth->tri); if (cloth->edgeset) BLI_edgeset_free(cloth->edgeset); /* if (clmd->clothObject->facemarks) MEM_freeN(clmd->clothObject->facemarks); */ MEM_freeN ( cloth ); clmd->clothObject = NULL; } } /****************************************************************************** * * Internal functions. * ******************************************************************************/ /** * cloth_to_object - copies the deformed vertices to the object. * **/ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; if (clmd->clothObject) { /* inverse matrix is not uptodate... */ invert_m4_m4(ob->imat, ob->obmat); for (i = 0; i < cloth->mvert_num; i++) { copy_v3_v3 (vertexCos[i], cloth->verts[i].x); mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */ } } } int cloth_uses_vgroup(ClothModifierData *clmd) { return (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) || (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) || (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW) || (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF)) && ((clmd->sim_parms->vgroup_mass>0) || (clmd->sim_parms->vgroup_struct>0)|| (clmd->sim_parms->vgroup_bend>0) || (clmd->sim_parms->vgroup_shrink>0) || (clmd->coll_parms->vgroup_selfcol>0))); } /** * cloth_apply_vgroup - applies a vertex group as specified by type * **/ /* can be optimized to do all groups in one loop */ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ) { int i = 0; int j = 0; MDeformVert *dvert = NULL; Cloth *clothObj = NULL; int mvert_num; /* float goalfac = 0; */ /* UNUSED */ ClothVertex *verts = NULL; if (!clmd || !dm) return; clothObj = clmd->clothObject; mvert_num = dm->getNumVerts(dm); verts = clothObj->verts; if (cloth_uses_vgroup(clmd)) { for (i = 0; i < mvert_num; i++, verts++) { /* Reset Goal values to standard */ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) verts->goal= clmd->sim_parms->defgoal; else verts->goal= 0.0f; /* Compute base cloth shrink weight */ verts->shrink_factor = 0.0f; /* Reset vertex flags */ verts->flags &= ~CLOTH_VERT_FLAG_PINNED; verts->flags &= ~CLOTH_VERT_FLAG_NOSELFCOLL; dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT ); if ( dvert ) { for ( j = 0; j < dvert->totweight; j++ ) { if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) { verts->goal = dvert->dw [j].weight; /* goalfac= 1.0f; */ /* UNUSED */ // Kicking goal factor to simplify things...who uses that anyway? // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal ); verts->goal = pow4f(verts->goal); if ( verts->goal >= SOFTGOALSNAP ) verts->flags |= CLOTH_VERT_FLAG_PINNED; } if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) { if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1)) { verts->struct_stiff = dvert->dw [j].weight; verts->shear_stiff = dvert->dw [j].weight; } if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1)) { verts->bend_stiff = dvert->dw [j].weight; } } if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF ) { if ( dvert->dw[j].def_nr == (clmd->coll_parms->vgroup_selfcol-1)) { if (dvert->dw [j].weight > 0.0f) { verts->flags |= CLOTH_VERT_FLAG_NOSELFCOLL; } } } if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW ) { if (clmd->sim_parms->vgroup_shrink > 0) { if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shrink - 1)) { /* used for linear interpolation between min and max shrink factor based on weight */ verts->shrink_factor = dvert->dw[j].weight; } } } } } } } } static float cloth_shrink_factor(ClothModifierData *clmd, ClothVertex *verts, int i1, int i2) { if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW ) { /* linear interpolation between min and max shrink factor based on weight */ float base = 1.0f - clmd->sim_parms->shrink_min; float delta = clmd->sim_parms->shrink_min - clmd->sim_parms->shrink_max; float k1 = base + delta * verts[i1].shrink_factor; float k2 = base + delta * verts[i2].shrink_factor; /* Use geometrical mean to average two factors since it behaves better for diagonals when a rectangle transforms into a trapezoid. */ return sqrtf(k1 * k2); } else return 1.0f; } static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float UNUSED(framenr), int first) { int i = 0; MVert *mvert = NULL; ClothVertex *verts = NULL; float (*shapekey_rest)[3] = NULL; float tnull[3] = {0, 0, 0}; Cloth *cloth = NULL; float maxdist = 0; // If we have a clothObject, free it. if ( clmd->clothObject != NULL ) { cloth_free_modifier ( clmd ); if (G.debug_value > 0) printf("cloth_free_modifier cloth_from_object\n"); } // Allocate a new cloth object. clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" ); if ( clmd->clothObject ) { clmd->clothObject->old_solver_type = 255; // clmd->clothObject->old_collision_type = 255; cloth = clmd->clothObject; clmd->clothObject->edgeset = NULL; } else if (!clmd->clothObject) { modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject"); return 0; } // mesh input objects need DerivedMesh if ( !dm ) return 0; DM_ensure_looptri(dm); cloth_from_mesh ( clmd, dm ); // create springs clmd->clothObject->springs = NULL; clmd->clothObject->numsprings = -1; if ( clmd->sim_parms->shapekey_rest && !(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH ) ) shapekey_rest = dm->getVertDataArray ( dm, CD_CLOTH_ORCO ); mvert = dm->getVertArray (dm); verts = clmd->clothObject->verts; // set initial values for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ ) { if (first) { copy_v3_v3(verts->x, mvert[i].co); mul_m4_v3(ob->obmat, verts->x); if ( shapekey_rest ) { copy_v3_v3(verts->xrest, shapekey_rest[i]); mul_m4_v3(ob->obmat, verts->xrest); } else copy_v3_v3(verts->xrest, verts->x); } /* no GUI interface yet */ verts->mass = clmd->sim_parms->mass; verts->impulse_count = 0; if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) verts->goal= clmd->sim_parms->defgoal; else verts->goal= 0.0f; verts->shrink_factor = 0.0f; verts->flags = 0; copy_v3_v3 ( verts->xold, verts->x ); copy_v3_v3 ( verts->xconst, verts->x ); copy_v3_v3 ( verts->txold, verts->x ); copy_v3_v3 ( verts->tx, verts->x ); mul_v3_fl(verts->v, 0.0f); verts->impulse_count = 0; copy_v3_v3 ( verts->impulse, tnull ); } // apply / set vertex groups // has to be happen before springs are build! cloth_apply_vgroup (clmd, dm); if ( !cloth_build_springs ( clmd, dm ) ) { cloth_free_modifier ( clmd ); modifier_setError(&(clmd->modifier), "Cannot build springs"); printf("cloth_free_modifier cloth_build_springs\n"); return 0; } for ( i = 0; i < dm->getNumVerts(dm); i++) { if ((!(cloth->verts[i].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[i].goal > ALMOST_ZERO)) { cloth_add_spring (clmd, i, i, 0.0, CLOTH_SPRING_TYPE_GOAL); } } // init our solver BPH_cloth_solver_init(ob, clmd); if (!first) BKE_cloth_solver_set_positions(clmd); clmd->clothObject->bvhtree = bvhtree_build_from_cloth ( clmd, MAX2(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel) ); for (i = 0; i < dm->getNumVerts(dm); i++) { maxdist = MAX2(maxdist, clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len*2.0f)); } clmd->clothObject->bvhselftree = bvhselftree_build_from_cloth ( clmd, maxdist ); return 1; } static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm ) { const MLoop *mloop = dm->getLoopArray(dm); const MLoopTri *looptri = dm->getLoopTriArray(dm); const unsigned int mvert_num = dm->getNumVerts(dm); const unsigned int looptri_num = dm->getNumLoopTri(dm); /* Allocate our vertices. */ clmd->clothObject->mvert_num = mvert_num; clmd->clothObject->verts = MEM_callocN(sizeof(ClothVertex) * clmd->clothObject->mvert_num, "clothVertex"); if (clmd->clothObject->verts == NULL) { cloth_free_modifier(clmd); modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->verts"); printf("cloth_free_modifier clmd->clothObject->verts\n"); return; } /* save face information */ clmd->clothObject->tri_num = looptri_num; clmd->clothObject->tri = MEM_mallocN(sizeof(MVertTri) * looptri_num, "clothLoopTris"); if (clmd->clothObject->tri == NULL) { cloth_free_modifier(clmd); modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->looptri"); printf("cloth_free_modifier clmd->clothObject->looptri\n"); return; } DM_verttri_from_looptri(clmd->clothObject->tri, mloop, looptri, looptri_num); /* Free the springs since they can't be correct if the vertices * changed. */ if ( clmd->clothObject->springs != NULL ) MEM_freeN ( clmd->clothObject->springs ); } /*************************************************************************************** * SPRING NETWORK BUILDING IMPLEMENTATION BEGIN ***************************************************************************************/ BLI_INLINE void spring_verts_ordered_set(ClothSpring *spring, int v0, int v1) { if (v0 < v1) { spring->ij = v0; spring->kl = v1; } else { spring->ij = v1; spring->kl = v0; } } // be careful: implicit solver has to be resettet when using this one! // --> only for implicit handling of this spring! int cloth_add_spring(ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type) { Cloth *cloth = clmd->clothObject; ClothSpring *spring = NULL; if (cloth) { // TODO: look if this spring is already there spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) return 0; spring->ij = indexA; spring->kl = indexB; spring->restlen = restlength; spring->type = spring_type; spring->flags = 0; spring->stiffness = 0; cloth->numsprings++; BLI_linklist_prepend ( &cloth->springs, spring ); return 1; } return 0; } static void cloth_free_edgelist(LinkNodePair *edgelist, unsigned int mvert_num) { if (edgelist) { unsigned int i; for (i = 0; i < mvert_num; i++) { BLI_linklist_free(edgelist[i].list, NULL); } MEM_freeN(edgelist); } } static void cloth_free_errorsprings(Cloth *cloth, LinkNodePair *edgelist) { if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth_free_edgelist(edgelist, cloth->mvert_num); if (cloth->edgeset) { BLI_edgeset_free(cloth->edgeset); cloth->edgeset = NULL; } } static void cloth_hair_update_bending_targets(ClothModifierData *clmd) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; float hair_frame[3][3], dir_old[3], dir_new[3]; int prev_mn; /* to find hair chains */ if (!clmd->hairdata) return; /* XXX Note: we need to propagate frames from the root up, * but structural hair springs are stored in reverse order. * The bending springs however are then inserted in the same * order as vertices again ... * This messy situation can be resolved when solver data is * generated directly from a dedicated hair system. */ prev_mn = -1; for (search = cloth->springs; search; search = search->next) { ClothSpring *spring = search->link; ClothHairData *hair_ij, *hair_kl; bool is_root = spring->kl != prev_mn; if (spring->type != CLOTH_SPRING_TYPE_BENDING_ANG) { continue; } hair_ij = &clmd->hairdata[spring->ij]; hair_kl = &clmd->hairdata[spring->kl]; if (is_root) { /* initial hair frame from root orientation */ copy_m3_m3(hair_frame, hair_ij->rot); /* surface normal is the initial direction, * parallel transport then keeps it aligned to the hair direction */ copy_v3_v3(dir_new, hair_frame[2]); } copy_v3_v3(dir_old, dir_new); sub_v3_v3v3(dir_new, cloth->verts[spring->mn].x, cloth->verts[spring->kl].x); normalize_v3(dir_new); #if 0 if (clmd->debug_data && (spring->ij == 0 || spring->ij == 1)) { float a[3], b[3]; copy_v3_v3(a, cloth->verts[spring->kl].x); // BKE_sim_debug_data_add_dot(clmd->debug_data, cloth_vert ? cloth_vert->x : key->co, 1, 1, 0, "frames", 8246, p, k); mul_v3_v3fl(b, hair_frame[0], clmd->sim_parms->avg_spring_len); BKE_sim_debug_data_add_vector(clmd->debug_data, a, b, 1, 0, 0, "frames", 8247, spring->kl, spring->mn); mul_v3_v3fl(b, hair_frame[1], clmd->sim_parms->avg_spring_len); BKE_sim_debug_data_add_vector(clmd->debug_data, a, b, 0, 1, 0, "frames", 8248, spring->kl, spring->mn); mul_v3_v3fl(b, hair_frame[2], clmd->sim_parms->avg_spring_len); BKE_sim_debug_data_add_vector(clmd->debug_data, a, b, 0, 0, 1, "frames", 8249, spring->kl, spring->mn); } #endif /* get local targets for kl/mn vertices by putting rest targets into the current frame, * then multiply with the rest length to get the actual goals */ mul_v3_m3v3(spring->target, hair_frame, hair_kl->rest_target); mul_v3_fl(spring->target, spring->restlen); /* move frame to next hair segment */ cloth_parallel_transport_hair_frame(hair_frame, dir_old, dir_new); prev_mn = spring->mn; } } static void cloth_hair_update_bending_rest_targets(ClothModifierData *clmd) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; float hair_frame[3][3], dir_old[3], dir_new[3]; int prev_mn; /* to find hair roots */ if (!clmd->hairdata) return; /* XXX Note: we need to propagate frames from the root up, * but structural hair springs are stored in reverse order. * The bending springs however are then inserted in the same * order as vertices again ... * This messy situation can be resolved when solver data is * generated directly from a dedicated hair system. */ prev_mn = -1; for (search = cloth->springs; search; search = search->next) { ClothSpring *spring = search->link; ClothHairData *hair_ij, *hair_kl; bool is_root = spring->kl != prev_mn; if (spring->type != CLOTH_SPRING_TYPE_BENDING_ANG) { continue; } hair_ij = &clmd->hairdata[spring->ij]; hair_kl = &clmd->hairdata[spring->kl]; if (is_root) { /* initial hair frame from root orientation */ copy_m3_m3(hair_frame, hair_ij->rot); /* surface normal is the initial direction, * parallel transport then keeps it aligned to the hair direction */ copy_v3_v3(dir_new, hair_frame[2]); } copy_v3_v3(dir_old, dir_new); sub_v3_v3v3(dir_new, cloth->verts[spring->mn].xrest, cloth->verts[spring->kl].xrest); normalize_v3(dir_new); /* dir expressed in the hair frame defines the rest target direction */ copy_v3_v3(hair_kl->rest_target, dir_new); mul_transposed_m3_v3(hair_frame, hair_kl->rest_target); /* move frame to next hair segment */ cloth_parallel_transport_hair_frame(hair_frame, dir_old, dir_new); prev_mn = spring->mn; } } /* update stiffness if vertex group values are changing from frame to frame */ static void cloth_update_springs( ClothModifierData *clmd ) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; search = cloth->springs; while (search) { ClothSpring *spring = search->link; spring->stiffness = 0.0f; if (spring->type == CLOTH_SPRING_TYPE_STRUCTURAL) { spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_SHEAR) { spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_BENDING) { spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_BENDING_ANG) { ClothVertex *v1 = &cloth->verts[spring->ij]; ClothVertex *v2 = &cloth->verts[spring->kl]; if (clmd->hairdata) { /* copy extra hair data to generic cloth vertices */ v1->bend_stiff = clmd->hairdata[spring->ij].bending_stiffness; v2->bend_stiff = clmd->hairdata[spring->kl].bending_stiffness; } spring->stiffness = (v1->bend_stiff + v2->bend_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_GOAL) { /* Warning: Appending NEW goal springs does not work because implicit solver would need reset! */ /* Activate / Deactivate existing springs */ if ((!(cloth->verts[spring->ij].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[spring->ij].goal > ALMOST_ZERO)) { spring->flags &= ~CLOTH_SPRING_FLAG_DEACTIVATE; } else { spring->flags |= CLOTH_SPRING_FLAG_DEACTIVATE; } } search = search->next; } cloth_hair_update_bending_targets(clmd); } /* Update rest verts, for dynamically deformable cloth */ static void cloth_update_verts( Object *ob, ClothModifierData *clmd, DerivedMesh *dm ) { unsigned int i = 0; MVert *mvert = dm->getVertArray (dm); ClothVertex *verts = clmd->clothObject->verts; /* vertex count is already ensured to match */ for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ ) { copy_v3_v3(verts->xrest, mvert[i].co); mul_m4_v3(ob->obmat, verts->xrest); } } /* Update spring rest lenght, for dynamically deformable cloth */ static void cloth_update_spring_lengths( ClothModifierData *clmd, DerivedMesh *dm ) { Cloth *cloth = clmd->clothObject; LinkNode *search = cloth->springs; unsigned int struct_springs = 0; unsigned int i = 0; unsigned int mvert_num = (unsigned int)dm->getNumVerts(dm); float shrink_factor; clmd->sim_parms->avg_spring_len = 0.0f; for (i = 0; i < mvert_num; i++) { cloth->verts[i].avg_spring_len = 0.0f; } while (search) { ClothSpring *spring = search->link; if ( spring->type != CLOTH_SPRING_TYPE_SEWING ) { if ( spring->type & (CLOTH_SPRING_TYPE_STRUCTURAL | CLOTH_SPRING_TYPE_SHEAR | CLOTH_SPRING_TYPE_BENDING) ) shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); else shrink_factor = 1.0f; spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; } if ( spring->type == CLOTH_SPRING_TYPE_STRUCTURAL ) { clmd->sim_parms->avg_spring_len += spring->restlen; cloth->verts[spring->ij].avg_spring_len += spring->restlen; cloth->verts[spring->kl].avg_spring_len += spring->restlen; struct_springs++; } search = search->next; } if (struct_springs > 0) clmd->sim_parms->avg_spring_len /= struct_springs; for (i = 0; i < mvert_num; i++) { if (cloth->verts[i].spring_count > 0) cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count); } } BLI_INLINE void cross_identity_v3(float r[3][3], const float v[3]) { zero_m3(r); r[0][1] = v[2]; r[0][2] = -v[1]; r[1][0] = -v[2]; r[1][2] = v[0]; r[2][0] = v[1]; r[2][1] = -v[0]; } BLI_INLINE void madd_m3_m3fl(float r[3][3], float m[3][3], float f) { r[0][0] += m[0][0] * f; r[0][1] += m[0][1] * f; r[0][2] += m[0][2] * f; r[1][0] += m[1][0] * f; r[1][1] += m[1][1] * f; r[1][2] += m[1][2] * f; r[2][0] += m[2][0] * f; r[2][1] += m[2][1] * f; r[2][2] += m[2][2] * f; } void cloth_parallel_transport_hair_frame(float mat[3][3], const float dir_old[3], const float dir_new[3]) { float rot[3][3]; /* rotation between segments */ rotation_between_vecs_to_mat3(rot, dir_old, dir_new); /* rotate the frame */ mul_m3_m3m3(mat, rot, mat); } static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) { Cloth *cloth = clmd->clothObject; ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL; unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0, struct_springs_real = 0; unsigned int i = 0; unsigned int mvert_num = (unsigned int)dm->getNumVerts(dm); unsigned int numedges = (unsigned int)dm->getNumEdges (dm); unsigned int numpolys = (unsigned int)dm->getNumPolys(dm); float shrink_factor; const MEdge *medge = dm->getEdgeArray(dm); const MPoly *mpoly = dm->getPolyArray(dm); const MLoop *mloop = dm->getLoopArray(dm); int index2 = 0; // our second vertex index LinkNodePair *edgelist; EdgeSet *edgeset = NULL; LinkNode *search = NULL, *search2 = NULL; // error handling if ( numedges==0 ) return 0; /* NOTE: handling ownership of springs and edgeset is quite sloppy * currently they are never initialized but assert just to be sure */ BLI_assert(cloth->springs == NULL); BLI_assert(cloth->edgeset == NULL); cloth->springs = NULL; cloth->edgeset = NULL; edgelist = MEM_callocN(sizeof(*edgelist) * mvert_num, "cloth_edgelist_alloc" ); if (!edgelist) return 0; // structural springs for ( i = 0; i < numedges; i++ ) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if ( spring ) { spring_verts_ordered_set(spring, medge[i].v1, medge[i].v2); if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW && medge[i].flag & ME_LOOSEEDGE) { // handle sewing (loose edges will be pulled together) spring->restlen = 0.0f; spring->stiffness = 1.0f; spring->type = CLOTH_SPRING_TYPE_SEWING; } else { shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f; spring->type = CLOTH_SPRING_TYPE_STRUCTURAL; clmd->sim_parms->avg_spring_len += spring->restlen; cloth->verts[spring->ij].avg_spring_len += spring->restlen; cloth->verts[spring->kl].avg_spring_len += spring->restlen; cloth->verts[spring->ij].spring_count++; cloth->verts[spring->kl].spring_count++; struct_springs_real++; } spring->flags = 0; struct_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } else { cloth_free_errorsprings(cloth, edgelist); return 0; } } if (struct_springs_real > 0) clmd->sim_parms->avg_spring_len /= struct_springs_real; for (i = 0; i < mvert_num; i++) { if (cloth->verts[i].spring_count > 0) cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count); } // shear springs for (i = 0; i < numpolys; i++) { /* triangle faces already have shear springs due to structural geometry */ if (mpoly[i].totloop == 4) { int j; for (j = 0; j != 2; j++) { spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring"); if (!spring) { cloth_free_errorsprings(cloth, edgelist); return 0; } spring_verts_ordered_set( spring, mloop[mpoly[i].loopstart + (j + 0)].v, mloop[mpoly[i].loopstart + (j + 2)].v); shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; spring->type = CLOTH_SPRING_TYPE_SHEAR; spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f; BLI_linklist_append(&edgelist[spring->ij], spring); BLI_linklist_append(&edgelist[spring->kl], spring); shear_springs++; BLI_linklist_prepend(&cloth->springs, spring); } } } edgeset = BLI_edgeset_new_ex(__func__, numedges); cloth->edgeset = edgeset; if (numpolys) { // bending springs search2 = cloth->springs; for ( i = struct_springs; i < struct_springs+shear_springs; i++ ) { if ( !search2 ) break; tspring2 = search2->link; search = edgelist[tspring2->kl].list; while ( search ) { tspring = search->link; index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) ); // check for existing spring // check also if startpoint is equal to endpoint if ((index2 != tspring2->ij) && !BLI_edgeset_haskey(edgeset, tspring2->ij, index2)) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) { cloth_free_errorsprings(cloth, edgelist); return 0; } spring_verts_ordered_set(spring, tspring2->ij, index2); shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; spring->type = CLOTH_SPRING_TYPE_BENDING; spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; BLI_edgeset_insert(edgeset, spring->ij, spring->kl); bend_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } search = search->next; } search2 = search2->next; } } else if (struct_springs > 2) { if (G.debug_value != 1112) { search = cloth->springs; search2 = search->next; while (search && search2) { tspring = search->link; tspring2 = search2->link; if (tspring->ij == tspring2->kl) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) { cloth_free_errorsprings(cloth, edgelist); return 0; } spring->ij = tspring2->ij; spring->kl = tspring->ij; spring->mn = tspring->kl; spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_BENDING_ANG; spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; bend_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } search = search->next; search2 = search2->next; } } else { /* bending springs for hair strands */ /* The current algorightm only goes through the edges in order of the mesh edges list */ /* and makes springs between the outer vert of edges sharing a vertice. This works just */ /* fine for hair, but not for user generated string meshes. This could/should be later */ /* extended to work with non-ordered edges so that it can be used for general "rope */ /* dynamics" without the need for the vertices or edges to be ordered through the length*/ /* of the strands. -jahka */ search = cloth->springs; search2 = search->next; while (search && search2) { tspring = search->link; tspring2 = search2->link; if (tspring->ij == tspring2->kl) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) { cloth_free_errorsprings(cloth, edgelist); return 0; } spring->ij = tspring2->ij; spring->kl = tspring->kl; spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_BENDING; spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; bend_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } search = search->next; search2 = search2->next; } } cloth_hair_update_bending_rest_targets(clmd); } /* note: the edges may already exist so run reinsert */ /* insert other near springs in edgeset AFTER bending springs are calculated (for selfcolls) */ for (i = 0; i < numedges; i++) { /* struct springs */ BLI_edgeset_add(edgeset, medge[i].v1, medge[i].v2); } for (i = 0; i < numpolys; i++) { /* edge springs */ if (mpoly[i].totloop == 4) { BLI_edgeset_add(edgeset, mloop[mpoly[i].loopstart + 0].v, mloop[mpoly[i].loopstart + 2].v); BLI_edgeset_add(edgeset, mloop[mpoly[i].loopstart + 1].v, mloop[mpoly[i].loopstart + 3].v); } } cloth->numsprings = struct_springs + shear_springs + bend_springs; cloth_free_edgelist(edgelist, mvert_num); #if 0 if (G.debug_value > 0) printf("avg_len: %f\n", clmd->sim_parms->avg_spring_len); #endif return 1; } /* cloth_build_springs */ /*************************************************************************************** * SPRING NETWORK BUILDING IMPLEMENTATION END ***************************************************************************************/