/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation * All rights reserved. */ /** \file * \ingroup bke */ #include "MEM_guardedalloc.h" #include "DNA_cloth_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "BLI_utildefines.h" #include "BLI_math.h" #include "BLI_edgehash.h" #include "BLI_linklist.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "BKE_bvhutils.h" #include "BKE_cloth.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_mesh_runtime.h" #include "BKE_modifier.h" #include "BKE_pointcache.h" #include "BPH_mass_spring.h" // #include "PIL_time.h" /* timing for debug prints */ /* ********** cloth engine ******* */ /* Prototypes for internal functions. */ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]); static void cloth_from_mesh(ClothModifierData *clmd, Mesh *mesh); static int cloth_from_object( Object *ob, ClothModifierData *clmd, Mesh *mesh, float framenr, int first); static void cloth_update_springs(ClothModifierData *clmd); static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh); static void cloth_update_spring_lengths(ClothModifierData *clmd, Mesh *mesh); static int cloth_build_springs(ClothModifierData *clmd, Mesh *mesh); static void cloth_apply_vgroup(ClothModifierData *clmd, Mesh *mesh); typedef struct BendSpringRef { int index; int polys; ClothSpring *spring; } BendSpringRef; /****************************************************************************** * * External interface called by modifier.c clothModifier functions. * ******************************************************************************/ /** * cloth_init - creates a new cloth simulation. * * 1. create object * 2. fill object with standard values or with the GUI settings if given */ void cloth_init(ClothModifierData *clmd) { /* Initialize our new data structure to reasonable values. */ clmd->sim_parms->gravity[0] = 0.0; clmd->sim_parms->gravity[1] = 0.0; clmd->sim_parms->gravity[2] = -9.81; clmd->sim_parms->tension = 15.0; clmd->sim_parms->max_tension = 15.0; clmd->sim_parms->compression = 15.0; clmd->sim_parms->max_compression = 15.0; clmd->sim_parms->shear = 5.0; clmd->sim_parms->max_shear = 5.0; clmd->sim_parms->bending = 0.5; clmd->sim_parms->max_bend = 0.5; clmd->sim_parms->tension_damp = 5.0; clmd->sim_parms->compression_damp = 5.0; clmd->sim_parms->shear_damp = 5.0; clmd->sim_parms->bending_damping = 0.5; clmd->sim_parms->Cvi = 1.0; clmd->sim_parms->mass = 0.3f; clmd->sim_parms->stepsPerFrame = 5; clmd->sim_parms->flags = 0; clmd->sim_parms->solver_type = 0; clmd->sim_parms->maxspringlen = 10; clmd->sim_parms->vgroup_mass = 0; clmd->sim_parms->vgroup_shrink = 0; /* Min amount the fabric will shrink by 0.0 = no shrinking, 1.0 = shrink to nothing. */ clmd->sim_parms->shrink_min = 0.0f; clmd->sim_parms->avg_spring_len = 0.0; clmd->sim_parms->presets = 2; /* cotton as start setting */ clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */ clmd->sim_parms->time_scale = 1.0f; /* multiplies cloth speed */ clmd->sim_parms->reset = 0; clmd->coll_parms->self_friction = 5.0; clmd->coll_parms->friction = 5.0; clmd->coll_parms->loop_count = 2; clmd->coll_parms->epsilon = 0.015f; clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED; clmd->coll_parms->collision_list = NULL; clmd->coll_parms->selfepsilon = 0.015; clmd->coll_parms->vgroup_selfcol = 0; /* These defaults are copied from softbody.c's * softbody_calc_forces() function. */ clmd->sim_parms->eff_force_scale = 1000.0; clmd->sim_parms->eff_wind_scale = 250.0; // also from softbodies clmd->sim_parms->maxgoal = 1.0f; clmd->sim_parms->mingoal = 0.0f; clmd->sim_parms->defgoal = 0.0f; clmd->sim_parms->goalspring = 1.0f; clmd->sim_parms->goalfrict = 0.0f; clmd->sim_parms->velocity_smooth = 0.0f; clmd->sim_parms->voxel_cell_size = 0.1f; clmd->sim_parms->bending_model = CLOTH_BENDING_ANGULAR; if (!clmd->sim_parms->effector_weights) { clmd->sim_parms->effector_weights = BKE_effector_add_weights(NULL); } if (clmd->point_cache) { clmd->point_cache->step = 1; } } static BVHTree *bvhtree_build_from_cloth(ClothModifierData *clmd, float epsilon) { unsigned int i; BVHTree *bvhtree; Cloth *cloth; ClothVertex *verts; const MVertTri *vt; if (!clmd) { return NULL; } cloth = clmd->clothObject; if (!cloth) { return NULL; } verts = cloth->verts; vt = cloth->tri; /* in the moment, return zero if no faces there */ if (!cloth->tri_num) { return NULL; } /* create quadtree with k=26 */ bvhtree = BLI_bvhtree_new(cloth->tri_num, epsilon, 4, 26); /* fill tree */ for (i = 0; i < cloth->tri_num; i++, vt++) { float co[3][3]; copy_v3_v3(co[0], verts[vt->tri[0]].xold); copy_v3_v3(co[1], verts[vt->tri[1]].xold); copy_v3_v3(co[2], verts[vt->tri[2]].xold); BLI_bvhtree_insert(bvhtree, i, co[0], 3); } /* balance tree */ BLI_bvhtree_balance(bvhtree); return bvhtree; } void bvhtree_update_from_cloth(ClothModifierData *clmd, bool moving, bool self) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; BVHTree *bvhtree; ClothVertex *verts = cloth->verts; const MVertTri *vt; if (self) { bvhtree = cloth->bvhselftree; } else { bvhtree = cloth->bvhtree; } if (!bvhtree) { return; } vt = cloth->tri; /* update vertex position in bvh tree */ if (verts && vt) { for (i = 0; i < cloth->tri_num; i++, vt++) { float co[3][3], co_moving[3][3]; bool ret; /* copy new locations into array */ if (moving) { copy_v3_v3(co[0], verts[vt->tri[0]].txold); copy_v3_v3(co[1], verts[vt->tri[1]].txold); copy_v3_v3(co[2], verts[vt->tri[2]].txold); /* update moving positions */ copy_v3_v3(co_moving[0], verts[vt->tri[0]].tx); copy_v3_v3(co_moving[1], verts[vt->tri[1]].tx); copy_v3_v3(co_moving[2], verts[vt->tri[2]].tx); ret = BLI_bvhtree_update_node(bvhtree, i, co[0], co_moving[0], 3); } else { copy_v3_v3(co[0], verts[vt->tri[0]].tx); copy_v3_v3(co[1], verts[vt->tri[1]].tx); copy_v3_v3(co[2], verts[vt->tri[2]].tx); ret = BLI_bvhtree_update_node(bvhtree, i, co[0], NULL, 3); } /* check if tree is already full */ if (ret == false) { break; } } BLI_bvhtree_update_tree(bvhtree); } } void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr) { PTCacheID pid; BKE_ptcache_id_from_cloth(&pid, ob, clmd); // don't do anything as long as we're in editmode! if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT) { return; } BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr); } static int do_init_cloth(Object *ob, ClothModifierData *clmd, Mesh *result, int framenr) { PointCache *cache; cache = clmd->point_cache; /* initialize simulation data if it didn't exist already */ if (clmd->clothObject == NULL) { if (!cloth_from_object(ob, clmd, result, framenr, 1)) { BKE_ptcache_invalidate(cache); modifier_setError(&(clmd->modifier), "Can't initialize cloth"); return 0; } if (clmd->clothObject == NULL) { BKE_ptcache_invalidate(cache); modifier_setError(&(clmd->modifier), "Null cloth object"); return 0; } BKE_cloth_solver_set_positions(clmd); clmd->clothObject->last_frame = MINFRAME - 1; clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame; } return 1; } static int do_step_cloth( Depsgraph *depsgraph, Object *ob, ClothModifierData *clmd, Mesh *result, int framenr) { ClothVertex *verts = NULL; Cloth *cloth; ListBase *effectors = NULL; MVert *mvert; unsigned int i = 0; int ret = 0; /* simulate 1 frame forward */ cloth = clmd->clothObject; verts = cloth->verts; mvert = result->mvert; /* force any pinned verts to their constrained location. */ for (i = 0; i < clmd->clothObject->mvert_num; i++, verts++) { /* save the previous position. */ copy_v3_v3(verts->xold, verts->xconst); copy_v3_v3(verts->txold, verts->x); /* Get the current position. */ copy_v3_v3(verts->xconst, mvert[i].co); mul_m4_v3(ob->obmat, verts->xconst); } effectors = BKE_effectors_create(depsgraph, ob, NULL, clmd->sim_parms->effector_weights); if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH) { cloth_update_verts(ob, clmd, result); } /* Support for dynamic vertex groups, changing from frame to frame */ cloth_apply_vgroup(clmd, result); if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH) || (clmd->sim_parms->vgroup_shrink > 0) || (clmd->sim_parms->shrink_min > 0.0f)) { cloth_update_spring_lengths(clmd, result); } cloth_update_springs(clmd); // TIMEIT_START(cloth_step) /* call the solver. */ ret = BPH_cloth_solve(depsgraph, ob, framenr, clmd, effectors); // TIMEIT_END(cloth_step) BKE_effectors_free(effectors); // printf ( "%f\n", ( float ) tval() ); return ret; } /************************************************ * clothModifier_do - main simulation function ************************************************/ void clothModifier_do(ClothModifierData *clmd, Depsgraph *depsgraph, Scene *scene, Object *ob, Mesh *mesh, float (*vertexCos)[3]) { PointCache *cache; PTCacheID pid; float timescale; int framenr, startframe, endframe; int cache_result; framenr = DEG_get_ctime(depsgraph); cache = clmd->point_cache; BKE_ptcache_id_from_cloth(&pid, ob, clmd); BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, ×cale); clmd->sim_parms->timescale = timescale * clmd->sim_parms->time_scale; if (clmd->sim_parms->reset || (clmd->clothObject && mesh->totvert != clmd->clothObject->mvert_num)) { clmd->sim_parms->reset = 0; cache->flag |= PTCACHE_OUTDATED; BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); BKE_ptcache_validate(cache, 0); cache->last_exact = 0; cache->flag &= ~PTCACHE_REDO_NEEDED; } /* simulation is only active during a specific period */ if (framenr < startframe) { BKE_ptcache_invalidate(cache); return; } else if (framenr > endframe) { framenr = endframe; } /* initialize simulation data if it didn't exist already */ if (!do_init_cloth(ob, clmd, mesh, framenr)) { return; } if (framenr == startframe) { BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); do_init_cloth(ob, clmd, mesh, framenr); BKE_ptcache_validate(cache, framenr); cache->flag &= ~PTCACHE_REDO_NEEDED; clmd->clothObject->last_frame = framenr; return; } /* try to read from cache */ bool can_simulate = (framenr == clmd->clothObject->last_frame + 1) && !(cache->flag & PTCACHE_BAKED); cache_result = BKE_ptcache_read(&pid, (float)framenr + scene->r.subframe, can_simulate); if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED || (!can_simulate && cache_result == PTCACHE_READ_OLD)) { BKE_cloth_solver_set_positions(clmd); cloth_to_object(ob, clmd, vertexCos); BKE_ptcache_validate(cache, framenr); if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED) { BKE_ptcache_write(&pid, framenr); } clmd->clothObject->last_frame = framenr; return; } else if (cache_result == PTCACHE_READ_OLD) { BKE_cloth_solver_set_positions(clmd); } else if ( /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */ /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* if baked and nothing in cache, do nothing */ BKE_ptcache_invalidate(cache); return; } /* if on second frame, write cache for first frame */ if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) { BKE_ptcache_write(&pid, startframe); } clmd->sim_parms->timescale *= framenr - cache->simframe; /* do simulation */ BKE_ptcache_validate(cache, framenr); if (!do_step_cloth(depsgraph, ob, clmd, mesh, framenr)) { BKE_ptcache_invalidate(cache); } else { BKE_ptcache_write(&pid, framenr); } cloth_to_object(ob, clmd, vertexCos); clmd->clothObject->last_frame = framenr; } /* frees all */ void cloth_free_modifier(ClothModifierData *clmd) { Cloth *cloth = NULL; if (!clmd) { return; } cloth = clmd->clothObject; if (cloth) { BPH_cloth_solver_free(clmd); // Free the verts. if (cloth->verts != NULL) { MEM_freeN(cloth->verts); } cloth->verts = NULL; cloth->mvert_num = 0; // Free the springs. if (cloth->springs != NULL) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_SAFE_FREE(spring->pa); MEM_SAFE_FREE(spring->pb); MEM_freeN(spring); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if (cloth->bvhtree) { BLI_bvhtree_free(cloth->bvhtree); } if (cloth->bvhselftree) { BLI_bvhtree_free(cloth->bvhselftree); } // we save our faces for collision objects if (cloth->tri) { MEM_freeN(cloth->tri); } if (cloth->edgeset) { BLI_edgeset_free(cloth->edgeset); } #if 0 if (clmd->clothObject->facemarks) { MEM_freeN(clmd->clothObject->facemarks); } #endif MEM_freeN(cloth); clmd->clothObject = NULL; } } /* frees all */ void cloth_free_modifier_extern(ClothModifierData *clmd) { Cloth *cloth = NULL; if (G.debug & G_DEBUG_SIMDATA) { printf("cloth_free_modifier_extern\n"); } if (!clmd) { return; } cloth = clmd->clothObject; if (cloth) { if (G.debug & G_DEBUG_SIMDATA) { printf("cloth_free_modifier_extern in\n"); } BPH_cloth_solver_free(clmd); // Free the verts. if (cloth->verts != NULL) { MEM_freeN(cloth->verts); } cloth->verts = NULL; cloth->mvert_num = 0; // Free the springs. if (cloth->springs != NULL) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_SAFE_FREE(spring->pa); MEM_SAFE_FREE(spring->pb); MEM_freeN(spring); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if (cloth->bvhtree) { BLI_bvhtree_free(cloth->bvhtree); } if (cloth->bvhselftree) { BLI_bvhtree_free(cloth->bvhselftree); } // we save our faces for collision objects if (cloth->tri) { MEM_freeN(cloth->tri); } if (cloth->edgeset) { BLI_edgeset_free(cloth->edgeset); } #if 0 if (clmd->clothObject->facemarks) { MEM_freeN(clmd->clothObject->facemarks); } #endif MEM_freeN(cloth); clmd->clothObject = NULL; } } /****************************************************************************** * * Internal functions. * ******************************************************************************/ /** * Copies the deformed vertices to the object. */ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; if (clmd->clothObject) { /* inverse matrix is not uptodate... */ invert_m4_m4(ob->imat, ob->obmat); for (i = 0; i < cloth->mvert_num; i++) { copy_v3_v3(vertexCos[i], cloth->verts[i].x); mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */ } } } int cloth_uses_vgroup(ClothModifierData *clmd) { return (((clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF) && (clmd->coll_parms->vgroup_selfcol > 0)) || (clmd->sim_parms->vgroup_struct > 0) || (clmd->sim_parms->vgroup_bend > 0) || (clmd->sim_parms->vgroup_shrink > 0) || (clmd->sim_parms->vgroup_mass > 0)); } /** * Applies a vertex group as specified by type. */ static void cloth_apply_vgroup(ClothModifierData *clmd, Mesh *mesh) { /* Can be optimized to do all groups in one loop. */ int i = 0; int j = 0; MDeformVert *dvert = NULL; Cloth *clothObj = NULL; int mvert_num; /* float goalfac = 0; */ /* UNUSED */ ClothVertex *verts = NULL; if (!clmd || !mesh) { return; } clothObj = clmd->clothObject; mvert_num = mesh->totvert; verts = clothObj->verts; if (cloth_uses_vgroup(clmd)) { for (i = 0; i < mvert_num; i++, verts++) { /* Reset Goal values to standard */ if (clmd->sim_parms->vgroup_mass > 0) { verts->goal = clmd->sim_parms->defgoal; } else { verts->goal = 0.0f; } /* Compute base cloth shrink weight */ verts->shrink_factor = 0.0f; /* Reset vertex flags */ verts->flags &= ~CLOTH_VERT_FLAG_PINNED; verts->flags &= ~CLOTH_VERT_FLAG_NOSELFCOLL; dvert = CustomData_get(&mesh->vdata, i, CD_MDEFORMVERT); if (dvert) { for (j = 0; j < dvert->totweight; j++) { if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass - 1)) { verts->goal = dvert->dw[j].weight; /* goalfac= 1.0f; */ /* UNUSED */ // Kicking goal factor to simplify things...who uses that anyway? // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal ); verts->goal = pow4f(verts->goal); if (verts->goal >= SOFTGOALSNAP) { verts->flags |= CLOTH_VERT_FLAG_PINNED; } } if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct - 1)) { verts->struct_stiff = dvert->dw[j].weight; } if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shear - 1)) { verts->shear_stiff = dvert->dw[j].weight; } if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend - 1)) { verts->bend_stiff = dvert->dw[j].weight; } if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF) { if (dvert->dw[j].def_nr == (clmd->coll_parms->vgroup_selfcol - 1)) { if (dvert->dw[j].weight > 0.0f) { verts->flags |= CLOTH_VERT_FLAG_NOSELFCOLL; } } } if (clmd->sim_parms->vgroup_shrink > 0) { if (dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_shrink - 1)) { /* Used for linear interpolation between min and max * shrink factor based on weight. */ verts->shrink_factor = dvert->dw[j].weight; } } } } } } } static float cloth_shrink_factor(ClothModifierData *clmd, ClothVertex *verts, int i1, int i2) { /* Linear interpolation between min and max shrink factor based on weight. */ float base = 1.0f - clmd->sim_parms->shrink_min; float delta = clmd->sim_parms->shrink_min - clmd->sim_parms->shrink_max; float k1 = base + delta * verts[i1].shrink_factor; float k2 = base + delta * verts[i2].shrink_factor; /* Use geometrical mean to average two factors since it behaves better * for diagonals when a rectangle transforms into a trapezoid. */ return sqrtf(k1 * k2); } static int cloth_from_object( Object *ob, ClothModifierData *clmd, Mesh *mesh, float UNUSED(framenr), int first) { int i = 0; MVert *mvert = NULL; ClothVertex *verts = NULL; float(*shapekey_rest)[3] = NULL; float tnull[3] = {0, 0, 0}; // If we have a clothObject, free it. if (clmd->clothObject != NULL) { cloth_free_modifier(clmd); if (G.debug & G_DEBUG_SIMDATA) { printf("cloth_free_modifier cloth_from_object\n"); } } // Allocate a new cloth object. clmd->clothObject = MEM_callocN(sizeof(Cloth), "cloth"); if (clmd->clothObject) { clmd->clothObject->old_solver_type = 255; clmd->clothObject->edgeset = NULL; } else { modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject"); return 0; } // mesh input objects need Mesh if (!mesh) { return 0; } cloth_from_mesh(clmd, mesh); // create springs clmd->clothObject->springs = NULL; clmd->clothObject->numsprings = -1; if (clmd->sim_parms->shapekey_rest && !(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH)) { shapekey_rest = CustomData_get_layer(&mesh->vdata, CD_CLOTH_ORCO); } mvert = mesh->mvert; verts = clmd->clothObject->verts; // set initial values for (i = 0; i < mesh->totvert; i++, verts++) { if (first) { copy_v3_v3(verts->x, mvert[i].co); mul_m4_v3(ob->obmat, verts->x); if (shapekey_rest) { copy_v3_v3(verts->xrest, shapekey_rest[i]); mul_m4_v3(ob->obmat, verts->xrest); } else { copy_v3_v3(verts->xrest, verts->x); } } /* no GUI interface yet */ verts->mass = clmd->sim_parms->mass; verts->impulse_count = 0; if (clmd->sim_parms->vgroup_mass > 0) { verts->goal = clmd->sim_parms->defgoal; } else { verts->goal = 0.0f; } verts->shrink_factor = 0.0f; verts->flags = 0; copy_v3_v3(verts->xold, verts->x); copy_v3_v3(verts->xconst, verts->x); copy_v3_v3(verts->txold, verts->x); copy_v3_v3(verts->tx, verts->x); mul_v3_fl(verts->v, 0.0f); verts->impulse_count = 0; copy_v3_v3(verts->impulse, tnull); } // apply / set vertex groups // has to be happen before springs are build! cloth_apply_vgroup(clmd, mesh); if (!cloth_build_springs(clmd, mesh)) { cloth_free_modifier(clmd); modifier_setError(&(clmd->modifier), "Cannot build springs"); return 0; } // init our solver BPH_cloth_solver_init(ob, clmd); if (!first) { BKE_cloth_solver_set_positions(clmd); } clmd->clothObject->bvhtree = bvhtree_build_from_cloth(clmd, clmd->coll_parms->epsilon); clmd->clothObject->bvhselftree = bvhtree_build_from_cloth(clmd, clmd->coll_parms->selfepsilon); return 1; } static void cloth_from_mesh(ClothModifierData *clmd, Mesh *mesh) { const MLoop *mloop = mesh->mloop; const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh); const unsigned int mvert_num = mesh->totvert; const unsigned int looptri_num = mesh->runtime.looptris.len; /* Allocate our vertices. */ clmd->clothObject->mvert_num = mvert_num; clmd->clothObject->verts = MEM_callocN(sizeof(ClothVertex) * clmd->clothObject->mvert_num, "clothVertex"); if (clmd->clothObject->verts == NULL) { cloth_free_modifier(clmd); modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->verts"); printf("cloth_free_modifier clmd->clothObject->verts\n"); return; } /* save face information */ clmd->clothObject->tri_num = looptri_num; clmd->clothObject->tri = MEM_mallocN(sizeof(MVertTri) * looptri_num, "clothLoopTris"); if (clmd->clothObject->tri == NULL) { cloth_free_modifier(clmd); modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->looptri"); printf("cloth_free_modifier clmd->clothObject->looptri\n"); return; } BKE_mesh_runtime_verttri_from_looptri(clmd->clothObject->tri, mloop, looptri, looptri_num); /* Free the springs since they can't be correct if the vertices * changed. */ if (clmd->clothObject->springs != NULL) { MEM_freeN(clmd->clothObject->springs); } } /*************************************************************************************** * SPRING NETWORK GPU_BATCH_BUILDING IMPLEMENTATION BEGIN ***************************************************************************************/ BLI_INLINE void spring_verts_ordered_set(ClothSpring *spring, int v0, int v1) { if (v0 < v1) { spring->ij = v0; spring->kl = v1; } else { spring->ij = v1; spring->kl = v0; } } static void cloth_free_edgelist(LinkNodePair *edgelist, unsigned int mvert_num) { if (edgelist) { unsigned int i; for (i = 0; i < mvert_num; i++) { BLI_linklist_free(edgelist[i].list, NULL); } MEM_freeN(edgelist); } } static void cloth_free_errorsprings(Cloth *cloth, LinkNodePair *edgelist, BendSpringRef *spring_ref) { if (cloth->springs != NULL) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_SAFE_FREE(spring->pa); MEM_SAFE_FREE(spring->pb); MEM_freeN(spring); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth_free_edgelist(edgelist, cloth->mvert_num); MEM_SAFE_FREE(spring_ref); if (cloth->edgeset) { BLI_edgeset_free(cloth->edgeset); cloth->edgeset = NULL; } } BLI_INLINE void cloth_bend_poly_dir( ClothVertex *verts, int i, int j, int *inds, int len, float r_dir[3]) { float cent[3] = {0}; float fact = 1.0f / len; for (int x = 0; x < len; x++) { madd_v3_v3fl(cent, verts[inds[x]].xrest, fact); } normal_tri_v3(r_dir, verts[i].xrest, verts[j].xrest, cent); } static float cloth_spring_angle( ClothVertex *verts, int i, int j, int *i_a, int *i_b, int len_a, int len_b) { float dir_a[3], dir_b[3]; float tmp[3], vec_e[3]; float sin, cos; /* Poly vectors. */ cloth_bend_poly_dir(verts, j, i, i_a, len_a, dir_a); cloth_bend_poly_dir(verts, i, j, i_b, len_b, dir_b); /* Edge vector. */ sub_v3_v3v3(vec_e, verts[i].xrest, verts[j].xrest); normalize_v3(vec_e); /* Compute angle. */ cos = dot_v3v3(dir_a, dir_b); cross_v3_v3v3(tmp, dir_a, dir_b); sin = dot_v3v3(tmp, vec_e); return atan2f(sin, cos); } static void cloth_hair_update_bending_targets(ClothModifierData *clmd) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; float hair_frame[3][3], dir_old[3], dir_new[3]; int prev_mn; /* to find hair chains */ if (!clmd->hairdata) { return; } /* XXX Note: we need to propagate frames from the root up, * but structural hair springs are stored in reverse order. * The bending springs however are then inserted in the same * order as vertices again ... * This messy situation can be resolved when solver data is * generated directly from a dedicated hair system. */ prev_mn = -1; for (search = cloth->springs; search; search = search->next) { ClothSpring *spring = search->link; ClothHairData *hair_ij, *hair_kl; bool is_root = spring->kl != prev_mn; if (spring->type != CLOTH_SPRING_TYPE_BENDING_HAIR) { continue; } hair_ij = &clmd->hairdata[spring->ij]; hair_kl = &clmd->hairdata[spring->kl]; if (is_root) { /* initial hair frame from root orientation */ copy_m3_m3(hair_frame, hair_ij->rot); /* surface normal is the initial direction, * parallel transport then keeps it aligned to the hair direction */ copy_v3_v3(dir_new, hair_frame[2]); } copy_v3_v3(dir_old, dir_new); sub_v3_v3v3(dir_new, cloth->verts[spring->mn].x, cloth->verts[spring->kl].x); normalize_v3(dir_new); /* get local targets for kl/mn vertices by putting rest targets into the current frame, * then multiply with the rest length to get the actual goals */ mul_v3_m3v3(spring->target, hair_frame, hair_kl->rest_target); mul_v3_fl(spring->target, spring->restlen); /* move frame to next hair segment */ cloth_parallel_transport_hair_frame(hair_frame, dir_old, dir_new); prev_mn = spring->mn; } } static void cloth_hair_update_bending_rest_targets(ClothModifierData *clmd) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; float hair_frame[3][3], dir_old[3], dir_new[3]; int prev_mn; /* to find hair roots */ if (!clmd->hairdata) { return; } /* XXX Note: we need to propagate frames from the root up, * but structural hair springs are stored in reverse order. * The bending springs however are then inserted in the same * order as vertices again ... * This messy situation can be resolved when solver data is * generated directly from a dedicated hair system. */ prev_mn = -1; for (search = cloth->springs; search; search = search->next) { ClothSpring *spring = search->link; ClothHairData *hair_ij, *hair_kl; bool is_root = spring->kl != prev_mn; if (spring->type != CLOTH_SPRING_TYPE_BENDING_HAIR) { continue; } hair_ij = &clmd->hairdata[spring->ij]; hair_kl = &clmd->hairdata[spring->kl]; if (is_root) { /* initial hair frame from root orientation */ copy_m3_m3(hair_frame, hair_ij->rot); /* surface normal is the initial direction, * parallel transport then keeps it aligned to the hair direction */ copy_v3_v3(dir_new, hair_frame[2]); } copy_v3_v3(dir_old, dir_new); sub_v3_v3v3(dir_new, cloth->verts[spring->mn].xrest, cloth->verts[spring->kl].xrest); normalize_v3(dir_new); /* dir expressed in the hair frame defines the rest target direction */ copy_v3_v3(hair_kl->rest_target, dir_new); mul_transposed_m3_v3(hair_frame, hair_kl->rest_target); /* move frame to next hair segment */ cloth_parallel_transport_hair_frame(hair_frame, dir_old, dir_new); prev_mn = spring->mn; } } /* update stiffness if vertex group values are changing from frame to frame */ static void cloth_update_springs(ClothModifierData *clmd) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; search = cloth->springs; while (search) { ClothSpring *spring = search->link; spring->lin_stiffness = 0.0f; if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) { if (spring->type & CLOTH_SPRING_TYPE_BENDING) { spring->ang_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; } } if (spring->type & CLOTH_SPRING_TYPE_STRUCTURAL) { spring->lin_stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f; } else if (spring->type & CLOTH_SPRING_TYPE_SHEAR) { spring->lin_stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_BENDING) { spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_BENDING_HAIR) { ClothVertex *v1 = &cloth->verts[spring->ij]; ClothVertex *v2 = &cloth->verts[spring->kl]; if (clmd->hairdata) { /* copy extra hair data to generic cloth vertices */ v1->bend_stiff = clmd->hairdata[spring->ij].bending_stiffness; v2->bend_stiff = clmd->hairdata[spring->kl].bending_stiffness; } spring->lin_stiffness = (v1->bend_stiff + v2->bend_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_GOAL) { /* Warning: Appending NEW goal springs does not work * because implicit solver would need reset! */ /* Activate / Deactivate existing springs */ if ((!(cloth->verts[spring->ij].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[spring->ij].goal > ALMOST_ZERO)) { spring->flags &= ~CLOTH_SPRING_FLAG_DEACTIVATE; } else { spring->flags |= CLOTH_SPRING_FLAG_DEACTIVATE; } } search = search->next; } cloth_hair_update_bending_targets(clmd); } /* Update rest verts, for dynamically deformable cloth */ static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh) { unsigned int i = 0; MVert *mvert = mesh->mvert; ClothVertex *verts = clmd->clothObject->verts; /* vertex count is already ensured to match */ for (i = 0; i < mesh->totvert; i++, verts++) { copy_v3_v3(verts->xrest, mvert[i].co); mul_m4_v3(ob->obmat, verts->xrest); } } /* Update spring rest length, for dynamically deformable cloth */ static void cloth_update_spring_lengths(ClothModifierData *clmd, Mesh *mesh) { Cloth *cloth = clmd->clothObject; LinkNode *search = cloth->springs; unsigned int struct_springs = 0; unsigned int i = 0; unsigned int mvert_num = (unsigned int)mesh->totvert; float shrink_factor; clmd->sim_parms->avg_spring_len = 0.0f; for (i = 0; i < mvert_num; i++) { cloth->verts[i].avg_spring_len = 0.0f; } while (search) { ClothSpring *spring = search->link; if (spring->type != CLOTH_SPRING_TYPE_SEWING) { if (spring->type & (CLOTH_SPRING_TYPE_STRUCTURAL | CLOTH_SPRING_TYPE_SHEAR | CLOTH_SPRING_TYPE_BENDING)) { shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); } else { shrink_factor = 1.0f; } spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; if (spring->type & CLOTH_SPRING_TYPE_BENDING) { spring->restang = cloth_spring_angle( cloth->verts, spring->ij, spring->kl, spring->pa, spring->pb, spring->la, spring->lb); } } if (spring->type & CLOTH_SPRING_TYPE_STRUCTURAL) { clmd->sim_parms->avg_spring_len += spring->restlen; cloth->verts[spring->ij].avg_spring_len += spring->restlen; cloth->verts[spring->kl].avg_spring_len += spring->restlen; struct_springs++; } search = search->next; } if (struct_springs > 0) { clmd->sim_parms->avg_spring_len /= struct_springs; } for (i = 0; i < mvert_num; i++) { if (cloth->verts[i].spring_count > 0) { cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count); } } } BLI_INLINE void cross_identity_v3(float r[3][3], const float v[3]) { zero_m3(r); r[0][1] = v[2]; r[0][2] = -v[1]; r[1][0] = -v[2]; r[1][2] = v[0]; r[2][0] = v[1]; r[2][1] = -v[0]; } BLI_INLINE void madd_m3_m3fl(float r[3][3], float m[3][3], float f) { r[0][0] += m[0][0] * f; r[0][1] += m[0][1] * f; r[0][2] += m[0][2] * f; r[1][0] += m[1][0] * f; r[1][1] += m[1][1] * f; r[1][2] += m[1][2] * f; r[2][0] += m[2][0] * f; r[2][1] += m[2][1] * f; r[2][2] += m[2][2] * f; } void cloth_parallel_transport_hair_frame(float mat[3][3], const float dir_old[3], const float dir_new[3]) { float rot[3][3]; /* rotation between segments */ rotation_between_vecs_to_mat3(rot, dir_old, dir_new); /* rotate the frame */ mul_m3_m3m3(mat, rot, mat); } /* Add a shear and a bend spring between two verts within a poly. */ static bool cloth_add_shear_bend_spring(ClothModifierData *clmd, LinkNodePair *edgelist, const MLoop *mloop, const MPoly *mpoly, int i, int j, int k) { Cloth *cloth = clmd->clothObject; ClothSpring *spring; const MLoop *tmp_loop; float shrink_factor; int x, y; /* Combined shear/bend properties. */ spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring"); if (!spring) { return false; } spring_verts_ordered_set( spring, mloop[mpoly[i].loopstart + j].v, mloop[mpoly[i].loopstart + k].v); shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; spring->type |= CLOTH_SPRING_TYPE_SHEAR; spring->lin_stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f; if (edgelist) { BLI_linklist_append(&edgelist[spring->ij], spring); BLI_linklist_append(&edgelist[spring->kl], spring); } /* Bending specific properties. */ if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) { spring->type |= CLOTH_SPRING_TYPE_BENDING; spring->la = k - j + 1; spring->lb = mpoly[i].totloop - k + j + 1; spring->pa = MEM_mallocN(sizeof(*spring->pa) * spring->la, "spring poly"); if (!spring->pa) { return false; } spring->pb = MEM_mallocN(sizeof(*spring->pb) * spring->lb, "spring poly"); if (!spring->pb) { return false; } tmp_loop = mloop + mpoly[i].loopstart; for (x = 0; x < spring->la; x++) { spring->pa[x] = tmp_loop[j + x].v; } for (x = 0; x <= j; x++) { spring->pb[x] = tmp_loop[x].v; } for (y = k; y < mpoly[i].totloop; x++, y++) { spring->pb[x] = tmp_loop[y].v; } spring->mn = -1; spring->restang = cloth_spring_angle( cloth->verts, spring->ij, spring->kl, spring->pa, spring->pb, spring->la, spring->lb); spring->ang_stiffness = (cloth->verts[spring->ij].bend_stiff + cloth->verts[spring->kl].bend_stiff) / 2.0f; } BLI_linklist_prepend(&cloth->springs, spring); return true; } BLI_INLINE bool cloth_bend_set_poly_vert_array(int **poly, int len, const MLoop *mloop) { int *p = MEM_mallocN(sizeof(int) * len, "spring poly"); if (!p) { return false; } for (int i = 0; i < len; i++, mloop++) { p[i] = mloop->v; } *poly = p; return true; } static int cloth_build_springs(ClothModifierData *clmd, Mesh *mesh) { Cloth *cloth = clmd->clothObject; ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL; unsigned int struct_springs = 0, shear_springs = 0, bend_springs = 0, struct_springs_real = 0; unsigned int mvert_num = (unsigned int)mesh->totvert; unsigned int numedges = (unsigned int)mesh->totedge; unsigned int numpolys = (unsigned int)mesh->totpoly; float shrink_factor; const MEdge *medge = mesh->medge; const MPoly *mpoly = mesh->mpoly; const MLoop *mloop = mesh->mloop; int index2 = 0; // our second vertex index LinkNodePair *edgelist = NULL; EdgeSet *edgeset = NULL; LinkNode *search = NULL, *search2 = NULL; BendSpringRef *spring_ref = NULL; // error handling if (numedges == 0) { return 0; } /* NOTE: handling ownership of springs and edgeset is quite sloppy * currently they are never initialized but assert just to be sure */ BLI_assert(cloth->springs == NULL); BLI_assert(cloth->edgeset == NULL); cloth->springs = NULL; cloth->edgeset = NULL; if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) { spring_ref = MEM_callocN(sizeof(*spring_ref) * numedges, "temp bend spring reference"); if (!spring_ref) { return 0; } } else { edgelist = MEM_callocN(sizeof(*edgelist) * mvert_num, "cloth_edgelist_alloc"); if (!edgelist) { return 0; } } clmd->sim_parms->avg_spring_len = 0.0f; for (int i = 0; i < mvert_num; i++) { cloth->verts[i].avg_spring_len = 0.0f; } /* Structural springs. */ for (int i = 0; i < numedges; i++) { spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring"); if (spring) { spring_verts_ordered_set(spring, medge[i].v1, medge[i].v2); if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SEW && medge[i].flag & ME_LOOSEEDGE) { // handle sewing (loose edges will be pulled together) spring->restlen = 0.0f; spring->lin_stiffness = 1.0f; spring->type = CLOTH_SPRING_TYPE_SEWING; } else { shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; spring->lin_stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f; spring->type = CLOTH_SPRING_TYPE_STRUCTURAL; clmd->sim_parms->avg_spring_len += spring->restlen; cloth->verts[spring->ij].avg_spring_len += spring->restlen; cloth->verts[spring->kl].avg_spring_len += spring->restlen; cloth->verts[spring->ij].spring_count++; cloth->verts[spring->kl].spring_count++; struct_springs_real++; } spring->flags = 0; struct_springs++; BLI_linklist_prepend(&cloth->springs, spring); if (spring_ref) { spring_ref[i].spring = spring; } } else { cloth_free_errorsprings(cloth, edgelist, spring_ref); return 0; } } if (struct_springs_real > 0) { clmd->sim_parms->avg_spring_len /= struct_springs_real; } for (int i = 0; i < mvert_num; i++) { if (cloth->verts[i].spring_count > 0) { cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count); } } edgeset = BLI_edgeset_new_ex(__func__, numedges); cloth->edgeset = edgeset; if (numpolys) { for (int i = 0; i < numpolys; i++) { /* Shear springs. */ /* Triangle faces already have shear springs due to structural geometry. */ if (mpoly[i].totloop > 3) { for (int j = 1; j < mpoly[i].totloop - 1; j++) { if (j > 1) { if (cloth_add_shear_bend_spring(clmd, edgelist, mloop, mpoly, i, 0, j)) { shear_springs++; if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) { bend_springs++; } } else { cloth_free_errorsprings(cloth, edgelist, spring_ref); return 0; } } for (int k = j + 2; k < mpoly[i].totloop; k++) { if (cloth_add_shear_bend_spring(clmd, edgelist, mloop, mpoly, i, j, k)) { shear_springs++; if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) { bend_springs++; } } else { cloth_free_errorsprings(cloth, edgelist, spring_ref); return 0; } } } } /* Angular bending springs along struct springs. */ if (clmd->sim_parms->bending_model == CLOTH_BENDING_ANGULAR) { const MLoop *ml = mloop + mpoly[i].loopstart; for (int j = 0; j < mpoly[i].totloop; j++, ml++) { BendSpringRef *curr_ref = &spring_ref[ml->e]; curr_ref->polys++; /* First poly found for this edge, store poly index. */ if (curr_ref->polys == 1) { curr_ref->index = i; } /* Second poly found for this edge, add bending data. */ else if (curr_ref->polys == 2) { spring = curr_ref->spring; spring->type |= CLOTH_SPRING_TYPE_BENDING; spring->la = mpoly[curr_ref->index].totloop; spring->lb = mpoly[i].totloop; if (!cloth_bend_set_poly_vert_array( &spring->pa, spring->la, &mloop[mpoly[curr_ref->index].loopstart]) || !cloth_bend_set_poly_vert_array( &spring->pb, spring->lb, &mloop[mpoly[i].loopstart])) { cloth_free_errorsprings(cloth, edgelist, spring_ref); return 0; } spring->mn = ml->e; spring->restang = cloth_spring_angle(cloth->verts, spring->ij, spring->kl, spring->pa, spring->pb, spring->la, spring->lb); spring->ang_stiffness = (cloth->verts[spring->ij].bend_stiff + cloth->verts[spring->kl].bend_stiff) / 2.0f; bend_springs++; } /* Third poly found for this edge, remove bending data. */ else if (curr_ref->polys == 3) { spring = curr_ref->spring; spring->type &= ~CLOTH_SPRING_TYPE_BENDING; MEM_freeN(spring->pa); MEM_freeN(spring->pb); spring->pa = NULL; spring->pb = NULL; bend_springs--; } } } } /* Linear bending springs. */ if (clmd->sim_parms->bending_model == CLOTH_BENDING_LINEAR) { search2 = cloth->springs; for (int i = struct_springs; i < struct_springs + shear_springs; i++) { if (!search2) { break; } tspring2 = search2->link; search = edgelist[tspring2->kl].list; while (search) { tspring = search->link; index2 = ((tspring->ij == tspring2->kl) ? (tspring->kl) : (tspring->ij)); /* Check for existing spring. */ /* Check also if startpoint is equal to endpoint. */ if ((index2 != tspring2->ij) && !BLI_edgeset_haskey(edgeset, tspring2->ij, index2)) { spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring"); if (!spring) { cloth_free_errorsprings(cloth, edgelist, spring_ref); return 0; } spring_verts_ordered_set(spring, tspring2->ij, index2); shrink_factor = cloth_shrink_factor(clmd, cloth->verts, spring->ij, spring->kl); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest) * shrink_factor; spring->type = CLOTH_SPRING_TYPE_BENDING; spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; BLI_edgeset_insert(edgeset, spring->ij, spring->kl); bend_springs++; BLI_linklist_prepend(&cloth->springs, spring); } search = search->next; } search2 = search2->next; } } } else if (struct_springs > 2) { if (G.debug_value != 1112) { search = cloth->springs; search2 = search->next; while (search && search2) { tspring = search->link; tspring2 = search2->link; if (tspring->ij == tspring2->kl) { spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring"); if (!spring) { cloth_free_errorsprings(cloth, edgelist, spring_ref); return 0; } spring->ij = tspring2->ij; spring->kl = tspring->ij; spring->mn = tspring->kl; spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_BENDING_HAIR; spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; bend_springs++; BLI_linklist_prepend(&cloth->springs, spring); } search = search->next; search2 = search2->next; } } else { /* bending springs for hair strands * The current algorithm only goes through the edges in order of the mesh edges list * and makes springs between the outer vert of edges sharing a vertice. This works just * fine for hair, but not for user generated string meshes. This could/should be later * extended to work with non-ordered edges so that it can be used for general "rope * dynamics" without the need for the vertices or edges to be ordered through the length * of the strands. -jahka */ search = cloth->springs; search2 = search->next; while (search && search2) { tspring = search->link; tspring2 = search2->link; if (tspring->ij == tspring2->kl) { spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring"); if (!spring) { cloth_free_errorsprings(cloth, edgelist, spring_ref); return 0; } spring->ij = tspring2->ij; spring->kl = tspring->kl; spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_BENDING; spring->lin_stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; bend_springs++; BLI_linklist_prepend(&cloth->springs, spring); } search = search->next; search2 = search2->next; } } cloth_hair_update_bending_rest_targets(clmd); } /* note: the edges may already exist so run reinsert */ /* insert other near springs in edgeset AFTER bending springs are calculated (for selfcolls) */ for (int i = 0; i < numedges; i++) { /* struct springs */ BLI_edgeset_add(edgeset, medge[i].v1, medge[i].v2); } for (int i = 0; i < numpolys; i++) { /* edge springs */ if (mpoly[i].totloop == 4) { BLI_edgeset_add(edgeset, mloop[mpoly[i].loopstart + 0].v, mloop[mpoly[i].loopstart + 2].v); BLI_edgeset_add(edgeset, mloop[mpoly[i].loopstart + 1].v, mloop[mpoly[i].loopstart + 3].v); } } MEM_SAFE_FREE(spring_ref); cloth->numsprings = struct_springs + shear_springs + bend_springs; cloth_free_edgelist(edgelist, mvert_num); #if 0 if (G.debug_value > 0) { printf("avg_len: %f\n", clmd->sim_parms->avg_spring_len); } #endif return 1; } /* cloth_build_springs */ /*************************************************************************************** * SPRING NETWORK GPU_BATCH_BUILDING IMPLEMENTATION END ***************************************************************************************/