/* cloth.c * * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include "MEM_guardedalloc.h" /* types */ #include "DNA_curve_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_cloth_types.h" #include "DNA_key_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_lattice_types.h" #include "DNA_scene_types.h" #include "DNA_modifier_types.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_edgehash.h" #include "BLI_linklist.h" #include "BKE_curve.h" #include "BKE_deform.h" #include "BKE_DerivedMesh.h" #include "BKE_cdderivedmesh.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_key.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_cloth.h" #include "BKE_modifier.h" #include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" #include "BIF_editdeform.h" #include "BIF_editkey.h" #include "DNA_screen_types.h" #include "BSE_headerbuttons.h" #include "BIF_screen.h" #include "BIF_space.h" #include "mydevice.h" #include "BKE_pointcache.h" #ifdef _WIN32 void tstart ( void ) {} void tend ( void ) { } double tval() { return 0; } #else #include static struct timeval _tstart, _tend; static struct timezone tz; void tstart ( void ) { gettimeofday ( &_tstart, &tz ); } void tend ( void ) { gettimeofday ( &_tend,&tz ); } double tval() { double t1, t2; t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 ); t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 ); return t2-t1; } #endif /* Our available solvers. */ // 255 is the magic reserved number, so NEVER try to put 255 solvers in here! // 254 = MAX! static CM_SOLVER_DEF solvers [] = { { "Implicit", CM_IMPLICIT, implicit_init, implicit_solver, implicit_free }, // { "Implicit C++", CM_IMPLICITCPP, implicitcpp_init, implicitcpp_solver, implicitcpp_free }, }; /* ********** cloth engine ******* */ /* Prototypes for internal functions. */ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm); static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm ); static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr); int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ); static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ); /****************************************************************************** * * External interface called by modifier.c clothModifier functions. * ******************************************************************************/ /** * cloth_init - creates a new cloth simulation. * * 1. create object * 2. fill object with standard values or with the GUI settings if given */ void cloth_init ( ClothModifierData *clmd ) { /* Initialize our new data structure to reasonable values. */ clmd->sim_parms->gravity [0] = 0.0; clmd->sim_parms->gravity [1] = 0.0; clmd->sim_parms->gravity [2] = -9.81; clmd->sim_parms->structural = 30.0; clmd->sim_parms->shear = 30.0; clmd->sim_parms->bending = 1.0; clmd->sim_parms->Cdis = 5.0; clmd->sim_parms->Cvi = 1.0; clmd->sim_parms->mass = 1.0f; clmd->sim_parms->stepsPerFrame = 5; clmd->sim_parms->sim_time = 1.0; clmd->sim_parms->flags = 0; clmd->sim_parms->solver_type = 0; clmd->sim_parms->preroll = 0; clmd->sim_parms->maxspringlen = 10; clmd->sim_parms->firstframe = 1; clmd->sim_parms->lastframe = 250; clmd->sim_parms->vgroup_mass = 0; clmd->sim_parms->lastcachedframe = 0; clmd->sim_parms->editedframe = 0; clmd->sim_parms->autoprotect = 25; clmd->sim_parms->firstcachedframe = -1.0; clmd->coll_parms->self_friction = 5.0; clmd->coll_parms->friction = 10.0; clmd->coll_parms->loop_count = 3; clmd->coll_parms->epsilon = 0.015f; clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED; /* These defaults are copied from softbody.c's * softbody_calc_forces() function. */ clmd->sim_parms->eff_force_scale = 1000.0; clmd->sim_parms->eff_wind_scale = 250.0; // also from softbodies clmd->sim_parms->maxgoal = 1.0f; clmd->sim_parms->mingoal = 0.0f; clmd->sim_parms->defgoal = 0.0f; clmd->sim_parms->goalspring = 100.0f; clmd->sim_parms->goalfrict = 0.0f; } BVH *bvh_build_from_cloth (ClothModifierData *clmd, float epsilon) { unsigned int i = 0; BVH *bvh=NULL; Cloth *cloth = clmd->clothObject; ClothVertex *verts = NULL; if(!clmd) return NULL; cloth = clmd->clothObject; if(!cloth) return NULL; verts = cloth->verts; bvh = MEM_callocN(sizeof(BVH), "BVH"); if (bvh == NULL) { printf("bvh: Out of memory.\n"); return NULL; } // springs = cloth->springs; // numsprings = cloth->numsprings; bvh->flags = 0; bvh->leaf_tree = NULL; bvh->leaf_root = NULL; bvh->tree = NULL; bvh->epsilon = epsilon; bvh->numfaces = cloth->numfaces; bvh->mfaces = cloth->mfaces; bvh->numverts = cloth->numverts; bvh->current_x = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_x" ); bvh->current_xold = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_xold" ); for(i = 0; i < bvh->numverts; i++) { VECCOPY(bvh->current_x[i].co, verts[i].tx); VECCOPY(bvh->current_xold[i].co, verts[i].txold); } bvh_build (bvh); return bvh; } void bvh_update_from_cloth(ClothModifierData *clmd, int moving) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; BVH *bvh = cloth->tree; ClothVertex *verts = cloth->verts; if(!bvh) return; if(cloth->numverts!=bvh->numverts) return; if(cloth->verts) { for(i = 0; i < bvh->numverts; i++) { VECCOPY(bvh->current_x[i].co, verts[i].tx); VECCOPY(bvh->current_xold[i].co, verts[i].txold); } } bvh_update(bvh, moving); } // unused in the moment, cloth needs quads from mesh DerivedMesh *CDDM_convert_to_triangle ( DerivedMesh *dm ) { DerivedMesh *result = NULL; int i; int numverts = dm->getNumVerts ( dm ); int numedges = dm->getNumEdges ( dm ); int numfaces = dm->getNumFaces ( dm ); MVert *mvert = CDDM_get_verts ( dm ); MEdge *medge = CDDM_get_edges ( dm ); MFace *mface = CDDM_get_faces ( dm ); MVert *mvert2; MFace *mface2; unsigned int numtris=0; unsigned int numquads=0; int a = 0; int random = 0; int firsttime = 0; float vec1[3], vec2[3], vec3[3], vec4[3], vec5[3]; float mag1=0, mag2=0; for ( i = 0; i < numfaces; i++ ) { if ( mface[i].v4 ) numquads++; else numtris++; } result = CDDM_from_template ( dm, numverts, 0, numtris + 2*numquads ); if ( !result ) return NULL; // do verts mvert2 = CDDM_get_verts ( result ); for ( a=0; av1 = mface[a].v2; mf->v2 = mface[a].v3; mf->v3 = mface[a].v4; } else { mf->v1 = mface[a].v1; mf->v2 = mface[a].v2; mf->v3 = mface[a].v3; } mf->v4 = 0; mf->flag |= ME_SMOOTH; test_index_face ( mf, NULL, 0, 3 ); if ( mface[a].v4 ) { MFace *mf2; i++; mf2 = &mface2[i]; /* DM_copy_face_data(dm, result, a, i, 1); *mf2 = *inMF; */ if ( random==1 ) { mf2->v1 = mface[a].v1; mf2->v2 = mface[a].v2; mf2->v3 = mface[a].v4; } else { mf2->v1 = mface[a].v4; mf2->v2 = mface[a].v1; mf2->v3 = mface[a].v3; } mf2->v4 = 0; mf2->flag |= ME_SMOOTH; test_index_face ( mf2, NULL, 0, 3 ); } i++; } CDDM_calc_edges ( result ); CDDM_calc_normals ( result ); return result; } DerivedMesh *CDDM_create_tearing ( ClothModifierData *clmd, DerivedMesh *dm ) { DerivedMesh *result = NULL; unsigned int i = 0, a = 0, j=0; int numverts = dm->getNumVerts ( dm ); int numedges = dm->getNumEdges ( dm ); int numfaces = dm->getNumFaces ( dm ); MVert *mvert = CDDM_get_verts ( dm ); MEdge *medge = CDDM_get_edges ( dm ); MFace *mface = CDDM_get_faces ( dm ); MVert *mvert2; MFace *mface2; unsigned int numtris=0; unsigned int numquads=0; EdgeHash *edgehash = NULL; Cloth *cloth = clmd->clothObject; ClothSpring *springs = cloth->springs; unsigned int numsprings = cloth->numsprings; // create spring tearing hash edgehash = BLI_edgehash_new(); for ( i = 0; i < numsprings; i++ ) { if ( ( springs[i].flags & CLOTH_SPRING_FLAG_DEACTIVATE ) && ( !BLI_edgehash_haskey ( edgehash, springs[i].ij, springs[i].kl ) ) ) { BLI_edgehash_insert ( edgehash, springs[i].ij, springs[i].kl, NULL ); BLI_edgehash_insert ( edgehash, springs[i].kl, springs[i].ij, NULL ); j++; } } // printf("found %d tears\n", j); result = CDDM_from_template ( dm, numverts, 0, numfaces ); if ( !result ) return NULL; // do verts mvert2 = CDDM_get_verts ( result ); for ( a=0; av1 = mface[a].v1; mf->v2 = mface[a].v2; mf->v3 = mface[a].v3; mf->v4 = mface[a].v4; test_index_face ( mf, NULL, 0, 4 ); i++; } } CDDM_lower_num_faces ( result, i ); CDDM_calc_edges ( result ); CDDM_calc_normals ( result ); BLI_edgehash_free ( edgehash, NULL ); return result; } int modifiers_indexInObject(Object *ob, ModifierData *md_seek); int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr) { FILE *fp = NULL; int stack_index = -1; unsigned int a, ret = 1; Cloth *cloth = clmd->clothObject; if(!cloth) return 0; stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd); fp = BKE_ptcache_id_fopen((ID *)ob, 'r', framenr, stack_index); if(!fp) ret = 0; else { for(a = 0; a < cloth->numverts; a++) { if(fread(&cloth->verts[a].x, sizeof(float), 3, fp) != 3) { ret = 0; break; } if(fread(&cloth->verts[a].xconst, sizeof(float), 3, fp) != 3) { ret = 0; break; } if(fread(&cloth->verts[a].v, sizeof(float), 3, fp) != 3) { ret = 0; break; } } fclose(fp); if(clmd->sim_parms->lastcachedframe < framenr) { if(G.rt > 0) printf("cloth_read_cache problem: lnex - f#: %f, lastCF: %d\n", framenr, clmd->sim_parms->lastcachedframe); } } if(G.rt > 0) printf("cloth_read_cache: %f\n", framenr); return ret; } void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr) { int stack_index = -1; // don't do anything as long as we're in editmode! if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) { /* delete cache free request */ clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE; return; } /* clear cache if specific frame cleaning requested or cache is not protected */ if((!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT)) || (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE)) { stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd); BKE_ptcache_id_clear((ID *)ob, PTCACHE_CLEAR_AFTER, framenr, stack_index); /* update last cached frame # */ clmd->sim_parms->lastcachedframe = framenr; /* update first cached frame # */ if((framenr < clmd->sim_parms->firstcachedframe) && (clmd->sim_parms->firstcachedframe >=0.0)) clmd->sim_parms->firstcachedframe = -1.0; if(G.rt > 0) printf("cloth_clear_cache: %f\n", framenr); } /* delete cache free request */ clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE; } void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr) { FILE *fp = NULL; int stack_index = -1; unsigned int a; Cloth *cloth = clmd->clothObject; if(G.rt > 0) printf("cloth_write_cache: %f\n", framenr); if(!cloth) { if(G.rt > 0) printf("cloth_write_cache: no cloth\n"); return; } stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd); fp = BKE_ptcache_id_fopen((ID *)ob, 'w', framenr, stack_index); if(!fp) { if(G.rt > 0) printf("cloth_write_cache: no fp\n"); return; } for(a = 0; a < cloth->numverts; a++) { fwrite(&cloth->verts[a].x, sizeof(float),3,fp); fwrite(&cloth->verts[a].xconst, sizeof(float),3,fp); fwrite(&cloth->verts[a].v, sizeof(float),3,fp); } /* update last cached frame # */ clmd->sim_parms->lastcachedframe = MAX2(clmd->sim_parms->lastcachedframe, framenr); /* update first cached frame # */ if((clmd->sim_parms->firstcachedframe < 0.0) || ((framenr < clmd->sim_parms->firstcachedframe) && (clmd->sim_parms->firstcachedframe > 0.0))) clmd->sim_parms->firstcachedframe = framenr; if(G.rt > 0) printf("lcf: %d, framenr: %f\n", clmd->sim_parms->lastcachedframe, framenr); fclose(fp); } /************************************************ * clothModifier_do - main simulation function ************************************************/ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc) { unsigned int i; Cloth *cloth = clmd->clothObject; float framenr = G.scene->r.cfra; float current_time = bsystem_time ( ob, ( float ) G.scene->r.cfra, 0.0 ); ListBase *effectors = NULL; ClothVertex *verts = NULL; float deltaTime = current_time - clmd->sim_parms->sim_time; unsigned int numverts = -1; unsigned int numedges = -1; unsigned int numfaces = -1; MVert *mvert = NULL; MEdge *medge = NULL; MFace *mface = NULL; DerivedMesh *result = NULL; if(G.rt > 0) printf("clothModifier_do start\n"); /* we're getting called two times during file load, resulting in a not valid G.relbase on the first time (cache makes problems) --> just return back */ if((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_LOADED)&& (!G.relbase_valid)) { clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_LOADED; return dm; } result = CDDM_copy(dm); if(!result) { return dm; } numverts = result->getNumVerts(result); numedges = result->getNumEdges(result); numfaces = result->getNumFaces(result); mvert = dm->getVertArray(result); medge = dm->getEdgeArray(result); mface = dm->getFaceArray(result); /* check if cache is active / if file is already saved */ /* if ((!G.relbase_valid) && ( deltaTime != 1.0f )) { clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET; } */ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_RESET) { cloth_free_modifier (ob, clmd); if(G.rt > 0) printf("clothModifier_do CLOTH_SIMSETTINGS_FLAG_RESET\n"); } // unused in the moment, calculated seperately in implicit.c clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame; if ( ( clmd->clothObject == NULL ) || (clmd->clothObject && (numverts != clmd->clothObject->numverts )) ) { /* only force free the cache if we have a different number of verts */ if(clmd->clothObject && (numverts != clmd->clothObject->numverts )) { clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE; cloth_free_modifier ( ob, clmd ); } cloth_clear_cache(ob, clmd, 0); if ( !cloth_from_object ( ob, clmd, result, framenr ) ) return result; if ( clmd->clothObject == NULL ) return result; cloth = clmd->clothObject; if(!cloth_read_cache(ob, clmd, framenr)) { /* save first frame in case we have a reseted object and we move one frame forward. In that case we would only start with the SECOND frame if we don't save the current state before TODO PROBLEM: IMHO we can't track external movement from the first frame in this case! */ /* if ( deltaTime == 1.0f ) cloth_write_cache(ob, clmd, framenr-1.0); */ if(G.rt > 0) printf("cloth_from_object NO cloth_read_cache cloth_write_cache\n"); } else { if(G.rt > 0) printf("cloth_from_object cloth_read_cache\n"); implicit_set_positions(clmd); } clmd->sim_parms->sim_time = current_time; } // only be active during a specific period: // that's "first frame" and "last frame" on GUI // TODO: enable later again after refactoring if ( current_time < clmd->sim_parms->firstframe ) { return result; } else if ( current_time > clmd->sim_parms->lastframe ) { int stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd); if(BKE_ptcache_id_exist((ID *)ob, clmd->sim_parms->lastcachedframe, stack_index)) { if(cloth_read_cache(ob, clmd, clmd->sim_parms->lastcachedframe)) { implicit_set_positions(clmd); // Copy the result back to the object. cloth_to_object (ob, clmd, result); } } return result; } /* nice moving one frame forward */ if ( deltaTime == 1.0f ) { clmd->sim_parms->sim_time = current_time; if(G.rt > 0) printf("clothModifier_do deltaTime=1\n"); if(!cloth_read_cache(ob, clmd, framenr)) { verts = cloth->verts; // Force any pinned verts to their constrained location. for ( i = 0; i < clmd->clothObject->numverts; i++, verts++ ) { // Save the previous position. VECCOPY ( verts->xold, verts->xconst ); VECCOPY ( verts->txold, verts->x ); // Get the current position. VECCOPY ( verts->xconst, mvert[i].co ); Mat4MulVecfl ( ob->obmat, verts->xconst ); } tstart(); // Call the solver. if ( solvers [clmd->sim_parms->solver_type].solver ) solvers [clmd->sim_parms->solver_type].solver ( ob, framenr, clmd, effectors ); tend(); // printf ( "Cloth simulation time: %f\n", ( float ) tval() ); cloth_write_cache(ob, clmd, framenr); // check for autoprotection if(framenr >= clmd->sim_parms->autoprotect) { if(G.rt > 0) printf("fr#: %f, auto: %d\n", framenr, clmd->sim_parms->autoprotect); clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT; } if(G.rt > 0) printf("clothModifier_do deltaTime=1 cachewrite\n"); } else { if(G.rt > 0) printf("clothModifier_do deltaTime=1 cacheread\n"); implicit_set_positions(clmd); } // Copy the result back to the object. cloth_to_object (ob, clmd, result); } else if(deltaTime == 0.0f) { if(G.rt > 0) printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n"); if(cloth_read_cache(ob, clmd, framenr)) { cloth_to_object (ob, clmd, result); implicit_set_positions(clmd); } else /* same cache parts are missing */ { /* clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET; */ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE; cloth_clear_cache(ob, clmd, 0); cloth_write_cache(ob, clmd, framenr); } } else { if(G.rt > 0) printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n"); if(cloth_read_cache(ob, clmd, framenr)) { cloth_to_object (ob, clmd, result); implicit_set_positions(clmd); clmd->sim_parms->sim_time = current_time; } else { /* jump to a non-existing frame makes sim reset */ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET; } } return result; } /* frees all */ void cloth_free_modifier ( Object *ob, ClothModifierData *clmd ) { Cloth *cloth = NULL; if ( !clmd ) return; cloth = clmd->clothObject; if ( cloth ) { // If our solver provides a free function, call it if ( solvers [clmd->sim_parms->solver_type].free ) { solvers [clmd->sim_parms->solver_type].free ( clmd ); } // Free the verts. if ( cloth->verts != NULL ) MEM_freeN ( cloth->verts ); cloth->verts = NULL; cloth->numverts = 0; // Free the springs. if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while(search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if ( cloth->tree ) bvh_free ( ( BVH * ) cloth->tree ); // we save our faces for collision objects if ( cloth->mfaces ) MEM_freeN ( cloth->mfaces ); /* if(clmd->clothObject->facemarks) MEM_freeN(clmd->clothObject->facemarks); */ MEM_freeN ( cloth ); clmd->clothObject = NULL; } clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_RESET; } /* frees all */ void cloth_free_modifier_extern ( ClothModifierData *clmd ) { Cloth *cloth = NULL; if(G.rt > 0) printf("cloth_free_modifier_extern\n"); if ( !clmd ) return; cloth = clmd->clothObject; if ( cloth ) { if(G.rt > 0) printf("cloth_free_modifier_extern in\n"); // If our solver provides a free function, call it if ( solvers [clmd->sim_parms->solver_type].free ) { solvers [clmd->sim_parms->solver_type].free ( clmd ); } // Free the verts. if ( cloth->verts != NULL ) MEM_freeN ( cloth->verts ); cloth->verts = NULL; cloth->numverts = 0; // Free the springs. if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while(search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if ( cloth->tree ) bvh_free ( ( BVH * ) cloth->tree ); // we save our faces for collision objects if ( cloth->mfaces ) MEM_freeN ( cloth->mfaces ); /* if(clmd->clothObject->facemarks) MEM_freeN(clmd->clothObject->facemarks); */ MEM_freeN ( cloth ); clmd->clothObject = NULL; } } /****************************************************************************** * * Internal functions. * ******************************************************************************/ /** * cloth_to_object - copies the deformed vertices to the object. * **/ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm) { unsigned int i = 0; MVert *mvert = NULL; unsigned int numverts; Cloth *cloth = clmd->clothObject; if (clmd->clothObject) { /* inverse matrix is not uptodate... */ Mat4Invert (ob->imat, ob->obmat); mvert = CDDM_get_verts(dm); numverts = dm->getNumVerts(dm); for (i = 0; i < numverts; i++) { VECCOPY (mvert[i].co, cloth->verts[i].x); Mat4MulVecfl (ob->imat, mvert[i].co); /* cloth is in global coords */ } } } /** * cloth_apply_vgroup - applies a vertex group as specified by type * **/ /* can be optimized to do all groups in one loop */ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ) { unsigned int i = 0; unsigned int j = 0; MDeformVert *dvert = NULL; Cloth *clothObj = NULL; unsigned int numverts = dm->getNumVerts ( dm ); float goalfac = 0; ClothVertex *verts = NULL; // clmd->sim_parms->vgroup_mass clothObj = clmd->clothObject; if ( !dm ) return; numverts = dm->getNumVerts ( dm ); verts = clothObj->verts; if (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) || (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) && ((clmd->sim_parms->vgroup_mass>0) || (clmd->sim_parms->vgroup_struct>0)|| (clmd->sim_parms->vgroup_bend>0))) { for ( i = 0; i < numverts; i++, verts++ ) { dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT ); if ( dvert ) { for ( j = 0; j < dvert->totweight; j++ ) { if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) { verts->goal = dvert->dw [j].weight; goalfac= 1.0f; /* // Kicking goal factor to simplify things...who uses that anyway? // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal ); */ verts->goal = ( float ) pow ( verts->goal , 4.0f ); if ( verts->goal >=SOFTGOALSNAP ) verts->flags |= CLOTH_VERT_FLAG_PINNED; } if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) { if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1)) { verts->struct_stiff = dvert->dw [j].weight; verts->shear_stiff = dvert->dw [j].weight; } if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1)) { verts->bend_stiff = dvert->dw [j].weight; } } } } } } } /* helper function to get proper spring length when object is rescaled */ float cloth_globallen ( float *v1,float *v2,Object *ob ) { float p1[3],p2[3]; VECCOPY ( p1,v1 ); Mat4MulVecfl ( ob->obmat, p1 ); VECCOPY ( p2,v2 ); Mat4MulVecfl ( ob->obmat, p2 ); return VecLenf ( p1,p2 ); } static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr) { unsigned int i = 0; MVert *mvert = NULL; ClothVertex *verts = NULL; float tnull[3] = {0,0,0}; int cache_there = 0; // If we have a clothObject, free it. if ( clmd->clothObject != NULL ) { cloth_free_modifier ( ob, clmd ); if(G.rt > 0) printf("cloth_free_modifier cloth_from_object\n"); } // Allocate a new cloth object. clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" ); if ( clmd->clothObject ) { clmd->clothObject->old_solver_type = 255; // clmd->clothObject->old_collision_type = 255; } else if ( !clmd->clothObject ) { modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject." ); return 0; } // mesh input objects need DerivedMesh if ( !dm ) return 0; cloth_from_mesh ( ob, clmd, dm ); if((clmd->sim_parms->firstcachedframe < 0.0) || ((clmd->sim_parms->firstcachedframe >= 0.0) && (!cloth_read_cache(ob, clmd, clmd->sim_parms->firstcachedframe)))) { // no cache there cache_there = 0; if(G.rt > 0) printf("cache_there = 0\n"); } else { // we have a cache cache_there = 1; if(G.rt > 0) printf("cache_there = 1, fcf: %d\n", clmd->sim_parms->firstcachedframe); } // create springs clmd->clothObject->springs = NULL; clmd->clothObject->numsprings = -1; mvert = dm->getVertArray ( dm ); verts = clmd->clothObject->verts; // set initial values for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ ) { if(!cache_there) { VECCOPY ( verts->x, mvert[i].co ); Mat4MulVecfl ( ob->obmat, verts->x ); } verts->mass = clmd->sim_parms->mass; if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) verts->goal= clmd->sim_parms->defgoal; else verts->goal= 0.0f; verts->flags = 0; VECCOPY ( verts->xold, verts->x ); VECCOPY ( verts->xconst, verts->x ); VECCOPY ( verts->txold, verts->x ); VecMulf ( verts->v, 0.0f ); verts->impulse_count = 0; VECCOPY ( verts->impulse, tnull ); } // apply / set vertex groups // has to be happen before springs are build! cloth_apply_vgroup (clmd, dm); if ( !cloth_build_springs ( clmd, dm ) ) { cloth_free_modifier ( ob, clmd ); modifier_setError ( & ( clmd->modifier ), "Can't build springs." ); printf("cloth_free_modifier cloth_build_springs\n"); return 0; } // init our solver if ( solvers [clmd->sim_parms->solver_type].init ) solvers [clmd->sim_parms->solver_type].init ( ob, clmd ); clmd->clothObject->tree = bvh_build_from_cloth ( clmd, clmd->coll_parms->epsilon ); return 1; } static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm ) { unsigned int numverts = dm->getNumVerts ( dm ); unsigned int numfaces = dm->getNumFaces ( dm ); MFace *mface = CDDM_get_faces(dm); unsigned int i = 0; /* Allocate our vertices. */ clmd->clothObject->numverts = numverts; clmd->clothObject->verts = MEM_callocN ( sizeof ( ClothVertex ) * clmd->clothObject->numverts, "clothVertex" ); if ( clmd->clothObject->verts == NULL ) { cloth_free_modifier ( ob, clmd ); modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->verts." ); printf("cloth_free_modifier clmd->clothObject->verts\n"); return; } // save face information clmd->clothObject->numfaces = numfaces; clmd->clothObject->mfaces = MEM_callocN ( sizeof ( MFace ) * clmd->clothObject->numfaces, "clothMFaces" ); if ( clmd->clothObject->mfaces == NULL ) { cloth_free_modifier ( ob, clmd ); modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->mfaces." ); printf("cloth_free_modifier clmd->clothObject->mfaces\n"); return; } for ( i = 0; i < numfaces; i++ ) memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) ); /* Free the springs since they can't be correct if the vertices * changed. */ if ( clmd->clothObject->springs != NULL ) MEM_freeN ( clmd->clothObject->springs ); } /*************************************************************************************** * SPRING NETWORK BUILDING IMPLEMENTATION BEGIN ***************************************************************************************/ // be carefull: implicit solver has to be resettet when using this one! // --> only for implicit handling of this spring! int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type) { Cloth *cloth = clmd->clothObject; ClothSpring *spring = NULL; if(cloth) { // TODO: look if this spring is already there spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); spring->ij = indexA; spring->kl = indexB; spring->restlen = restlength; spring->type = spring_type; spring->flags = 0; cloth->numsprings++; BLI_linklist_append ( &cloth->springs, spring ); return 1; } return 0; } int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) { Cloth *cloth = clmd->clothObject; ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL; unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0; unsigned int i = 0; unsigned int numverts = dm->getNumVerts ( dm ); unsigned int numedges = dm->getNumEdges ( dm ); unsigned int numfaces = dm->getNumFaces ( dm ); MEdge *medge = CDDM_get_edges ( dm ); MFace *mface = CDDM_get_faces ( dm ); unsigned int index2 = 0; // our second vertex index LinkNode **edgelist = NULL; EdgeHash *edgehash = NULL; LinkNode *search = NULL, *search2 = NULL; float temp[3]; LinkNode *node = NULL, *node2 = NULL; // error handling if ( numedges==0 ) return 0; cloth->springs = NULL; edgelist = MEM_callocN ( sizeof ( LinkNode * ) * numverts, "cloth_edgelist_alloc" ); for ( i = 0; i < numverts; i++ ) { edgelist[i] = NULL; } if ( cloth->springs ) MEM_freeN ( cloth->springs ); // create spring network hash edgehash = BLI_edgehash_new(); // structural springs for ( i = 0; i < numedges; i++ ) { spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if ( spring ) { spring->ij = medge[i].v1; spring->kl = medge[i].v2; VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x ); spring->restlen = sqrt ( INPR ( temp, temp ) ); /* if(spring->restlen > 1.0) { printf("i: %d, L: %f\n", i, spring->restlen); printf("%d, x: %f, y: %f, z: %f\n", cloth->verts[spring->ij].x[0], cloth->verts[spring->ij].x[1], spring->ij, cloth->verts[spring->ij].x[2]); printf("%d, x: %f, y: %f, z: %f\n\n",spring->kl, cloth->verts[spring->kl].x[0], cloth->verts[spring->kl].x[1], cloth->verts[spring->kl].x[2]); } */ clmd->coll_parms->avg_spring_len += spring->restlen; spring->type = CLOTH_SPRING_TYPE_STRUCTURAL; spring->flags = 0; spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0; struct_springs++; if(!i) node2 = BLI_linklist_append_fast ( &cloth->springs, spring ); else node2 = BLI_linklist_append_fast ( &node->next, spring ); node = node2; } } clmd->coll_parms->avg_spring_len /= struct_springs; // shear springs for ( i = 0; i < numfaces; i++ ) { spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); spring->ij = mface[i].v1; spring->kl = mface[i].v3; VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x ); spring->restlen = sqrt ( INPR ( temp, temp ) ); spring->type = CLOTH_SPRING_TYPE_SHEAR; spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0; BLI_linklist_append ( &edgelist[spring->ij], spring ); BLI_linklist_append ( &edgelist[spring->kl], spring ); shear_springs++; node2 = BLI_linklist_append_fast ( &node->next, spring ); node = node2; if ( mface[i].v4 ) { spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); spring->ij = mface[i].v2; spring->kl = mface[i].v4; VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x ); spring->restlen = sqrt ( INPR ( temp, temp ) ); spring->type = CLOTH_SPRING_TYPE_SHEAR; spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0; BLI_linklist_append ( &edgelist[spring->ij], spring ); BLI_linklist_append ( &edgelist[spring->kl], spring ); shear_springs++; node2 = BLI_linklist_append_fast ( &node->next, spring ); node = node2; } } // bending springs search2 = cloth->springs; for ( i = struct_springs; i < struct_springs+shear_springs; i++ ) { if ( !search2 ) break; tspring2 = search2->link; search = edgelist[tspring2->kl]; while ( search ) { tspring = search->link; index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) ); // check for existing spring // check also if startpoint is equal to endpoint if ( !BLI_edgehash_haskey ( edgehash, index2, tspring2->ij ) && !BLI_edgehash_haskey ( edgehash, tspring2->ij, index2 ) && ( index2!=tspring2->ij ) ) { spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); spring->ij = tspring2->ij; spring->kl = index2; VECSUB ( temp, cloth->verts[index2].x, cloth->verts[tspring2->ij].x ); spring->restlen = sqrt ( INPR ( temp, temp ) ); spring->type = CLOTH_SPRING_TYPE_BENDING; spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0; BLI_edgehash_insert ( edgehash, spring->ij, index2, NULL ); bend_springs++; node2 = BLI_linklist_append_fast ( &node->next, spring ); node = node2; } search = search->next; } search2 = search2->next; } cloth->numsprings = struct_springs + shear_springs + bend_springs; for ( i = 0; i < numverts; i++ ) { BLI_linklist_free ( edgelist[i],NULL ); } if ( edgelist ) MEM_freeN ( edgelist ); BLI_edgehash_free ( edgehash, NULL ); return 1; } /* cloth_build_springs */ /*************************************************************************************** * SPRING NETWORK BUILDING IMPLEMENTATION END ***************************************************************************************/