/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation * All rights reserved. * * Contributor(s): Daniel Genrich * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/cloth.c * \ingroup bke */ #include "MEM_guardedalloc.h" #include "DNA_cloth_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" #include "BLI_utildefines.h" #include "BLI_math.h" #include "BLI_edgehash.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" #include "BKE_cdderivedmesh.h" #include "BKE_cloth.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_modifier.h" #include "BKE_pointcache.h" // #include "PIL_time.h" /* timing for debug prints */ /* Our available solvers. */ // 255 is the magic reserved number, so NEVER try to put 255 solvers in here! // 254 = MAX! static CM_SOLVER_DEF solvers [] = { { "Implicit", CM_IMPLICIT, implicit_init, implicit_solver, implicit_free }, // { "Implicit C++", CM_IMPLICITCPP, implicitcpp_init, implicitcpp_solver, implicitcpp_free }, }; /* ********** cloth engine ******* */ /* Prototypes for internal functions. */ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]); static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm ); static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first); static void cloth_update_springs( ClothModifierData *clmd ); static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ); static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ); /****************************************************************************** * * External interface called by modifier.c clothModifier functions. * ******************************************************************************/ /** * cloth_init - creates a new cloth simulation. * * 1. create object * 2. fill object with standard values or with the GUI settings if given */ void cloth_init(ClothModifierData *clmd ) { /* Initialize our new data structure to reasonable values. */ clmd->sim_parms->gravity[0] = 0.0; clmd->sim_parms->gravity[1] = 0.0; clmd->sim_parms->gravity[2] = -9.81; clmd->sim_parms->structural = 15.0; clmd->sim_parms->shear = 15.0; clmd->sim_parms->bending = 0.5; clmd->sim_parms->Cdis = 5.0; clmd->sim_parms->Cvi = 1.0; clmd->sim_parms->mass = 0.3f; clmd->sim_parms->stepsPerFrame = 5; clmd->sim_parms->flags = 0; clmd->sim_parms->solver_type = 0; clmd->sim_parms->preroll = 0; clmd->sim_parms->maxspringlen = 10; clmd->sim_parms->vgroup_mass = 0; clmd->sim_parms->avg_spring_len = 0.0; clmd->sim_parms->presets = 2; /* cotton as start setting */ clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */ clmd->sim_parms->reset = 0; clmd->sim_parms->vel_damping = 1.0f; /* 1.0 = no damping, 0.0 = fully dampened */ clmd->coll_parms->self_friction = 5.0; clmd->coll_parms->friction = 5.0; clmd->coll_parms->loop_count = 2; clmd->coll_parms->epsilon = 0.015f; clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED; clmd->coll_parms->collision_list = NULL; clmd->coll_parms->self_loop_count = 1.0; clmd->coll_parms->selfepsilon = 0.75; clmd->coll_parms->vgroup_selfcol = 0; /* These defaults are copied from softbody.c's * softbody_calc_forces() function. */ clmd->sim_parms->eff_force_scale = 1000.0; clmd->sim_parms->eff_wind_scale = 250.0; // also from softbodies clmd->sim_parms->maxgoal = 1.0f; clmd->sim_parms->mingoal = 0.0f; clmd->sim_parms->defgoal = 0.0f; clmd->sim_parms->goalspring = 1.0f; clmd->sim_parms->goalfrict = 0.0f; clmd->sim_parms->velocity_smooth = 0.0f; if (!clmd->sim_parms->effector_weights) clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL); if (clmd->point_cache) clmd->point_cache->step = 1; } static BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon) { unsigned int i; BVHTree *bvhtree; Cloth *cloth; ClothVertex *verts; float co[12]; if (!clmd) return NULL; cloth = clmd->clothObject; if (!cloth) return NULL; verts = cloth->verts; // in the moment, return zero if no faces there if (!cloth->numverts) return NULL; // create quadtree with k=26 bvhtree = BLI_bvhtree_new(cloth->numverts, epsilon, 4, 6); // fill tree for (i = 0; i < cloth->numverts; i++, verts++) { copy_v3_v3(&co[0*3], verts->xold); BLI_bvhtree_insert(bvhtree, i, co, 1); } // balance tree BLI_bvhtree_balance(bvhtree); return bvhtree; } static BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon) { unsigned int i; BVHTree *bvhtree; Cloth *cloth; ClothVertex *verts; MFace *mfaces; float co[12]; if (!clmd) return NULL; cloth = clmd->clothObject; if (!cloth) return NULL; verts = cloth->verts; mfaces = cloth->mfaces; /* in the moment, return zero if no faces there */ if (!cloth->numfaces) return NULL; /* create quadtree with k=26 */ bvhtree = BLI_bvhtree_new(cloth->numfaces, epsilon, 4, 26); /* fill tree */ for (i = 0; i < cloth->numfaces; i++, mfaces++) { copy_v3_v3(&co[0*3], verts[mfaces->v1].xold); copy_v3_v3(&co[1*3], verts[mfaces->v2].xold); copy_v3_v3(&co[2*3], verts[mfaces->v3].xold); if (mfaces->v4) copy_v3_v3(&co[3*3], verts[mfaces->v4].xold); BLI_bvhtree_insert(bvhtree, i, co, (mfaces->v4 ? 4 : 3)); } /* balance tree */ BLI_bvhtree_balance(bvhtree); return bvhtree; } void bvhtree_update_from_cloth(ClothModifierData *clmd, int moving) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; BVHTree *bvhtree = cloth->bvhtree; ClothVertex *verts = cloth->verts; MFace *mfaces; float co[12], co_moving[12]; int ret = 0; if (!bvhtree) return; mfaces = cloth->mfaces; // update vertex position in bvh tree if (verts && mfaces) { for (i = 0; i < cloth->numfaces; i++, mfaces++) { copy_v3_v3(&co[0*3], verts[mfaces->v1].txold); copy_v3_v3(&co[1*3], verts[mfaces->v2].txold); copy_v3_v3(&co[2*3], verts[mfaces->v3].txold); if (mfaces->v4) copy_v3_v3(&co[3*3], verts[mfaces->v4].txold); // copy new locations into array if (moving) { // update moving positions copy_v3_v3(&co_moving[0*3], verts[mfaces->v1].tx); copy_v3_v3(&co_moving[1*3], verts[mfaces->v2].tx); copy_v3_v3(&co_moving[2*3], verts[mfaces->v3].tx); if (mfaces->v4) copy_v3_v3(&co_moving[3*3], verts[mfaces->v4].tx); ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, (mfaces->v4 ? 4 : 3)); } else { ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, (mfaces->v4 ? 4 : 3)); } // check if tree is already full if (!ret) break; } BLI_bvhtree_update_tree(bvhtree); } } void bvhselftree_update_from_cloth(ClothModifierData *clmd, int moving) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; BVHTree *bvhtree = cloth->bvhselftree; ClothVertex *verts = cloth->verts; MFace *mfaces; float co[12], co_moving[12]; int ret = 0; if (!bvhtree) return; mfaces = cloth->mfaces; // update vertex position in bvh tree if (verts && mfaces) { for (i = 0; i < cloth->numverts; i++, verts++) { copy_v3_v3(&co[0*3], verts->txold); // copy new locations into array if (moving) { // update moving positions copy_v3_v3(&co_moving[0*3], verts->tx); ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, 1); } else { ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, 1); } // check if tree is already full if (!ret) break; } BLI_bvhtree_update_tree(bvhtree); } } void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr) { PTCacheID pid; BKE_ptcache_id_from_cloth(&pid, ob, clmd); // don't do anything as long as we're in editmode! if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT) return; BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr); } static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr) { PointCache *cache; cache= clmd->point_cache; /* initialize simulation data if it didn't exist already */ if (clmd->clothObject == NULL) { if (!cloth_from_object(ob, clmd, result, framenr, 1)) { BKE_ptcache_invalidate(cache); return 0; } if (clmd->clothObject == NULL) { BKE_ptcache_invalidate(cache); return 0; } implicit_set_positions(clmd); clmd->clothObject->last_frame= MINFRAME-1; } return 1; } static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr) { ClothVertex *verts = NULL; Cloth *cloth; ListBase *effectors = NULL; MVert *mvert; unsigned int i = 0; int ret = 0; /* simulate 1 frame forward */ cloth = clmd->clothObject; verts = cloth->verts; mvert = result->getVertArray(result); /* force any pinned verts to their constrained location. */ for (i = 0; i < clmd->clothObject->numverts; i++, verts++) { /* save the previous position. */ copy_v3_v3(verts->xold, verts->xconst); copy_v3_v3(verts->txold, verts->x); /* Get the current position. */ copy_v3_v3(verts->xconst, mvert[i].co); mul_m4_v3(ob->obmat, verts->xconst); } effectors = pdInitEffectors(clmd->scene, ob, NULL, clmd->sim_parms->effector_weights); /* Support for dynamic vertex groups, changing from frame to frame */ cloth_apply_vgroup ( clmd, result ); cloth_update_springs( clmd ); // TIMEIT_START(cloth_step) /* call the solver. */ if (solvers [clmd->sim_parms->solver_type].solver) ret = solvers[clmd->sim_parms->solver_type].solver(ob, framenr, clmd, effectors); // TIMEIT_END(cloth_step) pdEndEffectors(&effectors); // printf ( "%f\n", ( float ) tval() ); return ret; } #if 0 static DerivedMesh *cloth_to_triangles(DerivedMesh *dm) { DerivedMesh *result = NULL; unsigned int i = 0, j = 0; unsigned int quads = 0, numfaces = dm->getNumTessFaces(dm); MFace *mface = dm->getTessFaceArray(dm); MFace *mface2 = NULL; /* calc faces */ for (i = 0; i < numfaces; i++) { if (mface[i].v4) { quads++; } } result = CDDM_from_template(dm, dm->getNumVerts(dm), 0, numfaces + quads, 0, 0); DM_copy_vert_data(dm, result, 0, 0, dm->getNumVerts(dm)); DM_copy_tessface_data(dm, result, 0, 0, numfaces); DM_ensure_tessface(result); mface2 = result->getTessFaceArray(result); for (i = 0, j = numfaces; i < numfaces; i++) { // DG TODO: is this necessary? mface2[i].v1 = mface[i].v1; mface2[i].v2 = mface[i].v2; mface2[i].v3 = mface[i].v3; mface2[i].v4 = 0; //test_index_face(&mface2[i], &result->faceData, i, 3); if (mface[i].v4) { DM_copy_tessface_data(dm, result, i, j, 1); mface2[j].v1 = mface[i].v1; mface2[j].v2 = mface[i].v3; mface2[j].v3 = mface[i].v4; mface2[j].v4 = 0; //test_index_face(&mface2[j], &result->faceData, j, 3); j++; } } CDDM_calc_edges_tessface(result); CDDM_tessfaces_to_faces(result); /* builds ngon faces from tess (mface) faces */ return result; } #endif /************************************************ * clothModifier_do - main simulation function ************************************************/ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3]) { PointCache *cache; PTCacheID pid; float timescale; int framenr, startframe, endframe; int cache_result; clmd->scene= scene; /* nice to pass on later :) */ framenr= (int)scene->r.cfra; cache= clmd->point_cache; BKE_ptcache_id_from_cloth(&pid, ob, clmd); BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, ×cale); clmd->sim_parms->timescale= timescale; if (clmd->sim_parms->reset || (framenr == (startframe - clmd->sim_parms->preroll) && clmd->sim_parms->preroll != 0) || (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->numverts)) { clmd->sim_parms->reset = 0; cache->flag |= PTCACHE_OUTDATED; BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); BKE_ptcache_validate(cache, 0); cache->last_exact= 0; cache->flag &= ~PTCACHE_REDO_NEEDED; } // unused in the moment, calculated separately in implicit.c clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame; /* handle continuous simulation with the play button */ if ((clmd->sim_parms->preroll > 0) && (framenr > startframe - clmd->sim_parms->preroll) && (framenr < startframe)) { BKE_ptcache_invalidate(cache); /* do simulation */ if (!do_init_cloth(ob, clmd, dm, framenr)) return; do_step_cloth(ob, clmd, dm, framenr); cloth_to_object(ob, clmd, vertexCos); clmd->clothObject->last_frame= framenr; return; } /* simulation is only active during a specific period */ if (framenr < startframe) { BKE_ptcache_invalidate(cache); return; } else if (framenr > endframe) { framenr= endframe; } /* initialize simulation data if it didn't exist already */ if (!do_init_cloth(ob, clmd, dm, framenr)) return; if ((framenr == startframe) && (clmd->sim_parms->preroll == 0)) { BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); do_init_cloth(ob, clmd, dm, framenr); BKE_ptcache_validate(cache, framenr); cache->flag &= ~PTCACHE_REDO_NEEDED; clmd->clothObject->last_frame= framenr; return; } /* try to read from cache */ cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe); if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) { implicit_set_positions(clmd); cloth_to_object (ob, clmd, vertexCos); BKE_ptcache_validate(cache, framenr); if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED) BKE_ptcache_write(&pid, framenr); clmd->clothObject->last_frame= framenr; return; } else if (cache_result==PTCACHE_READ_OLD) { implicit_set_positions(clmd); } else if ( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */ /* if baked and nothing in cache, do nothing */ BKE_ptcache_invalidate(cache); return; } if (framenr!=clmd->clothObject->last_frame+1) return; /* if on second frame, write cache for first frame */ if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0)) BKE_ptcache_write(&pid, startframe); clmd->sim_parms->timescale *= framenr - cache->simframe; /* do simulation */ BKE_ptcache_validate(cache, framenr); if (!do_step_cloth(ob, clmd, dm, framenr)) { BKE_ptcache_invalidate(cache); } else BKE_ptcache_write(&pid, framenr); cloth_to_object (ob, clmd, vertexCos); clmd->clothObject->last_frame= framenr; } /* frees all */ void cloth_free_modifier(ClothModifierData *clmd ) { Cloth *cloth = NULL; if ( !clmd ) return; cloth = clmd->clothObject; if ( cloth ) { // If our solver provides a free function, call it if ( solvers [clmd->sim_parms->solver_type].free ) { solvers [clmd->sim_parms->solver_type].free ( clmd ); } // Free the verts. if ( cloth->verts != NULL ) MEM_freeN ( cloth->verts ); cloth->verts = NULL; cloth->numverts = 0; // Free the springs. if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if ( cloth->bvhtree ) BLI_bvhtree_free ( cloth->bvhtree ); if ( cloth->bvhselftree ) BLI_bvhtree_free ( cloth->bvhselftree ); // we save our faces for collision objects if ( cloth->mfaces ) MEM_freeN ( cloth->mfaces ); if (cloth->edgehash) BLI_edgehash_free ( cloth->edgehash, NULL ); /* if (clmd->clothObject->facemarks) MEM_freeN(clmd->clothObject->facemarks); */ MEM_freeN ( cloth ); clmd->clothObject = NULL; } } /* frees all */ void cloth_free_modifier_extern(ClothModifierData *clmd ) { Cloth *cloth = NULL; if (G.debug_value > 0) printf("cloth_free_modifier_extern\n"); if ( !clmd ) return; cloth = clmd->clothObject; if ( cloth ) { if (G.debug_value > 0) printf("cloth_free_modifier_extern in\n"); // If our solver provides a free function, call it if ( solvers [clmd->sim_parms->solver_type].free ) { solvers [clmd->sim_parms->solver_type].free ( clmd ); } // Free the verts. if ( cloth->verts != NULL ) MEM_freeN ( cloth->verts ); cloth->verts = NULL; cloth->numverts = 0; // Free the springs. if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } cloth->springs = NULL; cloth->numsprings = 0; // free BVH collision tree if ( cloth->bvhtree ) BLI_bvhtree_free ( cloth->bvhtree ); if ( cloth->bvhselftree ) BLI_bvhtree_free ( cloth->bvhselftree ); // we save our faces for collision objects if ( cloth->mfaces ) MEM_freeN ( cloth->mfaces ); if (cloth->edgehash) BLI_edgehash_free ( cloth->edgehash, NULL ); /* if (clmd->clothObject->facemarks) MEM_freeN(clmd->clothObject->facemarks); */ MEM_freeN ( cloth ); clmd->clothObject = NULL; } } /****************************************************************************** * * Internal functions. * ******************************************************************************/ /** * cloth_to_object - copies the deformed vertices to the object. * **/ static void cloth_to_object (Object *ob, ClothModifierData *clmd, float (*vertexCos)[3]) { unsigned int i = 0; Cloth *cloth = clmd->clothObject; if (clmd->clothObject) { /* inverse matrix is not uptodate... */ invert_m4_m4(ob->imat, ob->obmat); for (i = 0; i < cloth->numverts; i++) { copy_v3_v3 (vertexCos[i], cloth->verts[i].x); mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */ } } } int cloth_uses_vgroup(ClothModifierData *clmd) { return (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) || (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) || (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF)) && ((clmd->sim_parms->vgroup_mass>0) || (clmd->sim_parms->vgroup_struct>0)|| (clmd->sim_parms->vgroup_bend>0) || (clmd->coll_parms->vgroup_selfcol>0))); } /** * cloth_apply_vgroup - applies a vertex group as specified by type * **/ /* can be optimized to do all groups in one loop */ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ) { int i = 0; int j = 0; MDeformVert *dvert = NULL; Cloth *clothObj = NULL; int numverts; /* float goalfac = 0; */ /* UNUSED */ ClothVertex *verts = NULL; if (!clmd || !dm) return; clothObj = clmd->clothObject; numverts = dm->getNumVerts (dm); verts = clothObj->verts; if (cloth_uses_vgroup(clmd)) { for ( i = 0; i < numverts; i++, verts++ ) { /* Reset Goal values to standard */ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) verts->goal= clmd->sim_parms->defgoal; else verts->goal= 0.0f; /* Reset vertex flags */ verts->flags &= ~CLOTH_VERT_FLAG_PINNED; verts->flags &= ~CLOTH_VERT_FLAG_NOSELFCOLL; dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT ); if ( dvert ) { for ( j = 0; j < dvert->totweight; j++ ) { if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) { verts->goal = dvert->dw [j].weight; /* goalfac= 1.0f; */ /* UNUSED */ // Kicking goal factor to simplify things...who uses that anyway? // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal ); verts->goal = powf(verts->goal, 4.0f); if ( verts->goal >= SOFTGOALSNAP ) verts->flags |= CLOTH_VERT_FLAG_PINNED; } if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) { if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1)) { verts->struct_stiff = dvert->dw [j].weight; verts->shear_stiff = dvert->dw [j].weight; } if ( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1)) { verts->bend_stiff = dvert->dw [j].weight; } } if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF ) { if ( dvert->dw[j].def_nr == (clmd->coll_parms->vgroup_selfcol-1)) { if (dvert->dw [j].weight > 0.0f) { verts->flags |= CLOTH_VERT_FLAG_NOSELFCOLL; } } } } } } } } static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float UNUSED(framenr), int first) { int i = 0; MVert *mvert = NULL; ClothVertex *verts = NULL; float (*shapekey_rest)[3] = NULL; float tnull[3] = {0, 0, 0}; Cloth *cloth = NULL; float maxdist = 0; // If we have a clothObject, free it. if ( clmd->clothObject != NULL ) { cloth_free_modifier ( clmd ); if (G.debug_value > 0) printf("cloth_free_modifier cloth_from_object\n"); } // Allocate a new cloth object. clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" ); if ( clmd->clothObject ) { clmd->clothObject->old_solver_type = 255; // clmd->clothObject->old_collision_type = 255; cloth = clmd->clothObject; clmd->clothObject->edgehash = NULL; } else if (!clmd->clothObject) { modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject"); return 0; } // mesh input objects need DerivedMesh if ( !dm ) return 0; cloth_from_mesh ( clmd, dm ); // create springs clmd->clothObject->springs = NULL; clmd->clothObject->numsprings = -1; if ( clmd->sim_parms->shapekey_rest ) shapekey_rest = dm->getVertDataArray ( dm, CD_CLOTH_ORCO ); mvert = dm->getVertArray (dm); verts = clmd->clothObject->verts; // set initial values for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ ) { if (first) { copy_v3_v3(verts->x, mvert[i].co); mul_m4_v3(ob->obmat, verts->x); if ( shapekey_rest ) { verts->xrest= shapekey_rest[i]; mul_m4_v3(ob->obmat, verts->xrest); } else verts->xrest = verts->x; } /* no GUI interface yet */ verts->mass = clmd->sim_parms->mass; verts->impulse_count = 0; if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) verts->goal= clmd->sim_parms->defgoal; else verts->goal= 0.0f; verts->flags = 0; copy_v3_v3 ( verts->xold, verts->x ); copy_v3_v3 ( verts->xconst, verts->x ); copy_v3_v3 ( verts->txold, verts->x ); copy_v3_v3 ( verts->tx, verts->x ); mul_v3_fl(verts->v, 0.0f); verts->impulse_count = 0; copy_v3_v3 ( verts->impulse, tnull ); } // apply / set vertex groups // has to be happen before springs are build! cloth_apply_vgroup (clmd, dm); if ( !cloth_build_springs ( clmd, dm ) ) { cloth_free_modifier ( clmd ); modifier_setError(&(clmd->modifier), "Cannot build springs"); printf("cloth_free_modifier cloth_build_springs\n"); return 0; } for ( i = 0; i < dm->getNumVerts(dm); i++) { if ((!(cloth->verts[i].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[i].goal > ALMOST_ZERO)) { cloth_add_spring (clmd, i, i, 0.0, CLOTH_SPRING_TYPE_GOAL); } } // init our solver if ( solvers [clmd->sim_parms->solver_type].init ) { solvers [clmd->sim_parms->solver_type].init ( ob, clmd ); } if (!first) implicit_set_positions(clmd); clmd->clothObject->bvhtree = bvhtree_build_from_cloth ( clmd, MAX2(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel) ); for (i = 0; i < dm->getNumVerts(dm); i++) { maxdist = MAX2(maxdist, clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len*2.0f)); } clmd->clothObject->bvhselftree = bvhselftree_build_from_cloth ( clmd, maxdist ); return 1; } static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm ) { unsigned int numverts = dm->getNumVerts (dm); unsigned int numfaces = dm->getNumTessFaces (dm); MFace *mface = dm->getTessFaceArray(dm); unsigned int i = 0; /* Allocate our vertices. */ clmd->clothObject->numverts = numverts; clmd->clothObject->verts = MEM_callocN ( sizeof ( ClothVertex ) * clmd->clothObject->numverts, "clothVertex" ); if ( clmd->clothObject->verts == NULL ) { cloth_free_modifier ( clmd ); modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->verts"); printf("cloth_free_modifier clmd->clothObject->verts\n"); return; } // save face information clmd->clothObject->numfaces = numfaces; clmd->clothObject->mfaces = MEM_callocN ( sizeof ( MFace ) * clmd->clothObject->numfaces, "clothMFaces" ); if ( clmd->clothObject->mfaces == NULL ) { cloth_free_modifier ( clmd ); modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject->mfaces"); printf("cloth_free_modifier clmd->clothObject->mfaces\n"); return; } for ( i = 0; i < numfaces; i++ ) memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) ); /* Free the springs since they can't be correct if the vertices * changed. */ if ( clmd->clothObject->springs != NULL ) MEM_freeN ( clmd->clothObject->springs ); } /*************************************************************************************** * SPRING NETWORK BUILDING IMPLEMENTATION BEGIN ***************************************************************************************/ // be careful: implicit solver has to be resettet when using this one! // --> only for implicit handling of this spring! int cloth_add_spring(ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type) { Cloth *cloth = clmd->clothObject; ClothSpring *spring = NULL; if (cloth) { // TODO: look if this spring is already there spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) return 0; spring->ij = indexA; spring->kl = indexB; spring->restlen = restlength; spring->type = spring_type; spring->flags = 0; spring->stiffness = 0; cloth->numsprings++; BLI_linklist_prepend ( &cloth->springs, spring ); return 1; } return 0; } static void cloth_free_errorsprings(Cloth *cloth, EdgeHash *UNUSED(edgehash), LinkNode **edgelist) { unsigned int i = 0; if ( cloth->springs != NULL ) { LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); cloth->springs = NULL; } if (edgelist) { for ( i = 0; i < cloth->numverts; i++ ) { BLI_linklist_free ( edgelist[i], NULL ); } MEM_freeN ( edgelist ); } if (cloth->edgehash) BLI_edgehash_free ( cloth->edgehash, NULL ); } /* update stiffness if vertex group values are changing from frame to frame */ static void cloth_update_springs( ClothModifierData *clmd ) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; search = cloth->springs; while (search) { ClothSpring *spring = search->link; spring->stiffness = 0.0f; if (spring->type == CLOTH_SPRING_TYPE_STRUCTURAL) { spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_SHEAR) { spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_BENDING) { spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; } else if (spring->type == CLOTH_SPRING_TYPE_GOAL) { /* Warning: Appending NEW goal springs does not work because implicit solver would need reset! */ /* Activate / Deactivate existing springs */ if ((!(cloth->verts[spring->ij].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[spring->ij].goal > ALMOST_ZERO)) { spring->flags &= ~CLOTH_SPRING_FLAG_DEACTIVATE; } else { spring->flags |= CLOTH_SPRING_FLAG_DEACTIVATE; } } search = search->next; } } static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) { Cloth *cloth = clmd->clothObject; ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL; unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0; unsigned int i = 0; unsigned int numverts = (unsigned int)dm->getNumVerts (dm); unsigned int numedges = (unsigned int)dm->getNumEdges (dm); unsigned int numfaces = (unsigned int)dm->getNumTessFaces (dm); MEdge *medge = dm->getEdgeArray (dm); MFace *mface = dm->getTessFaceArray (dm); int index2 = 0; // our second vertex index LinkNode **edgelist = NULL; EdgeHash *edgehash = NULL; LinkNode *search = NULL, *search2 = NULL; // error handling if ( numedges==0 ) return 0; cloth->springs = NULL; edgelist = MEM_callocN ( sizeof (LinkNode *) * numverts, "cloth_edgelist_alloc" ); if (!edgelist) return 0; for ( i = 0; i < numverts; i++ ) { edgelist[i] = NULL; } if ( cloth->springs ) MEM_freeN ( cloth->springs ); // create spring network hash edgehash = BLI_edgehash_new(); // structural springs for ( i = 0; i < numedges; i++ ) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if ( spring ) { spring->ij = MIN2(medge[i].v1, medge[i].v2); spring->kl = MAX2(medge[i].v2, medge[i].v1); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); clmd->sim_parms->avg_spring_len += spring->restlen; cloth->verts[spring->ij].avg_spring_len += spring->restlen; cloth->verts[spring->kl].avg_spring_len += spring->restlen; cloth->verts[spring->ij].spring_count++; cloth->verts[spring->kl].spring_count++; spring->type = CLOTH_SPRING_TYPE_STRUCTURAL; spring->flags = 0; spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f; struct_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } else { cloth_free_errorsprings(cloth, edgehash, edgelist); return 0; } } if (struct_springs > 0) clmd->sim_parms->avg_spring_len /= struct_springs; for (i = 0; i < numverts; i++) { cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count); } // shear springs for ( i = 0; i < numfaces; i++ ) { // triangle faces already have shear springs due to structural geometry if ( !mface[i].v4 ) continue; spring = (ClothSpring *)MEM_callocN(sizeof(ClothSpring), "cloth spring"); if (!spring) { cloth_free_errorsprings(cloth, edgehash, edgelist); return 0; } spring->ij = MIN2(mface[i].v1, mface[i].v3); spring->kl = MAX2(mface[i].v3, mface[i].v1); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_SHEAR; spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f; BLI_linklist_append ( &edgelist[spring->ij], spring ); BLI_linklist_append ( &edgelist[spring->kl], spring ); shear_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); // if ( mface[i].v4 ) --> Quad face spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) { cloth_free_errorsprings(cloth, edgehash, edgelist); return 0; } spring->ij = MIN2(mface[i].v2, mface[i].v4); spring->kl = MAX2(mface[i].v4, mface[i].v2); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_SHEAR; spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f; BLI_linklist_append ( &edgelist[spring->ij], spring ); BLI_linklist_append ( &edgelist[spring->kl], spring ); shear_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } if (numfaces) { // bending springs search2 = cloth->springs; for ( i = struct_springs; i < struct_springs+shear_springs; i++ ) { if ( !search2 ) break; tspring2 = search2->link; search = edgelist[tspring2->kl]; while ( search ) { tspring = search->link; index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) ); // check for existing spring // check also if startpoint is equal to endpoint if (!BLI_edgehash_haskey(edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2)) && (index2 != tspring2->ij)) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) { cloth_free_errorsprings(cloth, edgehash, edgelist); return 0; } spring->ij = MIN2(tspring2->ij, index2); spring->kl = MAX2(tspring2->ij, index2); spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_BENDING; spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; BLI_edgehash_insert(edgehash, spring->ij, spring->kl, NULL); bend_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } search = search->next; } search2 = search2->next; } } else if (struct_springs > 2) { /* bending springs for hair strands */ /* The current algorightm only goes through the edges in order of the mesh edges list */ /* and makes springs between the outer vert of edges sharing a vertice. This works just */ /* fine for hair, but not for user generated string meshes. This could/should be later */ /* extended to work with non-ordered edges so that it can be used for general "rope */ /* dynamics" without the need for the vertices or edges to be ordered through the length*/ /* of the strands. -jahka */ search = cloth->springs; search2 = search->next; while (search && search2) { tspring = search->link; tspring2 = search2->link; if (tspring->ij == tspring2->kl) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) { cloth_free_errorsprings(cloth, edgehash, edgelist); return 0; } spring->ij = tspring2->ij; spring->kl = tspring->kl; spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest); spring->type = CLOTH_SPRING_TYPE_BENDING; spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f; bend_springs++; BLI_linklist_prepend ( &cloth->springs, spring ); } search = search->next; search2 = search2->next; } } /* insert other near springs in edgehash AFTER bending springs are calculated (for selfcolls) */ for (i = 0; i < numedges; i++) { /* struct springs */ BLI_edgehash_insert(edgehash, MIN2(medge[i].v1, medge[i].v2), MAX2(medge[i].v2, medge[i].v1), NULL); } for (i = 0; i < numfaces; i++) { /* edge springs */ if (mface[i].v4) { BLI_edgehash_insert(edgehash, MIN2(mface[i].v1, mface[i].v3), MAX2(mface[i].v3, mface[i].v1), NULL); BLI_edgehash_insert(edgehash, MIN2(mface[i].v2, mface[i].v4), MAX2(mface[i].v2, mface[i].v4), NULL); } } cloth->numsprings = struct_springs + shear_springs + bend_springs; if ( edgelist ) { for ( i = 0; i < numverts; i++ ) { BLI_linklist_free ( edgelist[i], NULL ); } MEM_freeN ( edgelist ); } cloth->edgehash = edgehash; if (G.debug_value > 0) printf("avg_len: %f\n", clmd->sim_parms->avg_spring_len); return 1; } /* cloth_build_springs */ /*************************************************************************************** * SPRING NETWORK BUILDING IMPLEMENTATION END ***************************************************************************************/