/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/editderivedmesh.c * \ingroup bke */ #include "GL/glew.h" #include "BLI_utildefines.h" #include "BLI_blenlib.h" #include "BLI_edgehash.h" #include "BLI_editVert.h" #include "BLI_math.h" #include "BLI_pbvh.h" #include "BKE_cdderivedmesh.h" #include "BKE_global.h" #include "BKE_mesh.h" #include "BKE_paint.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_curve_types.h" /* for Curve */ #include "MEM_guardedalloc.h" #include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" #include #include #include extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */ static void emDM_foreachMappedVert( DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) { if (emdm->vertexCos) { func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL); } else { func(userData, i, eve->co, eve->no, NULL); } } } static void emDM_foreachMappedEdge( DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]); } else { for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) func(userData, i, eed->v1->co, eed->v2->co); } } static void emDM_drawMappedEdges( DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if (!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]); glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]); } } glEnd(); } else { glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if (!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(eed->v1->co); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM_drawEdges( DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges)) { emDM_drawMappedEdges(dm, NULL, NULL); } static void emDM_drawMappedEdgesInterp( DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if (!setDrawOptions || setDrawOptions(userData, i)) { setDrawInterpOptions(userData, i, 0.0); glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]); setDrawInterpOptions(userData, i, 1.0); glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]); } } glEnd(); } else { glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if (!setDrawOptions || setDrawOptions(userData, i)) { setDrawInterpOptions(userData, i, 0.0); glVertex3fv(eed->v1->co); setDrawInterpOptions(userData, i, 1.0); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM_drawUVEdges(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; MTFace *tf; glBegin(GL_LINES); for (efa= emdm->em->faces.first; efa; efa= efa->next) { tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE); if (tf && !(efa->h)) { glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if (!efa->v4) { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[0]); } else { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[0]); } } } glEnd(); } static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3]) { if (vertexCos) { copy_v3_v3(cent, vertexCos[(int) efa->v1->tmp.l]); add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]); add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]); if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]); } else { copy_v3_v3(cent, efa->v1->co); add_v3_v3(cent, efa->v2->co); add_v3_v3(cent, efa->v3->co); if (efa->v4) add_v3_v3(cent, efa->v4->co); } if (efa->v4) { mul_v3_fl(cent, 0.25f); } else { mul_v3_fl(cent, 0.33333333333f); } } static void emDM_foreachMappedFaceCenter( DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; EditFace *efa; float cent[3]; int i; if (emdm->vertexCos) { for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; } for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { emDM__calcFaceCent(efa, cent, emdm->vertexCos); func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n); } } /* note, material function is ignored for now. */ static void emDM_drawMappedFaces( DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), int (*setMaterial)(int, void *attribs), int (*compareDrawOptions)(void *userData, int cur_index, int next_index), void *userData, int UNUSED(useColors)) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; int i, draw, flush; const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */ /* GL_ZERO is used to detect if drawing has started or not */ GLenum poly_prev= GL_ZERO; GLenum shade_prev= GL_ZERO; (void)setMaterial; /* UNUSED */ /* currently unused -- each original face is handled separately */ (void)compareDrawOptions; if (emdm->vertexCos) { /* add direct access */ float (*vertexCos)[3]= emdm->vertexCos; float (*vertexNos)[3]= emdm->vertexNos; float (*faceNos)[3]= emdm->faceNos; EditVert *eve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { int drawSmooth = (efa->flag & ME_SMOOTH); draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth); if (draw) { const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES; if (draw==2) { /* enabled with stipple */ if (poly_prev != GL_ZERO) glEnd(); poly_prev= GL_ZERO; /* force glBegin */ glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipple_quarttone); } if (skip_normals) { if (poly_type != poly_prev) { if (poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev= poly_type)); } glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); if (poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); } else { const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT; if (shade_type != shade_prev) { if (poly_prev != GL_ZERO) glEnd(); glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */ glBegin((poly_prev= poly_type)); } else if (poly_type != poly_prev) { if (poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev= poly_type)); } if (!drawSmooth) { glNormal3fv(faceNos[i]); glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); if (poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); } else { glNormal3fv(vertexNos[(int) efa->v1->tmp.l]); glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); glNormal3fv(vertexNos[(int) efa->v2->tmp.l]); glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); glNormal3fv(vertexNos[(int) efa->v3->tmp.l]); glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); if (poly_type == GL_QUADS) { glNormal3fv(vertexNos[(int) efa->v4->tmp.l]); glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); } } } flush= (draw==2); if (!skip_normals && !flush && efa->next) flush|= efa->mat_nr != efa->next->mat_nr; if (flush) { glEnd(); poly_prev= GL_ZERO; /* force glBegin */ glDisable(GL_POLYGON_STIPPLE); } } } } else { for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { int drawSmooth = (efa->flag & ME_SMOOTH); draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth); if (draw) { const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES; if (draw==2) { /* enabled with stipple */ if (poly_prev != GL_ZERO) glEnd(); poly_prev= GL_ZERO; /* force glBegin */ glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipple_quarttone); } if (skip_normals) { if (poly_type != poly_prev) { if (poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev= poly_type)); } glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if (poly_type == GL_QUADS) glVertex3fv(efa->v4->co); } else { const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT; if (shade_type != shade_prev) { if (poly_prev != GL_ZERO) glEnd(); glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */ glBegin((poly_prev= poly_type)); } else if (poly_type != poly_prev) { if (poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev= poly_type)); } if (!drawSmooth) { glNormal3fv(efa->n); glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if (poly_type == GL_QUADS) glVertex3fv(efa->v4->co); } else { glNormal3fv(efa->v1->no); glVertex3fv(efa->v1->co); glNormal3fv(efa->v2->no); glVertex3fv(efa->v2->co); glNormal3fv(efa->v3->no); glVertex3fv(efa->v3->co); if (poly_type == GL_QUADS) { glNormal3fv(efa->v4->no); glVertex3fv(efa->v4->co); } } } flush= (draw==2); if (!skip_normals && !flush && efa->next) flush|= efa->mat_nr != efa->next->mat_nr; if (flush) { glEnd(); poly_prev= GL_ZERO; /* force glBegin */ glDisable(GL_POLYGON_STIPPLE); } } } } /* if non zero we know a face was rendered */ if (poly_prev != GL_ZERO) glEnd(); } static void emDM_drawFacesTex_common( DerivedMesh *dm, int (*drawParams)(MTFace *tface, int has_mcol, int matnr), int (*drawParamsMapped)(void *userData, int index), int (*compareDrawOptions)(void *userData, int cur_index, int next_index), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditMesh *em= emdm->em; float (*vertexCos)[3]= emdm->vertexCos; float (*vertexNos)[3]= emdm->vertexNos; EditFace *efa; int i; (void) compareDrawOptions; /* always use smooth shading even for flat faces, else vertex colors wont interpolate */ glShadeModel(GL_SMOOTH); if (vertexCos) { EditVert *eve; for (i=0,eve=em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) { MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL); unsigned char *cp= NULL; int drawSmooth= (efa->flag & ME_SMOOTH); int flag; if (drawParams) flag= drawParams(tf, (mcol != NULL), efa->mat_nr); else if (drawParamsMapped) flag= drawParamsMapped(userData, i); else flag= 1; if (flag != 0) { /* flag 0 == the face is hidden or invisible */ /* we always want smooth here since otherwise vertex colors dont interpolate */ if (mcol) { if (flag==1) { cp= (unsigned char*)mcol; } } else { glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); } glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(emdm->faceNos[i]); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); if (efa->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); } } else { if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glNormal3fv(vertexNos[(int) efa->v1->tmp.l]); glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glNormal3fv(vertexNos[(int) efa->v2->tmp.l]); glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glNormal3fv(vertexNos[(int) efa->v3->tmp.l]); glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); if (efa->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); glNormal3fv(vertexNos[(int) efa->v4->tmp.l]); glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); } } glEnd(); } } } else { for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) { MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL); unsigned char *cp= NULL; int drawSmooth= (efa->flag & ME_SMOOTH); int flag; if (drawParams) flag= drawParams(tf, (mcol != NULL), efa->mat_nr); else if (drawParamsMapped) flag= drawParamsMapped(userData, i); else flag= 1; if (flag != 0) { /* flag 0 == the face is hidden or invisible */ /* we always want smooth here since otherwise vertex colors dont interpolate */ if (mcol) { if (flag==1) { cp= (unsigned char*)mcol; } } else { glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); } glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(efa->n); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glVertex3fv(efa->v1->co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glVertex3fv(efa->v2->co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glVertex3fv(efa->v3->co); if (efa->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); glVertex3fv(efa->v4->co); } } else { if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glNormal3fv(efa->v1->no); glVertex3fv(efa->v1->co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glNormal3fv(efa->v2->no); glVertex3fv(efa->v2->co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glNormal3fv(efa->v3->no); glVertex3fv(efa->v3->co); if (efa->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); glNormal3fv(efa->v4->no); glVertex3fv(efa->v4->co); } } glEnd(); } } } } static void emDM_drawFacesTex( DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr), int (*compareDrawOptions)(void *userData, int cur_index, int next_index), void *userData) { emDM_drawFacesTex_common(dm, setDrawOptions, NULL, compareDrawOptions, userData); } static void emDM_drawMappedFacesTex( DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), int (*compareDrawOptions)(void *userData, int cur_index, int next_index), void *userData) { emDM_drawFacesTex_common(dm, NULL, setDrawOptions, compareDrawOptions, userData); } static void emDM_drawMappedFacesGLSL( DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditMesh *em= emdm->em; float (*vertexCos)[3]= emdm->vertexCos; float (*vertexNos)[3]= emdm->vertexNos; EditVert *eve; EditFace *efa; DMVertexAttribs attribs= {{{0}}}; GPUVertexAttribs gattribs; /* int tfoffset; */ /* UNUSED */ int i, b, matnr, new_matnr, dodraw /* , layer */ /* UNUSED */; dodraw = 0; matnr = -1; /* layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); */ /* UNUSED */ /* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* UNUSED */ /* always use smooth shading even for flat faces, else vertex colors wont interpolate */ glShadeModel(GL_SMOOTH); for (i=0,eve=em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; #define PASSATTRIB(efa, eve, vert) { \ if (attribs.totorco) { \ float *orco = attribs.orco.array[eve->tmp.l]; \ glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \ } \ for (b = 0; b < attribs.tottface; b++) { \ MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \ glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \ } \ for (b = 0; b < attribs.totmcol; b++) { \ MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \ GLubyte col[4]; \ col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \ glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \ } \ if (attribs.tottang) { \ float *tang = attribs.tang.array[i*4 + vert]; \ glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \ } \ } for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) { int drawSmooth= (efa->flag & ME_SMOOTH); if (setDrawOptions && !setDrawOptions(userData, i)) continue; new_matnr = efa->mat_nr + 1; if (new_matnr != matnr) { dodraw = setMaterial(matnr = new_matnr, &gattribs); if (dodraw) DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs); } if (dodraw) { glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { if (vertexCos) glNormal3fv(emdm->faceNos[i]); else glNormal3fv(efa->n); PASSATTRIB(efa, efa->v1, 0); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); else glVertex3fv(efa->v1->co); PASSATTRIB(efa, efa->v2, 1); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); else glVertex3fv(efa->v2->co); PASSATTRIB(efa, efa->v3, 2); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); else glVertex3fv(efa->v3->co); if (efa->v4) { PASSATTRIB(efa, efa->v4, 3); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); else glVertex3fv(efa->v4->co); } } else { PASSATTRIB(efa, efa->v1, 0); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v1->tmp.l]); glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); } else { glNormal3fv(efa->v1->no); glVertex3fv(efa->v1->co); } PASSATTRIB(efa, efa->v2, 1); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v2->tmp.l]); glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); } else { glNormal3fv(efa->v2->no); glVertex3fv(efa->v2->co); } PASSATTRIB(efa, efa->v3, 2); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v3->tmp.l]); glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); } else { glNormal3fv(efa->v3->no); glVertex3fv(efa->v3->co); } if (efa->v4) { PASSATTRIB(efa, efa->v4, 3); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v4->tmp.l]); glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); } else { glNormal3fv(efa->v4->no); glVertex3fv(efa->v4->co); } } } glEnd(); } } #undef PASSATTRIB } static void emDM_drawFacesGLSL( DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) { dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL); } static void emDM_drawMappedFacesMat( DerivedMesh *dm, void (*setMaterial)(void *userData, int, void *attribs), int (*setFace)(void *userData, int index), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditMesh *em= emdm->em; float (*vertexCos)[3]= emdm->vertexCos; float (*vertexNos)[3]= emdm->vertexNos; EditVert *eve; EditFace *efa; DMVertexAttribs attribs= {{{0}}}; GPUVertexAttribs gattribs; int i, b, matnr, new_matnr; matnr = -1; /* always use smooth shading even for flat faces, else vertex colors wont interpolate */ glShadeModel(GL_SMOOTH); for (i=0,eve=em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; #define PASSATTRIB(efa, eve, vert) { \ if (attribs.totorco) { \ float *orco = attribs.orco.array[eve->tmp.l]; \ if (attribs.orco.glTexco) \ glTexCoord3fv(orco); \ else \ glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \ } \ for (b = 0; b < attribs.tottface; b++) { \ MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \ if (attribs.tface[b].glTexco) \ glTexCoord2fv(_tf->uv[vert]); \ else \ glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \ } \ for (b = 0; b < attribs.totmcol; b++) { \ MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \ GLubyte col[4]; \ col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \ glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \ } \ if (attribs.tottang) { \ float *tang = attribs.tang.array[i*4 + vert]; \ glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \ } \ } for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) { int drawSmooth= (efa->flag & ME_SMOOTH); /* face hiding */ if (setFace && !setFace(userData, i)) continue; /* material */ new_matnr = efa->mat_nr + 1; if (new_matnr != matnr) { setMaterial(userData, matnr = new_matnr, &gattribs); DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs); } /* face */ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { if (vertexCos) glNormal3fv(emdm->faceNos[i]); else glNormal3fv(efa->n); PASSATTRIB(efa, efa->v1, 0); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); else glVertex3fv(efa->v1->co); PASSATTRIB(efa, efa->v2, 1); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); else glVertex3fv(efa->v2->co); PASSATTRIB(efa, efa->v3, 2); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); else glVertex3fv(efa->v3->co); if (efa->v4) { PASSATTRIB(efa, efa->v4, 3); if (vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); else glVertex3fv(efa->v4->co); } } else { PASSATTRIB(efa, efa->v1, 0); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v1->tmp.l]); glVertex3fv(vertexCos[(int) efa->v1->tmp.l]); } else { glNormal3fv(efa->v1->no); glVertex3fv(efa->v1->co); } PASSATTRIB(efa, efa->v2, 1); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v2->tmp.l]); glVertex3fv(vertexCos[(int) efa->v2->tmp.l]); } else { glNormal3fv(efa->v2->no); glVertex3fv(efa->v2->co); } PASSATTRIB(efa, efa->v3, 2); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v3->tmp.l]); glVertex3fv(vertexCos[(int) efa->v3->tmp.l]); } else { glNormal3fv(efa->v3->no); glVertex3fv(efa->v3->co); } if (efa->v4) { PASSATTRIB(efa, efa->v4, 3); if (vertexCos) { glNormal3fv(vertexNos[(int) efa->v4->tmp.l]); glVertex3fv(vertexCos[(int) efa->v4->tmp.l]); } else { glNormal3fv(efa->v4->no); glVertex3fv(efa->v4->co); } } } glEnd(); } #undef PASSATTRIB } static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; if (emdm->em->verts.first) { for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) { if (emdm->vertexCos) { DO_MINMAX(emdm->vertexCos[i], min_r, max_r); } else { DO_MINMAX(eve->co, min_r, max_r); } } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static int emDM_getNumVerts(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->verts); } static int emDM_getNumEdges(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->edges); } static int emDM_getNumFaces(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->faces); } static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) { if (emdm->vertexCos) { copy_v3_v3(cos_r[i], emdm->vertexCos[i]); } else { copy_v3_v3(cos_r[i], eve->co); } } } static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r) { EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first; int i; for (i = 0; i < index; ++i) ev = ev->next; copy_v3_v3(vert_r->co, ev->co); normal_float_to_short_v3(vert_r->no, ev->no); /* TODO what to do with vert_r->flag? */ vert_r->bweight = (unsigned char) (ev->bweight*255.0f); } static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditEdge *ee = em->edges.first; EditVert *ev, *v1, *v2; int i; for (i = 0; i < index; ++i) ee = ee->next; edge_r->crease = (unsigned char) (ee->crease*255.0f); edge_r->bweight = (unsigned char) (ee->bweight*255.0f); /* TODO what to do with edge_r->flag? */ edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER; if (ee->seam) edge_r->flag |= ME_SEAM; if (ee->sharp) edge_r->flag |= ME_SHARP; #if 0 /* this needs setup of f2 field */ if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE; #endif /* goddamn, we have to search all verts to find indices */ v1 = ee->v1; v2 = ee->v2; for (i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) { if (ev == v1) { edge_r->v1 = i; v1 = NULL; } if (ev == v2) { edge_r->v2 = i; v2 = NULL; } } } static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditFace *ef = em->faces.first; EditVert *ev, *v1, *v2, *v3, *v4; int i; for (i = 0; i < index; ++i) ef = ef->next; face_r->mat_nr = ef->mat_nr; face_r->flag = ef->flag; /* goddamn, we have to search all verts to find indices */ v1 = ef->v1; v2 = ef->v2; v3 = ef->v3; v4 = ef->v4; if (!v4) face_r->v4 = 0; for (i = 0, ev = em->verts.first; v1 || v2 || v3 || v4; i++, ev = ev->next) { if (ev == v1) { face_r->v1 = i; v1 = NULL; } if (ev == v2) { face_r->v2 = i; v2 = NULL; } if (ev == v3) { face_r->v3 = i; v3 = NULL; } if (ev == v4) { face_r->v4 = i; v4 = NULL; } } test_index_face(face_r, NULL, 0, ef->v4?4:3); } static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *ev = emdm->em->verts.first; int i; for (i=0; ev; ev = ev->next, ++vert_r, ++i) { if (emdm->vertexCos) copy_v3_v3(vert_r->co, emdm->vertexCos[i]); else copy_v3_v3(vert_r->co, ev->co); normal_float_to_short_v3(vert_r->no, ev->no); /* TODO what to do with vert_r->flag? */ vert_r->flag = 0; vert_r->bweight = (unsigned char) (ev->bweight*255.0f); } } static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditEdge *ee = em->edges.first; EditVert *ev; int i; /* store vertex indices in tmp union */ for (ev = em->verts.first, i = 0; ev; ev = ev->next, ++i) ev->tmp.l = (intptr_t) i; for ( ; ee; ee = ee->next, ++edge_r) { edge_r->crease = (unsigned char) (ee->crease*255.0f); edge_r->bweight = (unsigned char) (ee->bweight*255.0f); /* TODO what to do with edge_r->flag? */ edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER; if (ee->seam) edge_r->flag |= ME_SEAM; if (ee->sharp) edge_r->flag |= ME_SHARP; #if 0 /* this needs setup of f2 field */ if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE; #endif edge_r->v1 = (int)ee->v1->tmp.l; edge_r->v2 = (int)ee->v2->tmp.l; } } static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditFace *ef = em->faces.first; EditVert *ev; int i; /* store vertexes indices in tmp union */ for (ev = em->verts.first, i = 0; ev; ev = ev->next, ++i) ev->tmp.l = (intptr_t) i; for ( ; ef; ef = ef->next, ++face_r) { face_r->mat_nr = ef->mat_nr; face_r->flag = ef->flag; face_r->v1 = (int)ef->v1->tmp.l; face_r->v2 = (int)ef->v2->tmp.l; face_r->v3 = (int)ef->v3->tmp.l; if (ef->v4) face_r->v4 = (int)ef->v4->tmp.l; else face_r->v4 = 0; test_index_face(face_r, NULL, 0, ef->v4?4:3); } } static void *emDM_getFaceDataArray(DerivedMesh *dm, int type) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditMesh *em= emdm->em; EditFace *efa; char *data, *emdata; void *datalayer; int index, size; datalayer = DM_get_face_data_layer(dm, type); if (datalayer) return datalayer; /* layers are store per face for editmesh, we convert to a temporary * data layer array in the derivedmesh when these are requested */ if (type == CD_MTFACE || type == CD_MCOL) { index = CustomData_get_layer_index(&em->fdata, type); if (index != -1) { /* int offset = em->fdata.layers[index].offset; */ /* UNUSED */ size = CustomData_sizeof(type); DM_add_face_layer(dm, type, CD_CALLOC, NULL); index = CustomData_get_layer_index(&dm->faceData, type); dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY; data = datalayer = DM_get_face_data_layer(dm, type); for (efa=em->faces.first; efa; efa=efa->next, data+=size) { emdata = CustomData_em_get(&em->fdata, efa->data, type); memcpy(data, emdata, size); } } } return datalayer; } static void emDM_release(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; if (DM_release(dm)) { if (emdm->vertexCos) { MEM_freeN(emdm->vertexCos); MEM_freeN(emdm->vertexNos); MEM_freeN(emdm->faceNos); } MEM_freeN(emdm); } } DerivedMesh *editmesh_get_derived( EditMesh *em, float (*vertexCos)[3]) { EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm"); DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts), BLI_countlist(&em->edges), BLI_countlist(&em->faces)); emdm->dm.getMinMax = emDM_getMinMax; emdm->dm.getNumVerts = emDM_getNumVerts; emdm->dm.getNumEdges = emDM_getNumEdges; emdm->dm.getNumFaces = emDM_getNumFaces; emdm->dm.getVertCos = emDM_getVertCos; emdm->dm.getVert = emDM_getVert; emdm->dm.getEdge = emDM_getEdge; emdm->dm.getFace = emDM_getFace; emdm->dm.copyVertArray = emDM_copyVertArray; emdm->dm.copyEdgeArray = emDM_copyEdgeArray; emdm->dm.copyFaceArray = emDM_copyFaceArray; emdm->dm.getFaceDataArray = emDM_getFaceDataArray; emdm->dm.foreachMappedVert = emDM_foreachMappedVert; emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge; emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter; emdm->dm.drawEdges = emDM_drawEdges; emdm->dm.drawMappedEdges = emDM_drawMappedEdges; emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp; emdm->dm.drawMappedFaces = emDM_drawMappedFaces; emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex; emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL; emdm->dm.drawFacesTex = emDM_drawFacesTex; emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL; emdm->dm.drawMappedFacesMat = emDM_drawMappedFacesMat; emdm->dm.drawUVEdges = emDM_drawUVEdges; emdm->dm.release = emDM_release; emdm->em = em; emdm->vertexCos = vertexCos; if (CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) { EditVert *eve; int i; DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL); for (eve = em->verts.first, i = 0; eve; eve = eve->next, ++i) DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT, CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT)); } if (vertexCos) { EditVert *eve; EditFace *efa; int totface = BLI_countlist(&em->faces); int i; for (i=0,eve=em->verts.first; eve; eve= eve->next) eve->tmp.l = (intptr_t) i++; emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno"); emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno"); for (i=0, efa= em->faces.first; efa; i++, efa=efa->next) { float *v1 = vertexCos[(int) efa->v1->tmp.l]; float *v2 = vertexCos[(int) efa->v2->tmp.l]; float *v3 = vertexCos[(int) efa->v3->tmp.l]; float *no = emdm->faceNos[i]; if (efa->v4) { float *v4 = vertexCos[(int) efa->v4->tmp.l]; normal_quad_v3( no,v1, v2, v3, v4); add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no); } else { normal_tri_v3( no,v1, v2, v3); } add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no); add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no); add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no); } for (i=0, eve= em->verts.first; eve; i++, eve=eve->next) { float *no = emdm->vertexNos[i]; /* following Mesh convention; we use vertex coordinate itself * for normal in this case */ if (normalize_v3(no) == 0.0f) { normalize_v3_v3(no, vertexCos[i]); } } } return (DerivedMesh*) emdm; }