/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/fluidsim.c * \ingroup bke */ // headers for fluidsim bobj meshes #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_fluidsim.h" #include "DNA_object_force.h" // for pointcache #include "DNA_object_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_cdderivedmesh.h" #include "BKE_customdata.h" #include "BKE_DerivedMesh.h" #include "BKE_fluidsim.h" #include "BKE_global.h" #include "BKE_modifier.h" #include "BKE_mesh.h" /* ************************* fluidsim bobj file handling **************************** */ //------------------------------------------------------------------------------- // file handling //------------------------------------------------------------------------------- void initElbeemMesh(struct Scene *scene, struct Object *ob, int *numVertices, float **vertices, int *numTriangles, int **triangles, int useGlobalCoords, int modifierIndex) { DerivedMesh *dm; const MVert *mvert; const MLoop *mloop; const MLoopTri *looptri, *lt; int i, mvert_num, looptri_num; float *verts; int *tris; dm = mesh_create_derived_index_render(scene, ob, CD_MASK_BAREMESH, modifierIndex); DM_ensure_looptri(dm); mvert = dm->getVertArray(dm); mloop = dm->getLoopArray(dm); looptri = dm->getLoopTriArray(dm); mvert_num = dm->getNumVerts(dm); looptri_num = dm->getNumLoopTri(dm); *numVertices = mvert_num; verts = MEM_mallocN(mvert_num * sizeof(float[3]), "elbeemmesh_vertices"); for (i = 0; i < mvert_num; i++) { copy_v3_v3(&verts[i * 3], mvert[i].co); if (useGlobalCoords) { mul_m4_v3(ob->obmat, &verts[i * 3]); } } *vertices = verts; *numTriangles = looptri_num; tris = MEM_mallocN(looptri_num * sizeof(int[3]), "elbeemmesh_triangles"); for (i = 0, lt = looptri; i < looptri_num; i++, lt++) { tris[(i * 3) + 0] = mloop[lt->tri[0]].v; tris[(i * 3) + 1] = mloop[lt->tri[1]].v; tris[(i * 3) + 2] = mloop[lt->tri[2]].v; } *triangles = tris; dm->release(dm); }