/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bke */ #include #include #include "MEM_guardedalloc.h" #include "DNA_defaults.h" #include "DNA_hair_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "BLI_listbase.h" #include "BLI_math_base.h" #include "BLI_math_vec_types.hh" #include "BLI_rand.h" #include "BLI_string.h" #include "BLI_utildefines.h" #include "BKE_anim_data.h" #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_hair.h" #include "BKE_idtype.h" #include "BKE_lib_id.h" #include "BKE_lib_query.h" #include "BKE_lib_remap.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BLT_translation.h" #include "DEG_depsgraph_query.h" #include "BLO_read_write.h" using blender::float3; static const char *HAIR_ATTR_POSITION = "position"; static const char *HAIR_ATTR_RADIUS = "radius"; /* Hair datablock */ static void hair_random(Hair *hair); static void hair_init_data(ID *id) { Hair *hair = (Hair *)id; BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(hair, id)); MEMCPY_STRUCT_AFTER(hair, DNA_struct_default_get(Hair), id); CustomData_reset(&hair->pdata); CustomData_reset(&hair->cdata); CustomData_add_layer_named( &hair->pdata, CD_PROP_FLOAT3, CD_CALLOC, nullptr, hair->totpoint, HAIR_ATTR_POSITION); CustomData_add_layer_named( &hair->pdata, CD_PROP_FLOAT, CD_CALLOC, nullptr, hair->totpoint, HAIR_ATTR_RADIUS); CustomData_add_layer(&hair->cdata, CD_HAIRCURVE, CD_CALLOC, nullptr, hair->totcurve); BKE_hair_update_customdata_pointers(hair); hair_random(hair); } static void hair_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int flag) { Hair *hair_dst = (Hair *)id_dst; const Hair *hair_src = (const Hair *)id_src; hair_dst->mat = static_cast(MEM_dupallocN(hair_src->mat)); const eCDAllocType alloc_type = (flag & LIB_ID_COPY_CD_REFERENCE) ? CD_REFERENCE : CD_DUPLICATE; CustomData_copy(&hair_src->pdata, &hair_dst->pdata, CD_MASK_ALL, alloc_type, hair_dst->totpoint); CustomData_copy(&hair_src->cdata, &hair_dst->cdata, CD_MASK_ALL, alloc_type, hair_dst->totcurve); BKE_hair_update_customdata_pointers(hair_dst); hair_dst->batch_cache = nullptr; } static void hair_free_data(ID *id) { Hair *hair = (Hair *)id; BKE_animdata_free(&hair->id, false); BKE_hair_batch_cache_free(hair); CustomData_free(&hair->pdata, hair->totpoint); CustomData_free(&hair->cdata, hair->totcurve); MEM_SAFE_FREE(hair->mat); } static void hair_foreach_id(ID *id, LibraryForeachIDData *data) { Hair *hair = (Hair *)id; for (int i = 0; i < hair->totcol; i++) { BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, hair->mat[i], IDWALK_CB_USER); } } static void hair_blend_write(BlendWriter *writer, ID *id, const void *id_address) { Hair *hair = (Hair *)id; CustomDataLayer *players = nullptr, players_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *clayers = nullptr, clayers_buff[CD_TEMP_CHUNK_SIZE]; CustomData_blend_write_prepare(&hair->pdata, &players, players_buff, ARRAY_SIZE(players_buff)); CustomData_blend_write_prepare(&hair->cdata, &clayers, clayers_buff, ARRAY_SIZE(clayers_buff)); /* Write LibData */ BLO_write_id_struct(writer, Hair, id_address, &hair->id); BKE_id_blend_write(writer, &hair->id); /* Direct data */ CustomData_blend_write(writer, &hair->pdata, players, hair->totpoint, CD_MASK_ALL, &hair->id); CustomData_blend_write(writer, &hair->cdata, clayers, hair->totcurve, CD_MASK_ALL, &hair->id); BLO_write_pointer_array(writer, hair->totcol, hair->mat); if (hair->adt) { BKE_animdata_blend_write(writer, hair->adt); } /* Remove temporary data. */ if (players && players != players_buff) { MEM_freeN(players); } if (clayers && clayers != clayers_buff) { MEM_freeN(clayers); } } static void hair_blend_read_data(BlendDataReader *reader, ID *id) { Hair *hair = (Hair *)id; BLO_read_data_address(reader, &hair->adt); BKE_animdata_blend_read_data(reader, hair->adt); /* Geometry */ CustomData_blend_read(reader, &hair->pdata, hair->totpoint); CustomData_blend_read(reader, &hair->cdata, hair->totcurve); BKE_hair_update_customdata_pointers(hair); /* Materials */ BLO_read_pointer_array(reader, (void **)&hair->mat); } static void hair_blend_read_lib(BlendLibReader *reader, ID *id) { Hair *hair = (Hair *)id; for (int a = 0; a < hair->totcol; a++) { BLO_read_id_address(reader, hair->id.lib, &hair->mat[a]); } } static void hair_blend_read_expand(BlendExpander *expander, ID *id) { Hair *hair = (Hair *)id; for (int a = 0; a < hair->totcol; a++) { BLO_expand(expander, hair->mat[a]); } } IDTypeInfo IDType_ID_HA = { /*id_code */ ID_HA, /*id_filter */ FILTER_ID_HA, /*main_listbase_index */ INDEX_ID_HA, /*struct_size */ sizeof(Hair), /*name */ "Hair", /*name_plural */ "hairs", /*translation_context */ BLT_I18NCONTEXT_ID_HAIR, /*flags */ IDTYPE_FLAGS_APPEND_IS_REUSABLE, /*asset_type_info */ nullptr, /*init_data */ hair_init_data, /*copy_data */ hair_copy_data, /*free_data */ hair_free_data, /*make_local */ nullptr, /*foreach_id */ hair_foreach_id, /*foreach_cache */ nullptr, /*foreach_path */ nullptr, /*owner_get */ nullptr, /*blend_write */ hair_blend_write, /*blend_read_data */ hair_blend_read_data, /*blend_read_lib */ hair_blend_read_lib, /*blend_read_expand */ hair_blend_read_expand, /*blend_read_undo_preserve */ nullptr, /*lib_override_apply_post */ nullptr, }; static void hair_random(Hair *hair) { const int numpoints = 8; hair->totcurve = 500; hair->totpoint = hair->totcurve * numpoints; CustomData_realloc(&hair->pdata, hair->totpoint); CustomData_realloc(&hair->cdata, hair->totcurve); BKE_hair_update_customdata_pointers(hair); RNG *rng = BLI_rng_new(0); for (int i = 0; i < hair->totcurve; i++) { HairCurve *curve = &hair->curves[i]; curve->firstpoint = i * numpoints; curve->numpoints = numpoints; float theta = 2.0f * M_PI * BLI_rng_get_float(rng); float phi = saacosf(2.0f * BLI_rng_get_float(rng) - 1.0f); float no[3] = {sinf(theta) * sinf(phi), cosf(theta) * sinf(phi), cosf(phi)}; normalize_v3(no); float co[3]; copy_v3_v3(co, no); float(*curve_co)[3] = hair->co + curve->firstpoint; float *curve_radius = hair->radius + curve->firstpoint; for (int key = 0; key < numpoints; key++) { float t = key / (float)(numpoints - 1); copy_v3_v3(curve_co[key], co); curve_radius[key] = 0.02f * (1.0f - t); float offset[3] = {2.0f * BLI_rng_get_float(rng) - 1.0f, 2.0f * BLI_rng_get_float(rng) - 1.0f, 2.0f * BLI_rng_get_float(rng) - 1.0f}; add_v3_v3(offset, no); madd_v3_v3fl(co, offset, 1.0f / numpoints); } } BLI_rng_free(rng); } void *BKE_hair_add(Main *bmain, const char *name) { Hair *hair = static_cast(BKE_id_new(bmain, ID_HA, name)); return hair; } BoundBox *BKE_hair_boundbox_get(Object *ob) { BLI_assert(ob->type == OB_HAIR); Hair *hair = static_cast(ob->data); if (ob->runtime.bb != nullptr && (ob->runtime.bb->flag & BOUNDBOX_DIRTY) == 0) { return ob->runtime.bb; } if (ob->runtime.bb == nullptr) { ob->runtime.bb = MEM_cnew(__func__); float min[3], max[3]; INIT_MINMAX(min, max); float(*hair_co)[3] = hair->co; float *hair_radius = hair->radius; for (int a = 0; a < hair->totpoint; a++) { float *co = hair_co[a]; float radius = (hair_radius) ? hair_radius[a] : 0.0f; const float co_min[3] = {co[0] - radius, co[1] - radius, co[2] - radius}; const float co_max[3] = {co[0] + radius, co[1] + radius, co[2] + radius}; DO_MIN(co_min, min); DO_MAX(co_max, max); } BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max); } return ob->runtime.bb; } void BKE_hair_update_customdata_pointers(Hair *hair) { hair->co = (float(*)[3])CustomData_get_layer_named( &hair->pdata, CD_PROP_FLOAT3, HAIR_ATTR_POSITION); hair->radius = (float *)CustomData_get_layer_named( &hair->pdata, CD_PROP_FLOAT, HAIR_ATTR_RADIUS); hair->curves = (HairCurve *)CustomData_get_layer(&hair->cdata, CD_HAIRCURVE); hair->mapping = (HairMaping *)CustomData_get_layer(&hair->cdata, CD_HAIRMAPPING); } bool BKE_hair_customdata_required(Hair *UNUSED(hair), CustomDataLayer *layer) { return layer->type == CD_PROP_FLOAT3 && STREQ(layer->name, HAIR_ATTR_POSITION); } /* Dependency Graph */ Hair *BKE_hair_new_for_eval(const Hair *hair_src, int totpoint, int totcurve) { Hair *hair_dst = static_cast(BKE_id_new_nomain(ID_HA, nullptr)); STRNCPY(hair_dst->id.name, hair_src->id.name); hair_dst->mat = static_cast(MEM_dupallocN(hair_src->mat)); hair_dst->totcol = hair_src->totcol; hair_dst->totpoint = totpoint; hair_dst->totcurve = totcurve; CustomData_copy(&hair_src->pdata, &hair_dst->pdata, CD_MASK_ALL, CD_CALLOC, totpoint); CustomData_copy(&hair_src->cdata, &hair_dst->cdata, CD_MASK_ALL, CD_CALLOC, totcurve); BKE_hair_update_customdata_pointers(hair_dst); return hair_dst; } Hair *BKE_hair_copy_for_eval(Hair *hair_src, bool reference) { int flags = LIB_ID_COPY_LOCALIZE; if (reference) { flags |= LIB_ID_COPY_CD_REFERENCE; } Hair *result = (Hair *)BKE_id_copy_ex(nullptr, &hair_src->id, nullptr, flags); return result; } static Hair *hair_evaluate_modifiers(struct Depsgraph *depsgraph, struct Scene *scene, Object *object, Hair *hair_input) { Hair *hair = hair_input; /* Modifier evaluation modes. */ const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER); const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime; ModifierApplyFlag apply_flag = use_render ? MOD_APPLY_RENDER : MOD_APPLY_USECACHE; const ModifierEvalContext mectx = {depsgraph, object, apply_flag}; /* Get effective list of modifiers to execute. Some effects like shape keys * are added as virtual modifiers before the user created modifiers. */ VirtualModifierData virtualModifierData; ModifierData *md = BKE_modifiers_get_virtual_modifierlist(object, &virtualModifierData); /* Evaluate modifiers. */ for (; md; md = md->next) { const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast(md->type)); if (!BKE_modifier_is_enabled(scene, md, required_mode)) { continue; } if ((mti->type == eModifierTypeType_OnlyDeform) && (mti->flags & eModifierTypeFlag_AcceptsVertexCosOnly)) { /* Ensure we are not modifying the input. */ if (hair == hair_input) { hair = BKE_hair_copy_for_eval(hair, true); } /* Ensure we are not overwriting referenced data. */ CustomData_duplicate_referenced_layer_named( &hair->pdata, CD_PROP_FLOAT3, HAIR_ATTR_POSITION, hair->totpoint); BKE_hair_update_customdata_pointers(hair); /* Created deformed coordinates array on demand. */ mti->deformVerts(md, &mectx, nullptr, hair->co, hair->totpoint); } else if (mti->modifyHair) { /* Ensure we are not modifying the input. */ if (hair == hair_input) { hair = BKE_hair_copy_for_eval(hair, true); } Hair *hair_next = mti->modifyHair(md, &mectx, hair); if (hair_next && hair_next != hair) { /* If the modifier returned a new hair, release the old one. */ if (hair != hair_input) { BKE_id_free(nullptr, hair); } hair = hair_next; } } } return hair; } void BKE_hair_data_update(struct Depsgraph *depsgraph, struct Scene *scene, Object *object) { /* Free any evaluated data and restore original data. */ BKE_object_free_derived_caches(object); /* Evaluate modifiers. */ Hair *hair = static_cast(object->data); Hair *hair_eval = hair_evaluate_modifiers(depsgraph, scene, object, hair); /* Assign evaluated object. */ const bool is_owned = (hair != hair_eval); BKE_object_eval_assign_data(object, &hair_eval->id, is_owned); } /* Draw Cache */ void (*BKE_hair_batch_cache_dirty_tag_cb)(Hair *hair, int mode) = nullptr; void (*BKE_hair_batch_cache_free_cb)(Hair *hair) = nullptr; void BKE_hair_batch_cache_dirty_tag(Hair *hair, int mode) { if (hair->batch_cache) { BKE_hair_batch_cache_dirty_tag_cb(hair, mode); } } void BKE_hair_batch_cache_free(Hair *hair) { if (hair->batch_cache) { BKE_hair_batch_cache_free_cb(hair); } }