/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * return info about ID types */ /** \file blender/blenkernel/intern/idcode.c * \ingroup bke */ #include #include #include "DNA_ID.h" #include "BLI_utildefines.h" #include "BKE_idcode.h" typedef struct { unsigned short code; const char *name, *plural; int flags; #define IDTYPE_FLAGS_ISLINKABLE (1 << 0) } IDType; /* plural need to match rna_main.c's MainCollectionDef */ /* WARNING! Keep it in sync with i18n contexts in BLF_translation.h */ static IDType idtypes[] = { { ID_AC, "Action", "actions", IDTYPE_FLAGS_ISLINKABLE }, { ID_AR, "Armature", "armatures", IDTYPE_FLAGS_ISLINKABLE }, { ID_BR, "Brush", "brushes", IDTYPE_FLAGS_ISLINKABLE }, { ID_CA, "Camera", "cameras", IDTYPE_FLAGS_ISLINKABLE }, { ID_CU, "Curve", "curves", IDTYPE_FLAGS_ISLINKABLE }, { ID_GD, "GPencil", "grease_pencil", IDTYPE_FLAGS_ISLINKABLE }, /* rename gpencil */ { ID_GR, "Group", "groups", IDTYPE_FLAGS_ISLINKABLE }, { ID_ID, "ID", "ids", 0 }, /* plural is fake */ { ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE }, { ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE }, /* deprecated */ { ID_KE, "Key", "shape_keys", 0 }, { ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE }, { ID_LI, "Library", "libraries", 0 }, { ID_LS, "FreestyleLineStyle", "linestyles", IDTYPE_FLAGS_ISLINKABLE }, { ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE }, { ID_MA, "Material", "materials", IDTYPE_FLAGS_ISLINKABLE }, { ID_MB, "Metaball", "metaballs", IDTYPE_FLAGS_ISLINKABLE }, { ID_MC, "MovieClip", "movieclips", IDTYPE_FLAGS_ISLINKABLE }, { ID_ME, "Mesh", "meshes", IDTYPE_FLAGS_ISLINKABLE }, { ID_MSK, "Mask", "masks", IDTYPE_FLAGS_ISLINKABLE }, { ID_NT, "NodeTree", "node_groups", IDTYPE_FLAGS_ISLINKABLE }, { ID_OB, "Object", "objects", IDTYPE_FLAGS_ISLINKABLE }, { ID_PA, "ParticleSettings", "particles", 0 }, { ID_SCE, "Scene", "scenes", IDTYPE_FLAGS_ISLINKABLE }, { ID_SCR, "Screen", "screens", 0 }, { ID_SEQ, "Sequence", "sequences", 0 }, /* not actually ID data */ { ID_SPK, "Speaker", "speakers", IDTYPE_FLAGS_ISLINKABLE }, { ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE }, { ID_TE, "Texture", "textures", IDTYPE_FLAGS_ISLINKABLE }, { ID_TXT, "Text", "texts", IDTYPE_FLAGS_ISLINKABLE }, { ID_VF, "VFont", "fonts", IDTYPE_FLAGS_ISLINKABLE }, { ID_WO, "World", "worlds", IDTYPE_FLAGS_ISLINKABLE }, { ID_WM, "WindowManager", "window_managers", 0 }, }; static int nidtypes = sizeof(idtypes) / sizeof(idtypes[0]); static IDType *idtype_from_name(const char *str) { int i = nidtypes; while (i--) { if (STREQ(str, idtypes[i].name)) { return &idtypes[i]; } } return NULL; } static IDType *idtype_from_code(int code) { int i = nidtypes; while (i--) if (code == idtypes[i].code) return &idtypes[i]; return NULL; } /** * Return if the ID code is a valid ID code. * * \param code The code to check. * \return Boolean, 0 when invalid. */ bool BKE_idcode_is_valid(int code) { return idtype_from_code(code) ? true : false; } /** * Return non-zero when an ID type is linkable. * * \param code The code to check. * \return Boolean, 0 when non linkable. */ bool BKE_idcode_is_linkable(int code) { IDType *idt = idtype_from_code(code); BLI_assert(idt); return idt ? ((idt->flags & IDTYPE_FLAGS_ISLINKABLE) != 0) : false; } /** * Convert an idcode into a name. * * \param code The code to convert. * \return A static string representing the name of * the code. */ const char *BKE_idcode_to_name(int code) { IDType *idt = idtype_from_code(code); BLI_assert(idt); return idt ? idt->name : NULL; } /** * Convert a name into an idcode (ie. ID_SCE) * * \param name The name to convert. * \return The code for the name, or 0 if invalid. */ int BKE_idcode_from_name(const char *name) { IDType *idt = idtype_from_name(name); BLI_assert(idt); return idt ? idt->code : 0; } /** * Convert an idcode into a name (plural). * * \param code The code to convert. * \return A static string representing the name of * the code. */ const char *BKE_idcode_to_name_plural(int code) { IDType *idt = idtype_from_code(code); BLI_assert(idt); return idt ? idt->plural : NULL; } /** * Return an ID code and steps the index forward 1. * * \param index start as 0. * \return the code, 0 when all codes have been returned. */ int BKE_idcode_iter_step(int *index) { return (*index < nidtypes) ? idtypes[(*index)++].code : 0; }