/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/lamp.c * \ingroup bke */ #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_animsys.h" #include "BKE_colortools.h" #include "BKE_icons.h" #include "BKE_lamp.h" #include "BKE_library.h" #include "BKE_library_query.h" #include "BKE_library_remap.h" #include "BKE_main.h" #include "BKE_node.h" void BKE_lamp_init(Lamp *la) { BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(la, id)); la->r = la->g = la->b = la->k = 1.0f; la->haint = la->energy = 1.0f; la->dist = 25.0f; la->spotsize = DEG2RADF(45.0f); la->spotblend = 0.15f; la->att2 = 1.0f; la->mode = LA_SHAD_BUF; la->bufsize = 512; la->clipsta = 0.5f; la->clipend = 40.0f; la->samp = 3; la->bias = 1.0f; la->soft = 3.0f; la->compressthresh = 0.05f; la->ray_samp = la->ray_sampy = la->ray_sampz = 1; la->area_size = la->area_sizey = la->area_sizez = 0.1f; la->buffers = 1; la->buftype = LA_SHADBUF_HALFWAY; la->ray_samp_method = LA_SAMP_HALTON; la->adapt_thresh = 0.001f; la->preview = NULL; la->falloff_type = LA_FALLOFF_INVSQUARE; la->coeff_const = 1.0f; la->coeff_lin = 0.0f; la->coeff_quad = 0.0f; la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f); la->sun_effect_type = 0; la->horizon_brightness = 1.0; la->spread = 1.0; la->sun_brightness = 1.0; la->sun_size = 1.0; la->backscattered_light = 1.0f; la->atm_turbidity = 2.0f; la->atm_inscattering_factor = 1.0f; la->atm_extinction_factor = 1.0f; la->atm_distance_factor = 1.0f; la->sun_intensity = 1.0f; la->skyblendtype = MA_RAMP_ADD; la->skyblendfac = 1.0f; la->sky_colorspace = BLI_XYZ_CIE; la->sky_exposure = 1.0f; la->shadow_frustum_size = 10.0f; curvemapping_initialize(la->curfalloff); } Lamp *BKE_lamp_add(Main *bmain, const char *name) { Lamp *la; la = BKE_libblock_alloc(bmain, ID_LA, name, 0); BKE_lamp_init(la); return la; } /** * Only copy internal data of Lamp ID from source to already allocated/initialized destination. * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs. * * WARNING! This function will not handle ID user count! * * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more). */ void BKE_lamp_copy_data(Main *bmain, Lamp *la_dst, const Lamp *la_src, const int flag) { for (int a = 0; a < MAX_MTEX; a++) { if (la_dst->mtex[a]) { la_dst->mtex[a] = MEM_mallocN(sizeof(*la_dst->mtex[a]), __func__); *la_dst->mtex[a] = *la_src->mtex[a]; } } la_dst->curfalloff = curvemapping_copy(la_src->curfalloff); if (la_src->nodetree) { /* Note: nodetree is *not* in bmain, however this specific case is handled at lower level * (see BKE_libblock_copy_ex()). */ BKE_id_copy_ex(bmain, (ID *)la_src->nodetree, (ID **)&la_dst->nodetree, flag, false); } if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { BKE_previewimg_id_copy(&la_dst->id, &la_src->id); } else { la_dst->preview = NULL; } } Lamp *BKE_lamp_copy(Main *bmain, const Lamp *la) { Lamp *la_copy; BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy, 0, false); return la_copy; } Lamp *BKE_lamp_localize(Lamp *la) { /* TODO replace with something like * Lamp *la_copy; * BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false); * return la_copy; * * ... Once f*** nodes are fully converted to that too :( */ Lamp *lan; int a; lan = BKE_libblock_copy_nolib(&la->id, false); for (a = 0; a < MAX_MTEX; a++) { if (lan->mtex[a]) { lan->mtex[a] = MEM_mallocN(sizeof(MTex), __func__); memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex)); } } lan->curfalloff = curvemapping_copy(la->curfalloff); if (la->nodetree) lan->nodetree = ntreeLocalize(la->nodetree); lan->preview = NULL; return lan; } void BKE_lamp_make_local(Main *bmain, Lamp *la, const bool lib_local) { BKE_id_make_local_generic(bmain, &la->id, true, lib_local); } void BKE_lamp_free(Lamp *la) { int a; for (a = 0; a < MAX_MTEX; a++) { MEM_SAFE_FREE(la->mtex[a]); } BKE_animdata_free((ID *)la, false); curvemapping_free(la->curfalloff); /* is no lib link block, but lamp extension */ if (la->nodetree) { ntreeFreeTree(la->nodetree); MEM_freeN(la->nodetree); la->nodetree = NULL; } BKE_previewimg_free(&la->preview); BKE_icon_id_delete(&la->id); la->id.icon_id = 0; } /* Calculate all drivers for lamps, see material_drivers_update for why this is a bad hack */ static void lamp_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime) { bNode *node; /* nodetree itself */ if (ntree->adt && ntree->adt->drivers.first) BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS); /* nodes */ for (node = ntree->nodes.first; node; node = node->next) if (node->id && node->type == NODE_GROUP) lamp_node_drivers_update(scene, (bNodeTree *)node->id, ctime); } void lamp_drivers_update(Scene *scene, Lamp *la, float ctime) { /* Prevent infinite recursion by checking (and tagging the lamp) as having been visited already * (see BKE_scene_update_tagged()). This assumes la->id.tag & LIB_TAG_DOIT isn't set by anything else * in the meantime... [#32017] */ if (la->id.tag & LIB_TAG_DOIT) return; la->id.tag |= LIB_TAG_DOIT; /* lamp itself */ if (la->adt && la->adt->drivers.first) BKE_animsys_evaluate_animdata(scene, &la->id, la->adt, ctime, ADT_RECALC_DRIVERS); /* nodes */ if (la->nodetree) lamp_node_drivers_update(scene, la->nodetree, ctime); la->id.tag &= ~LIB_TAG_DOIT; }