/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/lattice.c * \ingroup bke */ #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_bpath.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_lattice_types.h" #include "DNA_curve_types.h" #include "DNA_key_types.h" #include "BKE_animsys.h" #include "BKE_anim.h" #include "BKE_cdderivedmesh.h" #include "BKE_displist.h" #include "BKE_global.h" #include "BKE_key.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_deform.h" //XXX #include "BIF_editdeform.h" void calc_lat_fudu(int flag, int res, float *fu, float *du) { if (res==1) { *fu= 0.0; *du= 0.0; } else if (flag & LT_GRID) { *fu= -0.5f*(res-1); *du= 1.0f; } else { *fu= -1.0f; *du= 2.0f/(res-1); } } void resizelattice(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb) { BPoint *bp; int i, u, v, w; float fu, fv, fw, uc, vc, wc, du=0.0, dv=0.0, dw=0.0; float *co, (*vertexCos)[3] = NULL; /* vertex weight groups are just freed all for now */ if (lt->dvert) { free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); lt->dvert= NULL; } while (uNew*vNew*wNew > 32000) { if ( uNew>=vNew && uNew>=wNew) uNew--; else if ( vNew>=uNew && vNew>=wNew) vNew--; else wNew--; } vertexCos = MEM_mallocN(sizeof(*vertexCos)*uNew*vNew*wNew, "tmp_vcos"); calc_lat_fudu(lt->flag, uNew, &fu, &du); calc_lat_fudu(lt->flag, vNew, &fv, &dv); calc_lat_fudu(lt->flag, wNew, &fw, &dw); /* If old size is different then resolution changed in interface, * try to do clever reinit of points. Pretty simply idea, we just * deform new verts by old lattice, but scaling them to match old * size first. */ if (ltOb) { if (uNew!=1 && lt->pntsu!=1) { fu = lt->fu; du = (lt->pntsu-1)*lt->du/(uNew-1); } if (vNew!=1 && lt->pntsv!=1) { fv = lt->fv; dv = (lt->pntsv-1)*lt->dv/(vNew-1); } if (wNew!=1 && lt->pntsw!=1) { fw = lt->fw; dw = (lt->pntsw-1)*lt->dw/(wNew-1); } } co = vertexCos[0]; for (w=0,wc=fw; wtypeu, typev = lt->typev, typew = lt->typew; /* works best if we force to linear type (endpoints match) */ lt->typeu = lt->typev = lt->typew = KEY_LINEAR; /* prevent using deformed locations */ freedisplist(<Ob->disp); copy_m4_m4(mat, ltOb->obmat); unit_m4(ltOb->obmat); lattice_deform_verts(ltOb, NULL, NULL, vertexCos, uNew*vNew*wNew, NULL, 1.0f); copy_m4_m4(ltOb->obmat, mat); lt->typeu = typeu; lt->typev = typev; lt->typew = typew; } lt->fu = fu; lt->fv = fv; lt->fw = fw; lt->du = du; lt->dv = dv; lt->dw = dw; lt->pntsu = uNew; lt->pntsv = vNew; lt->pntsw = wNew; MEM_freeN(lt->def); lt->def= MEM_callocN(lt->pntsu*lt->pntsv*lt->pntsw*sizeof(BPoint), "lattice bp"); bp= lt->def; for (i=0; ipntsu*lt->pntsv*lt->pntsw; i++,bp++) { copy_v3_v3(bp->vec, vertexCos[i]); } MEM_freeN(vertexCos); } Lattice *add_lattice(const char *name) { Lattice *lt; lt= alloc_libblock(&G.main->latt, ID_LT, name); lt->flag= LT_GRID; lt->typeu= lt->typev= lt->typew= KEY_BSPLINE; lt->def= MEM_callocN(sizeof(BPoint), "lattvert"); /* temporary */ resizelattice(lt, 2, 2, 2, NULL); /* creates a uniform lattice */ return lt; } Lattice *copy_lattice(Lattice *lt) { Lattice *ltn; ltn= copy_libblock(<->id); ltn->def= MEM_dupallocN(lt->def); ltn->key= copy_key(ltn->key); if (ltn->key) ltn->key->from= (ID *)ltn; if (lt->dvert) { int tot= lt->pntsu*lt->pntsv*lt->pntsw; ltn->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert"); copy_dverts(ltn->dvert, lt->dvert, tot); } ltn->editlatt= NULL; return ltn; } void free_lattice(Lattice *lt) { if (lt->def) MEM_freeN(lt->def); if (lt->dvert) free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); if (lt->editlatt) { Lattice *editlt= lt->editlatt->latt; if (editlt->def) MEM_freeN(editlt->def); if (editlt->dvert) free_dverts(editlt->dvert, lt->pntsu*lt->pntsv*lt->pntsw); MEM_freeN(editlt); MEM_freeN(lt->editlatt); } /* free animation data */ if (lt->adt) { BKE_free_animdata(<->id); lt->adt= NULL; } } void make_local_lattice(Lattice *lt) { Main *bmain= G.main; Object *ob; int is_local= FALSE, is_lib= FALSE; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if (lt->id.lib==NULL) return; if (lt->id.us==1) { id_clear_lib_data(bmain, <->id); return; } for (ob= bmain->object.first; ob && ELEM(FALSE, is_lib, is_local); ob= ob->id.next) { if (ob->data==lt) { if (ob->id.lib) is_lib= TRUE; else is_local= TRUE; } } if (is_local && is_lib==FALSE) { id_clear_lib_data(bmain, <->id); } else if (is_local && is_lib) { Lattice *lt_new= copy_lattice(lt); lt_new->id.us= 0; /* Remap paths of new ID using old library as base. */ BKE_id_lib_local_paths(bmain, lt->id.lib, <_new->id); for (ob= bmain->object.first; ob; ob= ob->id.next) { if (ob->data==lt) { if (ob->id.lib==NULL) { ob->data= lt_new; lt_new->id.us++; lt->id.us--; } } } } } void init_latt_deform(Object *oblatt, Object *ob) { /* we make an array with all differences */ Lattice *lt= oblatt->data; BPoint *bp; DispList *dl = find_displist(&oblatt->disp, DL_VERTS); float *co = dl?dl->verts:NULL; float *fp, imat[4][4]; float fu, fv, fw; int u, v, w; if (lt->editlatt) lt= lt->editlatt->latt; bp = lt->def; fp= lt->latticedata= MEM_mallocN(sizeof(float)*3*lt->pntsu*lt->pntsv*lt->pntsw, "latticedata"); /* for example with a particle system: ob==0 */ if (ob==NULL) { /* in deformspace, calc matrix */ invert_m4_m4(lt->latmat, oblatt->obmat); /* back: put in deform array */ invert_m4_m4(imat, lt->latmat); } else { /* in deformspace, calc matrix */ invert_m4_m4(imat, oblatt->obmat); mult_m4_m4m4(lt->latmat, imat, ob->obmat); /* back: put in deform array */ invert_m4_m4(imat, lt->latmat); } for (w=0,fw=lt->fw; wpntsw; w++,fw+=lt->dw) { for (v=0,fv=lt->fv; vpntsv; v++, fv+=lt->dv) { for (u=0,fu=lt->fu; upntsu; u++, bp++, co+=3, fp+=3, fu+=lt->du) { if (dl) { fp[0] = co[0] - fu; fp[1] = co[1] - fv; fp[2] = co[2] - fw; } else { fp[0] = bp->vec[0] - fu; fp[1] = bp->vec[1] - fv; fp[2] = bp->vec[2] - fw; } mul_mat3_m4_v3(imat, fp); } } } } void calc_latt_deform(Object *ob, float co[3], float weight) { Lattice *lt= ob->data; float u, v, w, tu[4], tv[4], tw[4]; float vec[3]; int idx_w, idx_v, idx_u; int ui, vi, wi, uu, vv, ww; /* vgroup influence */ int defgroup_nr= -1; float co_prev[3], weight_blend= 0.0f; MDeformVert *dvert= lattice_get_deform_verts(ob); if (lt->editlatt) lt= lt->editlatt->latt; if (lt->latticedata==NULL) return; if (lt->vgroup[0] && dvert) { defgroup_nr= defgroup_name_index(ob, lt->vgroup); copy_v3_v3(co_prev, co); } /* co is in local coords, treat with latmat */ mul_v3_m4v3(vec, lt->latmat, co); /* u v w coords */ if (lt->pntsu>1) { u= (vec[0]-lt->fu)/lt->du; ui= (int)floor(u); u -= ui; key_curve_position_weights(u, tu, lt->typeu); } else { tu[0]= tu[2]= tu[3]= 0.0; tu[1]= 1.0; ui= 0; } if (lt->pntsv>1) { v= (vec[1]-lt->fv)/lt->dv; vi= (int)floor(v); v -= vi; key_curve_position_weights(v, tv, lt->typev); } else { tv[0]= tv[2]= tv[3]= 0.0; tv[1]= 1.0; vi= 0; } if (lt->pntsw>1) { w= (vec[2]-lt->fw)/lt->dw; wi= (int)floor(w); w -= wi; key_curve_position_weights(w, tw, lt->typew); } else { tw[0]= tw[2]= tw[3]= 0.0; tw[1]= 1.0; wi= 0; } for (ww= wi-1; ww<=wi+2; ww++) { w= tw[ww-wi+1]; if (w != 0.0f) { if (ww>0) { if (wwpntsw) idx_w= ww*lt->pntsu*lt->pntsv; else idx_w= (lt->pntsw-1)*lt->pntsu*lt->pntsv; } else idx_w= 0; for (vv= vi-1; vv<=vi+2; vv++) { v= w*tv[vv-vi+1]; if (v != 0.0f) { if (vv>0) { if (vvpntsv) idx_v= idx_w + vv*lt->pntsu; else idx_v= idx_w + (lt->pntsv-1)*lt->pntsu; } else idx_v= idx_w; for (uu= ui-1; uu<=ui+2; uu++) { u= weight*v*tu[uu-ui+1]; if (u != 0.0f) { if (uu>0) { if (uupntsu) idx_u= idx_v + uu; else idx_u= idx_v + (lt->pntsu-1); } else idx_u= idx_v; madd_v3_v3fl(co, <->latticedata[idx_u * 3], u); if (defgroup_nr != -1) weight_blend += (u * defvert_find_weight(dvert + idx_u, defgroup_nr)); } } } } } } if (defgroup_nr != -1) interp_v3_v3v3(co, co_prev, co, weight_blend); } void end_latt_deform(Object *ob) { Lattice *lt= ob->data; if (lt->editlatt) lt= lt->editlatt->latt; if (lt->latticedata) MEM_freeN(lt->latticedata); lt->latticedata= NULL; } /* calculations is in local space of deformed object * so we store in latmat transform from path coord inside object */ typedef struct { float dmin[3], dmax[3]; float curvespace[4][4], objectspace[4][4], objectspace3[3][3]; int no_rot_axis; } CurveDeform; static void init_curve_deform(Object *par, Object *ob, CurveDeform *cd) { invert_m4_m4(ob->imat, ob->obmat); mult_m4_m4m4(cd->objectspace, ob->imat, par->obmat); invert_m4_m4(cd->curvespace, cd->objectspace); copy_m3_m4(cd->objectspace3, cd->objectspace); cd->no_rot_axis= 0; } /* this makes sure we can extend for non-cyclic. * * returns OK: 1/0 */ static int where_on_path_deform(Object *ob, float ctime, float vec[4], float dir[3], float quat[4], float *radius) { Curve *cu= ob->data; BevList *bl; float ctime1; int cycl=0; /* test for cyclic */ bl= cu->bev.first; if (!bl->nr) return 0; if (bl && bl->poly> -1) cycl= 1; if (cycl==0) { ctime1= CLAMPIS(ctime, 0.0f, 1.0f); } else ctime1= ctime; /* vec needs 4 items */ if (where_on_path(ob, ctime1, vec, dir, quat, radius, NULL)) { if (cycl==0) { Path *path= cu->path; float dvec[3]; if (ctime < 0.0f) { sub_v3_v3v3(dvec, path->data[1].vec, path->data[0].vec); mul_v3_fl(dvec, ctime*(float)path->len); add_v3_v3(vec, dvec); if (quat) copy_qt_qt(quat, path->data[0].quat); if (radius) *radius= path->data[0].radius; } else if (ctime > 1.0f) { sub_v3_v3v3(dvec, path->data[path->len-1].vec, path->data[path->len-2].vec); mul_v3_fl(dvec, (ctime-1.0f)*(float)path->len); add_v3_v3(vec, dvec); if (quat) copy_qt_qt(quat, path->data[path->len-1].quat); if (radius) *radius= path->data[path->len-1].radius; /* weight - not used but could be added */ } } return 1; } return 0; } /* for each point, rotate & translate to curve */ /* use path, since it has constant distances */ /* co: local coord, result local too */ /* returns quaternion for rotation, using cd->no_rot_axis */ /* axis is using another define!!! */ static int calc_curve_deform(Scene *scene, Object *par, float co[3], const short axis, CurveDeform *cd, float quat_r[4]) { Curve *cu= par->data; float fac, loc[4], dir[3], new_quat[4], radius; short index; const int is_neg_axis = (axis > 2); /* to be sure, mostly after file load */ if (cu->path==NULL) { makeDispListCurveTypes(scene, par, 0); if (cu->path==NULL) return 0; // happens on append... } /* options */ if (is_neg_axis) { index = axis - 3; if (cu->flag & CU_STRETCH) fac= (-co[index]-cd->dmax[index])/(cd->dmax[index] - cd->dmin[index]); else fac= - (co[index]-cd->dmax[index])/(cu->path->totdist); } else { index = axis; if (cu->flag & CU_STRETCH) fac= (co[index]-cd->dmin[index])/(cd->dmax[index] - cd->dmin[index]); else fac= + (co[index]-cd->dmin[index])/(cu->path->totdist); } if ( where_on_path_deform(par, fac, loc, dir, new_quat, &radius)) { /* returns OK */ float quat[4], cent[3]; if (cd->no_rot_axis) { /* set by caller */ /* this is not exactly the same as 2.4x, since the axis is having rotation removed rather than * changing the axis before calculating the tilt but serves much the same purpose */ float dir_flat[3]={0,0,0}, q[4]; copy_v3_v3(dir_flat, dir); dir_flat[cd->no_rot_axis-1]= 0.0f; normalize_v3(dir); normalize_v3(dir_flat); rotation_between_vecs_to_quat(q, dir, dir_flat); /* Could this be done faster? */ mul_qt_qtqt(new_quat, q, new_quat); } /* Logic for 'cent' orientation * * * The way 'co' is copied to 'cent' may seem to have no meaning, but it does. * * Use a curve modifier to stretch a cube out, color each side RGB, positive side light, negative dark. * view with X up (default), from the angle that you can see 3 faces RGB colors (light), anti-clockwise * Notice X,Y,Z Up all have light colors and each ordered CCW. * * Now for Neg Up XYZ, the colors are all dark, and ordered clockwise - Campbell * * note: moved functions into quat_apply_track/vec_apply_track * */ copy_qt_qt(quat, new_quat); copy_v3_v3(cent, co); /* zero the axis which is not used, * the big block of text above now applies to these 3 lines */ quat_apply_track(quat, axis, (axis == 0 || axis == 2) ? 1:0); /* up flag is a dummy, set so no rotation is done */ vec_apply_track(cent, axis); cent[index]= 0.0f; /* scale if enabled */ if (cu->flag & CU_PATH_RADIUS) mul_v3_fl(cent, radius); /* local rotation */ normalize_qt(quat); mul_qt_v3(quat, cent); /* translation */ add_v3_v3v3(co, cent, loc); if (quat_r) copy_qt_qt(quat_r, quat); return 1; } return 0; } void curve_deform_verts(Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3], int numVerts, const char *vgroup, short defaxis) { Curve *cu; int a, flag; CurveDeform cd; int use_vgroups; const int is_neg_axis = (defaxis > 2); if (cuOb->type != OB_CURVE) return; cu = cuOb->data; flag = cu->flag; cu->flag |= (CU_PATH|CU_FOLLOW); // needed for path & bevlist init_curve_deform(cuOb, target, &cd); /* dummy bounds, keep if CU_DEFORM_BOUNDS_OFF is set */ if (is_neg_axis == FALSE) { cd.dmin[0]= cd.dmin[1]= cd.dmin[2]= 0.0f; cd.dmax[0]= cd.dmax[1]= cd.dmax[2]= 1.0f; } else { /* negative, these bounds give a good rest position */ cd.dmin[0]= cd.dmin[1]= cd.dmin[2]= -1.0f; cd.dmax[0]= cd.dmax[1]= cd.dmax[2]= 0.0f; } /* check whether to use vertex groups (only possible if target is a Mesh) * we want either a Mesh with no derived data, or derived data with * deformverts */ if (target && target->type==OB_MESH) { /* if there's derived data without deformverts, don't use vgroups */ if (dm && !dm->getVertData(dm, 0, CD_MDEFORMVERT)) use_vgroups = 0; else use_vgroups = 1; } else { use_vgroups = 0; } if (vgroup && vgroup[0] && use_vgroups) { Mesh *me= target->data; int index= defgroup_name_index(target, vgroup); if (index != -1 && (me->dvert || dm)) { MDeformVert *dvert = me->dvert; float vec[3]; float weight; if (cu->flag & CU_DEFORM_BOUNDS_OFF) { dvert = me->dvert; for (a = 0; a < numVerts; a++, dvert++) { if (dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT); weight= defvert_find_weight(dvert, index); if (weight > 0.0f) { mul_m4_v3(cd.curvespace, vertexCos[a]); copy_v3_v3(vec, vertexCos[a]); calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL); interp_v3_v3v3(vertexCos[a], vertexCos[a], vec, weight); mul_m4_v3(cd.objectspace, vertexCos[a]); } } } else { /* set mesh min/max bounds */ INIT_MINMAX(cd.dmin, cd.dmax); for (a = 0; a < numVerts; a++, dvert++) { if (dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT); if (defvert_find_weight(dvert, index) > 0.0f) { mul_m4_v3(cd.curvespace, vertexCos[a]); DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax); } } dvert = me->dvert; for (a = 0; a < numVerts; a++, dvert++) { if (dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT); weight= defvert_find_weight(dvert, index); if (weight > 0.0f) { /* already in 'cd.curvespace', prev for loop */ copy_v3_v3(vec, vertexCos[a]); calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL); interp_v3_v3v3(vertexCos[a], vertexCos[a], vec, weight); mul_m4_v3(cd.objectspace, vertexCos[a]); } } } } } else { if (cu->flag & CU_DEFORM_BOUNDS_OFF) { for (a = 0; a < numVerts; a++) { mul_m4_v3(cd.curvespace, vertexCos[a]); calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL); mul_m4_v3(cd.objectspace, vertexCos[a]); } } else { /* set mesh min max bounds */ INIT_MINMAX(cd.dmin, cd.dmax); for (a = 0; a < numVerts; a++) { mul_m4_v3(cd.curvespace, vertexCos[a]); DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax); } for (a = 0; a < numVerts; a++) { /* already in 'cd.curvespace', prev for loop */ calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL); mul_m4_v3(cd.objectspace, vertexCos[a]); } } } cu->flag = flag; } /* input vec and orco = local coord in armature space */ /* orco is original not-animated or deformed reference point */ /* result written in vec and mat */ void curve_deform_vector(Scene *scene, Object *cuOb, Object *target, float orco[3], float vec[3], float mat[][3], int no_rot_axis) { CurveDeform cd; float quat[4]; if (cuOb->type != OB_CURVE) { unit_m3(mat); return; } init_curve_deform(cuOb, target, &cd); cd.no_rot_axis= no_rot_axis; /* option to only rotate for XY, for example */ copy_v3_v3(cd.dmin, orco); copy_v3_v3(cd.dmax, orco); mul_m4_v3(cd.curvespace, vec); if (calc_curve_deform(scene, cuOb, vec, target->trackflag, &cd, quat)) { float qmat[3][3]; quat_to_mat3( qmat,quat); mul_m3_m3m3(mat, qmat, cd.objectspace3); } else unit_m3(mat); mul_m4_v3(cd.objectspace, vec); } void lattice_deform_verts(Object *laOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3], int numVerts, const char *vgroup, float fac) { int a; int use_vgroups; if (laOb->type != OB_LATTICE) return; init_latt_deform(laOb, target); /* check whether to use vertex groups (only possible if target is a Mesh) * we want either a Mesh with no derived data, or derived data with * deformverts */ if (target && target->type==OB_MESH) { /* if there's derived data without deformverts, don't use vgroups */ if (dm && !dm->getVertData(dm, 0, CD_MDEFORMVERT)) use_vgroups = 0; else use_vgroups = 1; } else { use_vgroups = 0; } if (vgroup && vgroup[0] && use_vgroups) { Mesh *me = target->data; int index = defgroup_name_index(target, vgroup); float weight; if (index >= 0 && (me->dvert || dm)) { MDeformVert *dvert = me->dvert; for (a = 0; a < numVerts; a++, dvert++) { if (dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT); weight= defvert_find_weight(dvert, index); if (weight > 0.0f) calc_latt_deform(laOb, vertexCos[a], weight * fac); } } } else { for (a = 0; a < numVerts; a++) { calc_latt_deform(laOb, vertexCos[a], fac); } } end_latt_deform(laOb); } int object_deform_mball(Object *ob, ListBase *dispbase) { if (ob->parent && ob->parent->type==OB_LATTICE && ob->partype==PARSKEL) { DispList *dl; for (dl=dispbase->first; dl; dl=dl->next) { lattice_deform_verts(ob->parent, ob, NULL, (float(*)[3]) dl->verts, dl->nr, NULL, 1.0f); } return 1; } else { return 0; } } static BPoint *latt_bp(Lattice *lt, int u, int v, int w) { return <->def[LT_INDEX(lt, u, v, w)]; } void outside_lattice(Lattice *lt) { BPoint *bp, *bp1, *bp2; int u, v, w; float fac1, du=0.0, dv=0.0, dw=0.0; if (lt->flag & LT_OUTSIDE) { bp= lt->def; if (lt->pntsu>1) du= 1.0f/((float)lt->pntsu-1); if (lt->pntsv>1) dv= 1.0f/((float)lt->pntsv-1); if (lt->pntsw>1) dw= 1.0f/((float)lt->pntsw-1); for (w=0; wpntsw; w++) { for (v=0; vpntsv; v++) { for (u=0; upntsu; u++, bp++) { if (u==0 || v==0 || w==0 || u==lt->pntsu-1 || v==lt->pntsv-1 || w==lt->pntsw-1); else { bp->hide= 1; bp->f1 &= ~SELECT; /* u extrema */ bp1= latt_bp(lt, 0, v, w); bp2= latt_bp(lt, lt->pntsu-1, v, w); fac1= du*u; bp->vec[0]= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; bp->vec[1]= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; bp->vec[2]= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; /* v extrema */ bp1= latt_bp(lt, u, 0, w); bp2= latt_bp(lt, u, lt->pntsv-1, w); fac1= dv*v; bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; /* w extrema */ bp1= latt_bp(lt, u, v, 0); bp2= latt_bp(lt, u, v, lt->pntsw-1); fac1= dw*w; bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0]; bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1]; bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2]; mul_v3_fl(bp->vec, 0.3333333f); } } } } } else { bp= lt->def; for (w=0; wpntsw; w++) for (v=0; vpntsv; v++) for (u=0; upntsu; u++, bp++) bp->hide= 0; } } float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3] { Lattice *lt = ob->data; int i, numVerts; float (*vertexCos)[3]; if (lt->editlatt) lt= lt->editlatt->latt; numVerts = *numVerts_r = lt->pntsu*lt->pntsv*lt->pntsw; vertexCos = MEM_mallocN(sizeof(*vertexCos)*numVerts,"lt_vcos"); for (i=0; idef[i].vec); } return vertexCos; } void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3]) { Lattice *lt = ob->data; int i, numVerts = lt->pntsu*lt->pntsv*lt->pntsw; for (i=0; idef[i].vec, vertexCos[i]); } } void lattice_calc_modifiers(Scene *scene, Object *ob) { Lattice *lt= ob->data; ModifierData *md = modifiers_getVirtualModifierList(ob); float (*vertexCos)[3] = NULL; int numVerts, editmode = (lt->editlatt!=NULL); freedisplist(&ob->disp); for (; md; md=md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); md->scene= scene; if (!(md->mode&eModifierMode_Realtime)) continue; if (editmode && !(md->mode&eModifierMode_Editmode)) continue; if (mti->isDisabled && mti->isDisabled(md, 0)) continue; if (mti->type!=eModifierTypeType_OnlyDeform) continue; if (!vertexCos) vertexCos = lattice_getVertexCos(ob, &numVerts); mti->deformVerts(md, ob, NULL, vertexCos, numVerts, 0, 0); } /* always displist to make this work like derivedmesh */ if (!vertexCos) vertexCos = lattice_getVertexCos(ob, &numVerts); { DispList *dl = MEM_callocN(sizeof(*dl), "lt_dl"); dl->type = DL_VERTS; dl->parts = 1; dl->nr = numVerts; dl->verts = (float*) vertexCos; BLI_addtail(&ob->disp, dl); } } struct MDeformVert* lattice_get_deform_verts(struct Object *oblatt) { Lattice *lt = (Lattice*)oblatt->data; BLI_assert(oblatt->type == OB_LATTICE); if (lt->editlatt) lt= lt->editlatt->latt; return lt->dvert; }