/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. */ #include "testing/testing.h" #include "MEM_guardedalloc.h" #include "BKE_appdir.h" #include "BKE_idtype.h" #include "BKE_layer.h" #include "BLI_string.h" #include "RE_engine.h" #include "IMB_imbuf.h" #include "CLG_log.h" #include "RNA_access.h" #include "RNA_prototypes.h" #include "GHOST_Path-api.h" namespace blender::bke::tests { TEST(view_layer, aov_unique_names) { /* Set Up */ CLG_init(); BKE_idtype_init(); BKE_appdir_init(); IMB_init(); RE_engines_init(); Scene scene = {{nullptr}}; IDType_ID_SCE.init_data(&scene.id); ViewLayer *view_layer = static_cast(scene.view_layers.first); RenderEngineType *engine_type = RE_engines_find(scene.r.engine); RenderEngine *engine = RE_engine_create(engine_type); EXPECT_FALSE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_EQ(view_layer->active_aov, nullptr); /* Add an AOV */ ViewLayerAOV *aov1 = BKE_view_layer_add_aov(view_layer); BKE_view_layer_verify_aov(engine, &scene, view_layer); EXPECT_EQ(view_layer->active_aov, aov1); EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0); /* Add a second AOV */ ViewLayerAOV *aov2 = BKE_view_layer_add_aov(view_layer); BKE_view_layer_verify_aov(engine, &scene, view_layer); EXPECT_EQ(view_layer->active_aov, aov2); EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0); EXPECT_FALSE((aov2->flag & AOV_CONFLICT) != 0); EXPECT_TRUE(STREQ(aov1->name, "AOV")); EXPECT_TRUE(STREQ(aov2->name, "AOV_001")); /* Revert previous resolution */ BLI_strncpy(aov2->name, "AOV", MAX_NAME); BKE_view_layer_verify_aov(engine, &scene, view_layer); EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0); EXPECT_FALSE((aov2->flag & AOV_CONFLICT) != 0); EXPECT_TRUE(STREQ(aov1->name, "AOV")); EXPECT_TRUE(STREQ(aov2->name, "AOV_001")); /* Resolve by removing AOV resolution */ BKE_view_layer_remove_aov(view_layer, aov2); aov2 = nullptr; BKE_view_layer_verify_aov(engine, &scene, view_layer); EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0); /* Tear down */ RE_engine_free(engine); RE_engines_exit(); IDType_ID_SCE.free_data(&scene.id); IMB_exit(); BKE_appdir_exit(); CLG_exit(); GHOST_DisposeSystemPaths(); } static void test_render_pass_conflict(Scene *scene, RenderEngine *engine, ViewLayer *view_layer, ViewLayerAOV *aov, const char *render_pass_name, const char *rna_prop_name) { PointerRNA ptr; RNA_pointer_create(&scene->id, &RNA_ViewLayer, view_layer, &ptr); RNA_boolean_set(&ptr, rna_prop_name, false); /* Rename to Conflicting name */ BLI_strncpy(aov->name, render_pass_name, MAX_NAME); BKE_view_layer_verify_aov(engine, scene, view_layer); EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_FALSE((aov->flag & AOV_CONFLICT) != 0); EXPECT_TRUE(STREQ(aov->name, render_pass_name)); /* Activate render pass */ RNA_boolean_set(&ptr, rna_prop_name, true); BKE_view_layer_verify_aov(engine, scene, view_layer); EXPECT_FALSE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_TRUE((aov->flag & AOV_CONFLICT) != 0); EXPECT_TRUE(STREQ(aov->name, render_pass_name)); /* Deactivate render pass */ RNA_boolean_set(&ptr, rna_prop_name, false); BKE_view_layer_verify_aov(engine, scene, view_layer); EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_FALSE((aov->flag & AOV_CONFLICT) != 0); EXPECT_TRUE(STREQ(aov->name, render_pass_name)); } TEST(view_layer, aov_conflict) { /* Set Up */ CLG_init(); BKE_appdir_init(); IMB_init(); RE_engines_init(); Scene scene = {{nullptr}}; IDType_ID_SCE.init_data(&scene.id); ViewLayer *view_layer = static_cast(scene.view_layers.first); RenderEngineType *engine_type = RE_engines_find(scene.r.engine); RenderEngine *engine = RE_engine_create(engine_type); EXPECT_FALSE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_EQ(view_layer->active_aov, nullptr); /* Add an AOV */ ViewLayerAOV *aov = BKE_view_layer_add_aov(view_layer); BKE_view_layer_verify_aov(engine, &scene, view_layer); EXPECT_EQ(view_layer->active_aov, aov); EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer)); EXPECT_FALSE((aov->flag & AOV_CONFLICT) != 0); test_render_pass_conflict(&scene, engine, view_layer, aov, "Depth", "use_pass_z"); test_render_pass_conflict(&scene, engine, view_layer, aov, "Normal", "use_pass_normal"); test_render_pass_conflict(&scene, engine, view_layer, aov, "Mist", "use_pass_mist"); test_render_pass_conflict(&scene, engine, view_layer, aov, "Shadow", "use_pass_shadow"); test_render_pass_conflict(&scene, engine, view_layer, aov, "AO", "use_pass_ambient_occlusion"); test_render_pass_conflict(&scene, engine, view_layer, aov, "Emit", "use_pass_emit"); test_render_pass_conflict(&scene, engine, view_layer, aov, "Env", "use_pass_environment"); test_render_pass_conflict(&scene, engine, view_layer, aov, "DiffDir", "use_pass_diffuse_direct"); test_render_pass_conflict(&scene, engine, view_layer, aov, "DiffCol", "use_pass_diffuse_color"); test_render_pass_conflict(&scene, engine, view_layer, aov, "GlossDir", "use_pass_glossy_direct"); test_render_pass_conflict(&scene, engine, view_layer, aov, "GlossCol", "use_pass_glossy_color"); /* Tear down */ RE_engine_free(engine); RE_engines_exit(); IDType_ID_SCE.free_data(&scene.id); IMB_exit(); BKE_appdir_exit(); CLG_exit(); GHOST_DisposeSystemPaths(); } } // namespace blender::bke::tests