/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #include #include "BLI_array.h" #include "BKE_collection.h" #include "BKE_customdata.h" #include "BKE_editmesh.h" #include "BKE_layer.h" #include "DNA_ID.h" #include "DNA_layer_types.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "MEM_guardedalloc.h" /* -------------------------------------------------------------------- */ /** \name Selected Object Array * \{ */ Object **BKE_view_layer_array_selected_objects_params( struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len, const struct ObjectsInViewLayerParams *params) { if (params->no_dup_data) { FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) { ID *id = ob_iter->data; if (id) { id->tag |= LIB_TAG_DOIT; } } FOREACH_SELECTED_OBJECT_END; } Object **object_array = NULL; BLI_array_declare(object_array); FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) { if (params->filter_fn) { if (!params->filter_fn(ob_iter, params->filter_userdata)) { continue; } } if (params->no_dup_data) { ID *id = ob_iter->data; if (id) { if (id->tag & LIB_TAG_DOIT) { id->tag &= ~LIB_TAG_DOIT; } else { continue; } } } BLI_array_append(object_array, ob_iter); } FOREACH_SELECTED_OBJECT_END; if (object_array != NULL) { BLI_array_trim(object_array); } else { /* We always need a valid allocation (prevent crash on free). */ object_array = MEM_mallocN(0, __func__); } *r_len = BLI_array_len(object_array); return object_array; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Objects in Mode Array * \{ */ Base **BKE_view_layer_array_from_bases_in_mode_params(const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len, const struct ObjectsInModeParams *params) { if (params->no_dup_data) { FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) { ID *id = base_iter->object->data; if (id) { id->tag |= LIB_TAG_DOIT; } } FOREACH_BASE_IN_MODE_END; } Base **base_array = NULL; BLI_array_declare(base_array); FOREACH_BASE_IN_MODE_BEGIN (scene, view_layer, v3d, -1, params->object_mode, base_iter) { if (params->filter_fn) { if (!params->filter_fn(base_iter->object, params->filter_userdata)) { continue; } } if (params->no_dup_data) { ID *id = base_iter->object->data; if (id) { if (id->tag & LIB_TAG_DOIT) { id->tag &= ~LIB_TAG_DOIT; } else { continue; } } } BLI_array_append(base_array, base_iter); } FOREACH_BASE_IN_MODE_END; /* We always need a valid allocation (prevent crash on free). */ if (base_array != NULL) { BLI_array_trim(base_array); } else { base_array = MEM_mallocN(0, __func__); } *r_len = BLI_array_len(base_array); return base_array; } Object **BKE_view_layer_array_from_objects_in_mode_params(const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len, const struct ObjectsInModeParams *params) { Base **base_array = BKE_view_layer_array_from_bases_in_mode_params( scene, view_layer, v3d, r_len, params); if (base_array != NULL) { for (uint i = 0; i < *r_len; i++) { ((Object **)base_array)[i] = base_array[i]->object; } } return (Object **)base_array; } struct Object **BKE_view_layer_array_from_objects_in_edit_mode(const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len) { struct ObjectsInModeParams params = {0}; params.object_mode = OB_MODE_EDIT; return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms); } struct Base **BKE_view_layer_array_from_bases_in_edit_mode(const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len) { struct ObjectsInModeParams params = {0}; params.object_mode = OB_MODE_EDIT; return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, ¶ms); } struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len) { struct ObjectsInModeParams params = {0}; params.object_mode = OB_MODE_EDIT; params.no_dup_data = true; return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms); } struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len) { struct ObjectsInModeParams params = {0}; params.object_mode = OB_MODE_EDIT; params.no_dup_data = true; return BKE_view_layer_array_from_bases_in_mode_params(scene, view_layer, v3d, r_len, ¶ms); } struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len) { struct ObjectsInModeParams params = {0}; params.object_mode = OB_MODE_EDIT; params.no_dup_data = true; params.filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs; return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms); } struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(const Scene *scene, ViewLayer *view_layer, const View3D *v3d, uint *r_len, const eObjectMode mode) { struct ObjectsInModeParams params = {0}; params.object_mode = mode; params.no_dup_data = true; return BKE_view_layer_array_from_objects_in_mode_params(scene, view_layer, v3d, r_len, ¶ms); } ListBase *BKE_view_layer_object_bases_get(ViewLayer *view_layer) { BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0, "Object Bases out of sync, invoke BKE_view_layer_synced_ensure."); return &view_layer->object_bases; } Base *BKE_view_layer_active_base_get(ViewLayer *view_layer) { BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0, "Active Base out of sync, invoke BKE_view_layer_synced_ensure."); return view_layer->basact; } LayerCollection *BKE_view_layer_active_collection_get(ViewLayer *view_layer) { BLI_assert_msg((view_layer->flag & VIEW_LAYER_OUT_OF_SYNC) == 0, "Active Collection out of sync, invoke BKE_view_layer_synced_ensure."); return view_layer->active_collection; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Filter Functions * \{ */ bool BKE_view_layer_filter_edit_mesh_has_uvs(const Object *ob, void *UNUSED(user_data)) { if (ob->type == OB_MESH) { const Mesh *me = ob->data; const BMEditMesh *em = me->edit_mesh; if (em != NULL) { if (CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV) != -1) { return true; } } } return false; } bool BKE_view_layer_filter_edit_mesh_has_edges(const Object *ob, void *UNUSED(user_data)) { if (ob->type == OB_MESH) { const Mesh *me = ob->data; const BMEditMesh *em = me->edit_mesh; if (em != NULL) { if (em->bm->totedge != 0) { return true; } } } return false; } Object *BKE_view_layer_non_active_selected_object(const struct Scene *scene, struct ViewLayer *view_layer, const struct View3D *v3d) { BKE_view_layer_synced_ensure(scene, view_layer); Object *ob_active = BKE_view_layer_active_object_get(view_layer); Object *ob_result = NULL; FOREACH_SELECTED_OBJECT_BEGIN (view_layer, v3d, ob_iter) { if (ob_iter == ob_active) { continue; } if (ob_result == NULL) { ob_result = ob_iter; } else { ob_result = NULL; break; } } FOREACH_SELECTED_OBJECT_END; return ob_result; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Active object accessors. * \{ */ Object *BKE_view_layer_active_object_get(const ViewLayer *view_layer) { Base *base = BKE_view_layer_active_base_get((ViewLayer *)view_layer); return base ? base->object : NULL; } Object *BKE_view_layer_edit_object_get(const ViewLayer *view_layer) { Object *ob = BKE_view_layer_active_object_get(view_layer); if (ob == NULL) { return NULL; } if (!(ob->mode & OB_MODE_EDIT)) { return NULL; } return ob; } /** \} */