/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/library.c * \ingroup bke * * Contains management of ID's and libraries * allocate and free of all library data */ #include #include #include #include #include #include #include "MEM_guardedalloc.h" /* all types are needed here, in order to do memory operations */ #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_group_types.h" #include "DNA_ipo_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_nla_types.h" #include "DNA_node_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_speaker_types.h" #include "DNA_sound_types.h" #include "DNA_text_types.h" #include "DNA_vfont_types.h" #include "DNA_windowmanager_types.h" #include "DNA_world_types.h" #include "DNA_gpencil_types.h" #include "DNA_movieclip_types.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" #include "BLI_utildefines.h" #include "BLI_bpath.h" #include "BKE_animsys.h" #include "BKE_camera.h" #include "BKE_context.h" #include "BKE_lamp.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_global.h" #include "BKE_sound.h" #include "BKE_object.h" #include "BKE_screen.h" #include "BKE_mesh.h" #include "BKE_material.h" #include "BKE_curve.h" #include "BKE_mball.h" #include "BKE_text.h" #include "BKE_texture.h" #include "BKE_scene.h" #include "BKE_icons.h" #include "BKE_image.h" #include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_world.h" #include "BKE_font.h" #include "BKE_group.h" #include "BKE_lattice.h" #include "BKE_armature.h" #include "BKE_action.h" #include "BKE_node.h" #include "BKE_brush.h" #include "BKE_idprop.h" #include "BKE_particle.h" #include "BKE_gpencil.h" #include "BKE_fcurve.h" #include "BKE_speaker.h" #include "BKE_utildefines.h" #include "BKE_movieclip.h" #include "RNA_access.h" #ifdef WITH_PYTHON #include "BPY_extern.h" #endif #define MAX_IDPUP 60 /* was 24 */ /* GS reads the memory pointed at in a specific ordering. * only use this definition, makes little and big endian systems * work fine, in conjunction with MAKE_ID */ /* from blendef: */ #define GS(a) (*((short *)(a))) /* ************* general ************************ */ /* this has to be called from each make_local_* func, we could call * from id_make_local() but then the make local functions would not be self * contained. * also note that the id _must_ have a library - campbell */ void BKE_id_lib_local_paths(Main *bmain, Library *lib, ID *id) { char *bpath_user_data[2]= {bmain->name, lib->filepath}; bpath_traverse_id(bmain, id, bpath_relocate_visitor, BPATH_TRAVERSE_SKIP_MULTIFILE, bpath_user_data); } void id_lib_extern(ID *id) { if (id) { if (id->flag & LIB_INDIRECT) { id->flag -= LIB_INDIRECT; id->flag |= LIB_EXTERN; } } } void id_us_plus(ID *id) { if (id) { id->us++; if (id->flag & LIB_INDIRECT) { id->flag -= LIB_INDIRECT; id->flag |= LIB_EXTERN; } } } void id_us_min(ID *id) { if (id) { if (id->us < 2 && (id->flag & LIB_FAKEUSER)) { id->us= 1; } else if (id->us <= 0) { printf("ID user decrement error: %s\n", id->name); } else { id->us--; } } } int id_make_local(ID *id, int test) { if (id->flag & LIB_INDIRECT) return 0; switch (GS(id->name)) { case ID_SCE: return 0; /* not implemented */ case ID_LI: return 0; /* can't be linked */ case ID_OB: if (!test) make_local_object((Object*)id); return 1; case ID_ME: if (!test) { make_local_mesh((Mesh*)id); make_local_key(((Mesh*)id)->key); } return 1; case ID_CU: if (!test) { BKE_curve_make_local((Curve*)id); make_local_key(((Curve*)id)->key); } return 1; case ID_MB: if (!test) BKE_metaball_make_local((MetaBall*)id); return 1; case ID_MA: if (!test) make_local_material((Material*)id); return 1; case ID_TE: if (!test) make_local_texture((Tex*)id); return 1; case ID_IM: if (!test) make_local_image((Image*)id); return 1; case ID_LT: if (!test) { make_local_lattice((Lattice*)id); make_local_key(((Lattice*)id)->key); } return 1; case ID_LA: if (!test) make_local_lamp((Lamp*)id); return 1; case ID_CA: if (!test) make_local_camera((Camera*)id); return 1; case ID_SPK: if (!test) make_local_speaker((Speaker*)id); return 1; case ID_IP: return 0; /* deprecated */ case ID_KE: if (!test) make_local_key((Key*)id); return 1; case ID_WO: if (!test) make_local_world((World*)id); return 1; case ID_SCR: return 0; /* can't be linked */ case ID_VF: return 0; /* not implemented */ case ID_TXT: return 0; /* not implemented */ case ID_SCRIPT: return 0; /* deprecated */ case ID_SO: return 0; /* not implemented */ case ID_GR: return 0; /* not implemented */ case ID_AR: if (!test) make_local_armature((bArmature*)id); return 1; case ID_AC: if (!test) make_local_action((bAction*)id); return 1; case ID_NT: return 0; /* not implemented */ case ID_BR: if (!test) make_local_brush((Brush*)id); return 1; case ID_PA: if (!test) make_local_particlesettings((ParticleSettings*)id); return 1; case ID_WM: return 0; /* can't be linked */ case ID_GD: return 0; /* not implemented */ } return 0; } int id_copy(ID *id, ID **newid, int test) { if (!test) *newid= NULL; /* conventions: * - make shallow copy, only this ID block * - id.us of the new ID is set to 1 */ switch (GS(id->name)) { case ID_SCE: return 0; /* can't be copied from here */ case ID_LI: return 0; /* can't be copied from here */ case ID_OB: if (!test) *newid= (ID*)copy_object((Object*)id); return 1; case ID_ME: if (!test) *newid= (ID*)copy_mesh((Mesh*)id); return 1; case ID_CU: if (!test) *newid= (ID*)BKE_curve_copy((Curve*)id); return 1; case ID_MB: if (!test) *newid= (ID*)BKE_metaball_copy((MetaBall*)id); return 1; case ID_MA: if (!test) *newid= (ID*)copy_material((Material*)id); return 1; case ID_TE: if (!test) *newid= (ID*)copy_texture((Tex*)id); return 1; case ID_IM: if (!test) *newid= (ID*)copy_image((Image*)id); return 1; case ID_LT: if (!test) *newid= (ID*)copy_lattice((Lattice*)id); return 1; case ID_LA: if (!test) *newid= (ID*)copy_lamp((Lamp*)id); return 1; case ID_SPK: if (!test) *newid= (ID*)copy_speaker((Speaker*)id); return 1; case ID_CA: if (!test) *newid= (ID*)copy_camera((Camera*)id); return 1; case ID_IP: return 0; /* deprecated */ case ID_KE: if (!test) *newid= (ID*)copy_key((Key*)id); return 1; case ID_WO: if (!test) *newid= (ID*)copy_world((World*)id); return 1; case ID_SCR: return 0; /* can't be copied from here */ case ID_VF: return 0; /* not implemented */ case ID_TXT: if (!test) *newid= (ID*)copy_text((Text*)id); return 1; case ID_SCRIPT: return 0; /* deprecated */ case ID_SO: return 0; /* not implemented */ case ID_GR: if (!test) *newid= (ID*)copy_group((Group*)id); return 1; case ID_AR: if (!test) *newid= (ID*)copy_armature((bArmature*)id); return 1; case ID_AC: if (!test) *newid= (ID*)copy_action((bAction*)id); return 1; case ID_NT: if (!test) *newid= (ID*)ntreeCopyTree((bNodeTree*)id); return 1; case ID_BR: if (!test) *newid= (ID*)copy_brush((Brush*)id); return 1; case ID_PA: if (!test) *newid= (ID*)psys_copy_settings((ParticleSettings*)id); return 1; case ID_WM: return 0; /* can't be copied from here */ case ID_GD: return 0; /* not implemented */ } return 0; } int id_unlink(ID *id, int test) { Main *mainlib= G.main; ListBase *lb; switch (GS(id->name)) { case ID_TXT: if (test) return 1; unlink_text(mainlib, (Text*)id); break; case ID_GR: if (test) return 1; unlink_group((Group*)id); break; case ID_OB: if (test) return 1; unlink_object((Object*)id); break; } if (id->us == 0) { if (test) return 1; lb= which_libbase(mainlib, GS(id->name)); free_libblock(lb, id); return 1; } return 0; } int id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop) { ID *newid = NULL; PointerRNA idptr; if (id) { /* if property isn't editable, we're going to have an extra block hanging around until we save */ if (RNA_property_editable(ptr, prop)) { if (id_copy(id, &newid, 0) && newid) { /* copy animation actions too */ BKE_copy_animdata_id_action(id); /* us is 1 by convention, but RNA_property_pointer_set * will also increment it, so set it to zero */ newid->us = 0; /* assign copy */ RNA_id_pointer_create(newid, &idptr); RNA_property_pointer_set(ptr, prop, idptr); RNA_property_update(C, ptr, prop); return 1; } } } return 0; } ListBase *which_libbase(Main *mainlib, short type) { switch ( type ) { case ID_SCE: return &(mainlib->scene); case ID_LI: return &(mainlib->library); case ID_OB: return &(mainlib->object); case ID_ME: return &(mainlib->mesh); case ID_CU: return &(mainlib->curve); case ID_MB: return &(mainlib->mball); case ID_MA: return &(mainlib->mat); case ID_TE: return &(mainlib->tex); case ID_IM: return &(mainlib->image); case ID_LT: return &(mainlib->latt); case ID_LA: return &(mainlib->lamp); case ID_CA: return &(mainlib->camera); case ID_IP: return &(mainlib->ipo); case ID_KE: return &(mainlib->key); case ID_WO: return &(mainlib->world); case ID_SCR: return &(mainlib->screen); case ID_VF: return &(mainlib->vfont); case ID_TXT: return &(mainlib->text); case ID_SCRIPT: return &(mainlib->script); case ID_SPK: return &(mainlib->speaker); case ID_SO: return &(mainlib->sound); case ID_GR: return &(mainlib->group); case ID_AR: return &(mainlib->armature); case ID_AC: return &(mainlib->action); case ID_NT: return &(mainlib->nodetree); case ID_BR: return &(mainlib->brush); case ID_PA: return &(mainlib->particle); case ID_WM: return &(mainlib->wm); case ID_GD: return &(mainlib->gpencil); case ID_MC: return &(mainlib->movieclip); } return NULL; } /* Flag all ids in listbase */ void flag_listbase_ids(ListBase *lb, short flag, short value) { ID *id; if (value) { for (id= lb->first; id; id= id->next) id->flag |= flag; } else { flag = ~flag; for (id= lb->first; id; id= id->next) id->flag &= flag; } } /* Flag all ids in listbase */ void flag_all_listbases_ids(short flag, short value) { ListBase *lbarray[MAX_LIBARRAY]; int a; a= set_listbasepointers(G.main, lbarray); while (a--) flag_listbase_ids(lbarray[a], flag, value); } void recalc_all_library_objects(Main *main) { Object *ob; /* flag for full recalc */ for (ob=main->object.first; ob; ob=ob->id.next) if (ob->id.lib) ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } /* note: MAX_LIBARRAY define should match this code */ int set_listbasepointers(Main *main, ListBase **lb) { int a = 0; /* BACKWARDS! also watch order of free-ing! (mesh<->mat), first items freed last. * This is important because freeing data decreases usercounts of other datablocks, * if this data is its self freed it can crash. */ lb[a++]= &(main->ipo); lb[a++]= &(main->action); // xxx moved here to avoid problems when freeing with animato (aligorith) lb[a++]= &(main->key); lb[a++]= &(main->gpencil); /* referenced by nodes, objects, view, scene etc, before to free after. */ lb[a++]= &(main->nodetree); lb[a++]= &(main->image); lb[a++]= &(main->tex); lb[a++]= &(main->mat); lb[a++]= &(main->vfont); /* Important!: When adding a new object type, * the specific data should be inserted here */ lb[a++]= &(main->armature); lb[a++]= &(main->mesh); lb[a++]= &(main->curve); lb[a++]= &(main->mball); lb[a++]= &(main->latt); lb[a++]= &(main->lamp); lb[a++]= &(main->camera); lb[a++]= &(main->text); lb[a++]= &(main->sound); lb[a++]= &(main->group); lb[a++]= &(main->brush); lb[a++]= &(main->script); lb[a++]= &(main->particle); lb[a++]= &(main->speaker); lb[a++]= &(main->world); lb[a++]= &(main->screen); lb[a++]= &(main->object); lb[a++]= &(main->scene); lb[a++]= &(main->library); lb[a++]= &(main->wm); lb[a++]= &(main->movieclip); lb[a]= NULL; return a; } /* *********** ALLOC AND FREE ***************** * * free_libblock(ListBase *lb, ID *id ) * provide a list-basis and datablock, but only ID is read * * void *alloc_libblock(ListBase *lb, type, name) * inserts in list and returns a new ID * * **************************** */ static ID *alloc_libblock_notest(short type) { ID *id= NULL; switch ( type ) { case ID_SCE: id= MEM_callocN(sizeof(Scene), "scene"); break; case ID_LI: id= MEM_callocN(sizeof(Library), "library"); break; case ID_OB: id= MEM_callocN(sizeof(Object), "object"); break; case ID_ME: id= MEM_callocN(sizeof(Mesh), "mesh"); break; case ID_CU: id= MEM_callocN(sizeof(Curve), "curve"); break; case ID_MB: id= MEM_callocN(sizeof(MetaBall), "mball"); break; case ID_MA: id= MEM_callocN(sizeof(Material), "mat"); break; case ID_TE: id= MEM_callocN(sizeof(Tex), "tex"); break; case ID_IM: id= MEM_callocN(sizeof(Image), "image"); break; case ID_LT: id= MEM_callocN(sizeof(Lattice), "latt"); break; case ID_LA: id= MEM_callocN(sizeof(Lamp), "lamp"); break; case ID_CA: id= MEM_callocN(sizeof(Camera), "camera"); break; case ID_IP: id= MEM_callocN(sizeof(Ipo), "ipo"); break; case ID_KE: id= MEM_callocN(sizeof(Key), "key"); break; case ID_WO: id= MEM_callocN(sizeof(World), "world"); break; case ID_SCR: id= MEM_callocN(sizeof(bScreen), "screen"); break; case ID_VF: id= MEM_callocN(sizeof(VFont), "vfont"); break; case ID_TXT: id= MEM_callocN(sizeof(Text), "text"); break; case ID_SCRIPT: //XXX id= MEM_callocN(sizeof(Script), "script"); break; case ID_SPK: id= MEM_callocN(sizeof(Speaker), "speaker"); break; case ID_SO: id= MEM_callocN(sizeof(bSound), "sound"); break; case ID_GR: id= MEM_callocN(sizeof(Group), "group"); break; case ID_AR: id = MEM_callocN(sizeof(bArmature), "armature"); break; case ID_AC: id = MEM_callocN(sizeof(bAction), "action"); break; case ID_NT: id = MEM_callocN(sizeof(bNodeTree), "nodetree"); break; case ID_BR: id = MEM_callocN(sizeof(Brush), "brush"); break; case ID_PA: id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings"); break; case ID_WM: id = MEM_callocN(sizeof(wmWindowManager), "Window manager"); break; case ID_GD: id = MEM_callocN(sizeof(bGPdata), "Grease Pencil"); break; case ID_MC: id = MEM_callocN(sizeof(MovieClip), "Movie Clip"); break; } return id; } /* used everywhere in blenkernel and text.c */ void *alloc_libblock(ListBase *lb, short type, const char *name) { ID *id= NULL; id= alloc_libblock_notest(type); if (id) { BLI_addtail(lb, id); id->us= 1; id->icon_id = 0; *( (short *)id->name )= type; new_id(lb, id, name); /* alphabetic insterion: is in new_id */ } return id; } /* by spec, animdata is first item after ID */ /* and, trust that BKE_animdata_from_id() will only find AnimData for valid ID-types */ static void id_copy_animdata(ID *id, const short do_action) { AnimData *adt= BKE_animdata_from_id(id); if (adt) { IdAdtTemplate *iat = (IdAdtTemplate *)id; iat->adt= BKE_copy_animdata(iat->adt, do_action); /* could be set to FALSE, need to investigate */ } } /* material nodes use this since they are not treated as libdata */ void copy_libblock_data(ID *id, const ID *id_from, const short do_action) { if (id_from->properties) id->properties = IDP_CopyProperty(id_from->properties); /* the duplicate should get a copy of the animdata */ id_copy_animdata(id, do_action); } /* used everywhere in blenkernel */ void *copy_libblock(ID *id) { ID *idn; ListBase *lb; size_t idn_len; lb= which_libbase(G.main, GS(id->name)); idn= alloc_libblock(lb, GS(id->name), id->name+2); assert(idn != NULL); idn_len= MEM_allocN_len(idn); if ((int)idn_len - (int)sizeof(ID) > 0) { /* signed to allow neg result */ const char *cp= (const char *)id; char *cpn= (char *)idn; memcpy(cpn+sizeof(ID), cp+sizeof(ID), idn_len - sizeof(ID)); } id->newid= idn; idn->flag |= LIB_NEW; copy_libblock_data(idn, id, FALSE); return idn; } static void free_library(Library *UNUSED(lib)) { /* no freeing needed for libraries yet */ } static void (*free_windowmanager_cb)(bContext *, wmWindowManager *)= NULL; void set_free_windowmanager_cb(void (*func)(bContext *C, wmWindowManager *) ) { free_windowmanager_cb= func; } static void animdata_dtar_clear_cb(ID *UNUSED(id), AnimData *adt, void *userdata) { ChannelDriver *driver; FCurve *fcu; /* find the driver this belongs to and update it */ for (fcu=adt->drivers.first; fcu; fcu=fcu->next) { driver= fcu->driver; if (driver) { DriverVar *dvar; for (dvar= driver->variables.first; dvar; dvar= dvar->next) { DRIVER_TARGETS_USED_LOOPER(dvar) { if (dtar->id == userdata) dtar->id= NULL; } DRIVER_TARGETS_LOOPER_END } } } } /* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */ void free_libblock(ListBase *lb, void *idv) { ID *id= idv; #ifdef WITH_PYTHON BPY_id_release(id); #endif switch ( GS(id->name) ) { /* GetShort from util.h */ case ID_SCE: free_scene((Scene *)id); break; case ID_LI: free_library((Library *)id); break; case ID_OB: free_object((Object *)id); break; case ID_ME: free_mesh((Mesh *)id, 1); break; case ID_CU: BKE_curve_free((Curve *)id); break; case ID_MB: BKE_metaball_free((MetaBall *)id); break; case ID_MA: free_material((Material *)id); break; case ID_TE: free_texture((Tex *)id); break; case ID_IM: free_image((Image *)id); break; case ID_LT: free_lattice((Lattice *)id); break; case ID_LA: free_lamp((Lamp *)id); break; case ID_CA: free_camera((Camera*) id); break; case ID_IP: free_ipo((Ipo *)id); break; case ID_KE: free_key((Key *)id); break; case ID_WO: free_world((World *)id); break; case ID_SCR: free_screen((bScreen *)id); break; case ID_VF: free_vfont((VFont *)id); break; case ID_TXT: free_text((Text *)id); break; case ID_SCRIPT: //XXX free_script((Script *)id); break; case ID_SPK: free_speaker((Speaker *)id); break; case ID_SO: sound_free((bSound*)id); break; case ID_GR: free_group_objects((Group *)id); break; case ID_AR: free_armature((bArmature *)id); break; case ID_AC: free_action((bAction *)id); break; case ID_NT: ntreeFreeTree((bNodeTree *)id); break; case ID_BR: free_brush((Brush *)id); break; case ID_PA: psys_free_settings((ParticleSettings *)id); break; case ID_WM: if (free_windowmanager_cb) free_windowmanager_cb(NULL, (wmWindowManager *)id); break; case ID_GD: free_gpencil_data((bGPdata *)id); break; case ID_MC: BKE_movieclip_free((MovieClip *)id); break; } if (id->properties) { IDP_FreeProperty(id->properties); MEM_freeN(id->properties); } BLI_remlink(lb, id); /* this ID may be a driver target! */ BKE_animdata_main_cb(G.main, animdata_dtar_clear_cb, (void *)id); MEM_freeN(id); } void free_libblock_us(ListBase *lb, void *idv) /* test users */ { ID *id= idv; id->us--; if (id->us<0) { if (id->lib) printf("ERROR block %s %s users %d\n", id->lib->name, id->name, id->us); else printf("ERROR block %s users %d\n", id->name, id->us); } if (id->us==0) { if ( GS(id->name)==ID_OB ) unlink_object((Object *)id); free_libblock(lb, id); } } void free_main(Main *mainvar) { /* also call when reading a file, erase all, etc */ ListBase *lbarray[MAX_LIBARRAY]; int a; a= set_listbasepointers(mainvar, lbarray); while (a--) { ListBase *lb= lbarray[a]; ID *id; while ( (id= lb->first) ) { free_libblock(lb, id); } } MEM_freeN(mainvar); } /* ***************** ID ************************ */ ID *find_id(const char *type, const char *name) /* type: "OB" or "MA" etc */ { ListBase *lb= which_libbase(G.main, GS(type)); return BLI_findstring(lb, name, offsetof(ID, name) + 2); } static void get_flags_for_id(ID *id, char *buf) { int isfake= id->flag & LIB_FAKEUSER; int isnode=0; /* Writeout the flags for the entry, note there * is a small hack that writes 5 spaces instead * of 4 if no flags are displayed... this makes * things usually line up ok - better would be * to have that explicit, oh well - zr */ if (GS(id->name)==ID_MA) isnode= ((Material *)id)->use_nodes; if (GS(id->name)==ID_TE) isnode= ((Tex *)id)->use_nodes; if (id->us<0) strcpy(buf, "-1W "); else if (!id->lib && !isfake && id->us && !isnode) strcpy(buf, " "); else if (isnode) sprintf(buf, "%c%cN%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' '); else sprintf(buf, "%c%c%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' '); } #define IDPUP_NO_VIEWER 1 static void IDnames_to_dyn_pupstring(DynStr *pupds, ListBase *lb, ID *link, short *nr, int hideflag) { int i, nids= BLI_countlist(lb); if (nr) *nr= -1; if (nr && nids>MAX_IDPUP) { BLI_dynstr_append(pupds, "DataBrowse %x-2"); *nr= -2; } else { ID *id; for (i=0, id= lb->first; id; id= id->next, i++) { char numstr[32]; if (nr && id==link) *nr= i+1; if (U.uiflag & USER_HIDE_DOT && id->name[2]=='.') continue; if (hideflag & IDPUP_NO_VIEWER) if (GS(id->name)==ID_IM) if ( ((Image *)id)->source==IMA_SRC_VIEWER ) continue; get_flags_for_id(id, numstr); BLI_dynstr_append(pupds, numstr); BLI_dynstr_append(pupds, id->name+2); BLI_snprintf(numstr, sizeof(numstr), "%%x%d", i+1); BLI_dynstr_append(pupds, numstr); /* icon */ switch (GS(id->name)) { case ID_MA: /* fall through */ case ID_TE: /* fall through */ case ID_IM: /* fall through */ case ID_WO: /* fall through */ case ID_LA: /* fall through */ BLI_snprintf(numstr, sizeof(numstr), "%%i%d", BKE_icon_getid(id) ); BLI_dynstr_append(pupds, numstr); break; default: break; } if (id->next) BLI_dynstr_append(pupds, "|"); } } } /* used by headerbuttons.c buttons.c editobject.c editseq.c */ /* if nr==NULL no MAX_IDPUP, this for non-header browsing */ void IDnames_to_pupstring(const char **str, const char *title, const char *extraops, ListBase *lb, ID *link, short *nr) { DynStr *pupds= BLI_dynstr_new(); if (title) { BLI_dynstr_append(pupds, title); BLI_dynstr_append(pupds, "%t|"); } if (extraops) { BLI_dynstr_append(pupds, extraops); if (BLI_dynstr_get_len(pupds)) BLI_dynstr_append(pupds, "|"); } IDnames_to_dyn_pupstring(pupds, lb, link, nr, 0); *str= BLI_dynstr_get_cstring(pupds); BLI_dynstr_free(pupds); } /* skips viewer images */ #if 0 /* unused */ void IMAnames_to_pupstring(const char **str, const char *title, const char *extraops, ListBase *lb, ID *link, short *nr) { DynStr *pupds= BLI_dynstr_new(); if (title) { BLI_dynstr_append(pupds, title); BLI_dynstr_append(pupds, "%t|"); } if (extraops) { BLI_dynstr_append(pupds, extraops); if (BLI_dynstr_get_len(pupds)) BLI_dynstr_append(pupds, "|"); } IDnames_to_dyn_pupstring(pupds, lb, link, nr, IDPUP_NO_VIEWER); *str= BLI_dynstr_get_cstring(pupds); BLI_dynstr_free(pupds); } #endif void id_sort_by_name(ListBase *lb, ID *id) { ID *idtest; /* insert alphabetically */ if (lb->first!=lb->last) { BLI_remlink(lb, id); idtest= lb->first; while (idtest) { if (BLI_strcasecmp(idtest->name, id->name)>0 || (idtest->lib && !id->lib)) { BLI_insertlinkbefore(lb, idtest, id); break; } idtest= idtest->next; } /* as last */ if (idtest==NULL) { BLI_addtail(lb, id); } } } /* * Check to see if there is an ID with the same name as 'name'. * Returns the ID if so, if not, returns NULL */ static ID *is_dupid(ListBase *lb, ID *id, const char *name) { ID *idtest=NULL; for ( idtest = lb->first; idtest; idtest = idtest->next ) { /* if idtest is not a lib */ if ( id != idtest && idtest->lib == NULL ) { /* do not test alphabetic! */ /* optimized */ if ( idtest->name[2] == name[0] ) { if (strcmp(name, idtest->name+2)==0) break; } } } return idtest; } /* * Check to see if an ID name is already used, and find a new one if so. * Return 1 if created a new name (returned in name). * * Normally the ID that's being check is already in the ListBase, so ID *id * points at the new entry. The Python Library module needs to know what * the name of a datablock will be before it is appended; in this case ID *id * id is NULL; */ static int check_for_dupid(ListBase *lb, ID *id, char *name) { ID *idtest; int nr= 0, nrtest, a, left_len; char in_use[64]; /* use as a boolean array, unrelated to name length */ char left[MAX_ID_NAME + 8], leftest[MAX_ID_NAME + 8]; /* make sure input name is terminated properly */ /* if ( strlen(name) > MAX_ID_NAME-3 ) name[MAX_ID_NAME-3]= 0; */ /* removed since this is only ever called from one place - campbell */ while (1) { /* phase 1: id already exists? */ idtest = is_dupid(lb, id, name); /* if there is no double, done */ if ( idtest == NULL ) return 0; /* we have a dup; need to make a new name */ /* quick check so we can reuse one of first 64 ids if vacant */ memset(in_use, 0, sizeof(in_use)); /* get name portion, number portion ("name.number") */ left_len= BLI_split_name_num(left, &nr, name, '.'); /* if new name will be too long, truncate it */ if (nr > 999 && left_len > (MAX_ID_NAME - 8)) { left[MAX_ID_NAME - 8]= 0; left_len= MAX_ID_NAME - 8; } else if (left_len > (MAX_ID_NAME - 7)) { left[MAX_ID_NAME - 7]= 0; left_len= MAX_ID_NAME - 7; } for (idtest= lb->first; idtest; idtest= idtest->next) { if ( (id != idtest) && (idtest->lib == NULL) && (*name == *(idtest->name+2)) && (strncmp(name, idtest->name+2, left_len)==0) && (BLI_split_name_num(leftest, &nrtest, idtest->name+2, '.') == left_len) ) { if (nrtest < sizeof(in_use)) in_use[nrtest]= 1; /* mark as used */ if (nr <= nrtest) nr= nrtest+1; /* track largest unused */ } } /* decide which value of nr to use */ for (a=0; a < sizeof(in_use); a++) { if (a>=nr) break; /* stop when we've check up to biggest */ if ( in_use[a]==0 ) { /* found an unused value */ nr = a; break; } } /* If the original name has no numeric suffix, * rather than just chopping and adding numbers, * shave off the end chars until we have a unique name. * Check the null terminators match as well so we don't get Cube.000 -> Cube.00 */ if (nr==0 && name[left_len]== '\0') { int len = left_len-1; idtest= is_dupid(lb, id, name); while (idtest && len> 1) { name[len--] = '\0'; idtest= is_dupid(lb, id, name); } if (idtest == NULL) return 1; /* otherwise just continue and use a number suffix */ } if (nr > 999 && left_len > (MAX_ID_NAME - 8)) { /* this would overflow name buffer */ left[MAX_ID_NAME - 8] = 0; /* left_len = MAX_ID_NAME - 8; */ /* for now this isn't used again */ memcpy(name, left, sizeof(char) * (MAX_ID_NAME - 7)); continue; } /* this format specifier is from hell... */ BLI_snprintf(name, sizeof(id->name) - 2, "%s.%.3d", left, nr); return 1; } } /* * Only for local blocks: external en indirect blocks already have a * unique ID. * * return 1: created a new name */ int new_id(ListBase *lb, ID *id, const char *tname) { int result; char name[MAX_ID_NAME-2]; /* if library, don't rename */ if (id->lib) return 0; /* if no libdata given, look up based on ID */ if (lb==NULL) lb= which_libbase(G.main, GS(id->name)); /* if no name given, use name of current ID * else make a copy (tname args can be const) */ if (tname==NULL) tname= id->name+2; strncpy(name, tname, sizeof(name)-1); /* if result > MAX_ID_NAME-3, strncpy don't put the final '\0' to name. * easier to assign each time then to check if its needed */ name[sizeof(name)-1]= 0; if (name[0] == '\0') { /* disallow empty names */ strcpy(name, ID_FALLBACK_NAME); } else { /* disallow non utf8 chars, * the interface checks for this but new ID's based on file names don't */ BLI_utf8_invalid_strip(name, strlen(name)); } result = check_for_dupid(lb, id, name); strcpy(id->name+2, name); /* This was in 2.43 and previous releases * however all data in blender should be sorted, not just duplicate names * sorting should not hurt, but noting just incause it alters the way other * functions work, so sort every time */ #if 0 if ( result ) id_sort_by_name(lb, id); #endif id_sort_by_name(lb, id); return result; } /* Pull an ID out of a library (make it local). Only call this for IDs that * don't have other library users. */ void id_clear_lib_data(Main *bmain, ID *id) { BKE_id_lib_local_paths(bmain, id->lib, id); id->lib= NULL; id->flag= LIB_LOCAL; new_id(which_libbase(bmain, GS(id->name)), id, NULL); } /* next to indirect usage in read/writefile also in editobject.c scene.c */ void clear_id_newpoins(void) { ListBase *lbarray[MAX_LIBARRAY]; ID *id; int a; a= set_listbasepointers(G.main, lbarray); while (a--) { id= lbarray[a]->first; while (id) { id->newid= NULL; id->flag &= ~LIB_NEW; id= id->next; } } } #define LIBTAG(a) if (a && a->id.lib) {a->id.flag &=~LIB_INDIRECT; a->id.flag |= LIB_EXTERN;} static void lib_indirect_test_id(ID *id, Library *lib) { if (id->lib) { /* datablocks that were indirectly related are now direct links * without this, appending data that has a link to other data will fail to write */ if (lib && id->lib->parent == lib) { id_lib_extern(id); } return; } if (GS(id->name)==ID_OB) { Object *ob= (Object *)id; Mesh *me; int a; #if 0 /* XXX OLD ANIMSYS, NLASTRIPS ARE NO LONGER USED */ // XXX old animation system! -------------------------------------- { bActionStrip *strip; for (strip=ob->nlastrips.first; strip; strip=strip->next) { LIBTAG(strip->object); LIBTAG(strip->act); LIBTAG(strip->ipo); } } // XXX: new animation system needs something like this? #endif for (a=0; atotcol; a++) { LIBTAG(ob->mat[a]); } LIBTAG(ob->dup_group); LIBTAG(ob->proxy); me= ob->data; LIBTAG(me); } } void tag_main_lb(ListBase *lb, const short tag) { ID *id; if (tag) { for (id= lb->first; id; id= id->next) { id->flag |= LIB_DOIT; } } else { for (id= lb->first; id; id= id->next) { id->flag &= ~LIB_DOIT; } } } void tag_main_idcode(struct Main *mainvar, const short type, const short tag) { ListBase *lb= which_libbase(mainvar, type); tag_main_lb(lb, tag); } void tag_main(struct Main *mainvar, const short tag) { ListBase *lbarray[MAX_LIBARRAY]; int a; a= set_listbasepointers(mainvar, lbarray); while (a--) { tag_main_lb(lbarray[a], tag); } } /* if lib!=NULL, only all from lib local * bmain is almost certainly G.main */ void BKE_library_make_local(Main *bmain, Library *lib, int untagged_only) { ListBase *lbarray[MAX_LIBARRAY], tempbase={NULL, NULL}; ID *id, *idn; int a; a= set_listbasepointers(bmain, lbarray); while (a--) { id= lbarray[a]->first; while (id) { id->newid= NULL; idn= id->next; /* id is possibly being inserted again */ /* The check on the second line (LIB_PRE_EXISTING) is done so its * possible to tag data you don't want to be made local, used for * appending data, so any libdata already linked wont become local * (very nasty to discover all your links are lost after appending) * */ if (id->flag & (LIB_EXTERN|LIB_INDIRECT|LIB_NEW) && (untagged_only==0 || !(id->flag & LIB_PRE_EXISTING))) { if (lib==NULL || id->lib==lib) { if (id->lib) { id_clear_lib_data(bmain, id); /* sets 'id->flag' */ /* why sort alphabetically here but not in * id_clear_lib_data() ? - campbell */ id_sort_by_name(lbarray[a], id); } else { id->flag &= ~(LIB_EXTERN|LIB_INDIRECT|LIB_NEW); } } } id= idn; } /* patch2: make it aphabetically */ while ( (id=tempbase.first) ) { BLI_remlink(&tempbase, id); BLI_addtail(lbarray[a], id); new_id(lbarray[a], id, NULL); } } /* patch 3: make sure library data isn't indirect falsely... */ a= set_listbasepointers(bmain, lbarray); while (a--) { for (id= lbarray[a]->first; id; id=id->next) lib_indirect_test_id(id, lib); } } void test_idbutton(char *name) { /* called from buttons: when name already exists: call new_id */ ListBase *lb; ID *idtest; lb= which_libbase(G.main, GS(name-2) ); if (lb==NULL) return; /* search for id */ idtest= BLI_findstring(lb, name, offsetof(ID, name) + 2); if (idtest) if ( new_id(lb, idtest, name)==0 ) id_sort_by_name(lb, idtest); } void text_idbutton(struct ID *id, char *text) { if (id) { if (GS(id->name)==ID_SCE) strcpy(text, "SCE: "); else if (GS(id->name)==ID_SCR) strcpy(text, "SCR: "); else if (GS(id->name)==ID_MA && ((Material*)id)->use_nodes) strcpy(text, "NT: "); else { text[0]= id->name[0]; text[1]= id->name[1]; text[2]= ':'; text[3]= ' '; text[4]= 0; } } else { text[0]= '\0'; } } void rename_id(ID *id, const char *name) { ListBase *lb; BLI_strncpy(id->name+2, name, sizeof(id->name)-2); lb= which_libbase(G.main, GS(id->name) ); new_id(lb, id, name); } void name_uiprefix_id(char *name, ID *id) { name[0] = id->lib ? 'L':' '; name[1] = id->flag & LIB_FAKEUSER ? 'F': (id->us==0)?'0':' '; name[2] = ' '; strcpy(name+3, id->name+2); } void BKE_library_filepath_set(Library *lib, const char *filepath) { /* in some cases this is used to update the absolute path from the * relative */ if (lib->name != filepath) { BLI_strncpy(lib->name, filepath, sizeof(lib->name)); } BLI_strncpy(lib->filepath, filepath, sizeof(lib->filepath)); /* not essential but set filepath is an absolute copy of value which * is more useful if its kept in sync */ if (strncmp(lib->filepath, "//", 2) == 0) { /* note that the file may be unsaved, in this case, setting the * filepath on an indirectly linked path is not allowed from the * outliner, and its not really supported but allow from here for now * since making local could cause this to be directly linked - campbell */ const char *basepath= lib->parent ? lib->parent->filepath : G.main->name; BLI_path_abs(lib->filepath, basepath); } }