/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /* * Contains management of ID's and libraries * allocate and free of all library data * */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "MEM_guardedalloc.h" /* all types are needed here, in order to do memory operations */ #include "DNA_ID.h" #include "DNA_listBase.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_mesh_types.h" #include "DNA_lattice_types.h" #include "DNA_curve_types.h" #include "DNA_meta_types.h" #include "DNA_material_types.h" #include "DNA_texture_types.h" #include "DNA_image_types.h" #include "DNA_wave_types.h" #include "DNA_lamp_types.h" #include "DNA_camera_types.h" #include "DNA_ipo_types.h" #include "DNA_key_types.h" #include "DNA_world_types.h" #include "DNA_screen_types.h" #include "DNA_vfont_types.h" #include "DNA_text_types.h" #include "DNA_sound_types.h" #include "DNA_group_types.h" #include "DNA_armature_types.h" #include "DNA_action_types.h" #include "DNA_userdef_types.h" #include "DNA_node_types.h" #include "DNA_nla_types.h" #include "DNA_effect_types.h" #include "DNA_brush_types.h" #include "DNA_particle_types.h" #include "DNA_space_types.h" #include "DNA_windowmanager_types.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_global.h" #include "BKE_sound.h" #include "BKE_object.h" #include "BKE_screen.h" #include "BKE_script.h" #include "BKE_mesh.h" #include "BKE_material.h" #include "BKE_curve.h" #include "BKE_mball.h" #include "BKE_text.h" #include "BKE_texture.h" #include "BKE_scene.h" #include "BKE_icons.h" #include "BKE_image.h" #include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_world.h" #include "BKE_font.h" #include "BKE_group.h" #include "BKE_lattice.h" #include "BKE_armature.h" #include "BKE_action.h" #include "BKE_node.h" #include "BKE_effect.h" #include "BKE_brush.h" #include "BKE_idprop.h" #include "BKE_particle.h" #define MAX_IDPUP 60 /* was 24 */ /* ************* general ************************ */ void id_lib_extern(ID *id) { if(id) { if(id->flag & LIB_INDIRECT) { id->flag -= LIB_INDIRECT; id->flag |= LIB_EXTERN; } } } void id_us_plus(ID *id) { if(id) { id->us++; if(id->flag & LIB_INDIRECT) { id->flag -= LIB_INDIRECT; id->flag |= LIB_EXTERN; } } } ListBase *wich_libbase(Main *mainlib, short type) { switch( type ) { case ID_SCE: return &(mainlib->scene); case ID_LI: return &(mainlib->library); case ID_OB: return &(mainlib->object); case ID_ME: return &(mainlib->mesh); case ID_CU: return &(mainlib->curve); case ID_MB: return &(mainlib->mball); case ID_MA: return &(mainlib->mat); case ID_TE: return &(mainlib->tex); case ID_IM: return &(mainlib->image); case ID_WV: return &(mainlib->wave); case ID_LT: return &(mainlib->latt); case ID_LA: return &(mainlib->lamp); case ID_CA: return &(mainlib->camera); case ID_IP: return &(mainlib->ipo); case ID_KE: return &(mainlib->key); case ID_WO: return &(mainlib->world); case ID_SCR: return &(mainlib->screen); case ID_VF: return &(mainlib->vfont); case ID_TXT: return &(mainlib->text); case ID_SCRIPT: return &(mainlib->script); case ID_SO: return &(mainlib->sound); case ID_GR: return &(mainlib->group); case ID_AR: return &(mainlib->armature); case ID_AC: return &(mainlib->action); case ID_NT: return &(mainlib->nodetree); case ID_BR: return &(mainlib->brush); case ID_PA: return &(mainlib->particle); case ID_WM: return &(mainlib->wm); } return 0; } /* Flag all ids in listbase */ void flag_listbase_ids(ListBase *lb, short flag, short value) { ID *id; if (value) { for(id= lb->first; id; id= id->next) id->flag |= flag; } else { flag = ~flag; for(id= lb->first; id; id= id->next) id->flag &= flag; } } /* Flag all ids in listbase */ void flag_all_listbases_ids(short flag, short value) { ListBase *lbarray[MAX_LIBARRAY]; int a; a= set_listbasepointers(G.main, lbarray); while(a--) flag_listbase_ids(lbarray[a], flag, value); } /* note: MAX_LIBARRAY define should match this code */ int set_listbasepointers(Main *main, ListBase **lb) { int a = 0; /* BACKWARDS! also watch order of free-ing! (mesh<->mat) */ lb[a++]= &(main->ipo); lb[a++]= &(main->key); lb[a++]= &(main->nodetree); lb[a++]= &(main->image); lb[a++]= &(main->tex); lb[a++]= &(main->mat); lb[a++]= &(main->vfont); /* Important!: When adding a new object type, * the specific data should be inserted here */ lb[a++]= &(main->armature); lb[a++]= &(main->action); lb[a++]= &(main->mesh); lb[a++]= &(main->curve); lb[a++]= &(main->mball); lb[a++]= &(main->wave); lb[a++]= &(main->latt); lb[a++]= &(main->lamp); lb[a++]= &(main->camera); lb[a++]= &(main->text); lb[a++]= &(main->sound); lb[a++]= &(main->group); lb[a++]= &(main->brush); lb[a++]= &(main->script); lb[a++]= &(main->particle); lb[a++]= &(main->world); lb[a++]= &(main->screen); lb[a++]= &(main->object); lb[a++]= &(main->scene); lb[a++]= &(main->library); lb[a++]= &(main->wm); lb[a]= NULL; return a; } /* *********** ALLOC AND FREE ***************** free_libblock(ListBase *lb, ID *id ) provide a list-basis and datablock, but only ID is read void *alloc_libblock(ListBase *lb, type, name) inserts in list and returns a new ID ***************************** */ static ID *alloc_libblock_notest(short type) { ID *id= NULL; switch( type ) { case ID_SCE: id= MEM_callocN(sizeof(Scene), "scene"); break; case ID_LI: id= MEM_callocN(sizeof(Library), "library"); break; case ID_OB: id= MEM_callocN(sizeof(Object), "object"); break; case ID_ME: id= MEM_callocN(sizeof(Mesh), "mesh"); break; case ID_CU: id= MEM_callocN(sizeof(Curve), "curve"); break; case ID_MB: id= MEM_callocN(sizeof(MetaBall), "mball"); break; case ID_MA: id= MEM_callocN(sizeof(Material), "mat"); break; case ID_TE: id= MEM_callocN(sizeof(Tex), "tex"); break; case ID_IM: id= MEM_callocN(sizeof(Image), "image"); break; case ID_WV: id= MEM_callocN(sizeof(Wave), "wave"); break; case ID_LT: id= MEM_callocN(sizeof(Lattice), "latt"); break; case ID_LA: id= MEM_callocN(sizeof(Lamp), "lamp"); break; case ID_CA: id= MEM_callocN(sizeof(Camera), "camera"); break; case ID_IP: id= MEM_callocN(sizeof(Ipo), "ipo"); break; case ID_KE: id= MEM_callocN(sizeof(Key), "key"); break; case ID_WO: id= MEM_callocN(sizeof(World), "world"); break; case ID_SCR: id= MEM_callocN(sizeof(bScreen), "screen"); break; case ID_VF: id= MEM_callocN(sizeof(VFont), "vfont"); break; case ID_TXT: id= MEM_callocN(sizeof(Text), "text"); break; case ID_SCRIPT: //XXX id= MEM_callocN(sizeof(Script), "script"); break; case ID_SO: id= MEM_callocN(sizeof(bSound), "sound"); break; case ID_GR: id= MEM_callocN(sizeof(Group), "group"); break; case ID_AR: id = MEM_callocN(sizeof(bArmature), "armature"); break; case ID_AC: id = MEM_callocN(sizeof(bAction), "action"); break; case ID_NT: id = MEM_callocN(sizeof(bNodeTree), "nodetree"); break; case ID_BR: id = MEM_callocN(sizeof(Brush), "brush"); break; case ID_PA: id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings"); break; case ID_WM: id = MEM_callocN(sizeof(wmWindowManager), "Window manager"); break; } return id; } /* used everywhere in blenkernel and text.c */ void *alloc_libblock(ListBase *lb, short type, const char *name) { ID *id= NULL; id= alloc_libblock_notest(type); if(id) { BLI_addtail(lb, id); id->us= 1; id->icon_id = 0; *( (short *)id->name )= type; new_id(lb, id, name); /* alphabetic insterion: is in new_id */ } return id; } /* GS reads the memory pointed at in a specific ordering. only use this definition, makes little and big endian systems work fine, in conjunction with MAKE_ID */ /* from blendef: */ #define GS(a) (*((short *)(a))) /* used everywhere in blenkernel and text.c */ void *copy_libblock(void *rt) { ID *idn, *id; ListBase *lb; char *cp, *cpn; int idn_len; id= rt; lb= wich_libbase(G.main, GS(id->name)); idn= alloc_libblock(lb, GS(id->name), id->name+2); if(idn==NULL) { printf("ERROR: Illegal ID name for %s (Crashing now)\n", id->name); } idn_len= MEM_allocN_len(idn); if(idn_len - sizeof(ID) > 0) { cp= (char *)id; cpn= (char *)idn; memcpy(cpn+sizeof(ID), cp+sizeof(ID), idn_len - sizeof(ID)); } id->newid= idn; idn->flag |= LIB_NEW; if (id->properties) idn->properties = IDP_CopyProperty(id->properties); return idn; } static void free_library(Library *lib) { /* no freeing needed for libraries yet */ } static void (*free_windowmanager_cb)(bContext *, wmWindowManager *)= NULL; void set_free_windowmanager_cb(void (*func)(bContext *C, wmWindowManager *) ) { free_windowmanager_cb= func; } /* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */ void free_libblock(ListBase *lb, void *idv) { ID *id= idv; switch( GS(id->name) ) { /* GetShort from util.h */ case ID_SCE: free_scene((Scene *)id); break; case ID_LI: free_library((Library *)id); break; case ID_OB: free_object((Object *)id); break; case ID_ME: free_mesh((Mesh *)id); break; case ID_CU: free_curve((Curve *)id); break; case ID_MB: free_mball((MetaBall *)id); break; case ID_MA: free_material((Material *)id); break; case ID_TE: free_texture((Tex *)id); break; case ID_IM: free_image((Image *)id); break; case ID_WV: /* free_wave(id); */ break; case ID_LT: free_lattice((Lattice *)id); break; case ID_LA: free_lamp((Lamp *)id); break; case ID_CA: free_camera((Camera*) id); break; case ID_IP: free_ipo((Ipo *)id); break; case ID_KE: free_key((Key *)id); break; case ID_WO: free_world((World *)id); break; case ID_SCR: free_screen((bScreen *)id); break; case ID_VF: free_vfont((VFont *)id); break; case ID_TXT: free_text((Text *)id); break; case ID_SCRIPT: //XXX free_script((Script *)id); break; case ID_SO: sound_free_sound((bSound *)id); break; case ID_GR: free_group((Group *)id); break; case ID_AR: free_armature((bArmature *)id); break; case ID_AC: free_action((bAction *)id); break; case ID_NT: ntreeFreeTree((bNodeTree *)id); break; case ID_BR: free_brush((Brush *)id); break; case ID_PA: psys_free_settings((ParticleSettings *)id); break; case ID_WM: if(free_windowmanager_cb) free_windowmanager_cb(NULL, (wmWindowManager *)id); break; } if (id->properties) { IDP_FreeProperty(id->properties); MEM_freeN(id->properties); } BLI_remlink(lb, id); MEM_freeN(id); } void free_libblock_us(ListBase *lb, void *idv) /* test users */ { ID *id= idv; id->us--; if(id->us<0) { if(id->lib) printf("ERROR block %s %s users %d\n", id->lib->name, id->name, id->us); else printf("ERROR block %s users %d\n", id->name, id->us); } if(id->us==0) { if( GS(id->name)==ID_OB ) unlink_object((Object *)id); free_libblock(lb, id); } } void free_main(Main *mainvar) { /* also call when reading a file, erase all, etc */ ListBase *lbarray[MAX_LIBARRAY]; int a; a= set_listbasepointers(mainvar, lbarray); while(a--) { ListBase *lb= lbarray[a]; ID *id; while ( (id= lb->first) ) { free_libblock(lb, id); } } MEM_freeN(mainvar); } /* ***************** ID ************************ */ ID *find_id(char *type, char *name) /* type: "OB" or "MA" etc */ { ID *id; ListBase *lb; lb= wich_libbase(G.main, GS(type)); id= lb->first; while(id) { if(id->name[2]==name[0] && strcmp(id->name+2, name)==0 ) return id; id= id->next; } return 0; } static void get_flags_for_id(ID *id, char *buf) { int isfake= id->flag & LIB_FAKEUSER; int isnode=0; /* Writeout the flags for the entry, note there * is a small hack that writes 5 spaces instead * of 4 if no flags are displayed... this makes * things usually line up ok - better would be * to have that explicit, oh well - zr */ if(GS(id->name)==ID_MA) isnode= ((Material *)id)->use_nodes; if(GS(id->name)==ID_TE) isnode= ((Tex *)id)->use_nodes; if (id->us<0) sprintf(buf, "-1W "); else if (!id->lib && !isfake && id->us && !isnode) sprintf(buf, " "); else if(isnode) sprintf(buf, "%c%cN%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' '); else sprintf(buf, "%c%c%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' '); } #define IDPUP_NO_VIEWER 1 static void IDnames_to_dyn_pupstring(DynStr *pupds, ListBase *lb, ID *link, short *nr, int hideflag) { int i, nids= BLI_countlist(lb); if (nr) *nr= -1; if (nr && nids>MAX_IDPUP) { BLI_dynstr_append(pupds, "DataBrowse %x-2"); *nr= -2; } else { ID *id; for (i=0, id= lb->first; id; id= id->next, i++) { char buf[32]; if (nr && id==link) *nr= i+1; if (U.uiflag & USER_HIDE_DOT && id->name[2]=='.') continue; if (hideflag & IDPUP_NO_VIEWER) if (GS(id->name)==ID_IM) if ( ((Image *)id)->source==IMA_SRC_VIEWER ) continue; get_flags_for_id(id, buf); BLI_dynstr_append(pupds, buf); BLI_dynstr_append(pupds, id->name+2); sprintf(buf, "%%x%d", i+1); BLI_dynstr_append(pupds, buf); /* icon */ switch(GS(id->name)) { case ID_MA: /* fall through */ case ID_TE: /* fall through */ case ID_IM: /* fall through */ case ID_WO: /* fall through */ case ID_LA: /* fall through */ sprintf(buf, "%%i%d", BKE_icon_getid(id) ); BLI_dynstr_append(pupds, buf); break; default: break; } if(id->next) BLI_dynstr_append(pupds, "|"); } } } /* Silly routine, the only difference between the one * above is that it only adds items with a matching * blocktype... this should be unified somehow... - zr */ static void IPOnames_to_dyn_pupstring(DynStr *pupds, ListBase *lb, ID *link, short *nr, int blocktype) { ID *id; int i, nids; for (id= lb->first, nids= 0; id; id= id->next) { Ipo *ipo= (Ipo*) id; if (ipo->blocktype==blocktype) nids++; } if (nids>MAX_IDPUP) { BLI_dynstr_append(pupds, "DataBrowse %x-2"); } else { for (i=0, id= lb->first; id; id= id->next) { Ipo *ipo= (Ipo*) id; if (ipo->blocktype==blocktype) { char buf[32]; if (id==link) *nr= i+1; if (U.uiflag & USER_HIDE_DOT && id->name[2]=='.') continue; get_flags_for_id(id, buf); BLI_dynstr_append(pupds, buf); BLI_dynstr_append(pupds, id->name+2); sprintf(buf, "%%x%d", i+1); BLI_dynstr_append(pupds, buf); if(id->next) BLI_dynstr_append(pupds, "|"); i++; } } } } /* used by headerbuttons.c buttons.c editobject.c editseq.c */ /* if nr==NULL no MAX_IDPUP, this for non-header browsing */ void IDnames_to_pupstring(char **str, char *title, char *extraops, ListBase *lb, ID *link, short *nr) { DynStr *pupds= BLI_dynstr_new(); if (title) { BLI_dynstr_append(pupds, title); BLI_dynstr_append(pupds, "%t|"); } if (extraops) { BLI_dynstr_append(pupds, extraops); if (BLI_dynstr_get_len(pupds)) BLI_dynstr_append(pupds, "|"); } IDnames_to_dyn_pupstring(pupds, lb, link, nr, 0); *str= BLI_dynstr_get_cstring(pupds); BLI_dynstr_free(pupds); } /* skips viewer images */ void IMAnames_to_pupstring(char **str, char *title, char *extraops, ListBase *lb, ID *link, short *nr) { DynStr *pupds= BLI_dynstr_new(); if (title) { BLI_dynstr_append(pupds, title); BLI_dynstr_append(pupds, "%t|"); } if (extraops) { BLI_dynstr_append(pupds, extraops); if (BLI_dynstr_get_len(pupds)) BLI_dynstr_append(pupds, "|"); } IDnames_to_dyn_pupstring(pupds, lb, link, nr, IDPUP_NO_VIEWER); *str= BLI_dynstr_get_cstring(pupds); BLI_dynstr_free(pupds); } /* only used by headerbuttons.c */ void IPOnames_to_pupstring(char **str, char *title, char *extraops, ListBase *lb, ID *link, short *nr, int blocktype) { DynStr *pupds= BLI_dynstr_new(); if (title) { BLI_dynstr_append(pupds, title); BLI_dynstr_append(pupds, "%t|"); } if (extraops) { BLI_dynstr_append(pupds, extraops); if (BLI_dynstr_get_len(pupds)) BLI_dynstr_append(pupds, "|"); } IPOnames_to_dyn_pupstring(pupds, lb, link, nr, blocktype); *str= BLI_dynstr_get_cstring(pupds); BLI_dynstr_free(pupds); } /* used by buttons.c library.c mball.c */ void splitIDname(char *name, char *left, int *nr) { int a; *nr= 0; strncpy(left, name, 21); a= strlen(name); if(a>1 && name[a-1]=='.') return; while(a--) { if( name[a]=='.' ) { left[a]= 0; *nr= atol(name+a+1); return; } if( isdigit(name[a])==0 ) break; left[a]= 0; } strcpy(left, name); } static void sort_alpha_id(ListBase *lb, ID *id) { ID *idtest; /* insert alphabetically */ if(lb->first!=lb->last) { BLI_remlink(lb, id); idtest= lb->first; while(idtest) { if(BLI_strcasecmp(idtest->name, id->name)>0 || idtest->lib) { BLI_insertlinkbefore(lb, idtest, id); break; } idtest= idtest->next; } /* as last */ if(idtest==0) { BLI_addtail(lb, id); } } } /* * Check to see if an ID name is already used, and find a new one if so. * Return 1 if created a new name (returned in name). * * Normally the ID that's being check is already in the ListBase, so ID *id * points at the new entry. The Python Library module needs to know what * the name of a datablock will be before it is appended; in this case ID *id * id is NULL; */ int check_for_dupid(ListBase *lb, ID *id, char *name) { ID *idtest; int nr= 0, nrtest, a; const int maxtest=32; char left[32], leftest[32], in_use[32]; /* make sure input name is terminated properly */ if( strlen(name) > 21 ) name[21]= 0; while (1) { /* phase 1: id already exists? */ for( idtest = lb->first; idtest; idtest = idtest->next ) { /* if idtest is not a lib */ if( id != idtest && idtest->lib == NULL ) { /* do not test alphabetic! */ /* optimized */ if( idtest->name[2] == name[0] ) { if(strcmp(name, idtest->name+2)==0) break; } } } /* if there is no double, done */ if( idtest == NULL ) return 0; /* we have a dup; need to make a new name */ /* quick check so we can reuse one of first 32 ids if vacant */ memset(in_use, 0, maxtest); /* get name portion, number portion ("name.number") */ splitIDname( name, left, &nr); /* if new name will be too long, truncate it */ if(nr>999 && strlen(left)>16) left[16]= 0; else if(strlen(left)>17) left[17]= 0; for( idtest = lb->first; idtest; idtest = idtest->next ) { if( id != idtest && idtest->lib == NULL ) { splitIDname(idtest->name+2, leftest, &nrtest); /* if base names match... */ /* optimized */ if( *left == *leftest && strcmp(left, leftest)==0 ) { if(nrtest < maxtest) in_use[nrtest]= 1; /* mark as used */ if(nr <= nrtest) nr= nrtest+1; /* track largest unused */ } } } /* decide which value of nr to use */ for(a=0; a=nr) break; /* stop when we've check up to biggest */ if( in_use[a]==0 ) { /* found an unused value */ nr = a; break; } } /* if non-numbered name was not in use, reuse it */ if(nr==0) strcpy( name, left ); else { if(nr > 999 && strlen(left) > 16) { /* this would overflow name buffer */ left[16] = 0; strcpy( name, left ); continue; } /* this format specifier is from hell... */ sprintf(name, "%s.%.3d", left, nr); } return 1; } } /* * Only for local blocks: external en indirect blocks already have a * unique ID. * * return 1: created a new name */ int new_id(ListBase *lb, ID *id, const char *tname) { int result; char name[22]; /* if library, don't rename */ if(id->lib) return 0; /* if no libdata given, look up based on ID */ if(lb==NULL) lb= wich_libbase(G.main, GS(id->name)); if(tname==0) { /* if no name given, use name of current ID */ strncpy(name, id->name+2, 21); result= strlen(id->name+2); } else { /* else make a copy (tname args can be const) */ strncpy(name, tname, 21); result= strlen(tname); } /* if result > 21, strncpy don't put the final '\0' to name. */ if( result >= 21 ) name[21]= 0; result = check_for_dupid( lb, id, name ); strcpy( id->name+2, name ); /* This was in 2.43 and previous releases * however all data in blender should be sorted, not just duplicate names * sorting should not hurt, but noting just incause it alters the way other * functions work, so sort every time */ /* if( result ) sort_alpha_id(lb, id);*/ sort_alpha_id(lb, id); return result; } /* next to indirect usage in read/writefile also in editobject.c scene.c */ void clear_id_newpoins() { ListBase *lbarray[MAX_LIBARRAY]; ID *id; int a; a= set_listbasepointers(G.main, lbarray); while(a--) { id= lbarray[a]->first; while(id) { id->newid= 0; id->flag &= ~LIB_NEW; id= id->next; } } } /* only for library fixes */ static void image_fix_relative_path(Image *ima) { if(ima->id.lib==NULL) return; if(strncmp(ima->name, "//", 2)==0) { BLI_convertstringcode(ima->name, ima->id.lib->filename); BLI_makestringcode(G.sce, ima->name); } } #define LIBTAG(a) if(a && a->id.lib) {a->id.flag &=~LIB_INDIRECT; a->id.flag |= LIB_EXTERN;} static void lib_indirect_test_id(ID *id) { if(id->lib) return; if(GS(id->name)==ID_OB) { Object *ob= (Object *)id; bActionStrip *strip; Mesh *me; int a; for (strip=ob->nlastrips.first; strip; strip=strip->next){ LIBTAG(strip->object); LIBTAG(strip->act); LIBTAG(strip->ipo); } for(a=0; atotcol; a++) { LIBTAG(ob->mat[a]); } LIBTAG(ob->dup_group); LIBTAG(ob->proxy); me= ob->data; LIBTAG(me); } } /* if lib!=NULL, only all from lib local */ void all_local(Library *lib, int untagged_only) { ListBase *lbarray[MAX_LIBARRAY], tempbase={0, 0}; ID *id, *idn; int a; a= set_listbasepointers(G.main, lbarray); while(a--) { id= lbarray[a]->first; while(id) { id->newid= NULL; idn= id->next; /* id is possibly being inserted again */ /* The check on the second line (LIB_APPEND_TAG) is done so its * possible to tag data you dont want to be made local, used for * appending data, so any libdata alredy linked wont become local * (very nasty to discover all your links are lost after appending) * */ if(id->flag & (LIB_EXTERN|LIB_INDIRECT|LIB_NEW) && (untagged_only==0 || !(id->flag & LIB_APPEND_TAG))) { if(lib==NULL || id->lib==lib) { id->flag &= ~(LIB_EXTERN|LIB_INDIRECT|LIB_NEW); if(id->lib) { /* relative file patch */ if(GS(id->name)==ID_IM) image_fix_relative_path((Image *)id); id->lib= NULL; new_id(lbarray[a], id, 0); /* new_id only does it with double names */ sort_alpha_id(lbarray[a], id); } } } id= idn; } /* patch2: make it aphabetically */ while( (id=tempbase.first) ) { BLI_remlink(&tempbase, id); BLI_addtail(lbarray[a], id); new_id(lbarray[a], id, 0); } } /* patch 3: make sure library data isn't indirect falsely... */ a= set_listbasepointers(G.main, lbarray); while(a--) { for(id= lbarray[a]->first; id; id=id->next) lib_indirect_test_id(id); } } void test_idbutton(char *name) { /* called from buttons: when name already exists: call new_id */ ListBase *lb; ID *idtest; lb= wich_libbase(G.main, GS(name-2) ); if(lb==0) return; /* search for id */ idtest= lb->first; while(idtest) { if( strcmp(idtest->name+2, name)==0) break; idtest= idtest->next; } if(idtest) if( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest); } void rename_id(ID *id, char *name) { ListBase *lb; strncpy(id->name+2, name, 21); lb= wich_libbase(G.main, GS(id->name) ); new_id(lb, id, name); }