/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2014 by Blender Foundation. * All rights reserved. * * Contributor(s): Sergey Sharybin. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenkernel/intern/library_query.c * \ingroup bke */ #include #include "MEM_guardedalloc.h" #include "DNA_actuator_types.h" #include "DNA_anim_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_controller_types.h" #include "DNA_group_types.h" #include "DNA_gpencil_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_linestyle_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_meta_types.h" #include "DNA_movieclip_types.h" #include "DNA_mask_types.h" #include "DNA_node_types.h" #include "DNA_object_force.h" #include "DNA_rigidbody_types.h" #include "DNA_scene_types.h" #include "DNA_sensor_types.h" #include "DNA_sequence_types.h" #include "DNA_screen_types.h" #include "DNA_speaker_types.h" #include "DNA_sound_types.h" #include "DNA_text_types.h" #include "DNA_vfont_types.h" #include "DNA_world_types.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BLI_ghash.h" #include "BLI_linklist_stack.h" #include "BKE_animsys.h" #include "BKE_constraint.h" #include "BKE_fcurve.h" #include "BKE_library.h" #include "BKE_library_query.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_particle.h" #include "BKE_rigidbody.h" #include "BKE_sca.h" #include "BKE_sequencer.h" #include "BKE_tracking.h" #define FOREACH_FINALIZE _finalize #define FOREACH_FINALIZE_VOID FOREACH_FINALIZE: (void)0 #define FOREACH_CALLBACK_INVOKE_ID_PP(_data, id_pp, cb_flag) \ if (!((_data)->status & IDWALK_STOP)) { \ const int _flag = (_data)->flag; \ ID *old_id = *(id_pp); \ const int callback_return = (_data)->callback((_data)->user_data, (_data)->self_id, id_pp, cb_flag | (_data)->cd_flag); \ if (_flag & IDWALK_READONLY) { \ BLI_assert(*(id_pp) == old_id); \ } \ if (old_id && (_flag & IDWALK_RECURSE)) { \ if (!BLI_gset_haskey((_data)->ids_handled, old_id)) { \ BLI_gset_add((_data)->ids_handled, old_id); \ if (!(callback_return & IDWALK_RET_STOP_RECURSION)) { \ BLI_LINKSTACK_PUSH((_data)->ids_todo, old_id); \ } \ } \ } \ if (callback_return & IDWALK_RET_STOP_ITER) { \ (_data)->status |= IDWALK_STOP; \ goto FOREACH_FINALIZE; \ } \ } \ else { \ goto FOREACH_FINALIZE; \ } ((void)0) #define FOREACH_CALLBACK_INVOKE_ID(_data, id, cb_flag) \ { \ CHECK_TYPE_ANY(id, ID *, void *); \ FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id), cb_flag); \ } ((void)0) #define FOREACH_CALLBACK_INVOKE(_data, id_super, cb_flag) \ { \ CHECK_TYPE(&((id_super)->id), ID *); \ FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id_super), cb_flag); \ } ((void)0) /* status */ enum { IDWALK_STOP = 1 << 0, }; typedef struct LibraryForeachIDData { ID *self_id; int flag; int cd_flag; LibraryIDLinkCallback callback; void *user_data; int status; /* To handle recursion. */ GSet *ids_handled; /* All IDs that are either already done, or still in ids_todo stack. */ BLI_LINKSTACK_DECLARE(ids_todo, ID *); } LibraryForeachIDData; static void library_foreach_rigidbodyworldSceneLooper( struct RigidBodyWorld *UNUSED(rbw), ID **id_pointer, void *user_data, int cd_flag) { LibraryForeachIDData *data = (LibraryForeachIDData *) user_data; FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag); FOREACH_FINALIZE_VOID; } static void library_foreach_modifiersForeachIDLink( void *user_data, Object *UNUSED(object), ID **id_pointer, int cd_flag) { LibraryForeachIDData *data = (LibraryForeachIDData *) user_data; FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag); FOREACH_FINALIZE_VOID; } static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID **id_pointer, bool is_reference, void *user_data) { LibraryForeachIDData *data = (LibraryForeachIDData *) user_data; const int cd_flag = is_reference ? IDWALK_USER : IDWALK_NOP; FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag); FOREACH_FINALIZE_VOID; } static void library_foreach_particlesystemsObjectLooper( ParticleSystem *UNUSED(psys), ID **id_pointer, void *user_data, int cd_flag) { LibraryForeachIDData *data = (LibraryForeachIDData *) user_data; FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag); FOREACH_FINALIZE_VOID; } static void library_foreach_sensorsObjectLooper( bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cd_flag) { LibraryForeachIDData *data = (LibraryForeachIDData *) user_data; FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag); FOREACH_FINALIZE_VOID; } static void library_foreach_controllersObjectLooper( bController *UNUSED(controller), ID **id_pointer, void *user_data, int cd_flag) { LibraryForeachIDData *data = (LibraryForeachIDData *) user_data; FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag); FOREACH_FINALIZE_VOID; } static void library_foreach_actuatorsObjectLooper( bActuator *UNUSED(actuator), ID **id_pointer, void *user_data, int cd_flag) { LibraryForeachIDData *data = (LibraryForeachIDData *) user_data; FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag); FOREACH_FINALIZE_VOID; } static void library_foreach_nla_strip(LibraryForeachIDData *data, NlaStrip *strip) { NlaStrip *substrip; FOREACH_CALLBACK_INVOKE(data, strip->act, IDWALK_USER); for (substrip = strip->strips.first; substrip; substrip = substrip->next) { library_foreach_nla_strip(data, substrip); } FOREACH_FINALIZE_VOID; } static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt) { FCurve *fcu; NlaTrack *nla_track; NlaStrip *nla_strip; for (fcu = adt->drivers.first; fcu; fcu = fcu->next) { ChannelDriver *driver = fcu->driver; DriverVar *dvar; for (dvar = driver->variables.first; dvar; dvar = dvar->next) { /* only used targets */ DRIVER_TARGETS_USED_LOOPER(dvar) { FOREACH_CALLBACK_INVOKE_ID(data, dtar->id, IDWALK_NOP); } DRIVER_TARGETS_LOOPER_END } } FOREACH_CALLBACK_INVOKE(data, adt->action, IDWALK_USER); FOREACH_CALLBACK_INVOKE(data, adt->tmpact, IDWALK_USER); for (nla_track = adt->nla_tracks.first; nla_track; nla_track = nla_track->next) { for (nla_strip = nla_track->strips.first; nla_strip; nla_strip = nla_strip->next) { library_foreach_nla_strip(data, nla_strip); } } FOREACH_FINALIZE_VOID; } static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex) { FOREACH_CALLBACK_INVOKE(data, mtex->object, IDWALK_NOP); FOREACH_CALLBACK_INVOKE(data, mtex->tex, IDWALK_USER); FOREACH_FINALIZE_VOID; } static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint) { FOREACH_CALLBACK_INVOKE(data, paint->brush, IDWALK_USER); FOREACH_CALLBACK_INVOKE(data, paint->palette, IDWALK_USER); FOREACH_FINALIZE_VOID; } /** * Loop over all of the ID's this datablock links to. * * \note: May be extended to be recursive in the future. */ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *user_data, int flag) { LibraryForeachIDData data; int i; if (flag & IDWALK_RECURSE) { /* For now, recusion implies read-only. */ flag |= IDWALK_READONLY; data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__); BLI_LINKSTACK_INIT(data.ids_todo); } else { data.ids_handled = NULL; } data.flag = flag; data.status = 0; data.callback = callback; data.user_data = user_data; #define CALLBACK_INVOKE_ID(check_id, cb_flag) \ FOREACH_CALLBACK_INVOKE_ID(&data, check_id, cb_flag) #define CALLBACK_INVOKE(check_id_super, cb_flag) \ FOREACH_CALLBACK_INVOKE(&data, check_id_super, cb_flag) do { data.self_id = id; data.cd_flag = ID_IS_LINKED(id) ? IDWALK_INDIRECT_USAGE : 0; AnimData *adt = BKE_animdata_from_id(id); if (adt) { library_foreach_animationData(&data, adt); } switch (GS(id->name)) { case ID_LI: { Library *lib = (Library *) id; CALLBACK_INVOKE(lib->parent, IDWALK_NOP); break; } case ID_SCE: { Scene *scene = (Scene *) id; ToolSettings *toolsett = scene->toolsettings; SceneRenderLayer *srl; Base *base; CALLBACK_INVOKE(scene->camera, IDWALK_NOP); CALLBACK_INVOKE(scene->world, IDWALK_USER); CALLBACK_INVOKE(scene->set, IDWALK_NOP); CALLBACK_INVOKE(scene->clip, IDWALK_USER); if (scene->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_link((ID *)scene->nodetree, callback, user_data, flag); } /* DO NOT handle scene->basact here, it's doubling with the loop over whole scene->base later, * since basact is just a pointer to one of those items. */ CALLBACK_INVOKE(scene->obedit, IDWALK_NOP); for (srl = scene->r.layers.first; srl; srl = srl->next) { FreestyleModuleConfig *fmc; FreestyleLineSet *fls; if (srl->mat_override) { CALLBACK_INVOKE(srl->mat_override, IDWALK_USER); } if (srl->light_override) { CALLBACK_INVOKE(srl->light_override, IDWALK_USER); } for (fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) { if (fmc->script) { CALLBACK_INVOKE(fmc->script, IDWALK_NOP); } } for (fls = srl->freestyleConfig.linesets.first; fls; fls = fls->next) { if (fls->group) { CALLBACK_INVOKE(fls->group, IDWALK_USER); } if (fls->linestyle) { CALLBACK_INVOKE(fls->linestyle, IDWALK_USER); } } } if (scene->ed) { Sequence *seq; SEQP_BEGIN(scene->ed, seq) { CALLBACK_INVOKE(seq->scene, IDWALK_NOP); CALLBACK_INVOKE(seq->scene_camera, IDWALK_NOP); CALLBACK_INVOKE(seq->clip, IDWALK_USER); CALLBACK_INVOKE(seq->mask, IDWALK_USER); CALLBACK_INVOKE(seq->sound, IDWALK_USER); for (SequenceModifierData *smd = seq->modifiers.first; smd; smd = smd->next) { CALLBACK_INVOKE(smd->mask_id, IDWALK_USER); } } SEQ_END } CALLBACK_INVOKE(scene->gpd, IDWALK_USER); for (base = scene->base.first; base; base = base->next) { CALLBACK_INVOKE(base->object, IDWALK_USER); } if (toolsett) { CALLBACK_INVOKE(toolsett->skgen_template, IDWALK_NOP); CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_NOP); CALLBACK_INVOKE(toolsett->particle.object, IDWALK_NOP); CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_NOP); library_foreach_paint(&data, &toolsett->imapaint.paint); CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_USER); CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_USER); CALLBACK_INVOKE(toolsett->imapaint.canvas, IDWALK_USER); if (toolsett->vpaint) { library_foreach_paint(&data, &toolsett->vpaint->paint); } if (toolsett->wpaint) { library_foreach_paint(&data, &toolsett->wpaint->paint); } if (toolsett->sculpt) { library_foreach_paint(&data, &toolsett->sculpt->paint); CALLBACK_INVOKE(toolsett->sculpt->gravity_object, IDWALK_NOP); } if (toolsett->uvsculpt) { library_foreach_paint(&data, &toolsett->uvsculpt->paint); } } if (scene->rigidbody_world) { BKE_rigidbody_world_id_loop(scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data); } CALLBACK_INVOKE(scene->gm.dome.warptext, IDWALK_NOP); break; } case ID_OB: { Object *object = (Object *) id; ParticleSystem *psys; /* Object is special, proxies make things hard... */ const int data_cd_flag = data.cd_flag; const int proxy_cd_flag = (object->proxy || object->proxy_group) ? IDWALK_INDIRECT_USAGE : 0; /* object data special case */ data.cd_flag |= proxy_cd_flag; if (object->type == OB_EMPTY) { /* empty can have NULL or Image */ CALLBACK_INVOKE_ID(object->data, IDWALK_USER); } else { /* when set, this can't be NULL */ if (object->data) { CALLBACK_INVOKE_ID(object->data, IDWALK_USER | IDWALK_NEVER_NULL); } } data.cd_flag = data_cd_flag; CALLBACK_INVOKE(object->parent, IDWALK_NOP); CALLBACK_INVOKE(object->track, IDWALK_NOP); /* object->proxy is refcounted, but not object->proxy_group... *sigh* */ CALLBACK_INVOKE(object->proxy, IDWALK_USER); CALLBACK_INVOKE(object->proxy_group, IDWALK_NOP); /* Special case! * Since this field is set/owned by 'user' of this ID (and not ID itself), it is only indirect usage * if proxy object is linked... Twisted. */ if (object->proxy_from) { data.cd_flag = ID_IS_LINKED(object->proxy_from) ? IDWALK_INDIRECT_USAGE : 0; } CALLBACK_INVOKE(object->proxy_from, IDWALK_NOP); data.cd_flag = data_cd_flag; CALLBACK_INVOKE(object->poselib, IDWALK_USER); data.cd_flag |= proxy_cd_flag; for (i = 0; i < object->totcol; i++) { CALLBACK_INVOKE(object->mat[i], IDWALK_USER); } data.cd_flag = data_cd_flag; CALLBACK_INVOKE(object->gpd, IDWALK_USER); CALLBACK_INVOKE(object->dup_group, IDWALK_USER); if (object->pd) { CALLBACK_INVOKE(object->pd->tex, IDWALK_USER); CALLBACK_INVOKE(object->pd->f_source, IDWALK_NOP); } /* Note that ob->effect is deprecated, so no need to handle it here. */ if (object->pose) { bPoseChannel *pchan; data.cd_flag |= proxy_cd_flag; for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) { CALLBACK_INVOKE(pchan->custom, IDWALK_USER); BKE_constraints_id_loop(&pchan->constraints, library_foreach_constraintObjectLooper, &data); } data.cd_flag = data_cd_flag; } if (object->rigidbody_constraint) { CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_NOP); CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_NOP); } if (object->lodlevels.first) { LodLevel *level; for (level = object->lodlevels.first; level; level = level->next) { CALLBACK_INVOKE(level->source, IDWALK_NOP); } } modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data); BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data); for (psys = object->particlesystem.first; psys; psys = psys->next) { BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data); } if (object->soft && object->soft->effector_weights) { CALLBACK_INVOKE(object->soft->effector_weights->group, IDWALK_NOP); } BKE_sca_sensors_id_loop(&object->sensors, library_foreach_sensorsObjectLooper, &data); BKE_sca_controllers_id_loop(&object->controllers, library_foreach_controllersObjectLooper, &data); BKE_sca_actuators_id_loop(&object->actuators, library_foreach_actuatorsObjectLooper, &data); break; } case ID_ME: { Mesh *mesh = (Mesh *) id; CALLBACK_INVOKE(mesh->texcomesh, IDWALK_USER); CALLBACK_INVOKE(mesh->key, IDWALK_USER); for (i = 0; i < mesh->totcol; i++) { CALLBACK_INVOKE(mesh->mat[i], IDWALK_USER); } /* XXX Really not happy with this - probably texface should rather use some kind of * 'texture slots' and just set indices in each poly/face item - would also save some memory. * Maybe a nice TODO for blender2.8? */ if (mesh->mtface || mesh->mtpoly) { for (i = 0; i < mesh->pdata.totlayer; i++) { if (mesh->pdata.layers[i].type == CD_MTEXPOLY) { MTexPoly *txface = (MTexPoly *)mesh->pdata.layers[i].data; for (int j = 0; j < mesh->totpoly; j++, txface++) { CALLBACK_INVOKE(txface->tpage, IDWALK_USER_ONE); } } } for (i = 0; i < mesh->fdata.totlayer; i++) { if (mesh->fdata.layers[i].type == CD_MTFACE) { MTFace *tface = (MTFace *)mesh->fdata.layers[i].data; for (int j = 0; j < mesh->totface; j++, tface++) { CALLBACK_INVOKE(tface->tpage, IDWALK_USER_ONE); } } } } break; } case ID_CU: { Curve *curve = (Curve *) id; CALLBACK_INVOKE(curve->bevobj, IDWALK_NOP); CALLBACK_INVOKE(curve->taperobj, IDWALK_NOP); CALLBACK_INVOKE(curve->textoncurve, IDWALK_NOP); CALLBACK_INVOKE(curve->key, IDWALK_USER); for (i = 0; i < curve->totcol; i++) { CALLBACK_INVOKE(curve->mat[i], IDWALK_USER); } CALLBACK_INVOKE(curve->vfont, IDWALK_USER); CALLBACK_INVOKE(curve->vfontb, IDWALK_USER); CALLBACK_INVOKE(curve->vfonti, IDWALK_USER); CALLBACK_INVOKE(curve->vfontbi, IDWALK_USER); break; } case ID_MB: { MetaBall *metaball = (MetaBall *) id; for (i = 0; i < metaball->totcol; i++) { CALLBACK_INVOKE(metaball->mat[i], IDWALK_USER); } break; } case ID_MA: { Material *material = (Material *) id; for (i = 0; i < MAX_MTEX; i++) { if (material->mtex[i]) { library_foreach_mtex(&data, material->mtex[i]); } } if (material->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_link((ID *)material->nodetree, callback, user_data, flag); } CALLBACK_INVOKE(material->group, IDWALK_USER); break; } case ID_TE: { Tex *texture = (Tex *) id; if (texture->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_link((ID *)texture->nodetree, callback, user_data, flag); } CALLBACK_INVOKE(texture->ima, IDWALK_USER); if (texture->env) { CALLBACK_INVOKE(texture->env->object, IDWALK_NOP); CALLBACK_INVOKE(texture->env->ima, IDWALK_USER); } if (texture->pd) CALLBACK_INVOKE(texture->pd->object, IDWALK_NOP); if (texture->vd) CALLBACK_INVOKE(texture->vd->object, IDWALK_NOP); if (texture->ot) CALLBACK_INVOKE(texture->ot->object, IDWALK_NOP); break; } case ID_LT: { Lattice *lattice = (Lattice *) id; CALLBACK_INVOKE(lattice->key, IDWALK_USER); break; } case ID_LA: { Lamp *lamp = (Lamp *) id; for (i = 0; i < MAX_MTEX; i++) { if (lamp->mtex[i]) { library_foreach_mtex(&data, lamp->mtex[i]); } } if (lamp->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_link((ID *)lamp->nodetree, callback, user_data, flag); } break; } case ID_CA: { Camera *camera = (Camera *) id; CALLBACK_INVOKE(camera->dof_ob, IDWALK_NOP); break; } case ID_KE: { Key *key = (Key *) id; CALLBACK_INVOKE_ID(key->from, IDWALK_NOP); break; } case ID_SCR: { bScreen *screen = (bScreen *) id; CALLBACK_INVOKE(screen->scene, IDWALK_USER_ONE); break; } case ID_WO: { World *world = (World *) id; for (i = 0; i < MAX_MTEX; i++) { if (world->mtex[i]) { library_foreach_mtex(&data, world->mtex[i]); } } if (world->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_link((ID *)world->nodetree, callback, user_data, flag); } break; } case ID_SPK: { Speaker *speaker = (Speaker *) id; CALLBACK_INVOKE(speaker->sound, IDWALK_USER); break; } case ID_GR: { Group *group = (Group *) id; GroupObject *gob; for (gob = group->gobject.first; gob; gob = gob->next) { CALLBACK_INVOKE(gob->ob, IDWALK_USER_ONE); } break; } case ID_NT: { bNodeTree *ntree = (bNodeTree *) id; bNode *node; CALLBACK_INVOKE(ntree->gpd, IDWALK_USER); for (node = ntree->nodes.first; node; node = node->next) { CALLBACK_INVOKE_ID(node->id, IDWALK_USER); } break; } case ID_BR: { Brush *brush = (Brush *) id; CALLBACK_INVOKE(brush->toggle_brush, IDWALK_NOP); CALLBACK_INVOKE(brush->clone.image, IDWALK_NOP); CALLBACK_INVOKE(brush->paint_curve, IDWALK_USER); library_foreach_mtex(&data, &brush->mtex); library_foreach_mtex(&data, &brush->mask_mtex); break; } case ID_PA: { ParticleSettings *psett = (ParticleSettings *) id; CALLBACK_INVOKE(psett->dup_group, IDWALK_NOP); CALLBACK_INVOKE(psett->dup_ob, IDWALK_NOP); CALLBACK_INVOKE(psett->bb_ob, IDWALK_NOP); for (i = 0; i < MAX_MTEX; i++) { if (psett->mtex[i]) { library_foreach_mtex(&data, psett->mtex[i]); } } if (psett->effector_weights) { CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_NOP); } if (psett->pd) { CALLBACK_INVOKE(psett->pd->tex, IDWALK_USER); CALLBACK_INVOKE(psett->pd->f_source, IDWALK_NOP); } if (psett->pd2) { CALLBACK_INVOKE(psett->pd2->tex, IDWALK_USER); CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_NOP); } if (psett->boids) { BoidState *state; BoidRule *rule; for (state = psett->boids->states.first; state; state = state->next) { for (rule = state->rules.first; rule; rule = rule->next) { if (rule->type == eBoidRuleType_Avoid) { BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule; CALLBACK_INVOKE(gabr->ob, IDWALK_NOP); } else if (rule->type == eBoidRuleType_FollowLeader) { BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule; CALLBACK_INVOKE(flbr->ob, IDWALK_NOP); } } } } break; } case ID_MC: { MovieClip *clip = (MovieClip *) id; MovieTracking *tracking = &clip->tracking; MovieTrackingObject *object; MovieTrackingTrack *track; MovieTrackingPlaneTrack *plane_track; CALLBACK_INVOKE(clip->gpd, IDWALK_USER); for (track = tracking->tracks.first; track; track = track->next) { CALLBACK_INVOKE(track->gpd, IDWALK_USER); } for (object = tracking->objects.first; object; object = object->next) { for (track = object->tracks.first; track; track = track->next) { CALLBACK_INVOKE(track->gpd, IDWALK_USER); } } for (plane_track = tracking->plane_tracks.first; plane_track; plane_track = plane_track->next) { CALLBACK_INVOKE(plane_track->image, IDWALK_USER); } break; } case ID_MSK: { Mask *mask = (Mask *) id; MaskLayer *mask_layer; for (mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) { MaskSpline *mask_spline; for (mask_spline = mask_layer->splines.first; mask_spline; mask_spline = mask_spline->next) { for (i = 0; i < mask_spline->tot_point; i++) { MaskSplinePoint *point = &mask_spline->points[i]; CALLBACK_INVOKE_ID(point->parent.id, IDWALK_USER); } } } break; } case ID_LS: { FreestyleLineStyle *linestyle = (FreestyleLineStyle *) id; LineStyleModifier *lsm; for (i = 0; i < MAX_MTEX; i++) { if (linestyle->mtex[i]) { library_foreach_mtex(&data, linestyle->mtex[i]); } } if (linestyle->nodetree) { /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_library_foreach_ID_link((ID *)linestyle->nodetree, callback, user_data, flag); } for (lsm = linestyle->color_modifiers.first; lsm; lsm = lsm->next) { if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) { LineStyleColorModifier_DistanceFromObject *p = (LineStyleColorModifier_DistanceFromObject *)lsm; if (p->target) { CALLBACK_INVOKE(p->target, IDWALK_NOP); } } } for (lsm = linestyle->alpha_modifiers.first; lsm; lsm = lsm->next) { if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) { LineStyleAlphaModifier_DistanceFromObject *p = (LineStyleAlphaModifier_DistanceFromObject *)lsm; if (p->target) { CALLBACK_INVOKE(p->target, IDWALK_NOP); } } } for (lsm = linestyle->thickness_modifiers.first; lsm; lsm = lsm->next) { if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) { LineStyleThicknessModifier_DistanceFromObject *p = (LineStyleThicknessModifier_DistanceFromObject *)lsm; if (p->target) { CALLBACK_INVOKE(p->target, IDWALK_NOP); } } } break; } } } while ((id = (flag & IDWALK_RECURSE) ? BLI_LINKSTACK_POP(data.ids_todo) : NULL)); FOREACH_FINALIZE: if (data.ids_handled) { BLI_gset_free(data.ids_handled, NULL); BLI_LINKSTACK_FREE(data.ids_todo); } #undef CALLBACK_INVOKE_ID #undef CALLBACK_INVOKE } #undef FOREACH_CALLBACK_INVOKE_ID #undef FOREACH_CALLBACK_INVOKE /** * re-usable function, use when replacing ID's */ void BKE_library_update_ID_link_user(ID *id_dst, ID *id_src, const int cd_flag) { if (cd_flag & IDWALK_USER) { id_us_min(id_src); id_us_plus(id_dst); } else if (cd_flag & IDWALK_USER_ONE) { id_us_ensure_real(id_dst); } } /** * Say whether given \a id_type_owner can use (in any way) a datablock of \a id_type_used. * * This is a 'simplified' abstract version of #BKE_library_foreach_ID_link() above, quite useful to reduce * useless iterations in some cases. */ bool BKE_library_idtype_can_use_idtype(const short id_type_owner, const short id_type_used) { if (id_type_used == ID_AC) { return id_type_can_have_animdata(id_type_owner); } switch (id_type_owner) { case ID_LI: return ELEM(id_type_used, ID_LI); case ID_SCE: return (ELEM(id_type_used, ID_OB, ID_WO, ID_SCE, ID_MC, ID_MA, ID_GR, ID_TXT, ID_LS, ID_MSK, ID_SO, ID_GD, ID_BR, ID_PAL, ID_IM, ID_NT) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used)); case ID_OB: /* Could be the following, but simpler to just always say 'yes' here. */ #if 0 return ELEM(id_type_used, ID_ME, ID_CU, ID_MB, ID_LT, ID_SPK, ID_AR, ID_LA, ID_CA, /* obdata */ ID_OB, ID_MA, ID_GD, ID_GR, ID_TE, ID_PA, ID_TXT, ID_SO, ID_MC, ID_IM, ID_AC /* + constraints, modifiers and game logic ID types... */); #else return true; #endif case ID_ME: return ELEM(id_type_used, ID_ME, ID_KE, ID_MA); case ID_CU: return ELEM(id_type_used, ID_OB, ID_KE, ID_MA, ID_VF); case ID_MB: return ELEM(id_type_used, ID_MA); case ID_MA: return (ELEM(id_type_used, ID_TE, ID_GR) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used)); case ID_TE: return (ELEM(id_type_used, ID_IM, ID_OB) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used)); case ID_LT: return ELEM(id_type_used, ID_KE); case ID_LA: return (ELEM(id_type_used, ID_TE) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used)); case ID_CA: return ELEM(id_type_used, ID_OB); case ID_KE: return ELEM(id_type_used, ID_ME, ID_CU, ID_LT); /* Warning! key->from, could be more types in future? */ case ID_SCR: return ELEM(id_type_used, ID_SCE); case ID_WO: return (ELEM(id_type_used, ID_TE) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used)); case ID_SPK: return ELEM(id_type_used, ID_SO); case ID_GR: return ELEM(id_type_used, ID_OB); case ID_NT: /* Could be the following, but node.id has no type restriction... */ #if 0 return ELEM(id_type_used, ID_GD /* + node.id types... */); #else return true; #endif case ID_BR: return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE); case ID_PA: return ELEM(id_type_used, ID_OB, ID_GR, ID_TE); case ID_MC: return ELEM(id_type_used, ID_GD, ID_IM); case ID_MSK: return ELEM(id_type_used, ID_MC); /* WARNING! mask->parent.id, not typed. */ case ID_LS: return (ELEM(id_type_used, ID_TE, ID_OB) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used)); default: return false; } } /* ***** ID users iterator. ***** */ typedef struct IDUsersIter { ID *id; ListBase *lb_array[MAX_LIBARRAY]; int lb_idx; ID *curr_id; int count_direct, count_indirect; /* Set by callback. */ } IDUsersIter; static int foreach_libblock_id_users_callback(void *user_data, ID *UNUSED(self_id), ID **id_p, int cb_flag) { IDUsersIter *iter = user_data; if (*id_p && (*id_p == iter->id)) { #if 0 printf("%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, indirect_usage: %d)\n", iter->curr_id->name, iter->id->name, (cb_flag & IDWALK_USER) ? 1 : 0, (cb_flag & IDWALK_USER_ONE) ? 1 : 0, (iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0, (iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0, (cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0); #endif if (cb_flag & IDWALK_INDIRECT_USAGE) { iter->count_indirect++; } else { iter->count_direct++; } } return IDWALK_RET_NOP; } /** * Return the number of times given \a id_user uses/references \a id_used. * * \note This only checks for pointer references of an ID, shallow usages (like e.g. by RNA paths, as done * for FCurves) are not detected at all. * * \param id_user the ID which is supposed to use (reference) \a id_used. * \param id_used the ID which is supposed to be used (referenced) by \a id_user. * \return the number of direct usages/references of \a id_used by \a id_user. */ int BKE_library_ID_use_ID(ID *id_user, ID *id_used) { IDUsersIter iter; /* We do not care about iter.lb_array/lb_idx here... */ iter.id = id_used; iter.curr_id = id_user; iter.count_direct = iter.count_indirect = 0; BKE_library_foreach_ID_link(iter.curr_id, foreach_libblock_id_users_callback, (void *)&iter, IDWALK_NOP); return iter.count_direct + iter.count_indirect; } static bool library_ID_is_used(Main *bmain, void *idv, const bool check_linked) { IDUsersIter iter; ListBase *lb_array[MAX_LIBARRAY]; ID *id = idv; int i = set_listbasepointers(bmain, lb_array); bool is_defined = false; iter.id = id; iter.count_direct = iter.count_indirect = 0; while (i-- && !is_defined) { ID *id_curr = lb_array[i]->first; if (!id_curr || !BKE_library_idtype_can_use_idtype(GS(id_curr->name), GS(id->name))) { continue; } for (; id_curr && !is_defined; id_curr = id_curr->next) { iter.curr_id = id_curr; BKE_library_foreach_ID_link( id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_NOP); is_defined = ((check_linked ? iter.count_indirect : iter.count_direct) != 0); } } return is_defined; } /** * Check whether given ID is used locally (i.e. by another non-linked ID). */ bool BKE_library_ID_is_locally_used(Main *bmain, void *idv) { return library_ID_is_used(bmain, idv, false); } /** * Check whether given ID is used indirectly (i.e. by another linked ID). */ bool BKE_library_ID_is_indirectly_used(Main *bmain, void *idv) { return library_ID_is_used(bmain, idv, true); } /** * Combine \a BKE_library_ID_is_locally_used() and \a BKE_library_ID_is_indirectly_used() in a single call. */ void BKE_library_ID_test_usages(Main *bmain, void *idv, bool *is_used_local, bool *is_used_linked) { IDUsersIter iter; ListBase *lb_array[MAX_LIBARRAY]; ID *id = idv; int i = set_listbasepointers(bmain, lb_array); bool is_defined = false; iter.id = id; iter.count_direct = iter.count_indirect = 0; while (i-- && !is_defined) { ID *id_curr = lb_array[i]->first; if (!id_curr || !BKE_library_idtype_can_use_idtype(GS(id_curr->name), GS(id->name))) { continue; } for (; id_curr && !is_defined; id_curr = id_curr->next) { iter.curr_id = id_curr; BKE_library_foreach_ID_link(id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_NOP); is_defined = (iter.count_direct != 0 && iter.count_indirect != 0); } } *is_used_local = (iter.count_direct != 0); *is_used_linked = (iter.count_indirect != 0); }