/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2012 Blender Foundation. * All rights reserved. */ /** \file * \ingroup bke */ #include #include #include "CLG_log.h" #include "MEM_guardedalloc.h" #include "BLI_ghash.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "DNA_mask_types.h" #include "BKE_animsys.h" #include "BKE_curve.h" #include "BKE_idtype.h" #include "BKE_image.h" #include "BKE_lib_id.h" #include "BKE_lib_query.h" #include "BKE_main.h" #include "BKE_mask.h" #include "BKE_movieclip.h" #include "BKE_tracking.h" #include "DEG_depsgraph_build.h" static CLG_LogRef LOG = {"bke.mask"}; static void mask_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int UNUSED(flag)) { Mask *mask_dst = (Mask *)id_dst; const Mask *mask_src = (const Mask *)id_src; BLI_listbase_clear(&mask_dst->masklayers); /* TODO add unused flag to those as well. */ BKE_mask_layer_copy_list(&mask_dst->masklayers, &mask_src->masklayers); /* enable fake user by default */ id_fake_user_set(&mask_dst->id); } static void mask_free_data(ID *id) { Mask *mask = (Mask *)id; /* free mask data */ BKE_mask_layer_free_list(&mask->masklayers); } static void mask_foreach_id(ID *id, LibraryForeachIDData *data) { Mask *mask = (Mask *)id; LISTBASE_FOREACH (MaskLayer *, mask_layer, &mask->masklayers) { LISTBASE_FOREACH (MaskSpline *, mask_spline, &mask_layer->splines) { for (int i = 0; i < mask_spline->tot_point; i++) { MaskSplinePoint *point = &mask_spline->points[i]; BKE_LIB_FOREACHID_PROCESS_ID(data, point->parent.id, IDWALK_CB_USER); } } } } IDTypeInfo IDType_ID_MSK = { .id_code = ID_MSK, .id_filter = FILTER_ID_MSK, .main_listbase_index = INDEX_ID_MSK, .struct_size = sizeof(Mask), .name = "Mask", .name_plural = "masks", .translation_context = BLT_I18NCONTEXT_ID_MASK, .flags = 0, .init_data = NULL, .copy_data = mask_copy_data, .free_data = mask_free_data, .make_local = NULL, .foreach_id = mask_foreach_id, }; static struct { ListBase splines; struct GHash *id_hash; } mask_clipboard = {{NULL}}; static MaskSplinePoint *mask_spline_point_next(MaskSpline *spline, MaskSplinePoint *points_array, MaskSplinePoint *point) { if (point == &points_array[spline->tot_point - 1]) { if (spline->flag & MASK_SPLINE_CYCLIC) { return &points_array[0]; } else { return NULL; } } else { return point + 1; } } static MaskSplinePoint *mask_spline_point_prev(MaskSpline *spline, MaskSplinePoint *points_array, MaskSplinePoint *point) { if (point == points_array) { if (spline->flag & MASK_SPLINE_CYCLIC) { return &points_array[spline->tot_point - 1]; } else { return NULL; } } else { return point - 1; } } BezTriple *BKE_mask_spline_point_next_bezt(MaskSpline *spline, MaskSplinePoint *points_array, MaskSplinePoint *point) { if (point == &points_array[spline->tot_point - 1]) { if (spline->flag & MASK_SPLINE_CYCLIC) { return &(points_array[0].bezt); } else { return NULL; } } else { return &((point + 1))->bezt; } } MaskSplinePoint *BKE_mask_spline_point_array(MaskSpline *spline) { return spline->points_deform ? spline->points_deform : spline->points; } MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline, const MaskSplinePoint *point_ref) { if ((point_ref >= spline->points) && (point_ref < &spline->points[spline->tot_point])) { return spline->points; } if ((point_ref >= spline->points_deform) && (point_ref < &spline->points_deform[spline->tot_point])) { return spline->points_deform; } BLI_assert(!"wrong array"); return NULL; } /* mask layers */ MaskLayer *BKE_mask_layer_new(Mask *mask, const char *name) { MaskLayer *masklay = MEM_callocN(sizeof(MaskLayer), __func__); if (name && name[0]) { BLI_strncpy(masklay->name, name, sizeof(masklay->name)); } else { strcpy(masklay->name, "MaskLayer"); } BLI_addtail(&mask->masklayers, masklay); BKE_mask_layer_unique_name(mask, masklay); mask->masklay_tot++; masklay->blend = MASK_BLEND_MERGE_ADD; masklay->alpha = 1.0f; masklay->flag = MASK_LAYERFLAG_FILL_DISCRETE | MASK_LAYERFLAG_FILL_OVERLAP; return masklay; } /* note: may still be hidden, caller needs to check */ MaskLayer *BKE_mask_layer_active(Mask *mask) { return BLI_findlink(&mask->masklayers, mask->masklay_act); } void BKE_mask_layer_active_set(Mask *mask, MaskLayer *masklay) { mask->masklay_act = BLI_findindex(&mask->masklayers, masklay); } void BKE_mask_layer_remove(Mask *mask, MaskLayer *masklay) { BLI_remlink(&mask->masklayers, masklay); BKE_mask_layer_free(masklay); mask->masklay_tot--; if (mask->masklay_act >= mask->masklay_tot) { mask->masklay_act = mask->masklay_tot - 1; } } void BKE_mask_layer_unique_name(Mask *mask, MaskLayer *masklay) { BLI_uniquename(&mask->masklayers, masklay, DATA_("MaskLayer"), '.', offsetof(MaskLayer, name), sizeof(masklay->name)); } void BKE_mask_layer_rename(Mask *mask, MaskLayer *masklay, char *oldname, char *newname) { BLI_strncpy(masklay->name, newname, sizeof(masklay->name)); BKE_mask_layer_unique_name(mask, masklay); /* now fix animation paths */ BKE_animdata_fix_paths_rename_all(&mask->id, "layers", oldname, masklay->name); } MaskLayer *BKE_mask_layer_copy(const MaskLayer *masklay) { MaskLayer *masklay_new; MaskSpline *spline; masklay_new = MEM_callocN(sizeof(MaskLayer), "new mask layer"); BLI_strncpy(masklay_new->name, masklay->name, sizeof(masklay_new->name)); masklay_new->alpha = masklay->alpha; masklay_new->blend = masklay->blend; masklay_new->blend_flag = masklay->blend_flag; masklay_new->flag = masklay->flag; masklay_new->falloff = masklay->falloff; masklay_new->restrictflag = masklay->restrictflag; for (spline = masklay->splines.first; spline; spline = spline->next) { MaskSpline *spline_new = BKE_mask_spline_copy(spline); BLI_addtail(&masklay_new->splines, spline_new); if (spline == masklay->act_spline) { masklay_new->act_spline = spline_new; } if (masklay->act_point >= spline->points && masklay->act_point < spline->points + spline->tot_point) { const size_t point_index = masklay->act_point - spline->points; masklay_new->act_point = spline_new->points + point_index; } } /* correct animation */ if (masklay->splines_shapes.first) { MaskLayerShape *masklay_shape; MaskLayerShape *masklay_shape_new; for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { masklay_shape_new = MEM_callocN(sizeof(MaskLayerShape), "new mask layer shape"); masklay_shape_new->data = MEM_dupallocN(masklay_shape->data); masklay_shape_new->tot_vert = masklay_shape->tot_vert; masklay_shape_new->flag = masklay_shape->flag; masklay_shape_new->frame = masklay_shape->frame; BLI_addtail(&masklay_new->splines_shapes, masklay_shape_new); } } return masklay_new; } void BKE_mask_layer_copy_list(ListBase *masklayers_new, const ListBase *masklayers) { MaskLayer *layer; for (layer = masklayers->first; layer; layer = layer->next) { MaskLayer *layer_new = BKE_mask_layer_copy(layer); BLI_addtail(masklayers_new, layer_new); } } /* splines */ MaskSpline *BKE_mask_spline_add(MaskLayer *masklay) { MaskSpline *spline; spline = MEM_callocN(sizeof(MaskSpline), "new mask spline"); BLI_addtail(&masklay->splines, spline); /* spline shall have one point at least */ spline->points = MEM_callocN(sizeof(MaskSplinePoint), "new mask spline point"); spline->tot_point = 1; /* cyclic shapes are more usually used */ /* Disable because its not so nice for drawing. could be done differently. */ #if 0 spline->flag |= MASK_SPLINE_CYCLIC; #endif spline->weight_interp = MASK_SPLINE_INTERP_EASE; BKE_mask_parent_init(&spline->parent); return spline; } bool BKE_mask_spline_remove(MaskLayer *mask_layer, MaskSpline *spline) { if (BLI_remlink_safe(&mask_layer->splines, spline) == false) { return false; } BKE_mask_spline_free(spline); return true; } void BKE_mask_point_direction_switch(MaskSplinePoint *point) { const int tot_uw = point->tot_uw; const int tot_uw_half = tot_uw / 2; int i; float co_tmp[2]; /* swap handles */ copy_v2_v2(co_tmp, point->bezt.vec[0]); copy_v2_v2(point->bezt.vec[0], point->bezt.vec[2]); copy_v2_v2(point->bezt.vec[2], co_tmp); /* in this case the flags are unlikely to be different but swap anyway */ SWAP(char, point->bezt.f1, point->bezt.f3); SWAP(char, point->bezt.h1, point->bezt.h2); /* swap UW's */ if (tot_uw > 1) { /* count */ for (i = 0; i < tot_uw_half; i++) { MaskSplinePointUW *uw_a = &point->uw[i]; MaskSplinePointUW *uw_b = &point->uw[tot_uw - (i + 1)]; SWAP(MaskSplinePointUW, *uw_a, *uw_b); } } for (i = 0; i < tot_uw; i++) { MaskSplinePointUW *uw = &point->uw[i]; uw->u = 1.0f - uw->u; } } void BKE_mask_spline_direction_switch(MaskLayer *masklay, MaskSpline *spline) { const int tot_point = spline->tot_point; const int tot_point_half = tot_point / 2; int i, i_prev; if (tot_point < 2) { return; } /* count */ for (i = 0; i < tot_point_half; i++) { MaskSplinePoint *point_a = &spline->points[i]; MaskSplinePoint *point_b = &spline->points[tot_point - (i + 1)]; SWAP(MaskSplinePoint, *point_a, *point_b); } /* correct UW's */ i_prev = tot_point - 1; for (i = 0; i < tot_point; i++) { BKE_mask_point_direction_switch(&spline->points[i]); SWAP(MaskSplinePointUW *, spline->points[i].uw, spline->points[i_prev].uw); SWAP(int, spline->points[i].tot_uw, spline->points[i_prev].tot_uw); i_prev = i; } /* correct animation */ if (masklay->splines_shapes.first) { MaskLayerShape *masklay_shape; const int spline_index = BKE_mask_layer_shape_spline_to_index(masklay, spline); for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { MaskLayerShapeElem *fp_arr = (MaskLayerShapeElem *)masklay_shape->data; for (i = 0; i < tot_point_half; i++) { MaskLayerShapeElem *fp_a = &fp_arr[spline_index + (i)]; MaskLayerShapeElem *fp_b = &fp_arr[spline_index + (tot_point - (i + 1))]; SWAP(MaskLayerShapeElem, *fp_a, *fp_b); } } } } float BKE_mask_spline_project_co(MaskSpline *spline, MaskSplinePoint *point, float start_u, const float co[2], const eMaskSign sign) { const float proj_eps = 1e-3; const float proj_eps_sq = proj_eps * proj_eps; const int N = 1000; float u = -1.0f, du = 1.0f / N, u1 = start_u, u2 = start_u; float ang = -1.0f; BLI_assert(abs(sign) <= 1); /* (-1, 0, 1) */ while (u1 > 0.0f || u2 < 1.0f) { float n1[2], n2[2], co1[2], co2[2]; float v1[2], v2[2]; float ang1, ang2; if (u1 >= 0.0f) { BKE_mask_point_segment_co(spline, point, u1, co1); BKE_mask_point_normal(spline, point, u1, n1); sub_v2_v2v2(v1, co, co1); if ((sign == MASK_PROJ_ANY) || ((sign == MASK_PROJ_NEG) && (dot_v2v2(v1, n1) <= 0.0f)) || ((sign == MASK_PROJ_POS) && (dot_v2v2(v1, n1) >= 0.0f))) { if (len_squared_v2(v1) > proj_eps_sq) { ang1 = angle_v2v2(v1, n1); if (ang1 > (float)M_PI / 2.0f) { ang1 = (float)M_PI - ang1; } if (ang < 0.0f || ang1 < ang) { ang = ang1; u = u1; } } else { u = u1; break; } } } if (u2 <= 1.0f) { BKE_mask_point_segment_co(spline, point, u2, co2); BKE_mask_point_normal(spline, point, u2, n2); sub_v2_v2v2(v2, co, co2); if ((sign == MASK_PROJ_ANY) || ((sign == MASK_PROJ_NEG) && (dot_v2v2(v2, n2) <= 0.0f)) || ((sign == MASK_PROJ_POS) && (dot_v2v2(v2, n2) >= 0.0f))) { if (len_squared_v2(v2) > proj_eps_sq) { ang2 = angle_v2v2(v2, n2); if (ang2 > (float)M_PI / 2.0f) { ang2 = (float)M_PI - ang2; } if (ang2 < ang) { ang = ang2; u = u2; } } else { u = u2; break; } } } u1 -= du; u2 += du; } return u; } /* point */ eMaskhandleMode BKE_mask_point_handles_mode_get(const MaskSplinePoint *point) { const BezTriple *bezt = &point->bezt; if (bezt->h1 == bezt->h2 && bezt->h1 == HD_ALIGN) { return MASK_HANDLE_MODE_STICK; } return MASK_HANDLE_MODE_INDIVIDUAL_HANDLES; } void BKE_mask_point_handle(const MaskSplinePoint *point, eMaskWhichHandle which_handle, float r_handle[2]) { const BezTriple *bezt = &point->bezt; if (which_handle == MASK_WHICH_HANDLE_STICK) { float vec[2]; sub_v2_v2v2(vec, bezt->vec[0], bezt->vec[1]); r_handle[0] = (bezt->vec[1][0] + vec[1]); r_handle[1] = (bezt->vec[1][1] - vec[0]); } else if (which_handle == MASK_WHICH_HANDLE_LEFT) { copy_v2_v2(r_handle, bezt->vec[0]); } else if (which_handle == MASK_WHICH_HANDLE_RIGHT) { copy_v2_v2(r_handle, bezt->vec[2]); } else { BLI_assert(!"Unknown handle passed to BKE_mask_point_handle"); } } void BKE_mask_point_set_handle(MaskSplinePoint *point, eMaskWhichHandle which_handle, float loc[2], bool keep_direction, float orig_handle[2], float orig_vec[3][3]) { BezTriple *bezt = &point->bezt; if (which_handle == MASK_WHICH_HANDLE_STICK) { float v1[2], v2[2], vec[2]; if (keep_direction) { sub_v2_v2v2(v1, loc, orig_vec[1]); sub_v2_v2v2(v2, orig_handle, orig_vec[1]); project_v2_v2v2(vec, v1, v2); if (dot_v2v2(v2, vec) > 0) { float len = len_v2(vec); sub_v2_v2v2(v1, orig_vec[0], orig_vec[1]); mul_v2_fl(v1, len / len_v2(v1)); add_v2_v2v2(bezt->vec[0], bezt->vec[1], v1); sub_v2_v2v2(bezt->vec[2], bezt->vec[1], v1); } else { copy_v3_v3(bezt->vec[0], bezt->vec[1]); copy_v3_v3(bezt->vec[2], bezt->vec[1]); } } else { sub_v2_v2v2(v1, loc, bezt->vec[1]); v2[0] = -v1[1]; v2[1] = v1[0]; add_v2_v2v2(bezt->vec[0], bezt->vec[1], v2); sub_v2_v2v2(bezt->vec[2], bezt->vec[1], v2); } } else if (which_handle == MASK_WHICH_HANDLE_LEFT) { copy_v2_v2(bezt->vec[0], loc); } else if (which_handle == MASK_WHICH_HANDLE_RIGHT) { copy_v2_v2(bezt->vec[2], loc); } else { BLI_assert(!"unknown handle passed to BKE_mask_point_set_handle"); } } void BKE_mask_point_segment_co(MaskSpline *spline, MaskSplinePoint *point, float u, float co[2]) { MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point); BezTriple *bezt = &point->bezt, *bezt_next; bezt_next = BKE_mask_spline_point_next_bezt(spline, points_array, point); if (!bezt_next) { copy_v2_v2(co, bezt->vec[1]); return; } interp_v2_v2v2v2v2_cubic( co, bezt->vec[1], bezt->vec[2], bezt_next->vec[0], bezt_next->vec[1], u); } BLI_INLINE void orthogonal_direction_get(const float vec[2], float result[2]) { result[0] = -vec[1]; result[1] = vec[0]; normalize_v2(result); } /* TODO(sergey): This function will re-calculate loads of stuff again and again * when differentiating feather points. This might be easily cached * in the callee function for this case. */ void BKE_mask_point_normal(MaskSpline *spline, MaskSplinePoint *point, float u, float n[2]) { MaskSplinePoint *point_prev, *point_next; /* TODO(sergey): This actually depends on a resolution. */ const float du = 0.05f; BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next); if (u - du < 0.0f && point_prev == NULL) { float co[2], dir[2]; BKE_mask_point_segment_co(spline, point, u + du, co); sub_v2_v2v2(dir, co, point->bezt.vec[1]); orthogonal_direction_get(dir, n); } else if (u + du > 1.0f && point_next == NULL) { float co[2], dir[2]; BKE_mask_point_segment_co(spline, point, u - du, co); sub_v2_v2v2(dir, point->bezt.vec[1], co); orthogonal_direction_get(dir, n); } else { float prev_co[2], next_co[2], co[2]; float dir1[2], dir2[2], dir[2]; if (u - du < 0.0f) { BKE_mask_point_segment_co(spline, point_prev, 1.0f + (u - du), prev_co); } else { BKE_mask_point_segment_co(spline, point, u - du, prev_co); } BKE_mask_point_segment_co(spline, point, u, co); if (u + du > 1.0f) { BKE_mask_point_segment_co(spline, point_next, u + du - 1.0f, next_co); } else { BKE_mask_point_segment_co(spline, point, u + du, next_co); } sub_v2_v2v2(dir1, co, prev_co); sub_v2_v2v2(dir2, next_co, co); normalize_v2(dir1); normalize_v2(dir2); add_v2_v2v2(dir, dir1, dir2); orthogonal_direction_get(dir, n); } } static float mask_point_interp_weight(BezTriple *bezt, BezTriple *bezt_next, const float u) { return (bezt->weight * (1.0f - u)) + (bezt_next->weight * u); } float BKE_mask_point_weight_scalar(MaskSpline *spline, MaskSplinePoint *point, const float u) { MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point); BezTriple *bezt = &point->bezt, *bezt_next; bezt_next = BKE_mask_spline_point_next_bezt(spline, points_array, point); if (!bezt_next) { return bezt->weight; } else if (u <= 0.0f) { return bezt->weight; } else if (u >= 1.0f) { return bezt_next->weight; } else { return mask_point_interp_weight(bezt, bezt_next, u); } } float BKE_mask_point_weight(MaskSpline *spline, MaskSplinePoint *point, const float u) { MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point); BezTriple *bezt = &point->bezt, *bezt_next; bezt_next = BKE_mask_spline_point_next_bezt(spline, points_array, point); if (!bezt_next) { return bezt->weight; } else if (u <= 0.0f) { return bezt->weight; } else if (u >= 1.0f) { return bezt_next->weight; } else { float cur_u = 0.0f, cur_w = 0.0f, next_u = 0.0f, next_w = 0.0f, fac; /* Quite warnings */ int i; for (i = 0; i <= point->tot_uw; i++) { if (i == 0) { cur_u = 0.0f; cur_w = 1.0f; /* mask_point_interp_weight will scale it */ } else { cur_u = point->uw[i - 1].u; cur_w = point->uw[i - 1].w; } if (i == point->tot_uw) { next_u = 1.0f; next_w = 1.0f; /* mask_point_interp_weight will scale it */ } else { next_u = point->uw[i].u; next_w = point->uw[i].w; } if (u >= cur_u && u <= next_u) { break; } } fac = (u - cur_u) / (next_u - cur_u); cur_w *= mask_point_interp_weight(bezt, bezt_next, cur_u); next_w *= mask_point_interp_weight(bezt, bezt_next, next_u); if (spline->weight_interp == MASK_SPLINE_INTERP_EASE) { return cur_w + (next_w - cur_w) * (3.0f * fac * fac - 2.0f * fac * fac * fac); } else { return (1.0f - fac) * cur_w + fac * next_w; } } } MaskSplinePointUW *BKE_mask_point_sort_uw(MaskSplinePoint *point, MaskSplinePointUW *uw) { if (point->tot_uw > 1) { int idx = uw - point->uw; if (idx > 0 && point->uw[idx - 1].u > uw->u) { while (idx > 0 && point->uw[idx - 1].u > point->uw[idx].u) { SWAP(MaskSplinePointUW, point->uw[idx - 1], point->uw[idx]); idx--; } } if (idx < point->tot_uw - 1 && point->uw[idx + 1].u < uw->u) { while (idx < point->tot_uw - 1 && point->uw[idx + 1].u < point->uw[idx].u) { SWAP(MaskSplinePointUW, point->uw[idx + 1], point->uw[idx]); idx++; } } return &point->uw[idx]; } return uw; } void BKE_mask_point_add_uw(MaskSplinePoint *point, float u, float w) { if (!point->uw) { point->uw = MEM_mallocN(sizeof(*point->uw), "mask point uw"); } else { point->uw = MEM_reallocN(point->uw, (point->tot_uw + 1) * sizeof(*point->uw)); } point->uw[point->tot_uw].u = u; point->uw[point->tot_uw].w = w; point->uw[point->tot_uw].flag = 0; point->tot_uw++; BKE_mask_point_sort_uw(point, &point->uw[point->tot_uw - 1]); } void BKE_mask_point_select_set(MaskSplinePoint *point, const bool do_select) { int i; if (do_select) { MASKPOINT_SEL_ALL(point); } else { MASKPOINT_DESEL_ALL(point); } for (i = 0; i < point->tot_uw; i++) { if (do_select) { point->uw[i].flag |= SELECT; } else { point->uw[i].flag &= ~SELECT; } } } void BKE_mask_point_select_set_handle(MaskSplinePoint *point, const eMaskWhichHandle which_handle, const bool do_select) { if (do_select) { if (ELEM(which_handle, MASK_WHICH_HANDLE_STICK, MASK_WHICH_HANDLE_BOTH)) { point->bezt.f1 |= SELECT; point->bezt.f3 |= SELECT; } else if (which_handle == MASK_WHICH_HANDLE_LEFT) { point->bezt.f1 |= SELECT; } else if (which_handle == MASK_WHICH_HANDLE_RIGHT) { point->bezt.f3 |= SELECT; } else { BLI_assert(!"Wrong which_handle passed to BKE_mask_point_select_set_handle"); } } else { if (ELEM(which_handle, MASK_WHICH_HANDLE_STICK, MASK_WHICH_HANDLE_BOTH)) { point->bezt.f1 &= ~SELECT; point->bezt.f3 &= ~SELECT; } else if (which_handle == MASK_WHICH_HANDLE_LEFT) { point->bezt.f1 &= ~SELECT; } else if (which_handle == MASK_WHICH_HANDLE_RIGHT) { point->bezt.f3 &= ~SELECT; } else { BLI_assert(!"Wrong which_handle passed to BKE_mask_point_select_set_handle"); } } } /* only mask block itself */ static Mask *mask_alloc(Main *bmain, const char *name) { Mask *mask; mask = BKE_libblock_alloc(bmain, ID_MSK, name, 0); id_fake_user_set(&mask->id); return mask; } Mask *BKE_mask_new(Main *bmain, const char *name) { Mask *mask; char mask_name[MAX_ID_NAME - 2]; if (name && name[0]) { BLI_strncpy(mask_name, name, sizeof(mask_name)); } else { strcpy(mask_name, "Mask"); } mask = mask_alloc(bmain, mask_name); /* arbitrary defaults */ mask->sfra = 1; mask->efra = 100; DEG_relations_tag_update(bmain); return mask; } /* TODO(sergey): Use generic BKE_libblock_copy_nolib() instead. */ /* TODO(bastien): Use new super cool & generic BKE_id_copy_ex() instead! */ Mask *BKE_mask_copy_nolib(Mask *mask) { Mask *mask_new; mask_new = MEM_dupallocN(mask); /*take care here! - we may want to copy anim data */ mask_new->adt = NULL; BLI_listbase_clear(&mask_new->masklayers); BKE_mask_layer_copy_list(&mask_new->masklayers, &mask->masklayers); /* enable fake user by default */ id_fake_user_set(&mask->id); return mask_new; } Mask *BKE_mask_copy(Main *bmain, const Mask *mask) { Mask *mask_copy; BKE_id_copy(bmain, &mask->id, (ID **)&mask_copy); return mask_copy; } void BKE_mask_point_free(MaskSplinePoint *point) { if (point->uw) { MEM_freeN(point->uw); } } void BKE_mask_spline_free(MaskSpline *spline) { int i = 0; for (i = 0; i < spline->tot_point; i++) { MaskSplinePoint *point; point = &spline->points[i]; BKE_mask_point_free(point); if (spline->points_deform) { point = &spline->points_deform[i]; BKE_mask_point_free(point); } } MEM_freeN(spline->points); if (spline->points_deform) { MEM_freeN(spline->points_deform); } MEM_freeN(spline); } void BKE_mask_spline_free_list(ListBase *splines) { MaskSpline *spline = splines->first; while (spline) { MaskSpline *next_spline = spline->next; BLI_remlink(splines, spline); BKE_mask_spline_free(spline); spline = next_spline; } } static MaskSplinePoint *mask_spline_points_copy(const MaskSplinePoint *points, int tot_point) { MaskSplinePoint *npoints; int i; npoints = MEM_dupallocN(points); for (i = 0; i < tot_point; i++) { MaskSplinePoint *point = &npoints[i]; if (point->uw) { point->uw = MEM_dupallocN(point->uw); } } return npoints; } MaskSpline *BKE_mask_spline_copy(const MaskSpline *spline) { MaskSpline *nspline = MEM_callocN(sizeof(MaskSpline), "new spline"); *nspline = *spline; nspline->points_deform = NULL; nspline->points = mask_spline_points_copy(spline->points, spline->tot_point); if (spline->points_deform) { nspline->points_deform = mask_spline_points_copy(spline->points_deform, spline->tot_point); } return nspline; } /* note: does NOT add to the list */ MaskLayerShape *BKE_mask_layer_shape_alloc(MaskLayer *masklay, const int frame) { MaskLayerShape *masklay_shape; int tot_vert = BKE_mask_layer_shape_totvert(masklay); masklay_shape = MEM_mallocN(sizeof(MaskLayerShape), __func__); masklay_shape->frame = frame; masklay_shape->tot_vert = tot_vert; masklay_shape->data = MEM_mallocN(tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, __func__); return masklay_shape; } void BKE_mask_layer_shape_free(MaskLayerShape *masklay_shape) { if (masklay_shape->data) { MEM_freeN(masklay_shape->data); } MEM_freeN(masklay_shape); } /** \brief Free all animation keys for a mask layer */ void BKE_mask_layer_free_shapes(MaskLayer *masklay) { MaskLayerShape *masklay_shape; /* free animation data */ masklay_shape = masklay->splines_shapes.first; while (masklay_shape) { MaskLayerShape *next_masklay_shape = masklay_shape->next; BLI_remlink(&masklay->splines_shapes, masklay_shape); BKE_mask_layer_shape_free(masklay_shape); masklay_shape = next_masklay_shape; } } void BKE_mask_layer_free(MaskLayer *masklay) { /* free splines */ BKE_mask_spline_free_list(&masklay->splines); /* free animation data */ BKE_mask_layer_free_shapes(masklay); MEM_freeN(masklay); } void BKE_mask_layer_free_list(ListBase *masklayers) { MaskLayer *masklay = masklayers->first; while (masklay) { MaskLayer *masklay_next = masklay->next; BLI_remlink(masklayers, masklay); BKE_mask_layer_free(masklay); masklay = masklay_next; } } /** Free (or release) any data used by this mask (does not free the mask itself). */ void BKE_mask_free(Mask *mask) { mask_free_data(&mask->id); } void BKE_mask_coord_from_frame(float r_co[2], const float co[2], const float frame_size[2]) { if (frame_size[0] == frame_size[1]) { r_co[0] = co[0]; r_co[1] = co[1]; } else if (frame_size[0] < frame_size[1]) { r_co[0] = ((co[0] - 0.5f) * (frame_size[0] / frame_size[1])) + 0.5f; r_co[1] = co[1]; } else { /* (frame_size[0] > frame_size[1]) */ r_co[0] = co[0]; r_co[1] = ((co[1] - 0.5f) * (frame_size[1] / frame_size[0])) + 0.5f; } } void BKE_mask_coord_from_movieclip(MovieClip *clip, MovieClipUser *user, float r_co[2], const float co[2]) { float aspx, aspy; float frame_size[2]; /* scaling for the clip */ BKE_movieclip_get_size_fl(clip, user, frame_size); BKE_movieclip_get_aspect(clip, &aspx, &aspy); frame_size[1] *= (aspy / aspx); BKE_mask_coord_from_frame(r_co, co, frame_size); } void BKE_mask_coord_from_image(Image *image, ImageUser *iuser, float r_co[2], const float co[2]) { float aspx, aspy; float frame_size[2]; BKE_image_get_size_fl(image, iuser, frame_size); BKE_image_get_aspect(image, &aspx, &aspy); frame_size[1] *= (aspy / aspx); BKE_mask_coord_from_frame(r_co, co, frame_size); } /* as above but divide */ void BKE_mask_coord_to_frame(float r_co[2], const float co[2], const float frame_size[2]) { if (frame_size[0] == frame_size[1]) { r_co[0] = co[0]; r_co[1] = co[1]; } else if (frame_size[0] < frame_size[1]) { r_co[0] = ((co[0] - 0.5f) / (frame_size[0] / frame_size[1])) + 0.5f; r_co[1] = co[1]; } else { /* (frame_size[0] > frame_size[1]) */ r_co[0] = co[0]; r_co[1] = ((co[1] - 0.5f) / (frame_size[1] / frame_size[0])) + 0.5f; } } void BKE_mask_coord_to_movieclip(MovieClip *clip, MovieClipUser *user, float r_co[2], const float co[2]) { float aspx, aspy; float frame_size[2]; /* scaling for the clip */ BKE_movieclip_get_size_fl(clip, user, frame_size); BKE_movieclip_get_aspect(clip, &aspx, &aspy); frame_size[1] *= (aspy / aspx); BKE_mask_coord_to_frame(r_co, co, frame_size); } void BKE_mask_coord_to_image(Image *image, ImageUser *iuser, float r_co[2], const float co[2]) { float aspx, aspy; float frame_size[2]; /* scaling for the clip */ BKE_image_get_size_fl(image, iuser, frame_size); BKE_image_get_aspect(image, &aspx, &aspy); frame_size[1] *= (aspy / aspx); BKE_mask_coord_to_frame(r_co, co, frame_size); } void BKE_mask_point_parent_matrix_get(MaskSplinePoint *point, float ctime, float parent_matrix[3][3]) { MaskParent *parent = &point->parent; unit_m3(parent_matrix); if (!parent) { return; } if (parent->id_type == ID_MC) { if (parent->id) { MovieClip *clip = (MovieClip *)parent->id; MovieTracking *tracking = (MovieTracking *)&clip->tracking; MovieTrackingObject *ob = BKE_tracking_object_get_named(tracking, parent->parent); if (ob) { MovieClipUser user = {0}; float clip_framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, ctime); BKE_movieclip_user_set_frame(&user, ctime); if (parent->type == MASK_PARENT_POINT_TRACK) { MovieTrackingTrack *track = BKE_tracking_track_get_named( tracking, ob, parent->sub_parent); if (track) { float marker_position[2], parent_co[2]; BKE_tracking_marker_get_subframe_position(track, clip_framenr, marker_position); BKE_mask_coord_from_movieclip(clip, &user, parent_co, marker_position); sub_v2_v2v2(parent_matrix[2], parent_co, parent->parent_orig); } } else /* if (parent->type == MASK_PARENT_PLANE_TRACK) */ { MovieTrackingPlaneTrack *plane_track = BKE_tracking_plane_track_get_named( tracking, ob, parent->sub_parent); if (plane_track) { float corners[4][2]; float aspx, aspy; float frame_size[2], H[3][3], mask_from_clip_matrix[3][3], mask_to_clip_matrix[3][3]; BKE_tracking_plane_marker_get_subframe_corners(plane_track, ctime, corners); BKE_tracking_homography_between_two_quads(parent->parent_corners_orig, corners, H); unit_m3(mask_from_clip_matrix); BKE_movieclip_get_size_fl(clip, &user, frame_size); BKE_movieclip_get_aspect(clip, &aspx, &aspy); frame_size[1] *= (aspy / aspx); if (frame_size[0] == frame_size[1]) { /* pass */ } else if (frame_size[0] < frame_size[1]) { mask_from_clip_matrix[0][0] = frame_size[1] / frame_size[0]; mask_from_clip_matrix[2][0] = -0.5f * (frame_size[1] / frame_size[0]) + 0.5f; } else { /* (frame_size[0] > frame_size[1]) */ mask_from_clip_matrix[1][1] = frame_size[1] / frame_size[0]; mask_from_clip_matrix[2][1] = -0.5f * (frame_size[1] / frame_size[0]) + 0.5f; } invert_m3_m3(mask_to_clip_matrix, mask_from_clip_matrix); mul_m3_series(parent_matrix, mask_from_clip_matrix, H, mask_to_clip_matrix); } } } } } } static void mask_calc_point_handle(MaskSplinePoint *point, MaskSplinePoint *point_prev, MaskSplinePoint *point_next) { BezTriple *bezt = &point->bezt; BezTriple *bezt_prev = NULL, *bezt_next = NULL; // int handle_type = bezt->h1; if (point_prev) { bezt_prev = &point_prev->bezt; } if (point_next) { bezt_next = &point_next->bezt; } #if 1 if (bezt_prev || bezt_next) { BKE_nurb_handle_calc(bezt, bezt_prev, bezt_next, 0, 0); } #else if (handle_type == HD_VECT) { BKE_nurb_handle_calc(bezt, bezt_prev, bezt_next, 0, 0); } else if (handle_type == HD_AUTO) { BKE_nurb_handle_calc(bezt, bezt_prev, bezt_next, 0, 0); } else if (handle_type == HD_ALIGN || handle_type == HD_ALIGN_DOUBLESIDE) { float v1[3], v2[3]; float vec[3], h[3]; sub_v3_v3v3(v1, bezt->vec[0], bezt->vec[1]); sub_v3_v3v3(v2, bezt->vec[2], bezt->vec[1]); add_v3_v3v3(vec, v1, v2); if (len_squared_v3(vec) > (1e-3f * 1e-3f)) { h[0] = vec[1]; h[1] = -vec[0]; h[2] = 0.0f; } else { copy_v3_v3(h, v1); } add_v3_v3v3(bezt->vec[0], bezt->vec[1], h); sub_v3_v3v3(bezt->vec[2], bezt->vec[1], h); } #endif } void BKE_mask_get_handle_point_adjacent(MaskSpline *spline, MaskSplinePoint *point, MaskSplinePoint **r_point_prev, MaskSplinePoint **r_point_next) { /* TODO, could avoid calling this at such low level */ MaskSplinePoint *points_array = BKE_mask_spline_point_array_from_point(spline, point); *r_point_prev = mask_spline_point_prev(spline, points_array, point); *r_point_next = mask_spline_point_next(spline, points_array, point); } /* calculates the tangent of a point by its previous and next * (ignoring handles - as if its a poly line) */ void BKE_mask_calc_tangent_polyline(MaskSpline *spline, MaskSplinePoint *point, float t[2]) { float tvec_a[2], tvec_b[2]; MaskSplinePoint *point_prev, *point_next; BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next); if (point_prev) { sub_v2_v2v2(tvec_a, point->bezt.vec[1], point_prev->bezt.vec[1]); normalize_v2(tvec_a); } else { zero_v2(tvec_a); } if (point_next) { sub_v2_v2v2(tvec_b, point_next->bezt.vec[1], point->bezt.vec[1]); normalize_v2(tvec_b); } else { zero_v2(tvec_b); } add_v2_v2v2(t, tvec_a, tvec_b); normalize_v2(t); } void BKE_mask_calc_handle_point(MaskSpline *spline, MaskSplinePoint *point) { MaskSplinePoint *point_prev, *point_next; BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next); mask_calc_point_handle(point, point_prev, point_next); } void BKE_mask_calc_handle_adjacent_interp(MaskSpline *spline, MaskSplinePoint *point, const float u) { /* TODO! - make this interpolate between siblings - not always midpoint! */ int length_tot = 0; float length_average = 0.0f; float weight_average = 0.0f; MaskSplinePoint *point_prev, *point_next; BLI_assert(u >= 0.0f && u <= 1.0f); BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next); if (point_prev && point_next) { length_average = ((len_v2v2(point_prev->bezt.vec[0], point_prev->bezt.vec[1]) * (1.0f - u)) + (len_v2v2(point_next->bezt.vec[2], point_next->bezt.vec[1]) * u)); weight_average = (point_prev->bezt.weight * (1.0f - u) + point_next->bezt.weight * u); length_tot = 1; } else { if (point_prev) { length_average += len_v2v2(point_prev->bezt.vec[0], point_prev->bezt.vec[1]); weight_average += point_prev->bezt.weight; length_tot++; } if (point_next) { length_average += len_v2v2(point_next->bezt.vec[2], point_next->bezt.vec[1]); weight_average += point_next->bezt.weight; length_tot++; } } if (length_tot) { length_average /= (float)length_tot; weight_average /= (float)length_tot; dist_ensure_v2_v2fl(point->bezt.vec[0], point->bezt.vec[1], length_average); dist_ensure_v2_v2fl(point->bezt.vec[2], point->bezt.vec[1], length_average); point->bezt.weight = weight_average; } } /** * \brief Resets auto handles even for non-auto bezier points * * Useful for giving sane defaults. */ void BKE_mask_calc_handle_point_auto(MaskSpline *spline, MaskSplinePoint *point, const bool do_recalc_length) { MaskSplinePoint *point_prev, *point_next; const char h_back[2] = {point->bezt.h1, point->bezt.h2}; const float length_average = (do_recalc_length) ? 0.0f /* dummy value */ : (len_v3v3(point->bezt.vec[0], point->bezt.vec[1]) + len_v3v3(point->bezt.vec[1], point->bezt.vec[2])) / 2.0f; BKE_mask_get_handle_point_adjacent(spline, point, &point_prev, &point_next); point->bezt.h1 = HD_AUTO; point->bezt.h2 = HD_AUTO; mask_calc_point_handle(point, point_prev, point_next); point->bezt.h1 = h_back[0]; point->bezt.h2 = h_back[1]; /* preserve length by applying it back */ if (do_recalc_length == false) { dist_ensure_v2_v2fl(point->bezt.vec[0], point->bezt.vec[1], length_average); dist_ensure_v2_v2fl(point->bezt.vec[2], point->bezt.vec[1], length_average); } } void BKE_mask_layer_calc_handles(MaskLayer *masklay) { MaskSpline *spline; for (spline = masklay->splines.first; spline; spline = spline->next) { int i; for (i = 0; i < spline->tot_point; i++) { BKE_mask_calc_handle_point(spline, &spline->points[i]); } } } void BKE_mask_spline_ensure_deform(MaskSpline *spline) { int allocated_points = (MEM_allocN_len(spline->points_deform) / sizeof(*spline->points_deform)); // printf("SPLINE ALLOC %p %d\n", spline->points_deform, allocated_points); if (spline->points_deform == NULL || allocated_points != spline->tot_point) { // printf("alloc new deform spline\n"); if (spline->points_deform) { int i; for (i = 0; i < allocated_points; i++) { MaskSplinePoint *point = &spline->points_deform[i]; BKE_mask_point_free(point); } MEM_freeN(spline->points_deform); } spline->points_deform = MEM_callocN(sizeof(*spline->points_deform) * spline->tot_point, __func__); } else { // printf("alloc spline done\n"); } } void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const bool do_newframe) { /* Animation if available. */ if (do_newframe) { BKE_mask_layer_evaluate_animation(masklay, ctime); } /* Update deform. */ BKE_mask_layer_evaluate_deform(masklay, ctime); } void BKE_mask_evaluate(Mask *mask, const float ctime, const bool do_newframe) { MaskLayer *masklay; for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) { BKE_mask_layer_evaluate(masklay, ctime, do_newframe); } } void BKE_mask_parent_init(MaskParent *parent) { parent->id_type = ID_MC; } /* *** own animation/shapekey implementation *** * BKE_mask_layer_shape_XXX */ int BKE_mask_layer_shape_totvert(MaskLayer *masklay) { int tot = 0; MaskSpline *spline; for (spline = masklay->splines.first; spline; spline = spline->next) { tot += spline->tot_point; } return tot; } static void mask_layer_shape_from_mask_point(BezTriple *bezt, float fp[MASK_OBJECT_SHAPE_ELEM_SIZE]) { copy_v2_v2(&fp[0], bezt->vec[0]); copy_v2_v2(&fp[2], bezt->vec[1]); copy_v2_v2(&fp[4], bezt->vec[2]); fp[6] = bezt->weight; fp[7] = bezt->radius; } static void mask_layer_shape_to_mask_point(BezTriple *bezt, float fp[MASK_OBJECT_SHAPE_ELEM_SIZE]) { copy_v2_v2(bezt->vec[0], &fp[0]); copy_v2_v2(bezt->vec[1], &fp[2]); copy_v2_v2(bezt->vec[2], &fp[4]); bezt->weight = fp[6]; bezt->radius = fp[7]; } /* these functions match. copy is swapped */ void BKE_mask_layer_shape_from_mask(MaskLayer *masklay, MaskLayerShape *masklay_shape) { int tot = BKE_mask_layer_shape_totvert(masklay); if (masklay_shape->tot_vert == tot) { float *fp = masklay_shape->data; MaskSpline *spline; for (spline = masklay->splines.first; spline; spline = spline->next) { int i; for (i = 0; i < spline->tot_point; i++) { mask_layer_shape_from_mask_point(&spline->points[i].bezt, fp); fp += MASK_OBJECT_SHAPE_ELEM_SIZE; } } } else { CLOG_ERROR(&LOG, "vert mismatch %d != %d (frame %d)", masklay_shape->tot_vert, tot, masklay_shape->frame); } } void BKE_mask_layer_shape_to_mask(MaskLayer *masklay, MaskLayerShape *masklay_shape) { int tot = BKE_mask_layer_shape_totvert(masklay); if (masklay_shape->tot_vert == tot) { float *fp = masklay_shape->data; MaskSpline *spline; for (spline = masklay->splines.first; spline; spline = spline->next) { int i; for (i = 0; i < spline->tot_point; i++) { mask_layer_shape_to_mask_point(&spline->points[i].bezt, fp); fp += MASK_OBJECT_SHAPE_ELEM_SIZE; } } } else { CLOG_ERROR(&LOG, "vert mismatch %d != %d (frame %d)", masklay_shape->tot_vert, tot, masklay_shape->frame); } } BLI_INLINE void interp_v2_v2v2_flfl( float target[2], const float a[2], const float b[2], const float t, const float s) { target[0] = s * a[0] + t * b[0]; target[1] = s * a[1] + t * b[1]; } /* linear interpolation only */ void BKE_mask_layer_shape_to_mask_interp(MaskLayer *masklay, MaskLayerShape *masklay_shape_a, MaskLayerShape *masklay_shape_b, const float fac) { int tot = BKE_mask_layer_shape_totvert(masklay); if (masklay_shape_a->tot_vert == tot && masklay_shape_b->tot_vert == tot) { const float *fp_a = masklay_shape_a->data; const float *fp_b = masklay_shape_b->data; const float ifac = 1.0f - fac; MaskSpline *spline; for (spline = masklay->splines.first; spline; spline = spline->next) { int i; for (i = 0; i < spline->tot_point; i++) { BezTriple *bezt = &spline->points[i].bezt; /* *** BKE_mask_layer_shape_from_mask - swapped *** */ interp_v2_v2v2_flfl(bezt->vec[0], fp_a, fp_b, fac, ifac); fp_a += 2; fp_b += 2; interp_v2_v2v2_flfl(bezt->vec[1], fp_a, fp_b, fac, ifac); fp_a += 2; fp_b += 2; interp_v2_v2v2_flfl(bezt->vec[2], fp_a, fp_b, fac, ifac); fp_a += 2; fp_b += 2; bezt->weight = (fp_a[0] * ifac) + (fp_b[0] * fac); bezt->radius = (fp_a[1] * ifac) + (fp_b[1] * fac); fp_a += 2; fp_b += 2; } } } else { CLOG_ERROR(&LOG, "vert mismatch %d != %d != %d (frame %d - %d)", masklay_shape_a->tot_vert, masklay_shape_b->tot_vert, tot, masklay_shape_a->frame, masklay_shape_b->frame); } } MaskLayerShape *BKE_mask_layer_shape_find_frame(MaskLayer *masklay, const int frame) { MaskLayerShape *masklay_shape; for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { if (frame == masklay_shape->frame) { return masklay_shape; } else if (frame < masklay_shape->frame) { break; } } return NULL; } /** * When returning 2 - the frame isn't found but before/after frames are. */ int BKE_mask_layer_shape_find_frame_range(MaskLayer *masklay, const float frame, MaskLayerShape **r_masklay_shape_a, MaskLayerShape **r_masklay_shape_b) { MaskLayerShape *masklay_shape; for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { if (frame == masklay_shape->frame) { *r_masklay_shape_a = masklay_shape; *r_masklay_shape_b = NULL; return 1; } else if (frame < masklay_shape->frame) { if (masklay_shape->prev) { *r_masklay_shape_a = masklay_shape->prev; *r_masklay_shape_b = masklay_shape; return 2; } else { *r_masklay_shape_a = masklay_shape; *r_masklay_shape_b = NULL; return 1; } } } if ((masklay_shape = masklay->splines_shapes.last)) { *r_masklay_shape_a = masklay_shape; *r_masklay_shape_b = NULL; return 1; } else { *r_masklay_shape_a = NULL; *r_masklay_shape_b = NULL; return 0; } } MaskLayerShape *BKE_mask_layer_shape_verify_frame(MaskLayer *masklay, const int frame) { MaskLayerShape *masklay_shape; masklay_shape = BKE_mask_layer_shape_find_frame(masklay, frame); if (masklay_shape == NULL) { masklay_shape = BKE_mask_layer_shape_alloc(masklay, frame); BLI_addtail(&masklay->splines_shapes, masklay_shape); BKE_mask_layer_shape_sort(masklay); } return masklay_shape; } MaskLayerShape *BKE_mask_layer_shape_duplicate(MaskLayerShape *masklay_shape) { MaskLayerShape *masklay_shape_copy; masklay_shape_copy = MEM_dupallocN(masklay_shape); if (LIKELY(masklay_shape_copy->data)) { masklay_shape_copy->data = MEM_dupallocN(masklay_shape_copy->data); } return masklay_shape_copy; } void BKE_mask_layer_shape_unlink(MaskLayer *masklay, MaskLayerShape *masklay_shape) { BLI_remlink(&masklay->splines_shapes, masklay_shape); BKE_mask_layer_shape_free(masklay_shape); } static int mask_layer_shape_sort_cb(const void *masklay_shape_a_ptr, const void *masklay_shape_b_ptr) { const MaskLayerShape *masklay_shape_a = masklay_shape_a_ptr; const MaskLayerShape *masklay_shape_b = masklay_shape_b_ptr; if (masklay_shape_a->frame < masklay_shape_b->frame) { return -1; } else if (masklay_shape_a->frame > masklay_shape_b->frame) { return 1; } else { return 0; } } void BKE_mask_layer_shape_sort(MaskLayer *masklay) { BLI_listbase_sort(&masklay->splines_shapes, mask_layer_shape_sort_cb); } bool BKE_mask_layer_shape_spline_from_index(MaskLayer *masklay, int index, MaskSpline **r_masklay_shape, int *r_index) { MaskSpline *spline; for (spline = masklay->splines.first; spline; spline = spline->next) { if (index < spline->tot_point) { *r_masklay_shape = spline; *r_index = index; return true; } index -= spline->tot_point; } return false; } int BKE_mask_layer_shape_spline_to_index(MaskLayer *masklay, MaskSpline *spline) { MaskSpline *spline_iter; int i_abs = 0; for (spline_iter = masklay->splines.first; spline_iter && spline_iter != spline; i_abs += spline_iter->tot_point, spline_iter = spline_iter->next) { /* pass */ } return i_abs; } /* basic 2D interpolation functions, could make more comprehensive later */ static void interp_weights_uv_v2_calc(float r_uv[2], const float pt[2], const float pt_a[2], const float pt_b[2]) { float pt_on_line[2]; r_uv[0] = closest_to_line_v2(pt_on_line, pt, pt_a, pt_b); r_uv[1] = (len_v2v2(pt_on_line, pt) / len_v2v2(pt_a, pt_b)) * /* This line only sets the sign. */ ((line_point_side_v2(pt_a, pt_b, pt) < 0.0f) ? -1.0f : 1.0f); } static void interp_weights_uv_v2_apply(const float uv[2], float r_pt[2], const float pt_a[2], const float pt_b[2]) { const float dvec[2] = {pt_b[0] - pt_a[0], pt_b[1] - pt_a[1]}; /* u */ madd_v2_v2v2fl(r_pt, pt_a, dvec, uv[0]); /* v */ r_pt[0] += -dvec[1] * uv[1]; r_pt[1] += dvec[0] * uv[1]; } /* when a new points added - resize all shapekey array */ void BKE_mask_layer_shape_changed_add(MaskLayer *masklay, int index, bool do_init, bool do_init_interpolate) { MaskLayerShape *masklay_shape; /* spline index from masklay */ MaskSpline *spline; int spline_point_index; if (BKE_mask_layer_shape_spline_from_index(masklay, index, &spline, &spline_point_index)) { /* sanity check */ /* The point has already been removed in this array * so subtract one when comparing with the shapes. */ int tot = BKE_mask_layer_shape_totvert(masklay) - 1; /* for interpolation */ /* TODO - assumes closed curve for now */ float uv[3][2]; /* 3x 2D handles */ const int pi_curr = spline_point_index; const int pi_prev = ((spline_point_index - 1) + spline->tot_point) % spline->tot_point; const int pi_next = (spline_point_index + 1) % spline->tot_point; const int index_offset = index - spline_point_index; /* const int pi_curr_abs = index; */ const int pi_prev_abs = pi_prev + index_offset; const int pi_next_abs = pi_next + index_offset; int i; if (do_init_interpolate) { for (i = 0; i < 3; i++) { interp_weights_uv_v2_calc(uv[i], spline->points[pi_curr].bezt.vec[i], spline->points[pi_prev].bezt.vec[i], spline->points[pi_next].bezt.vec[i]); } } for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { if (tot == masklay_shape->tot_vert) { float *data_resized; masklay_shape->tot_vert++; data_resized = MEM_mallocN( masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, __func__); if (index > 0) { memcpy(data_resized, masklay_shape->data, index * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE); } if (index != masklay_shape->tot_vert - 1) { memcpy(&data_resized[(index + 1) * MASK_OBJECT_SHAPE_ELEM_SIZE], masklay_shape->data + (index * MASK_OBJECT_SHAPE_ELEM_SIZE), (masklay_shape->tot_vert - (index + 1)) * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE); } if (do_init) { float *fp = &data_resized[index * MASK_OBJECT_SHAPE_ELEM_SIZE]; mask_layer_shape_from_mask_point(&spline->points[spline_point_index].bezt, fp); if (do_init_interpolate && spline->tot_point > 2) { for (i = 0; i < 3; i++) { interp_weights_uv_v2_apply( uv[i], &fp[i * 2], &data_resized[(pi_prev_abs * MASK_OBJECT_SHAPE_ELEM_SIZE) + (i * 2)], &data_resized[(pi_next_abs * MASK_OBJECT_SHAPE_ELEM_SIZE) + (i * 2)]); } } } else { memset(&data_resized[index * MASK_OBJECT_SHAPE_ELEM_SIZE], 0, sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE); } MEM_freeN(masklay_shape->data); masklay_shape->data = data_resized; } else { CLOG_ERROR(&LOG, "vert mismatch %d != %d (frame %d)", masklay_shape->tot_vert, tot, masklay_shape->frame); } } } } /* move array to account for removed point */ void BKE_mask_layer_shape_changed_remove(MaskLayer *masklay, int index, int count) { MaskLayerShape *masklay_shape; /* the point has already been removed in this array so add one when comparing with the shapes */ int tot = BKE_mask_layer_shape_totvert(masklay); for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { if (tot == masklay_shape->tot_vert - count) { float *data_resized; masklay_shape->tot_vert -= count; data_resized = MEM_mallocN( masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, __func__); if (index > 0) { memcpy(data_resized, masklay_shape->data, index * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE); } if (index != masklay_shape->tot_vert) { memcpy(&data_resized[index * MASK_OBJECT_SHAPE_ELEM_SIZE], masklay_shape->data + ((index + count) * MASK_OBJECT_SHAPE_ELEM_SIZE), (masklay_shape->tot_vert - index) * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE); } MEM_freeN(masklay_shape->data); masklay_shape->data = data_resized; } else { CLOG_ERROR(&LOG, "vert mismatch %d != %d (frame %d)", masklay_shape->tot_vert - count, tot, masklay_shape->frame); } } } int BKE_mask_get_duration(Mask *mask) { return max_ii(1, mask->efra - mask->sfra); } /*********************** clipboard *************************/ static void mask_clipboard_free_ex(bool final_free) { BKE_mask_spline_free_list(&mask_clipboard.splines); BLI_listbase_clear(&mask_clipboard.splines); if (mask_clipboard.id_hash) { if (final_free) { BLI_ghash_free(mask_clipboard.id_hash, NULL, MEM_freeN); } else { BLI_ghash_clear(mask_clipboard.id_hash, NULL, MEM_freeN); } } } /* Free the clipboard. */ void BKE_mask_clipboard_free(void) { mask_clipboard_free_ex(true); } /* Copy selected visible splines from the given layer to clipboard. */ void BKE_mask_clipboard_copy_from_layer(MaskLayer *mask_layer) { MaskSpline *spline; /* Nothing to do if selection if disabled for the given layer. */ if (mask_layer->restrictflag & MASK_RESTRICT_SELECT) { return; } mask_clipboard_free_ex(false); if (mask_clipboard.id_hash == NULL) { mask_clipboard.id_hash = BLI_ghash_ptr_new("mask clipboard ID hash"); } for (spline = mask_layer->splines.first; spline; spline = spline->next) { if (spline->flag & SELECT) { MaskSpline *spline_new = BKE_mask_spline_copy(spline); int i; for (i = 0; i < spline_new->tot_point; i++) { MaskSplinePoint *point = &spline_new->points[i]; if (point->parent.id) { if (!BLI_ghash_lookup(mask_clipboard.id_hash, point->parent.id)) { int len = strlen(point->parent.id->name); char *name_copy = MEM_mallocN(len + 1, "mask clipboard ID name"); strcpy(name_copy, point->parent.id->name); BLI_ghash_insert(mask_clipboard.id_hash, point->parent.id, name_copy); } } } BLI_addtail(&mask_clipboard.splines, spline_new); } } } /* Check clipboard is empty. */ bool BKE_mask_clipboard_is_empty(void) { return BLI_listbase_is_empty(&mask_clipboard.splines); } /* Paste the contents of clipboard to given mask layer */ void BKE_mask_clipboard_paste_to_layer(Main *bmain, MaskLayer *mask_layer) { MaskSpline *spline; for (spline = mask_clipboard.splines.first; spline; spline = spline->next) { MaskSpline *spline_new = BKE_mask_spline_copy(spline); int i; for (i = 0; i < spline_new->tot_point; i++) { MaskSplinePoint *point = &spline_new->points[i]; if (point->parent.id) { const char *id_name = BLI_ghash_lookup(mask_clipboard.id_hash, point->parent.id); ListBase *listbase; BLI_assert(id_name != NULL); listbase = which_libbase(bmain, GS(id_name)); point->parent.id = BLI_findstring(listbase, id_name + 2, offsetof(ID, name) + 2); } } BLI_addtail(&mask_layer->splines, spline_new); } }