/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup bke */ #include #include #include #include "CLG_log.h" #include "MEM_guardedalloc.h" /* Allow using deprecated functionality for .blend file I/O. */ #define DNA_DEPRECATED_ALLOW #include "DNA_ID.h" #include "DNA_anim_types.h" #include "DNA_collection_types.h" #include "DNA_curve_types.h" #include "DNA_curves_types.h" #include "DNA_customdata_types.h" #include "DNA_defaults.h" #include "DNA_gpencil_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_meta_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_particle_types.h" #include "DNA_pointcloud_types.h" #include "DNA_scene_types.h" #include "DNA_volume_types.h" #include "BLI_array_utils.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_anim_data.h" #include "BKE_attribute.h" #include "BKE_brush.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_editmesh.h" #include "BKE_gpencil.h" #include "BKE_icons.h" #include "BKE_idtype.h" #include "BKE_image.h" #include "BKE_lib_id.h" #include "BKE_lib_query.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_node.h" #include "BKE_object.h" #include "BKE_scene.h" #include "BKE_vfont.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "DEG_depsgraph_query.h" #include "GPU_material.h" #include "NOD_shader.h" #include "BLO_read_write.h" static CLG_LogRef LOG = {"bke.material"}; static void material_init_data(ID *id) { Material *material = (Material *)id; BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(material, id)); MEMCPY_STRUCT_AFTER(material, DNA_struct_default_get(Material), id); } static void material_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag) { Material *material_dst = (Material *)id_dst; const Material *material_src = (const Material *)id_src; const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0; /* We always need allocation of our private ID data. */ const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; if (material_src->nodetree != NULL) { if (is_localized) { material_dst->nodetree = ntreeLocalize(material_src->nodetree); } else { BKE_id_copy_ex(bmain, (ID *)material_src->nodetree, (ID **)&material_dst->nodetree, flag_private_id_data); } material_dst->nodetree->owner_id = &material_dst->id; } if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) { BKE_previewimg_id_copy(&material_dst->id, &material_src->id); } else { material_dst->preview = NULL; } if (material_src->texpaintslot != NULL) { /* TODO: Think we can also skip copying this data in the more generic `NO_MAIN` case? */ material_dst->texpaintslot = is_localized ? NULL : MEM_dupallocN(material_src->texpaintslot); } if (material_src->gp_style != NULL) { material_dst->gp_style = MEM_dupallocN(material_src->gp_style); } BLI_listbase_clear(&material_dst->gpumaterial); /* TODO: Duplicate Engine Settings and set runtime to NULL. */ } static void material_free_data(ID *id) { Material *material = (Material *)id; /* Free gpu material before the ntree */ GPU_material_free(&material->gpumaterial); /* is no lib link block, but material extension */ if (material->nodetree) { ntreeFreeEmbeddedTree(material->nodetree); MEM_freeN(material->nodetree); material->nodetree = NULL; } MEM_SAFE_FREE(material->texpaintslot); MEM_SAFE_FREE(material->gp_style); BKE_icon_id_delete((ID *)material); BKE_previewimg_free(&material->preview); } static void material_foreach_id(ID *id, LibraryForeachIDData *data) { Material *material = (Material *)id; /* Nodetrees **are owned by IDs**, treat them as mere sub-data and not real ID! */ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL( data, BKE_library_foreach_ID_embedded(data, (ID **)&material->nodetree)); if (material->texpaintslot != NULL) { BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, material->texpaintslot->ima, IDWALK_CB_NOP); } if (material->gp_style != NULL) { BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, material->gp_style->sima, IDWALK_CB_USER); BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, material->gp_style->ima, IDWALK_CB_USER); } } static void material_blend_write(BlendWriter *writer, ID *id, const void *id_address) { Material *ma = (Material *)id; /* Clean up, important in undo case to reduce false detection of changed datablocks. */ ma->texpaintslot = NULL; BLI_listbase_clear(&ma->gpumaterial); /* write LibData */ BLO_write_id_struct(writer, Material, id_address, &ma->id); BKE_id_blend_write(writer, &ma->id); if (ma->adt) { BKE_animdata_blend_write(writer, ma->adt); } /* nodetree is integral part of material, no libdata */ if (ma->nodetree) { BLO_write_struct(writer, bNodeTree, ma->nodetree); ntreeBlendWrite(writer, ma->nodetree); } BKE_previewimg_blend_write(writer, ma->preview); /* grease pencil settings */ if (ma->gp_style) { BLO_write_struct(writer, MaterialGPencilStyle, ma->gp_style); } } static void material_blend_read_data(BlendDataReader *reader, ID *id) { Material *ma = (Material *)id; BLO_read_data_address(reader, &ma->adt); BKE_animdata_blend_read_data(reader, ma->adt); ma->texpaintslot = NULL; BLO_read_data_address(reader, &ma->preview); BKE_previewimg_blend_read(reader, ma->preview); BLI_listbase_clear(&ma->gpumaterial); BLO_read_data_address(reader, &ma->gp_style); } static void material_blend_read_lib(BlendLibReader *reader, ID *id) { Material *ma = (Material *)id; BLO_read_id_address(reader, ma->id.lib, &ma->ipo); /* XXX deprecated - old animation system */ /* relink grease pencil settings */ if (ma->gp_style != NULL) { MaterialGPencilStyle *gp_style = ma->gp_style; if (gp_style->sima != NULL) { BLO_read_id_address(reader, ma->id.lib, &gp_style->sima); } if (gp_style->ima != NULL) { BLO_read_id_address(reader, ma->id.lib, &gp_style->ima); } } } static void material_blend_read_expand(BlendExpander *expander, ID *id) { Material *ma = (Material *)id; BLO_expand(expander, ma->ipo); /* XXX deprecated - old animation system */ if (ma->gp_style) { MaterialGPencilStyle *gp_style = ma->gp_style; BLO_expand(expander, gp_style->sima); BLO_expand(expander, gp_style->ima); } } IDTypeInfo IDType_ID_MA = { .id_code = ID_MA, .id_filter = FILTER_ID_MA, .main_listbase_index = INDEX_ID_MA, .struct_size = sizeof(Material), .name = "Material", .name_plural = "materials", .translation_context = BLT_I18NCONTEXT_ID_MATERIAL, .flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE, .asset_type_info = NULL, .init_data = material_init_data, .copy_data = material_copy_data, .free_data = material_free_data, .make_local = NULL, .foreach_id = material_foreach_id, .foreach_cache = NULL, .foreach_path = NULL, .owner_pointer_get = NULL, .blend_write = material_blend_write, .blend_read_data = material_blend_read_data, .blend_read_lib = material_blend_read_lib, .blend_read_expand = material_blend_read_expand, .blend_read_undo_preserve = NULL, .lib_override_apply_post = NULL, }; void BKE_gpencil_material_attr_init(Material *ma) { if ((ma) && (ma->gp_style == NULL)) { ma->gp_style = MEM_callocN(sizeof(MaterialGPencilStyle), "Grease Pencil Material Settings"); MaterialGPencilStyle *gp_style = ma->gp_style; /* set basic settings */ gp_style->stroke_rgba[3] = 1.0f; gp_style->fill_rgba[3] = 1.0f; ARRAY_SET_ITEMS(gp_style->mix_rgba, 1.0f, 1.0f, 1.0f, 1.0f); ARRAY_SET_ITEMS(gp_style->texture_scale, 1.0f, 1.0f); gp_style->texture_offset[0] = -0.5f; gp_style->texture_pixsize = 100.0f; gp_style->mix_factor = 0.5f; gp_style->flag |= GP_MATERIAL_STROKE_SHOW; } } Material *BKE_material_add(Main *bmain, const char *name) { Material *ma; ma = BKE_id_new(bmain, ID_MA, name); return ma; } Material *BKE_gpencil_material_add(Main *bmain, const char *name) { Material *ma; ma = BKE_material_add(bmain, name); /* grease pencil settings */ if (ma != NULL) { BKE_gpencil_material_attr_init(ma); } return ma; } Material ***BKE_object_material_array_p(Object *ob) { if (ob->type == OB_MESH) { Mesh *me = ob->data; return &(me->mat); } if (ELEM(ob->type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) { Curve *cu = ob->data; return &(cu->mat); } if (ob->type == OB_MBALL) { MetaBall *mb = ob->data; return &(mb->mat); } if (ob->type == OB_GPENCIL) { bGPdata *gpd = ob->data; return &(gpd->mat); } if (ob->type == OB_CURVES) { Curves *curves = ob->data; return &(curves->mat); } if (ob->type == OB_POINTCLOUD) { PointCloud *pointcloud = ob->data; return &(pointcloud->mat); } if (ob->type == OB_VOLUME) { Volume *volume = ob->data; return &(volume->mat); } return NULL; } short *BKE_object_material_len_p(Object *ob) { if (ob->type == OB_MESH) { Mesh *me = ob->data; return &(me->totcol); } if (ELEM(ob->type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) { Curve *cu = ob->data; return &(cu->totcol); } if (ob->type == OB_MBALL) { MetaBall *mb = ob->data; return &(mb->totcol); } if (ob->type == OB_GPENCIL) { bGPdata *gpd = ob->data; return &(gpd->totcol); } if (ob->type == OB_CURVES) { Curves *curves = ob->data; return &(curves->totcol); } if (ob->type == OB_POINTCLOUD) { PointCloud *pointcloud = ob->data; return &(pointcloud->totcol); } if (ob->type == OB_VOLUME) { Volume *volume = ob->data; return &(volume->totcol); } return NULL; } Material ***BKE_id_material_array_p(ID *id) { /* ensure we don't try get materials from non-obdata */ BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name))); switch (GS(id->name)) { case ID_ME: return &(((Mesh *)id)->mat); case ID_CU_LEGACY: return &(((Curve *)id)->mat); case ID_MB: return &(((MetaBall *)id)->mat); case ID_GD: return &(((bGPdata *)id)->mat); case ID_CV: return &(((Curves *)id)->mat); case ID_PT: return &(((PointCloud *)id)->mat); case ID_VO: return &(((Volume *)id)->mat); default: break; } return NULL; } short *BKE_id_material_len_p(ID *id) { /* ensure we don't try get materials from non-obdata */ BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name))); switch (GS(id->name)) { case ID_ME: return &(((Mesh *)id)->totcol); case ID_CU_LEGACY: return &(((Curve *)id)->totcol); case ID_MB: return &(((MetaBall *)id)->totcol); case ID_GD: return &(((bGPdata *)id)->totcol); case ID_CV: return &(((Curves *)id)->totcol); case ID_PT: return &(((PointCloud *)id)->totcol); case ID_VO: return &(((Volume *)id)->totcol); default: break; } return NULL; } static void material_data_index_remove_id(ID *id, short index) { /* ensure we don't try get materials from non-obdata */ BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name))); switch (GS(id->name)) { case ID_ME: BKE_mesh_material_index_remove((Mesh *)id, index); break; case ID_CU_LEGACY: BKE_curve_material_index_remove((Curve *)id, index); break; case ID_MB: case ID_CV: case ID_PT: case ID_VO: /* No material indices for these object data types. */ break; default: break; } } bool BKE_object_material_slot_used(Object *object, short actcol) { if (!BKE_object_supports_material_slots(object)) { return false; } LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) { if (psys->part->omat == actcol) { return true; } } ID *ob_data = object->data; if (ob_data == NULL || !OB_DATA_SUPPORT_ID(GS(ob_data->name))) { return false; } switch (GS(ob_data->name)) { case ID_ME: return BKE_mesh_material_index_used((Mesh *)ob_data, actcol - 1); case ID_CU_LEGACY: return BKE_curve_material_index_used((Curve *)ob_data, actcol - 1); case ID_MB: /* Meta-elements don't support materials at the moment. */ return false; case ID_GD: return BKE_gpencil_material_index_used((bGPdata *)ob_data, actcol - 1); default: return false; } } static void material_data_index_clear_id(ID *id) { /* ensure we don't try get materials from non-obdata */ BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name))); switch (GS(id->name)) { case ID_ME: BKE_mesh_material_index_clear((Mesh *)id); break; case ID_CU_LEGACY: BKE_curve_material_index_clear((Curve *)id); break; case ID_MB: case ID_CV: case ID_PT: case ID_VO: /* No material indices for these object data types. */ break; default: break; } } void BKE_id_materials_copy(Main *bmain, ID *id_src, ID *id_dst) { Material ***matar_src = BKE_id_material_array_p(id_src); const short *materials_len_p_src = BKE_id_material_len_p(id_src); Material ***matar_dst = BKE_id_material_array_p(id_dst); short *materials_len_p_dst = BKE_id_material_len_p(id_dst); *materials_len_p_dst = *materials_len_p_src; if (*materials_len_p_src != 0) { (*matar_dst) = MEM_dupallocN(*matar_src); for (int a = 0; a < *materials_len_p_src; a++) { id_us_plus((ID *)(*matar_dst)[a]); } DEG_id_tag_update(id_dst, ID_RECALC_COPY_ON_WRITE); DEG_relations_tag_update(bmain); } } void BKE_id_material_resize(Main *bmain, ID *id, short totcol, bool do_id_user) { Material ***matar = BKE_id_material_array_p(id); short *totcolp = BKE_id_material_len_p(id); if (matar == NULL) { return; } if (do_id_user && totcol < (*totcolp)) { short i; for (i = totcol; i < (*totcolp); i++) { id_us_min((ID *)(*matar)[i]); } } if (totcol == 0) { if (*totcolp) { MEM_freeN(*matar); *matar = NULL; } } else { *matar = MEM_recallocN(*matar, sizeof(void *) * totcol); } *totcolp = totcol; DEG_id_tag_update(id, ID_RECALC_COPY_ON_WRITE); DEG_relations_tag_update(bmain); } void BKE_id_material_append(Main *bmain, ID *id, Material *ma) { Material ***matar; if ((matar = BKE_id_material_array_p(id))) { short *totcol = BKE_id_material_len_p(id); Material **mat = MEM_callocN(sizeof(void *) * ((*totcol) + 1), "newmatar"); if (*totcol) { memcpy(mat, *matar, sizeof(void *) * (*totcol)); } if (*matar) { MEM_freeN(*matar); } *matar = mat; (*matar)[(*totcol)++] = ma; id_us_plus((ID *)ma); BKE_objects_materials_test_all(bmain, id); DEG_id_tag_update(id, ID_RECALC_COPY_ON_WRITE); DEG_relations_tag_update(bmain); } } Material *BKE_id_material_pop(Main *bmain, ID *id, int index_i) { short index = (short)index_i; Material *ret = NULL; Material ***matar; if ((matar = BKE_id_material_array_p(id))) { short *totcol = BKE_id_material_len_p(id); if (index >= 0 && index < (*totcol)) { ret = (*matar)[index]; id_us_min((ID *)ret); if (*totcol <= 1) { *totcol = 0; MEM_freeN(*matar); *matar = NULL; } else { if (index + 1 != (*totcol)) { memmove((*matar) + index, (*matar) + (index + 1), sizeof(void *) * ((*totcol) - (index + 1))); } (*totcol)--; *matar = MEM_reallocN(*matar, sizeof(void *) * (*totcol)); BKE_objects_materials_test_all(bmain, id); } material_data_index_remove_id(id, index); DEG_id_tag_update(id, ID_RECALC_COPY_ON_WRITE); DEG_relations_tag_update(bmain); } } return ret; } void BKE_id_material_clear(Main *bmain, ID *id) { Material ***matar; if ((matar = BKE_id_material_array_p(id))) { short *totcol = BKE_id_material_len_p(id); while ((*totcol)--) { id_us_min((ID *)((*matar)[*totcol])); } *totcol = 0; if (*matar) { MEM_freeN(*matar); *matar = NULL; } BKE_objects_materials_test_all(bmain, id); material_data_index_clear_id(id); DEG_id_tag_update(id, ID_RECALC_COPY_ON_WRITE); DEG_relations_tag_update(bmain); } } Material **BKE_object_material_get_p(Object *ob, short act) { Material ***matarar, **ma_p; const short *totcolp; if (ob == NULL) { return NULL; } /* if object cannot have material, (totcolp == NULL) */ totcolp = BKE_object_material_len_p(ob); if (totcolp == NULL || *totcolp == 0) { return NULL; } /* Clamp to number of slots if index is out of range, same convention as used for rendering. */ const int slot_index = clamp_i(act - 1, 0, *totcolp - 1); /* Fix inconsistency which may happen when library linked data reduces the number of * slots but object was not updated. Ideally should be fixed elsewhere. */ if (*totcolp < ob->totcol) { ob->totcol = *totcolp; } if (slot_index < ob->totcol && ob->matbits && ob->matbits[slot_index]) { /* Use object material slot. */ ma_p = &ob->mat[slot_index]; } else { /* Use data material slot. */ matarar = BKE_object_material_array_p(ob); if (matarar && *matarar) { ma_p = &(*matarar)[slot_index]; } else { ma_p = NULL; } } return ma_p; } Material *BKE_object_material_get(Object *ob, short act) { Material **ma_p = BKE_object_material_get_p(ob, act); return ma_p ? *ma_p : NULL; } static ID *get_evaluated_object_data_with_materials(Object *ob) { ID *data = ob->data; /* Meshes in edit mode need special handling. */ if (ob->type == OB_MESH && ob->mode == OB_MODE_EDIT) { Mesh *mesh = ob->data; Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(ob); if (mesh->edit_mesh && editmesh_eval_final) { data = &editmesh_eval_final->id; } } return data; } Material *BKE_object_material_get_eval(Object *ob, short act) { BLI_assert(DEG_is_evaluated_object(ob)); ID *data = get_evaluated_object_data_with_materials(ob); const short *tot_slots_data_ptr = BKE_id_material_len_p(data); const int tot_slots_data = tot_slots_data_ptr ? *tot_slots_data_ptr : 0; if (tot_slots_data == 0) { return NULL; } /* Clamp to number of slots if index is out of range, same convention as used for rendering. */ const int slot_index = clamp_i(act - 1, 0, tot_slots_data - 1); const int tot_slots_object = ob->totcol; Material ***materials_data_ptr = BKE_id_material_array_p(data); Material **materials_data = materials_data_ptr ? *materials_data_ptr : NULL; Material **materials_object = ob->mat; /* Check if slot is overwritten by object. */ if (slot_index < tot_slots_object) { if (ob->matbits) { if (ob->matbits[slot_index]) { Material *material = materials_object[slot_index]; if (material != NULL) { return material; } } } } /* Otherwise use data from object-data. */ if (slot_index < tot_slots_data) { Material *material = materials_data[slot_index]; return material; } return NULL; } int BKE_object_material_count_eval(Object *ob) { BLI_assert(DEG_is_evaluated_object(ob)); ID *id = get_evaluated_object_data_with_materials(ob); const short *len_p = BKE_id_material_len_p(id); return len_p ? *len_p : 0; } void BKE_id_material_eval_assign(ID *id, int slot, Material *material) { BLI_assert(slot >= 1); Material ***materials_ptr = BKE_id_material_array_p(id); short *len_ptr = BKE_id_material_len_p(id); if (ELEM(NULL, materials_ptr, len_ptr)) { BLI_assert_unreachable(); return; } const int slot_index = slot - 1; const int old_length = *len_ptr; if (slot_index >= old_length) { /* Need to grow slots array. */ const int new_length = slot_index + 1; *materials_ptr = MEM_reallocN(*materials_ptr, sizeof(void *) * new_length); *len_ptr = new_length; for (int i = old_length; i < new_length; i++) { (*materials_ptr)[i] = NULL; } } (*materials_ptr)[slot_index] = material; } void BKE_id_material_eval_ensure_default_slot(ID *id) { short *len_ptr = BKE_id_material_len_p(id); if (len_ptr == NULL) { return; } if (*len_ptr == 0) { BKE_id_material_eval_assign(id, 1, NULL); } } Material *BKE_gpencil_material(Object *ob, short act) { Material *ma = BKE_object_material_get(ob, act); if (ma != NULL) { return ma; } return BKE_material_default_gpencil(); } MaterialGPencilStyle *BKE_gpencil_material_settings(Object *ob, short act) { Material *ma = BKE_object_material_get(ob, act); if (ma != NULL) { if (ma->gp_style == NULL) { BKE_gpencil_material_attr_init(ma); } return ma->gp_style; } return BKE_material_default_gpencil()->gp_style; } void BKE_object_material_resize(Main *bmain, Object *ob, const short totcol, bool do_id_user) { Material **newmatar; char *newmatbits; if (do_id_user && totcol < ob->totcol) { for (int i = totcol; i < ob->totcol; i++) { id_us_min((ID *)ob->mat[i]); } } if (totcol == 0) { if (ob->totcol) { MEM_freeN(ob->mat); MEM_freeN(ob->matbits); ob->mat = NULL; ob->matbits = NULL; } } else if (ob->totcol < totcol) { newmatar = MEM_callocN(sizeof(void *) * totcol, "newmatar"); newmatbits = MEM_callocN(sizeof(char) * totcol, "newmatbits"); if (ob->totcol) { memcpy(newmatar, ob->mat, sizeof(void *) * ob->totcol); memcpy(newmatbits, ob->matbits, sizeof(char) * ob->totcol); MEM_freeN(ob->mat); MEM_freeN(ob->matbits); } ob->mat = newmatar; ob->matbits = newmatbits; } /* XXX(@campbellbarton): why not realloc on shrink? */ ob->totcol = totcol; if (ob->totcol && ob->actcol == 0) { ob->actcol = 1; } if (ob->actcol > ob->totcol) { ob->actcol = ob->totcol; } DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE | ID_RECALC_GEOMETRY); DEG_relations_tag_update(bmain); } void BKE_object_materials_test(Main *bmain, Object *ob, ID *id) { /* make the ob mat-array same size as 'ob->data' mat-array */ const short *totcol; if (id == NULL || (totcol = BKE_id_material_len_p(id)) == NULL) { return; } if ((ob->id.tag & LIB_TAG_MISSING) == 0 && (id->tag & LIB_TAG_MISSING) != 0) { /* Exception: In case the object is a valid data, but its obdata is an empty place-holder, * use object's material slots amount as reference. * This avoids losing materials in a local object when its linked obdata goes missing. * See T92780. */ BKE_id_material_resize(bmain, id, (short)ob->totcol, false); } else { /* Normal case: the use the obdata amount of materials slots to update the object's one. */ BKE_object_material_resize(bmain, ob, *totcol, false); } } void BKE_objects_materials_test_all(Main *bmain, ID *id) { /* make the ob mat-array same size as 'ob->data' mat-array */ Object *ob; const short *totcol; if (id == NULL || (totcol = BKE_id_material_len_p(id)) == NULL) { return; } BKE_main_lock(bmain); int processed_objects = 0; for (ob = bmain->objects.first; ob; ob = ob->id.next) { if (ob->data == id) { BKE_object_material_resize(bmain, ob, *totcol, false); processed_objects++; BLI_assert(processed_objects <= id->us && processed_objects > 0); if (processed_objects == id->us) { break; } } } BKE_main_unlock(bmain); } void BKE_id_material_assign(Main *bmain, ID *id, Material *ma, short act) { Material *mao, **matar, ***matarar; short *totcolp; if (act > MAXMAT) { return; } if (act < 1) { act = 1; } /* test arraylens */ totcolp = BKE_id_material_len_p(id); matarar = BKE_id_material_array_p(id); if (totcolp == NULL || matarar == NULL) { return; } if (act > *totcolp) { matar = MEM_callocN(sizeof(void *) * act, "matarray1"); if (*totcolp) { memcpy(matar, *matarar, sizeof(void *) * (*totcolp)); MEM_freeN(*matarar); } *matarar = matar; *totcolp = act; } /* in data */ mao = (*matarar)[act - 1]; if (mao) { id_us_min(&mao->id); } (*matarar)[act - 1] = ma; if (ma) { id_us_plus(&ma->id); } BKE_objects_materials_test_all(bmain, id); } static void object_material_assign( Main *bmain, Object *ob, Material *ma, short act, int assign_type, bool do_test_all) { Material *mao, **matar, ***matarar; short *totcolp; char bit = 0; if (act > MAXMAT) { return; } if (act < 1) { act = 1; } /* test arraylens */ totcolp = BKE_object_material_len_p(ob); matarar = BKE_object_material_array_p(ob); if (totcolp == NULL || matarar == NULL) { return; } if (act > *totcolp) { matar = MEM_callocN(sizeof(void *) * act, "matarray1"); if (*totcolp) { memcpy(matar, *matarar, sizeof(void *) * (*totcolp)); MEM_freeN(*matarar); } *matarar = matar; *totcolp = act; } if (act > ob->totcol) { /* Need more space in the material arrays */ ob->mat = MEM_recallocN_id(ob->mat, sizeof(void *) * act, "matarray2"); ob->matbits = MEM_recallocN_id(ob->matbits, sizeof(char) * act, "matbits1"); ob->totcol = act; } /* Determine the object/mesh linking */ if (assign_type == BKE_MAT_ASSIGN_EXISTING) { /* keep existing option (avoid confusion in scripts), * intentionally ignore userpref (default to obdata). */ bit = ob->matbits[act - 1]; } else if (assign_type == BKE_MAT_ASSIGN_USERPREF && ob->totcol && ob->actcol) { /* copy from previous material */ bit = ob->matbits[ob->actcol - 1]; } else { switch (assign_type) { case BKE_MAT_ASSIGN_OBDATA: bit = 0; break; case BKE_MAT_ASSIGN_OBJECT: bit = 1; break; case BKE_MAT_ASSIGN_USERPREF: default: bit = (U.flag & USER_MAT_ON_OB) ? 1 : 0; break; } } /* do it */ ob->matbits[act - 1] = bit; if (bit == 1) { /* in object */ mao = ob->mat[act - 1]; if (mao) { id_us_min(&mao->id); } ob->mat[act - 1] = ma; BKE_object_materials_test(bmain, ob, ob->data); } else { /* in data */ mao = (*matarar)[act - 1]; if (mao) { id_us_min(&mao->id); } (*matarar)[act - 1] = ma; /* Data may be used by several objects. */ if (do_test_all) { BKE_objects_materials_test_all(bmain, ob->data); } } if (ma) { id_us_plus(&ma->id); } } void BKE_object_material_assign(Main *bmain, Object *ob, Material *ma, short act, int assign_type) { object_material_assign(bmain, ob, ma, act, assign_type, true); } void BKE_object_material_assign_single_obdata(struct Main *bmain, struct Object *ob, struct Material *ma, short act) { object_material_assign(bmain, ob, ma, act, BKE_MAT_ASSIGN_OBDATA, false); } void BKE_object_material_remap(Object *ob, const uint *remap) { Material ***matar = BKE_object_material_array_p(ob); const short *totcol_p = BKE_object_material_len_p(ob); BLI_array_permute(ob->mat, ob->totcol, remap); if (ob->matbits) { BLI_array_permute(ob->matbits, ob->totcol, remap); } if (matar) { BLI_array_permute(*matar, *totcol_p, remap); } if (ob->type == OB_MESH) { BKE_mesh_material_remap(ob->data, remap, ob->totcol); } else if (ELEM(ob->type, OB_CURVES_LEGACY, OB_SURF, OB_FONT)) { BKE_curve_material_remap(ob->data, remap, ob->totcol); } else if (ob->type == OB_GPENCIL) { BKE_gpencil_material_remap(ob->data, remap, ob->totcol); } else { /* add support for this object data! */ BLI_assert(matar == NULL); } } void BKE_object_material_remap_calc(Object *ob_dst, Object *ob_src, short *remap_src_to_dst) { if (ob_src->totcol == 0) { return; } GHash *gh_mat_map = BLI_ghash_ptr_new_ex(__func__, ob_src->totcol); for (int i = 0; i < ob_dst->totcol; i++) { Material *ma_src = BKE_object_material_get(ob_dst, i + 1); BLI_ghash_reinsert(gh_mat_map, ma_src, POINTER_FROM_INT(i), NULL, NULL); } /* setup default mapping (when materials don't match) */ { int i = 0; if (ob_dst->totcol >= ob_src->totcol) { for (; i < ob_src->totcol; i++) { remap_src_to_dst[i] = i; } } else { for (; i < ob_dst->totcol; i++) { remap_src_to_dst[i] = i; } for (; i < ob_src->totcol; i++) { remap_src_to_dst[i] = 0; } } } for (int i = 0; i < ob_src->totcol; i++) { Material *ma_src = BKE_object_material_get(ob_src, i + 1); if ((i < ob_dst->totcol) && (ma_src == BKE_object_material_get(ob_dst, i + 1))) { /* when objects have exact matching materials - keep existing index */ } else { void **index_src_p = BLI_ghash_lookup_p(gh_mat_map, ma_src); if (index_src_p) { remap_src_to_dst[i] = POINTER_AS_INT(*index_src_p); } } } BLI_ghash_free(gh_mat_map, NULL, NULL); } void BKE_object_material_from_eval_data(Main *bmain, Object *ob_orig, const ID *data_eval) { ID *data_orig = ob_orig->data; short *orig_totcol = BKE_id_material_len_p(data_orig); Material ***orig_mat = BKE_id_material_array_p(data_orig); /* Can cast away const, because the data is not changed. */ const short *eval_totcol = BKE_id_material_len_p((ID *)data_eval); Material ***eval_mat = BKE_id_material_array_p((ID *)data_eval); if (ELEM(NULL, orig_totcol, orig_mat, eval_totcol, eval_mat)) { return; } /* Remove old materials from original geometry. */ for (int i = 0; i < *orig_totcol; i++) { id_us_min(&(*orig_mat)[i]->id); } MEM_SAFE_FREE(*orig_mat); /* Create new material slots based on materials on evaluated geometry. */ *orig_totcol = *eval_totcol; *orig_mat = MEM_callocN(sizeof(void *) * (*eval_totcol), __func__); for (int i = 0; i < *eval_totcol; i++) { Material *material_eval = (*eval_mat)[i]; if (material_eval != NULL) { Material *material_orig = (Material *)DEG_get_original_id(&material_eval->id); (*orig_mat)[i] = material_orig; id_us_plus(&material_orig->id); } } BKE_object_materials_test(bmain, ob_orig, data_orig); } void BKE_object_material_array_assign(Main *bmain, struct Object *ob, struct Material ***matar, int totcol, const bool to_object_only) { int actcol_orig = ob->actcol; while ((ob->totcol > totcol) && BKE_object_material_slot_remove(bmain, ob)) { /* pass */ } /* now we have the right number of slots */ for (int i = 0; i < totcol; i++) { if (to_object_only && ob->matbits[i] == 0) { /* If we only assign to object, and that slot uses obdata material, do nothing. */ continue; } BKE_object_material_assign(bmain, ob, (*matar)[i], i + 1, to_object_only ? BKE_MAT_ASSIGN_OBJECT : BKE_MAT_ASSIGN_USERPREF); } if (actcol_orig > ob->totcol) { actcol_orig = ob->totcol; } ob->actcol = actcol_orig; } short BKE_object_material_slot_find_index(Object *ob, Material *ma) { Material ***matarar; short a, *totcolp; if (ma == NULL) { return 0; } totcolp = BKE_object_material_len_p(ob); matarar = BKE_object_material_array_p(ob); if (totcolp == NULL || matarar == NULL) { return 0; } for (a = 0; a < *totcolp; a++) { if ((*matarar)[a] == ma) { break; } } if (a < *totcolp) { return a + 1; } return 0; } bool BKE_object_material_slot_add(Main *bmain, Object *ob) { if (ob == NULL) { return false; } if (ob->totcol >= MAXMAT) { return false; } BKE_object_material_assign(bmain, ob, NULL, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF); ob->actcol = ob->totcol; return true; } /* ****************** */ bool BKE_object_material_slot_remove(Main *bmain, Object *ob) { Material *mao, ***matarar; short *totcolp; if (ob == NULL || ob->totcol == 0) { return false; } /* this should never happen and used to crash */ if (ob->actcol <= 0) { CLOG_ERROR(&LOG, "invalid material index %d, report a bug!", ob->actcol); return false; } /* take a mesh/curve/mball as starting point, remove 1 index, * AND with all objects that share the ob->data * * after that check indices in mesh/curve/mball!!! */ totcolp = BKE_object_material_len_p(ob); matarar = BKE_object_material_array_p(ob); if (ELEM(NULL, matarar, *matarar)) { return false; } /* can happen on face selection in editmode */ if (ob->actcol > ob->totcol) { ob->actcol = ob->totcol; } /* we delete the actcol */ mao = (*matarar)[ob->actcol - 1]; if (mao) { id_us_min(&mao->id); } for (int a = ob->actcol; a < ob->totcol; a++) { (*matarar)[a - 1] = (*matarar)[a]; } (*totcolp)--; if (*totcolp == 0) { MEM_freeN(*matarar); *matarar = NULL; } const int actcol = ob->actcol; for (Object *obt = bmain->objects.first; obt; obt = obt->id.next) { if (obt->data == ob->data) { /* Can happen when object material lists are used, see: T52953 */ if (actcol > obt->totcol) { continue; } /* WATCH IT: do not use actcol from ob or from obt (can become zero) */ mao = obt->mat[actcol - 1]; if (mao) { id_us_min(&mao->id); } for (int a = actcol; a < obt->totcol; a++) { obt->mat[a - 1] = obt->mat[a]; obt->matbits[a - 1] = obt->matbits[a]; } obt->totcol--; if (obt->actcol > obt->totcol) { obt->actcol = obt->totcol; } if (obt->totcol == 0) { MEM_freeN(obt->mat); MEM_freeN(obt->matbits); obt->mat = NULL; obt->matbits = NULL; } } } /* check indices from mesh */ if (ELEM(ob->type, OB_MESH, OB_CURVES_LEGACY, OB_SURF, OB_FONT)) { material_data_index_remove_id((ID *)ob->data, actcol - 1); if (ob->runtime.curve_cache) { BKE_displist_free(&ob->runtime.curve_cache->disp); } } /* check indices from gpencil */ else if (ob->type == OB_GPENCIL) { BKE_gpencil_material_index_reassign((bGPdata *)ob->data, ob->totcol, actcol - 1); } return true; } static bNode *nodetree_uv_node_recursive(bNode *node) { bNode *inode; bNodeSocket *sock; for (sock = node->inputs.first; sock; sock = sock->next) { if (sock->link) { inode = sock->link->fromnode; if (inode->typeinfo->nclass == NODE_CLASS_INPUT && inode->typeinfo->type == SH_NODE_UVMAP) { return inode; } return nodetree_uv_node_recursive(inode); } } return NULL; } /** Bitwise filter for updating paint slots. */ typedef enum ePaintSlotFilter { PAINT_SLOT_IMAGE = 1 << 0, PAINT_SLOT_COLOR_ATTRIBUTE = 1 << 1, } ePaintSlotFilter; typedef bool (*ForEachTexNodeCallback)(bNode *node, void *userdata); static bool ntree_foreach_texnode_recursive(bNodeTree *nodetree, ForEachTexNodeCallback callback, void *userdata, ePaintSlotFilter slot_filter) { const bool do_image_nodes = (slot_filter & PAINT_SLOT_IMAGE) != 0; const bool do_color_attributes = (slot_filter & PAINT_SLOT_COLOR_ATTRIBUTE) != 0; LISTBASE_FOREACH (bNode *, node, &nodetree->nodes) { if (do_image_nodes && node->typeinfo->nclass == NODE_CLASS_TEXTURE && node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id) { if (!callback(node, userdata)) { return false; } } if (do_color_attributes && node->typeinfo->type == SH_NODE_ATTRIBUTE) { if (!callback(node, userdata)) { return false; } } else if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP) && node->id) { /* recurse into the node group and see if it contains any textures */ if (!ntree_foreach_texnode_recursive( (bNodeTree *)node->id, callback, userdata, slot_filter)) { return false; } } } return true; } static bool count_texture_nodes_cb(bNode *UNUSED(node), void *userdata) { (*((int *)userdata))++; return true; } static int count_texture_nodes_recursive(bNodeTree *nodetree, ePaintSlotFilter slot_filter) { int tex_nodes = 0; ntree_foreach_texnode_recursive(nodetree, count_texture_nodes_cb, &tex_nodes, slot_filter); return tex_nodes; } struct FillTexPaintSlotsData { bNode *active_node; const Object *ob; Material *ma; int index; int slot_len; }; static bool fill_texpaint_slots_cb(bNode *node, void *userdata) { struct FillTexPaintSlotsData *fill_data = userdata; Material *ma = fill_data->ma; int index = fill_data->index; fill_data->index++; if (fill_data->active_node == node) { ma->paint_active_slot = index; } switch (node->type) { case SH_NODE_TEX_IMAGE: { TexPaintSlot *slot = &ma->texpaintslot[index]; slot->ima = (Image *)node->id; NodeTexImage *storage = (NodeTexImage *)node->storage; slot->interp = storage->interpolation; slot->image_user = &storage->iuser; /* For new renderer, we need to traverse the tree back in search of a UV node. */ bNode *uvnode = nodetree_uv_node_recursive(node); if (uvnode) { NodeShaderUVMap *uv_storage = (NodeShaderUVMap *)uvnode->storage; slot->uvname = uv_storage->uv_map; /* set a value to index so UI knows that we have a valid pointer for the mesh */ slot->valid = true; } else { /* just invalidate the index here so UV map does not get displayed on the UI */ slot->valid = false; } break; } case SH_NODE_ATTRIBUTE: { TexPaintSlot *slot = &ma->texpaintslot[index]; NodeShaderAttribute *storage = node->storage; slot->attribute_name = storage->name; if (storage->type == SHD_ATTRIBUTE_GEOMETRY) { const Mesh *mesh = (const Mesh *)fill_data->ob->data; const CustomDataLayer *layer = BKE_id_attributes_color_find(&mesh->id, storage->name); slot->valid = layer != NULL; } /* Do not show unsupported attributes. */ if (!slot->valid) { slot->attribute_name = NULL; fill_data->index--; } break; } } return fill_data->index != fill_data->slot_len; } static void fill_texpaint_slots_recursive(bNodeTree *nodetree, bNode *active_node, const Object *ob, Material *ma, int slot_len, ePaintSlotFilter slot_filter) { struct FillTexPaintSlotsData fill_data = {active_node, ob, ma, 0, slot_len}; ntree_foreach_texnode_recursive(nodetree, fill_texpaint_slots_cb, &fill_data, slot_filter); } /** Check which type of paint slots should be filled for the given object. */ static ePaintSlotFilter material_paint_slot_filter(const struct Object *ob) { ePaintSlotFilter slot_filter = PAINT_SLOT_IMAGE; if (ob->mode == OB_MODE_SCULPT && U.experimental.use_sculpt_texture_paint) { slot_filter |= PAINT_SLOT_COLOR_ATTRIBUTE; } return slot_filter; } void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const struct Object *ob) { if (!ma) { return; } const ePaintSlotFilter slot_filter = material_paint_slot_filter(ob); const TexPaintSlot *prev_texpaintslot = ma->texpaintslot; const int prev_paint_active_slot = ma->paint_active_slot; const int prev_paint_clone_slot = ma->paint_clone_slot; const int prev_tot_slots = ma->tot_slots; ma->texpaintslot = NULL; ma->tot_slots = 0; if (scene->toolsettings->imapaint.mode == IMAGEPAINT_MODE_IMAGE) { ma->paint_active_slot = 0; ma->paint_clone_slot = 0; } else if (!(ma->nodetree)) { ma->paint_active_slot = 0; ma->paint_clone_slot = 0; } else { int count = count_texture_nodes_recursive(ma->nodetree, slot_filter); if (count == 0) { ma->paint_active_slot = 0; ma->paint_clone_slot = 0; } else { ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots"); bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree); fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter); ma->tot_slots = count; if (ma->paint_active_slot >= count) { ma->paint_active_slot = count - 1; } if (ma->paint_clone_slot >= count) { ma->paint_clone_slot = count - 1; } } } /* COW needed when adding texture slot on an object with no materials. * But do it only when slots actually change to avoid continuous depsgraph updates. */ if (ma->tot_slots != prev_tot_slots || ma->paint_active_slot != prev_paint_active_slot || ma->paint_clone_slot != prev_paint_clone_slot || (ma->texpaintslot && prev_texpaintslot && memcmp(ma->texpaintslot, prev_texpaintslot, sizeof(*ma->texpaintslot) * ma->tot_slots) != 0)) { DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE); } MEM_SAFE_FREE(prev_texpaintslot); } void BKE_texpaint_slots_refresh_object(Scene *scene, struct Object *ob) { for (int i = 1; i < ob->totcol + 1; i++) { Material *ma = BKE_object_material_get(ob, i); BKE_texpaint_slot_refresh_cache(scene, ma, ob); } } struct FindTexPaintNodeData { TexPaintSlot *slot; bNode *r_node; }; static bool texpaint_slot_node_find_cb(bNode *node, void *userdata) { struct FindTexPaintNodeData *find_data = userdata; if (find_data->slot->ima && node->type == SH_NODE_TEX_IMAGE) { Image *node_ima = (Image *)node->id; if (find_data->slot->ima == node_ima) { find_data->r_node = node; return false; } } if (find_data->slot->attribute_name && node->type == SH_NODE_ATTRIBUTE) { NodeShaderAttribute *storage = node->storage; if (STREQLEN(find_data->slot->attribute_name, storage->name, sizeof(storage->name))) { find_data->r_node = node; return false; } } return true; } bNode *BKE_texpaint_slot_material_find_node(Material *ma, short texpaint_slot) { TexPaintSlot *slot = &ma->texpaintslot[texpaint_slot]; struct FindTexPaintNodeData find_data = {slot, NULL}; ntree_foreach_texnode_recursive(ma->nodetree, texpaint_slot_node_find_cb, &find_data, PAINT_SLOT_IMAGE | PAINT_SLOT_COLOR_ATTRIBUTE); return find_data.r_node; } void ramp_blend(int type, float r_col[3], const float fac, const float col[3]) { float tmp, facm = 1.0f - fac; switch (type) { case MA_RAMP_BLEND: r_col[0] = facm * (r_col[0]) + fac * col[0]; r_col[1] = facm * (r_col[1]) + fac * col[1]; r_col[2] = facm * (r_col[2]) + fac * col[2]; break; case MA_RAMP_ADD: r_col[0] += fac * col[0]; r_col[1] += fac * col[1]; r_col[2] += fac * col[2]; break; case MA_RAMP_MULT: r_col[0] *= (facm + fac * col[0]); r_col[1] *= (facm + fac * col[1]); r_col[2] *= (facm + fac * col[2]); break; case MA_RAMP_SCREEN: r_col[0] = 1.0f - (facm + fac * (1.0f - col[0])) * (1.0f - r_col[0]); r_col[1] = 1.0f - (facm + fac * (1.0f - col[1])) * (1.0f - r_col[1]); r_col[2] = 1.0f - (facm + fac * (1.0f - col[2])) * (1.0f - r_col[2]); break; case MA_RAMP_OVERLAY: if (r_col[0] < 0.5f) { r_col[0] *= (facm + 2.0f * fac * col[0]); } else { r_col[0] = 1.0f - (facm + 2.0f * fac * (1.0f - col[0])) * (1.0f - r_col[0]); } if (r_col[1] < 0.5f) { r_col[1] *= (facm + 2.0f * fac * col[1]); } else { r_col[1] = 1.0f - (facm + 2.0f * fac * (1.0f - col[1])) * (1.0f - r_col[1]); } if (r_col[2] < 0.5f) { r_col[2] *= (facm + 2.0f * fac * col[2]); } else { r_col[2] = 1.0f - (facm + 2.0f * fac * (1.0f - col[2])) * (1.0f - r_col[2]); } break; case MA_RAMP_SUB: r_col[0] -= fac * col[0]; r_col[1] -= fac * col[1]; r_col[2] -= fac * col[2]; break; case MA_RAMP_DIV: if (col[0] != 0.0f) { r_col[0] = facm * (r_col[0]) + fac * (r_col[0]) / col[0]; } if (col[1] != 0.0f) { r_col[1] = facm * (r_col[1]) + fac * (r_col[1]) / col[1]; } if (col[2] != 0.0f) { r_col[2] = facm * (r_col[2]) + fac * (r_col[2]) / col[2]; } break; case MA_RAMP_DIFF: r_col[0] = facm * (r_col[0]) + fac * fabsf(r_col[0] - col[0]); r_col[1] = facm * (r_col[1]) + fac * fabsf(r_col[1] - col[1]); r_col[2] = facm * (r_col[2]) + fac * fabsf(r_col[2] - col[2]); break; case MA_RAMP_DARK: r_col[0] = min_ff(r_col[0], col[0]) * fac + r_col[0] * facm; r_col[1] = min_ff(r_col[1], col[1]) * fac + r_col[1] * facm; r_col[2] = min_ff(r_col[2], col[2]) * fac + r_col[2] * facm; break; case MA_RAMP_LIGHT: tmp = fac * col[0]; if (tmp > r_col[0]) { r_col[0] = tmp; } tmp = fac * col[1]; if (tmp > r_col[1]) { r_col[1] = tmp; } tmp = fac * col[2]; if (tmp > r_col[2]) { r_col[2] = tmp; } break; case MA_RAMP_DODGE: if (r_col[0] != 0.0f) { tmp = 1.0f - fac * col[0]; if (tmp <= 0.0f) { r_col[0] = 1.0f; } else if ((tmp = (r_col[0]) / tmp) > 1.0f) { r_col[0] = 1.0f; } else { r_col[0] = tmp; } } if (r_col[1] != 0.0f) { tmp = 1.0f - fac * col[1]; if (tmp <= 0.0f) { r_col[1] = 1.0f; } else if ((tmp = (r_col[1]) / tmp) > 1.0f) { r_col[1] = 1.0f; } else { r_col[1] = tmp; } } if (r_col[2] != 0.0f) { tmp = 1.0f - fac * col[2]; if (tmp <= 0.0f) { r_col[2] = 1.0f; } else if ((tmp = (r_col[2]) / tmp) > 1.0f) { r_col[2] = 1.0f; } else { r_col[2] = tmp; } } break; case MA_RAMP_BURN: tmp = facm + fac * col[0]; if (tmp <= 0.0f) { r_col[0] = 0.0f; } else if ((tmp = (1.0f - (1.0f - (r_col[0])) / tmp)) < 0.0f) { r_col[0] = 0.0f; } else if (tmp > 1.0f) { r_col[0] = 1.0f; } else { r_col[0] = tmp; } tmp = facm + fac * col[1]; if (tmp <= 0.0f) { r_col[1] = 0.0f; } else if ((tmp = (1.0f - (1.0f - (r_col[1])) / tmp)) < 0.0f) { r_col[1] = 0.0f; } else if (tmp > 1.0f) { r_col[1] = 1.0f; } else { r_col[1] = tmp; } tmp = facm + fac * col[2]; if (tmp <= 0.0f) { r_col[2] = 0.0f; } else if ((tmp = (1.0f - (1.0f - (r_col[2])) / tmp)) < 0.0f) { r_col[2] = 0.0f; } else if (tmp > 1.0f) { r_col[2] = 1.0f; } else { r_col[2] = tmp; } break; case MA_RAMP_HUE: { float rH, rS, rV; float colH, colS, colV; float tmpr, tmpg, tmpb; rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV); if (colS != 0) { rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV); hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb); r_col[0] = facm * (r_col[0]) + fac * tmpr; r_col[1] = facm * (r_col[1]) + fac * tmpg; r_col[2] = facm * (r_col[2]) + fac * tmpb; } break; } case MA_RAMP_SAT: { float rH, rS, rV; float colH, colS, colV; rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV); if (rS != 0) { rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV); hsv_to_rgb(rH, (facm * rS + fac * colS), rV, r_col + 0, r_col + 1, r_col + 2); } break; } case MA_RAMP_VAL: { float rH, rS, rV; float colH, colS, colV; rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV); rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV); hsv_to_rgb(rH, rS, (facm * rV + fac * colV), r_col + 0, r_col + 1, r_col + 2); break; } case MA_RAMP_COLOR: { float rH, rS, rV; float colH, colS, colV; float tmpr, tmpg, tmpb; rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV); if (colS != 0) { rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV); hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb); r_col[0] = facm * (r_col[0]) + fac * tmpr; r_col[1] = facm * (r_col[1]) + fac * tmpg; r_col[2] = facm * (r_col[2]) + fac * tmpb; } break; } case MA_RAMP_SOFT: { float scr, scg, scb; /* first calculate non-fac based Screen mix */ scr = 1.0f - (1.0f - col[0]) * (1.0f - r_col[0]); scg = 1.0f - (1.0f - col[1]) * (1.0f - r_col[1]); scb = 1.0f - (1.0f - col[2]) * (1.0f - r_col[2]); r_col[0] = facm * (r_col[0]) + fac * (((1.0f - r_col[0]) * col[0] * (r_col[0])) + (r_col[0] * scr)); r_col[1] = facm * (r_col[1]) + fac * (((1.0f - r_col[1]) * col[1] * (r_col[1])) + (r_col[1] * scg)); r_col[2] = facm * (r_col[2]) + fac * (((1.0f - r_col[2]) * col[2] * (r_col[2])) + (r_col[2] * scb)); break; } case MA_RAMP_LINEAR: if (col[0] > 0.5f) { r_col[0] = r_col[0] + fac * (2.0f * (col[0] - 0.5f)); } else { r_col[0] = r_col[0] + fac * (2.0f * (col[0]) - 1.0f); } if (col[1] > 0.5f) { r_col[1] = r_col[1] + fac * (2.0f * (col[1] - 0.5f)); } else { r_col[1] = r_col[1] + fac * (2.0f * (col[1]) - 1.0f); } if (col[2] > 0.5f) { r_col[2] = r_col[2] + fac * (2.0f * (col[2] - 0.5f)); } else { r_col[2] = r_col[2] + fac * (2.0f * (col[2]) - 1.0f); } break; } } /** * \brief copy/paste buffer, if we had a proper py api that would be better * \note matcopybuf.nodetree does _NOT_ use ID's * \todo matcopybuf.nodetree's node->id's are NOT validated, this will crash! */ static Material matcopybuf; static short matcopied = 0; void BKE_material_copybuf_clear(void) { memset(&matcopybuf, 0, sizeof(Material)); matcopied = 0; } void BKE_material_copybuf_free(void) { if (matcopybuf.nodetree) { ntreeFreeLocalTree(matcopybuf.nodetree); BLI_assert(!matcopybuf.nodetree->id.py_instance); /* Or call #BKE_libblock_free_data_py. */ MEM_freeN(matcopybuf.nodetree); matcopybuf.nodetree = NULL; } matcopied = 0; } void BKE_material_copybuf_copy(Main *bmain, Material *ma) { if (matcopied) { BKE_material_copybuf_free(); } memcpy(&matcopybuf, ma, sizeof(Material)); if (ma->nodetree != NULL) { matcopybuf.nodetree = ntreeCopyTree_ex(ma->nodetree, bmain, false); } matcopybuf.preview = NULL; BLI_listbase_clear(&matcopybuf.gpumaterial); /* TODO: Duplicate Engine Settings and set runtime to NULL. */ matcopied = 1; } void BKE_material_copybuf_paste(Main *bmain, Material *ma) { ID id; if (matcopied == 0) { return; } /* Free gpu material before the ntree */ GPU_material_free(&ma->gpumaterial); if (ma->nodetree) { ntreeFreeEmbeddedTree(ma->nodetree); MEM_freeN(ma->nodetree); } id = (ma->id); memcpy(ma, &matcopybuf, sizeof(Material)); (ma->id) = id; if (matcopybuf.nodetree != NULL) { ma->nodetree = ntreeCopyTree_ex(matcopybuf.nodetree, bmain, false); } } void BKE_material_eval(struct Depsgraph *depsgraph, Material *material) { DEG_debug_print_eval(depsgraph, __func__, material->id.name, material); GPU_material_free(&material->gpumaterial); } /* Default Materials * * Used for rendering when objects have no materials assigned, and initializing * default shader nodes. */ static Material default_material_empty; static Material default_material_holdout; static Material default_material_surface; static Material default_material_volume; static Material default_material_gpencil; static Material *default_materials[] = {&default_material_empty, &default_material_holdout, &default_material_surface, &default_material_volume, &default_material_gpencil, NULL}; static void material_default_gpencil_init(Material *ma) { strcpy(ma->id.name, "MADefault GPencil"); BKE_gpencil_material_attr_init(ma); add_v3_fl(&ma->gp_style->stroke_rgba[0], 0.6f); } static void material_default_surface_init(Material *ma) { strcpy(ma->id.name, "MADefault Surface"); bNodeTree *ntree = ntreeAddTreeEmbedded( NULL, &ma->id, "Shader Nodetree", ntreeType_Shader->idname); ma->use_nodes = true; bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_PRINCIPLED); bNodeSocket *base_color = nodeFindSocket(principled, SOCK_IN, "Base Color"); copy_v3_v3(((bNodeSocketValueRGBA *)base_color->default_value)->value, &ma->r); bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL); nodeAddLink(ntree, principled, nodeFindSocket(principled, SOCK_OUT, "BSDF"), output, nodeFindSocket(output, SOCK_IN, "Surface")); principled->locx = 10.0f; principled->locy = 300.0f; output->locx = 300.0f; output->locy = 300.0f; nodeSetActive(ntree, output); } static void material_default_volume_init(Material *ma) { strcpy(ma->id.name, "MADefault Volume"); bNodeTree *ntree = ntreeAddTreeEmbedded( NULL, &ma->id, "Shader Nodetree", ntreeType_Shader->idname); ma->use_nodes = true; bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_VOLUME_PRINCIPLED); bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL); nodeAddLink(ntree, principled, nodeFindSocket(principled, SOCK_OUT, "Volume"), output, nodeFindSocket(output, SOCK_IN, "Volume")); principled->locx = 10.0f; principled->locy = 300.0f; output->locx = 300.0f; output->locy = 300.0f; nodeSetActive(ntree, output); } static void material_default_holdout_init(Material *ma) { strcpy(ma->id.name, "MADefault Holdout"); bNodeTree *ntree = ntreeAddTreeEmbedded( NULL, &ma->id, "Shader Nodetree", ntreeType_Shader->idname); ma->use_nodes = true; bNode *holdout = nodeAddStaticNode(NULL, ntree, SH_NODE_HOLDOUT); bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL); nodeAddLink(ntree, holdout, nodeFindSocket(holdout, SOCK_OUT, "Holdout"), output, nodeFindSocket(output, SOCK_IN, "Surface")); holdout->locx = 10.0f; holdout->locy = 300.0f; output->locx = 300.0f; output->locy = 300.0f; nodeSetActive(ntree, output); } Material *BKE_material_default_empty(void) { return &default_material_empty; } Material *BKE_material_default_holdout(void) { return &default_material_holdout; } Material *BKE_material_default_surface(void) { return &default_material_surface; } Material *BKE_material_default_volume(void) { return &default_material_volume; } Material *BKE_material_default_gpencil(void) { return &default_material_gpencil; } void BKE_material_defaults_free_gpu(void) { for (int i = 0; default_materials[i]; i++) { Material *ma = default_materials[i]; if (ma->gpumaterial.first) { GPU_material_free(&ma->gpumaterial); } } } /* Module functions called on startup and exit. */ void BKE_materials_init(void) { for (int i = 0; default_materials[i]; i++) { material_init_data(&default_materials[i]->id); } material_default_surface_init(&default_material_surface); material_default_volume_init(&default_material_volume); material_default_holdout_init(&default_material_holdout); material_default_gpencil_init(&default_material_gpencil); } void BKE_materials_exit(void) { for (int i = 0; default_materials[i]; i++) { material_free_data(&default_materials[i]->id); } }