/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup bke * * Functions to evaluate mesh data. */ #include #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "BLI_alloca.h" #include "BLI_bitmap.h" #include "BLI_edgehash.h" #include "BLI_index_range.hh" #include "BLI_math.h" #include "BLI_span.hh" #include "BLI_utildefines.h" #include "BLI_virtual_array.hh" #include "BKE_customdata.h" #include "BKE_attribute.hh" #include "BKE_mesh.h" #include "BKE_multires.h" using blender::MutableSpan; using blender::Span; using blender::VArray; /* -------------------------------------------------------------------- */ /** \name Polygon Calculations * \{ */ /* * COMPUTE POLY NORMAL * * Computes the normal of a planar * polygon See Graphics Gems for * computing newell normal. */ static void mesh_calc_ngon_normal(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvert, float normal[3]) { const int nverts = mpoly->totloop; const float *v_prev = mvert[loopstart[nverts - 1].v].co; const float *v_curr; zero_v3(normal); /* Newell's Method */ for (int i = 0; i < nverts; i++) { v_curr = mvert[loopstart[i].v].co; add_newell_cross_v3_v3v3(normal, v_prev, v_curr); v_prev = v_curr; } if (UNLIKELY(normalize_v3(normal) == 0.0f)) { normal[2] = 1.0f; /* other axis set to 0.0 */ } } void BKE_mesh_calc_poly_normal(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray, float r_no[3]) { if (mpoly->totloop > 4) { mesh_calc_ngon_normal(mpoly, loopstart, mvarray, r_no); } else if (mpoly->totloop == 3) { normal_tri_v3( r_no, mvarray[loopstart[0].v].co, mvarray[loopstart[1].v].co, mvarray[loopstart[2].v].co); } else if (mpoly->totloop == 4) { normal_quad_v3(r_no, mvarray[loopstart[0].v].co, mvarray[loopstart[1].v].co, mvarray[loopstart[2].v].co, mvarray[loopstart[3].v].co); } else { /* horrible, two sided face! */ r_no[0] = 0.0; r_no[1] = 0.0; r_no[2] = 1.0; } } /* duplicate of function above _but_ takes coords rather than mverts */ static void mesh_calc_ngon_normal_coords(const MPoly *mpoly, const MLoop *loopstart, const float (*vertex_coords)[3], float r_normal[3]) { const int nverts = mpoly->totloop; const float *v_prev = vertex_coords[loopstart[nverts - 1].v]; const float *v_curr; zero_v3(r_normal); /* Newell's Method */ for (int i = 0; i < nverts; i++) { v_curr = vertex_coords[loopstart[i].v]; add_newell_cross_v3_v3v3(r_normal, v_prev, v_curr); v_prev = v_curr; } if (UNLIKELY(normalize_v3(r_normal) == 0.0f)) { r_normal[2] = 1.0f; /* other axis set to 0.0 */ } } void BKE_mesh_calc_poly_normal_coords(const MPoly *mpoly, const MLoop *loopstart, const float (*vertex_coords)[3], float r_no[3]) { if (mpoly->totloop > 4) { mesh_calc_ngon_normal_coords(mpoly, loopstart, vertex_coords, r_no); } else if (mpoly->totloop == 3) { normal_tri_v3(r_no, vertex_coords[loopstart[0].v], vertex_coords[loopstart[1].v], vertex_coords[loopstart[2].v]); } else if (mpoly->totloop == 4) { normal_quad_v3(r_no, vertex_coords[loopstart[0].v], vertex_coords[loopstart[1].v], vertex_coords[loopstart[2].v], vertex_coords[loopstart[3].v]); } else { /* horrible, two sided face! */ r_no[0] = 0.0; r_no[1] = 0.0; r_no[2] = 1.0; } } static void mesh_calc_ngon_center(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvert, float cent[3]) { const float w = 1.0f / float(mpoly->totloop); zero_v3(cent); for (int i = 0; i < mpoly->totloop; i++) { madd_v3_v3fl(cent, mvert[(loopstart++)->v].co, w); } } void BKE_mesh_calc_poly_center(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray, float r_cent[3]) { if (mpoly->totloop == 3) { mid_v3_v3v3v3(r_cent, mvarray[loopstart[0].v].co, mvarray[loopstart[1].v].co, mvarray[loopstart[2].v].co); } else if (mpoly->totloop == 4) { mid_v3_v3v3v3v3(r_cent, mvarray[loopstart[0].v].co, mvarray[loopstart[1].v].co, mvarray[loopstart[2].v].co, mvarray[loopstart[3].v].co); } else { mesh_calc_ngon_center(mpoly, loopstart, mvarray, r_cent); } } float BKE_mesh_calc_poly_area(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray) { if (mpoly->totloop == 3) { return area_tri_v3( mvarray[loopstart[0].v].co, mvarray[loopstart[1].v].co, mvarray[loopstart[2].v].co); } const MLoop *l_iter = loopstart; float(*vertexcos)[3] = (float(*)[3])BLI_array_alloca(vertexcos, size_t(mpoly->totloop)); /* pack vertex cos into an array for area_poly_v3 */ for (int i = 0; i < mpoly->totloop; i++, l_iter++) { copy_v3_v3(vertexcos[i], mvarray[l_iter->v].co); } /* finally calculate the area */ float area = area_poly_v3((const float(*)[3])vertexcos, uint(mpoly->totloop)); return area; } float BKE_mesh_calc_area(const Mesh *me) { const Span verts = me->verts(); const Span polys = me->polys(); const Span loops = me->loops(); float total_area = 0.0f; for (const MPoly &poly : polys) { total_area += BKE_mesh_calc_poly_area(&poly, &loops[poly.loopstart], verts.data()); } return total_area; } float BKE_mesh_calc_poly_uv_area(const MPoly *mpoly, const MLoopUV *uv_array) { int i, l_iter = mpoly->loopstart; float area; float(*vertexcos)[2] = (float(*)[2])BLI_array_alloca(vertexcos, size_t(mpoly->totloop)); /* pack vertex cos into an array for area_poly_v2 */ for (i = 0; i < mpoly->totloop; i++, l_iter++) { copy_v2_v2(vertexcos[i], uv_array[l_iter].uv); } /* finally calculate the area */ area = area_poly_v2(vertexcos, uint(mpoly->totloop)); return area; } static float UNUSED_FUNCTION(mesh_calc_poly_volume_centroid)(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray, float r_cent[3]) { const float *v_pivot, *v_step1; float total_volume = 0.0f; zero_v3(r_cent); v_pivot = mvarray[loopstart[0].v].co; v_step1 = mvarray[loopstart[1].v].co; for (int i = 2; i < mpoly->totloop; i++) { const float *v_step2 = mvarray[loopstart[i].v].co; /* Calculate the 6x volume of the tetrahedron formed by the 3 vertices * of the triangle and the origin as the fourth vertex */ const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2); total_volume += tetra_volume; /* Calculate the centroid of the tetrahedron formed by the 3 vertices * of the triangle and the origin as the fourth vertex. * The centroid is simply the average of the 4 vertices. * * Note that the vector is 4x the actual centroid * so the division can be done once at the end. */ for (uint j = 0; j < 3; j++) { r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]); } v_step1 = v_step2; } return total_volume; } /** * A version of mesh_calc_poly_volume_centroid that takes an initial reference center, * use this to increase numeric stability as the quality of the result becomes * very low quality as the value moves away from 0.0, see: T65986. */ static float mesh_calc_poly_volume_centroid_with_reference_center(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray, const float reference_center[3], float r_cent[3]) { /* See: mesh_calc_poly_volume_centroid for comments. */ float v_pivot[3], v_step1[3]; float total_volume = 0.0f; zero_v3(r_cent); sub_v3_v3v3(v_pivot, mvarray[loopstart[0].v].co, reference_center); sub_v3_v3v3(v_step1, mvarray[loopstart[1].v].co, reference_center); for (int i = 2; i < mpoly->totloop; i++) { float v_step2[3]; sub_v3_v3v3(v_step2, mvarray[loopstart[i].v].co, reference_center); const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2); total_volume += tetra_volume; for (uint j = 0; j < 3; j++) { r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]); } copy_v3_v3(v_step1, v_step2); } return total_volume; } /** * \note * - Results won't be correct if polygon is non-planar. * - This has the advantage over #mesh_calc_poly_volume_centroid * that it doesn't depend on solid geometry, instead it weights the surface by volume. */ static float mesh_calc_poly_area_centroid(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray, float r_cent[3]) { float total_area = 0.0f; float v1[3], v2[3], v3[3], normal[3], tri_cent[3]; BKE_mesh_calc_poly_normal(mpoly, loopstart, mvarray, normal); copy_v3_v3(v1, mvarray[loopstart[0].v].co); copy_v3_v3(v2, mvarray[loopstart[1].v].co); zero_v3(r_cent); for (int i = 2; i < mpoly->totloop; i++) { copy_v3_v3(v3, mvarray[loopstart[i].v].co); float tri_area = area_tri_signed_v3(v1, v2, v3, normal); total_area += tri_area; mid_v3_v3v3v3(tri_cent, v1, v2, v3); madd_v3_v3fl(r_cent, tri_cent, tri_area); copy_v3_v3(v2, v3); } mul_v3_fl(r_cent, 1.0f / total_area); return total_area; } void BKE_mesh_calc_poly_angles(const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray, float angles[]) { float nor_prev[3]; float nor_next[3]; int i_this = mpoly->totloop - 1; int i_next = 0; sub_v3_v3v3(nor_prev, mvarray[loopstart[i_this - 1].v].co, mvarray[loopstart[i_this].v].co); normalize_v3(nor_prev); while (i_next < mpoly->totloop) { sub_v3_v3v3(nor_next, mvarray[loopstart[i_this].v].co, mvarray[loopstart[i_next].v].co); normalize_v3(nor_next); angles[i_this] = angle_normalized_v3v3(nor_prev, nor_next); /* step */ copy_v3_v3(nor_prev, nor_next); i_this = i_next; i_next++; } } void BKE_mesh_poly_edgehash_insert(EdgeHash *ehash, const MPoly *mp, const MLoop *mloop) { const MLoop *ml, *ml_next; int i = mp->totloop; ml_next = mloop; /* first loop */ ml = &ml_next[i - 1]; /* last loop */ while (i-- != 0) { BLI_edgehash_reinsert(ehash, ml->v, ml_next->v, nullptr); ml = ml_next; ml_next++; } } void BKE_mesh_poly_edgebitmap_insert(uint *edge_bitmap, const MPoly *mp, const MLoop *mloop) { const MLoop *ml; int i = mp->totloop; ml = mloop; while (i-- != 0) { BLI_BITMAP_ENABLE(edge_bitmap, ml->e); ml++; } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Mesh Center Calculation * \{ */ bool BKE_mesh_center_median(const Mesh *me, float r_cent[3]) { const Span verts = me->verts(); zero_v3(r_cent); for (const MVert &vert : verts) { add_v3_v3(r_cent, vert.co); } /* otherwise we get NAN for 0 verts */ if (me->totvert) { mul_v3_fl(r_cent, 1.0f / float(me->totvert)); } return (me->totvert != 0); } bool BKE_mesh_center_median_from_polys(const Mesh *me, float r_cent[3]) { int tot = 0; const Span verts = me->verts(); const Span polys = me->polys(); const Span loops = me->loops(); zero_v3(r_cent); for (const MPoly &poly : polys) { int loopend = poly.loopstart + poly.totloop; for (int j = poly.loopstart; j < loopend; j++) { add_v3_v3(r_cent, verts[loops[j].v].co); } tot += poly.totloop; } /* otherwise we get NAN for 0 verts */ if (me->totpoly) { mul_v3_fl(r_cent, 1.0f / float(tot)); } return (me->totpoly != 0); } bool BKE_mesh_center_bounds(const Mesh *me, float r_cent[3]) { float min[3], max[3]; INIT_MINMAX(min, max); if (BKE_mesh_minmax(me, min, max)) { mid_v3_v3v3(r_cent, min, max); return true; } return false; } bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3]) { int i = me->totpoly; const MPoly *mpoly; float poly_area; float total_area = 0.0f; float poly_cent[3]; const MVert *verts = BKE_mesh_verts(me); const MPoly *polys = BKE_mesh_polys(me); const MLoop *loops = BKE_mesh_loops(me); zero_v3(r_cent); /* calculate a weighted average of polygon centroids */ for (mpoly = polys; i--; mpoly++) { poly_area = mesh_calc_poly_area_centroid(mpoly, loops + mpoly->loopstart, verts, poly_cent); madd_v3_v3fl(r_cent, poly_cent, poly_area); total_area += poly_area; } /* otherwise we get NAN for 0 polys */ if (me->totpoly) { mul_v3_fl(r_cent, 1.0f / total_area); } /* zero area faces cause this, fallback to median */ if (UNLIKELY(!is_finite_v3(r_cent))) { return BKE_mesh_center_median(me, r_cent); } return (me->totpoly != 0); } bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3]) { int i = me->totpoly; const MPoly *mpoly; float poly_volume; float total_volume = 0.0f; float poly_cent[3]; const MVert *verts = BKE_mesh_verts(me); const MPoly *polys = BKE_mesh_polys(me); const MLoop *loops = BKE_mesh_loops(me); /* Use an initial center to avoid numeric instability of geometry far away from the center. */ float init_cent[3]; const bool init_cent_result = BKE_mesh_center_median_from_polys(me, init_cent); zero_v3(r_cent); /* calculate a weighted average of polyhedron centroids */ for (mpoly = polys; i--; mpoly++) { poly_volume = mesh_calc_poly_volume_centroid_with_reference_center( mpoly, loops + mpoly->loopstart, verts, init_cent, poly_cent); /* poly_cent is already volume-weighted, so no need to multiply by the volume */ add_v3_v3(r_cent, poly_cent); total_volume += poly_volume; } /* otherwise we get NAN for 0 polys */ if (total_volume != 0.0f) { /* multiply by 0.25 to get the correct centroid */ /* no need to divide volume by 6 as the centroid is weighted by 6x the volume, * so it all cancels out. */ mul_v3_fl(r_cent, 0.25f / total_volume); } /* this can happen for non-manifold objects, fallback to median */ if (UNLIKELY(!is_finite_v3(r_cent))) { copy_v3_v3(r_cent, init_cent); return init_cent_result; } add_v3_v3(r_cent, init_cent); return (me->totpoly != 0); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Mesh Volume Calculation * \{ */ static bool mesh_calc_center_centroid_ex(const MVert *mverts, int /*mverts_num*/, const MLoopTri *looptri, int looptri_num, const MLoop *mloop, float r_center[3]) { zero_v3(r_center); if (looptri_num == 0) { return false; } float totweight = 0.0f; const MLoopTri *lt; int i; for (i = 0, lt = looptri; i < looptri_num; i++, lt++) { const MVert *v1 = &mverts[mloop[lt->tri[0]].v]; const MVert *v2 = &mverts[mloop[lt->tri[1]].v]; const MVert *v3 = &mverts[mloop[lt->tri[2]].v]; float area; area = area_tri_v3(v1->co, v2->co, v3->co); madd_v3_v3fl(r_center, v1->co, area); madd_v3_v3fl(r_center, v2->co, area); madd_v3_v3fl(r_center, v3->co, area); totweight += area; } if (totweight == 0.0f) { return false; } mul_v3_fl(r_center, 1.0f / (3.0f * totweight)); return true; } void BKE_mesh_calc_volume(const MVert *mverts, const int mverts_num, const MLoopTri *looptri, const int looptri_num, const MLoop *mloop, float *r_volume, float r_center[3]) { const MLoopTri *lt; float center[3]; float totvol; int i; if (r_volume) { *r_volume = 0.0f; } if (r_center) { zero_v3(r_center); } if (looptri_num == 0) { return; } if (!mesh_calc_center_centroid_ex(mverts, mverts_num, looptri, looptri_num, mloop, center)) { return; } totvol = 0.0f; for (i = 0, lt = looptri; i < looptri_num; i++, lt++) { const MVert *v1 = &mverts[mloop[lt->tri[0]].v]; const MVert *v2 = &mverts[mloop[lt->tri[1]].v]; const MVert *v3 = &mverts[mloop[lt->tri[2]].v]; float vol; vol = volume_tetrahedron_signed_v3(center, v1->co, v2->co, v3->co); if (r_volume) { totvol += vol; } if (r_center) { /* averaging factor 1/3 is applied in the end */ madd_v3_v3fl(r_center, v1->co, vol); madd_v3_v3fl(r_center, v2->co, vol); madd_v3_v3fl(r_center, v3->co, vol); } } /* NOTE: Depending on arbitrary centroid position, * totvol can become negative even for a valid mesh. * The true value is always the positive value. */ if (r_volume) { *r_volume = fabsf(totvol); } if (r_center) { /* NOTE: Factor 1/3 is applied once for all vertices here. * This also automatically negates the vector if totvol is negative. */ if (totvol != 0.0f) { mul_v3_fl(r_center, (1.0f / 3.0f) / totvol); } } } /** \} */ void BKE_mesh_mdisp_flip(MDisps *md, const bool use_loop_mdisp_flip) { if (UNLIKELY(!md->totdisp || !md->disps)) { return; } const int sides = int(sqrt(md->totdisp)); float(*co)[3] = md->disps; for (int x = 0; x < sides; x++) { float *co_a, *co_b; for (int y = 0; y < x; y++) { co_a = co[y * sides + x]; co_b = co[x * sides + y]; swap_v3_v3(co_a, co_b); SWAP(float, co_a[0], co_a[1]); SWAP(float, co_b[0], co_b[1]); if (use_loop_mdisp_flip) { co_a[2] *= -1.0f; co_b[2] *= -1.0f; } } co_a = co[x * sides + x]; SWAP(float, co_a[0], co_a[1]); if (use_loop_mdisp_flip) { co_a[2] *= -1.0f; } } } void BKE_mesh_polygon_flip_ex(const MPoly *mpoly, MLoop *mloop, CustomData *ldata, float (*lnors)[3], MDisps *mdisp, const bool use_loop_mdisp_flip) { int loopstart = mpoly->loopstart; int loopend = loopstart + mpoly->totloop - 1; const bool loops_in_ldata = (CustomData_get_layer(ldata, CD_MLOOP) == mloop); if (mdisp) { for (int i = loopstart; i <= loopend; i++) { BKE_mesh_mdisp_flip(&mdisp[i], use_loop_mdisp_flip); } } /* Note that we keep same start vertex for flipped face. */ /* We also have to update loops edge * (they will get their original 'other edge', that is, * the original edge of their original previous loop)... */ uint prev_edge_index = mloop[loopstart].e; mloop[loopstart].e = mloop[loopend].e; for (loopstart++; loopend > loopstart; loopstart++, loopend--) { mloop[loopend].e = mloop[loopend - 1].e; SWAP(uint, mloop[loopstart].e, prev_edge_index); if (!loops_in_ldata) { SWAP(MLoop, mloop[loopstart], mloop[loopend]); } if (lnors) { swap_v3_v3(lnors[loopstart], lnors[loopend]); } CustomData_swap(ldata, loopstart, loopend); } /* Even if we did not swap the other 'pivot' loop, we need to set its swapped edge. */ if (loopstart == loopend) { mloop[loopstart].e = prev_edge_index; } } void BKE_mesh_polygon_flip(const MPoly *mpoly, MLoop *mloop, CustomData *ldata) { MDisps *mdisp = (MDisps *)CustomData_get_layer(ldata, CD_MDISPS); BKE_mesh_polygon_flip_ex(mpoly, mloop, ldata, nullptr, mdisp, true); } void BKE_mesh_polys_flip(const MPoly *mpoly, MLoop *mloop, CustomData *ldata, int totpoly) { MDisps *mdisp = (MDisps *)CustomData_get_layer(ldata, CD_MDISPS); const MPoly *mp; int i; for (mp = mpoly, i = 0; i < totpoly; mp++, i++) { BKE_mesh_polygon_flip_ex(mp, mloop, ldata, nullptr, mdisp, true); } } /* -------------------------------------------------------------------- */ /** \name Mesh Flag Flushing * \{ */ void BKE_mesh_flush_hidden_from_verts(Mesh *me) { using namespace blender; using namespace blender::bke; MutableAttributeAccessor attributes = me->attributes_for_write(); const VArray hide_vert = attributes.lookup_or_default( ".hide_vert", ATTR_DOMAIN_POINT, false); if (hide_vert.is_single() && !hide_vert.get_internal_single()) { attributes.remove(".hide_edge"); attributes.remove(".hide_poly"); return; } const VArraySpan hide_vert_span{hide_vert}; const Span edges = me->edges(); const Span polys = me->polys(); const Span loops = me->loops(); /* Hide edges when either of their vertices are hidden. */ SpanAttributeWriter hide_edge = attributes.lookup_or_add_for_write_only_span( ".hide_edge", ATTR_DOMAIN_EDGE); for (const int i : edges.index_range()) { const MEdge &edge = edges[i]; hide_edge.span[i] = hide_vert_span[edge.v1] || hide_vert_span[edge.v2]; } hide_edge.finish(); /* Hide polygons when any of their vertices are hidden. */ SpanAttributeWriter hide_poly = attributes.lookup_or_add_for_write_only_span( ".hide_poly", ATTR_DOMAIN_FACE); for (const int i : polys.index_range()) { const MPoly &poly = polys[i]; const Span poly_loops = loops.slice(poly.loopstart, poly.totloop); hide_poly.span[i] = std::any_of(poly_loops.begin(), poly_loops.end(), [&](const MLoop &loop) { return hide_vert_span[loop.v]; }); } hide_poly.finish(); } void BKE_mesh_flush_hidden_from_polys(Mesh *me) { using namespace blender; using namespace blender::bke; MutableAttributeAccessor attributes = me->attributes_for_write(); const VArray hide_poly = attributes.lookup_or_default( ".hide_poly", ATTR_DOMAIN_FACE, false); if (hide_poly.is_single() && !hide_poly.get_internal_single()) { attributes.remove(".hide_vert"); attributes.remove(".hide_edge"); return; } const VArraySpan hide_poly_span{hide_poly}; const Span polys = me->polys(); const Span loops = me->loops(); SpanAttributeWriter hide_vert = attributes.lookup_or_add_for_write_only_span( ".hide_vert", ATTR_DOMAIN_POINT); SpanAttributeWriter hide_edge = attributes.lookup_or_add_for_write_only_span( ".hide_edge", ATTR_DOMAIN_EDGE); /* Hide all edges or vertices connected to hidden polygons. */ for (const int i : polys.index_range()) { if (hide_poly_span[i]) { const MPoly &poly = polys[i]; for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) { hide_vert.span[loop.v] = true; hide_edge.span[loop.e] = true; } } } /* Unhide vertices and edges connected to visible polygons. */ for (const int i : polys.index_range()) { if (!hide_poly_span[i]) { const MPoly &poly = polys[i]; for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) { hide_vert.span[loop.v] = false; hide_edge.span[loop.e] = false; } } } hide_vert.finish(); hide_edge.finish(); } void BKE_mesh_flush_select_from_polys(Mesh *me) { using namespace blender::bke; MutableAttributeAccessor attributes = me->attributes_for_write(); const VArray select_poly = attributes.lookup_or_default( ".select_poly", ATTR_DOMAIN_FACE, false); if (select_poly.is_single() && !select_poly.get_internal_single()) { attributes.remove(".select_vert"); attributes.remove(".select_edge"); return; } SpanAttributeWriter select_vert = attributes.lookup_or_add_for_write_only_span( ".select_vert", ATTR_DOMAIN_POINT); SpanAttributeWriter select_edge = attributes.lookup_or_add_for_write_only_span( ".select_edge", ATTR_DOMAIN_EDGE); /* Use generic domain interpolation to read the polygon attribute on the other domains. * Assume selected faces are not hidden and none of their vertices/edges are hidden. */ attributes.lookup_or_default(".select_poly", ATTR_DOMAIN_POINT, false) .materialize(select_vert.span); attributes.lookup_or_default(".select_poly", ATTR_DOMAIN_EDGE, false) .materialize(select_edge.span); select_vert.finish(); select_edge.finish(); } static void mesh_flush_select_from_verts(const Span edges, const Span polys, const Span loops, const VArray &hide_edge, const VArray &hide_poly, const VArray &select_vert, MutableSpan select_edge, MutableSpan select_poly) { /* Select visible edges that have both of their vertices selected. */ for (const int i : edges.index_range()) { if (!hide_edge[i]) { const MEdge &edge = edges[i]; select_edge[i] = select_vert[edge.v1] && select_vert[edge.v2]; } } /* Select visible faces that have all of their vertices selected. */ for (const int i : polys.index_range()) { if (!hide_poly[i]) { const MPoly &poly = polys[i]; const Span poly_loops = loops.slice(poly.loopstart, poly.totloop); select_poly[i] = std::all_of(poly_loops.begin(), poly_loops.end(), [&](const MLoop &loop) { return select_vert[loop.v]; }); } } } void BKE_mesh_flush_select_from_verts(Mesh *me) { using namespace blender::bke; MutableAttributeAccessor attributes = me->attributes_for_write(); const VArray select_vert = attributes.lookup_or_default( ".select_vert", ATTR_DOMAIN_POINT, false); if (select_vert.is_single() && !select_vert.get_internal_single()) { attributes.remove(".select_edge"); attributes.remove(".select_poly"); return; } SpanAttributeWriter select_edge = attributes.lookup_or_add_for_write_only_span( ".select_edge", ATTR_DOMAIN_EDGE); SpanAttributeWriter select_poly = attributes.lookup_or_add_for_write_only_span( ".select_poly", ATTR_DOMAIN_FACE); mesh_flush_select_from_verts( me->edges(), me->polys(), me->loops(), attributes.lookup_or_default(".hide_edge", ATTR_DOMAIN_EDGE, false), attributes.lookup_or_default(".hide_poly", ATTR_DOMAIN_FACE, false), select_vert, select_edge.span, select_poly.span); select_edge.finish(); select_poly.finish(); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Mesh Spatial Calculation * \{ */ void BKE_mesh_calc_relative_deform(const MPoly *mpoly, const int totpoly, const MLoop *mloop, const int totvert, const float (*vert_cos_src)[3], const float (*vert_cos_dst)[3], const float (*vert_cos_org)[3], float (*vert_cos_new)[3]) { const MPoly *mp; int i; int *vert_accum = (int *)MEM_calloc_arrayN(size_t(totvert), sizeof(*vert_accum), __func__); memset(vert_cos_new, '\0', sizeof(*vert_cos_new) * size_t(totvert)); for (i = 0, mp = mpoly; i < totpoly; i++, mp++) { const MLoop *loopstart = mloop + mp->loopstart; for (int j = 0; j < mp->totloop; j++) { uint v_prev = loopstart[(mp->totloop + (j - 1)) % mp->totloop].v; uint v_curr = loopstart[j].v; uint v_next = loopstart[(j + 1) % mp->totloop].v; float tvec[3]; transform_point_by_tri_v3(tvec, vert_cos_dst[v_curr], vert_cos_org[v_prev], vert_cos_org[v_curr], vert_cos_org[v_next], vert_cos_src[v_prev], vert_cos_src[v_curr], vert_cos_src[v_next]); add_v3_v3(vert_cos_new[v_curr], tvec); vert_accum[v_curr] += 1; } } for (i = 0; i < totvert; i++) { if (vert_accum[i]) { mul_v3_fl(vert_cos_new[i], 1.0f / float(vert_accum[i])); } else { copy_v3_v3(vert_cos_new[i], vert_cos_org[i]); } } MEM_freeN(vert_accum); } /** \} */